+Best super in the game which leads into unblockable loops and setups/combos
+Reflects are of course very good and Deal high dizzy/build good meter
+Alpha counter is pretty blatently the best in the game
its rollable But can only be rolled backwards AND If you roll it your put into a very long glitched air state which rose will use to build tons of free meter or win via time out,This only works once Per game And after that the enemy can roll the Ac normally
When The enemy Finally comes down from the glitched air state they will still Roll which gives you an easy roll punish into soul illusion
This bug also only works if rose lost the last round Or it is the first round of the game
Another Weird Part of the glitch is that the duration is different depending on character Most of them its very long but chun comes down almost instantly
It is possible to reset the glitch And have it happen two rounds in a row but rose has to lose the match she triggered it in which probably wont happen as long as you have a life lead first(currently only character this works on for sure is ryu)
When the glitch is reset The Air walking State is much shorter So you cant build as much meter or timer scam as easily
-Soul Throw and Soul throw super are both rollable and punishable like chuns regular grab on hit
-Extremely meter Reliant even if she is good at building it
-No Soul spiral Really limits her Combo game Outside of soul illusion
Moves List
Normal Moves
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
3
2
-
-
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
3
2
-
-
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
12-14
6
2
-
-
-
cr.
Legends say Rose is still pressing this button in the void at the end of time itself
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-13
6
3
-
-
-
Even better then alpha 2 in terms of Hit/hurtbox but she has no drill to cancel it into So its mostly a neutral tool/soul illusion combo starter
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
14-18
8
2
-
-
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
14-17
8
2
-
-
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
10
3
4
-
-
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
7
3
2
-
-
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
13-14
6
4
-
-
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
10-12
3
4
-
-
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
st.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
14-18
8
5
-
-
-
-
cr.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
11-14
6
4
-
-
-
dj.
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
-
-
-
-
-
-
-
Throws
Soul Drain
b/f+[MP/HP]
Command Moves
Normal Moves
Df+
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
10-12
3
3
-
-
-
-
slightly - on hit but with virtually no recovery so it can be machinegunned in some situations.
becomes the most broken move in the game in soul illusion because from a proper spacing the last shadow connecting with a blocking opponent is always unblockable which will then proceed to let you combo slides into itself until Soul illusion ends
Alpha Counter
Soul Throw
block b,db,d+P
Special Moves
Soul Spark
Version
Damage
Stun
Startup
Active
Frame Adv
Meter
Block
Properties
+
10-15
8
11
-
-
-
Yes they really do all just have the same data,Only difference is hurtbox/Speed of projectile itself. A funny fact is that rose can push herself back and the enemy forward with the big hurtbox from the startup on mp/hp versions This is generally Just a meme but on wakeup it could actually surprise someone If done very sparingly
Soul Throw
f, d, df + P unblockable
Punishable On hit Because of rolling,Do Not use.
Soul Absorb
qcb + LP
Straight Reflect
qcb + MP
Diagonal Reflect
qcb + HP
Super Moves
Aura Soul Throw
qcf, qcf + P
unblockable
Just like the special move version it can simply be rolled then punished,Do NOT use.