Introduction
+instant 360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
Moves List
Normal Moves
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
4
|
-
|
-
|
-
|
|

|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
4
|
-
|
-
|
-
|
|

|
j.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
13-15
|
6
|
6
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
5-10
|
6
|
4
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-15
|
5,3
|
6
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-15,9
|
8,8
|
3
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
4
|
-
|
-
|
-
|
|

|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
10
|
3
|
2
|
-
|
-
|
-
|
|

|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-14
|
6
|
7
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
12-14
|
3
|
6
|
-
|
-
|
-
|
|
-
|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
st.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
11-14,8
|
4,4
|
7
|
-
|
-
|
-
|
|
-
|
cr.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
17-20
|
3
|
7
|
-
|
-
|
-
|
|
-
|
dj.
Damage
|
Stun
|
Startup
|
Active
|
Frame Adv
|
Meter
|
Block
|
Properties
|
-
|
-
|
-
|
-
|
-
|
-
|
|
-
|
Special Moves
Bull Head
Charge b for 2 seconds,f + P
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Charge two punches or two kicks, release
Charge time for:
1-2 seconds = Level 1
3-4 seconds = Level 2
5-8 seconds = Level 3
10-17 seconds = Level 4
18+ seconds = Final
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK
The Basics
Advanced Strategy
Match-ups