Introduction
+Fireball gives decent zoning
+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall
+ AC is The second best in the entire game,he can use it to run away very effectively
+Best normals are extremely disjointed
+Psycho crusher super is Quite good
-Does not really have combos outside of crouch mk>scissor
-Due to the no combos thing his damage is generally quite low outside of landing supers
-No chains!!
-Startup on some moves is questionable at best
How to Unlock
Cheat Codes
Moves List
Normal Moves
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
7
|
3
|
5
|
-
|
-
|
-
|
|

|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
7
|
3
|
3
|
-
|
-
|
-
|
|

|
j.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
11
|
3
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-14
|
6
|
12
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-14
|
6
|
4
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
11
|
3
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
16-19
|
15
|
13
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
16-19
|
8
|
10
|
-
|
-
|
-
|
|
-
|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
14-17
|
8
|
-
|
-
|
-
|
-
|
|
-
|
st.
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
3
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-14
|
3
|
6
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
13-14
|
6
|
5
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
14-15
|
3
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
5,12-15
|
4,4
|
3
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-15
|
8
|
8
|
-
|
-
|
-
|
|
-
|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
14-17
|
8
|
-
|
-
|
-
|
-
|
|
-
|
Throws
Death Suplex b/f+[MP/HP]
Special Moves
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
(2 seconds), +
|
12
|
1
|
9
|
-
|
-
|
-
|
|
|
(2 seconds), +
|
13
|
1
|
9
|
-
|
-
|
-
|
|
|
(2 seconds), +
|
14
|
1
|
9
|
-
|
-
|
-
|
|
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
(2 seconds), +
|
17,10
|
2,2
|
12
|
-
|
-
|
-
|
|
-
|
(2 seconds), +
|
18,10
|
2,2
|
12
|
-
|
-
|
-
|
|
-
|
(2 seconds), +
|
19,10
|
2,2
|
12
|
-
|
-
|
-
|
|
-
|
Version
|
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
(2 seconds), +
|
8-10
|
10
|
25
|
-
|
-
|
-
|
|
-
|
(2 seconds), +
|
9-11
|
10
|
25
|
-
|
-
|
-
|
|
-
|
(2 seconds), +
|
12-15
|
10
|
25
|
-
|
-
|
-
|
|
-
|
After Headstomp
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
19-20
|
10,5
|
1
|
-
|
-
|
-
|
|
-
|
Does 5 Stun when connecting with the enemys lower body (usually while crouching)
|
Somersault Skull Diver d charge u+P
^!Attack P
Warp-right f,d,df+[3P/3K]
Warp-left b,d,db+[3P/3K]
Super Combos
Psycho Crusher
b charge f,b,f+P
Knee Press Nightmare
b charge f,b,f+K
Alpha Counter
Standing Medium Punch block b,db,d+P
Combos
-j.HP,s.HK
-c.MK/c.MP,Ball/DK Press
-j.HP,c.LP,Psycho Ball
-j.HP,c.LK,DK Press
-j.HP,c.LK,KPN/P.Crusher Lvl3
The Basics
Advanced Strategy
Match-ups