HUD
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
- Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. When the final round experiences a draw, both players will have some health restored.
- Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round. When the final round experiences a draw, the timer will be extended by a smaller amount.
- Life Meter Marker: Each mark indicates 100 health points, with smaller markers indicating 20 health points past 300 health points. The number of health can be turned on via the options menu
- Round Counter: On tournament/ranked setting, every battle is a best of 2 out of 3 rounds. Each win changes the color of the grey diamond into a yellow one. If a draw occurs before final round, both players will win that round. If a draw occurs during the final round, it will be extended until a single winner is decided.
- Variation and character name: A character's variation and name are displayed. If a custom variation is created in Tournament Mode, the name will be "Custom Variation". In Online mode, the custom name chosen for the player-made variation will displayed instead.
- Defensive Meter:
- Offensive Meter:
Notation
For the sake of consistency, the notation used here is based upon what is used by the community.
Kommand | |
---|---|
F | Forward |
B | Backward |
U | Up |
D | Down |
1 | Front Punch |
2 | Back Punch |
3 | Front Kick |
4 | Back Kick |
BL | Block |
1+3 | Throw |
SS | Flip Stance |
TG | Interact |
Spatial |
---|
(air) |
(close) |
(mid) |
(far) |
Other |
---|
Hold |
Press |
Amplify |
Delay |
Cancel |
+ |
or |
, |