Guy Gets a bad rap in this game for having redizzy combos But they are truly not very realistic The real reason he is broken is his insane combo potential and mixup game
+ Best overhead in the game which he can link from on meaty into a full combo
+ Some of the Best chains in the game Thanks to stand Hk
+ Very good at mixing up in the corner
+ Bushin slide combos from everything
+ Roll punish is extremely good and does high stun and damage
-Alot of his anti airs aim at the same spot
-level One kick super can be rolled before the final Hit
Moves List
Normal Moves
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
1
2
-
+5
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
1
2
-
+5
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
8
3
2
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
3
3
-
+3
-
Great hitbox and chains from almost everything which will then chain into stand HK
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
6
4
-
+3
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
12-14
6
2
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
6
2
-
-
-
-
st.
The god Normal
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
15-19
8
3
-
-2
-
Insane startup,Great hitbox,Combos from a microwalk after Stand hk,best combo normal,Whiffs crouching charlie and rose
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
15-19
8
3
-
-2
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
15-19
8
5
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
3
3
-
-5
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
3
3
-
+3
-
Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
10
3
4
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11
3
1
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
12-14
6
4
-
-5
-
Unlike A2 you can cancel this poke making it a great mid range option That goes right into slide
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13,1-3
3,3
4
-
-8,-2
-
Only the first hit can be canceld,Second hit knocks down
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
6
3
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
6
3
-
-
-
-
st.
Cannot be Crouched under but can be crouch blocked
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
15-19
8
8
-
+8
-
-
A godlike poke and can be chained into from most combos,Cant cancel it but it links into alot of things after a microwalk Mainly Stand fierce.
cr.
One frame is all i need
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-15,2-5(far)
8,3(far)
1
-
-8 to +2 depending on range
-
-
Safe on hit from every distance,starts up in a single frame,knocks down on close hit.
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
14-17
8
5
-
-
-
-
Nj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
14-17
8
5
-
-
-
-
Throws
Seoi Nage b/f+[MP/HP]
Tsukami Nage b/f+[MK/HK]
^!Bushin-ryuu Seoi Nage any+[MP/HP]
Air Throws
Izuna Otoshi air b/f+[MP/HP]
Command Moves
+
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
18-19,6-9
6,6
14
-
+2
-
-
Almost no recovery,Tons of stun,Can link off the second hit into mp for a full combo on meaty
DF +
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-15,8-11
8,8
-
-
-27(one hit) -9(both hits)
-
-
Awful
+ In Air
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
8
-
-
-
-
-
Sankaku Tobi air corner f
Special Moves
Forward Leap qcf+P
^!Bushin Izuna Otoshi close P
^!Izuna no Hiji Otoshi far P
Hayagake~Kyuuteishi qcf+LK,K
+ ,
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
9-11
10
7
-
-
-
-
Combos from almost everything and knocks down on hit
+ ,
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11,3-8
10,1
11
-
-
-
-
- On hit therefore it can be punished but the window is quite Tight and requires A super or a long reaching 2 frame normal,Much better then alpha 2 even with the - on hit
Bushin Senpukyaku
they all have unique startup hitboxes but the rest of the hits in any tatsu use the fourth hitbox
Version
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
+
12-15
8
9
-
-
-
-
uses the first Hitbox for startup,low invuln
+
11-17,9
5,5
9
-
-
-
-
Uses the second hitbox for startup,mid invuln
+
11-17,9,8
4,4,4
9
-
-
-
-
uses the third hitbox for startup,high invuln
Bushin Gokusa Ken Close Tap LP>MP>HP>HK
Super Combos
Bushin Hassou Ken qcf,qcf+P
^!Bushin Starter (2LV/Lv3)P
Bushin Gourai Kyaku qcf,qcf+K
Alpha Counter
Crouch Medium Kick block b,db,d+K
Combos
-j.HK,s.LP,s.MP,s.HP,s.HK
-s.MP,s.HK,link s.MK/s.HP,KageSukui
-Corner K.Throw,Bushin Hassou Ken Lvl3
-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3
-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie
-Meaty F+mp(second hit),S.Mp,S,Hk,Link S.HP,Kagesukui Hard link that instantly dizzys after most knockdowns
The Basics
Guy can throw loop another guy, adon, chun li, or sodom(Back roll not included). They must take some sort of damage to escape or super to get out(which in many cases will still miss, so they will receive damage in some form). The most basic idea would be, bushin flip to throw as a meaty, walk foward, sweep(if they roll they get hit), immediately bushin flip to throw as a meaty again.