Lucia
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Summary
Bio
Bio
Why Pick Lucia?
Why Play
Players To Watch
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Lucia Discussions
Discussions regarding Lucia
Lucia Discord Link
Video Guides
Street Fighter Official Character Guide
Bafael's At a Glance
YouTube Playlist with previous season changes
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 6 | 2 | 4 | 6 | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 3 | 10 | 3 | 7 | 9 | 50 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Stand HP | HP | 8 | 2 | 22 | -2 | 2 | 4 | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Stand LK | LK | 5 | 3 | 9 | 1 | 3 | 5 | 40 | 70 | H | ["vt1","vt2"] | - | - | - | - | 48 | 84 |
Stand MK | MK | 7 | 3 | 16 | -2 | 3 | 5 | 60 | 100 | H | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 13 | 2 | 23 | -4 | 2 | +20 | 90 | 150 | H | ["vt1","vt2"] | - | - | - | 14 | 108 | 180 |
Crouch LP | d+LP | 3 | 2 | 7 | 2 | 3 | 5 | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 5 | 3 | 12 | 2 | 4 | 6 | 50 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HP | d+HP | 7 | 3 | 26 | -6 | -3 | -1 | 70 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 11 | 84 | 180 |
Crouch LK | d+LK | 4 | 2 | 8 | 0 | 2 | 4 | 20 | 70 | L | ["ch","vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 6 | 2 | 14 | -1 | 2 | 4 | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | - | - | - | 8 | 60 | 120 |
Crouch HK | d+HK | 9 | 2 | 22 | -10 | KD | KD | 90 | 150 | L | ["vt1","vt2"] | 69 | 20 | 25 | 14 | 108 | 180 |
Jump LP | u+LP | 3 | 5 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 6 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 7 | 5 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 4 | 4 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 8 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HK | u+HK | 8 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Drop Target | MP > HP (air) | 6+9 | 5 | - | - | KD | KD | 70*63 | 100*90 | M*M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Knee Slide | df+LK | 8 | 8 | 16 | -7 | -4 | -2 | 30 | 70 | L | - | - | - | - | 4 | 36 | 84 |
Elbow Crush | f+HP | 22 | 2 | 23 | -7 | 0 | 2 | 80 | 150 | M | - | - | - | - | 13 | 96 | 180 |
Quick Side-Kick | LP > LK | 4+8 | 2 | 20 | -6 | -2 | 0 | 30*27 | 70*45 | H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Spin Drive | LP > LK > MK | 4+8+11 | 5 | 25 | -8 | -3 | -1 | 30*27*20x2 (97) | 70*45*32x2 (179) | H*H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Street-Style Set | LP > LK > MK > HK | 4+8+11+11 | 2 | 35 | -15 | KD | KD | 30*27*20x2*42 (139) | 70*45*32x2*84 (263) | H*H*H*H | ["vt1","vt2"] | 81 | 22 | 27 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Carry Bonus | LP > MP > MK > d+P | 4+8+11+11+5 | 3 | 17 | - | KD | KD | 30*27*20x2*70 (167) | 70*45*32x2*105 (284) | H*H*H*T | - | 62 | 13 | 13 | ? | CH_DAMAGE | CH_STUN |
German Suplex | LP+LK | 5 | 3 | 17 | KD | KD | KD | 120 | 150 | T | - | 56 | 7 | 7 | ? | 144 | 180 |
Back-Carry Throw | b+LP+LK | 5 | 3 | 17 | KD | KD | KD | 150 | 200 | T | - | 62 | 13 | 13 | ? | 180 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Burning Fight | HP+HK (VT1) | 1 | - | 8(11) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Weapon Fury | HP+HK (VT2) | 1 | - | 8(11) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tap-Kick | MP+MK (VS1) | 9 | 2(5)2(7)2 | 20 | -8 | 2 | 4 | 10x3*30 (60) | 10x2*20*60 (100) | H*H*H | ["su","vt1","vt2"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Arrest Heel | MP+MK (VS2) | 28 | 2 | 18 | -4 | KD | KD | 90 | 120 | H | - | 72 | 13 | 18 | ? | 108 | 144 |
Hammer Knuckle | f+PPP | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 73 | 14 | 19 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Gun Smoke | qcf+P | 13 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Gun Smoke | qcf+PP | 11 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Rough Chase | qcf+P > P | 13+7 | 6 | 18 | -6 | 3 | 5 | 70 | 80 | H | ["su"] | - | - | - | ? | 84 | 96 |
EX Rough Chase | qcf+PP > P | 11+7 | 3 | 27 | -8 | KD | KD | 80 | 120 | H | ["vt1"] | 81 | 49 | 49 | ? | 96 | 144 |
Tornado Spinner | qcf+P > K | 13+4 | 2(14)2 | 22+14 | -35 | KD | KD | 70*70 | 50*100 | H | - | 78 | 19 | 24 | ? | CH_DAMAGE | CH_STUN |
EX Tornado Spinner | qcf+PP > K | 11+4 | 2(14)3 | 17+14 | -30 | KD | KD | 40x2*80 (160) | 50x2*100 (200) | H | - | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN |
Cyclone Spinner | qcf+P > MP+MK (VS1) | 13+5 | 2(10)3 | 23 | -8 | KD | KD | 60x2 | 50*100 | H*H | ["su"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
EX Cyclone Spinner | qcf+PP > MP+MK (VS1) | 11+5 | 2(10)3 | 19 | -6 | KD | KD | 50x3 (150) | 50x2*80 (180) | H*H*H | ["vt1"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
Nubbing Needle | qcf+P > MP+MK (VS2) | 13+11 | 5 | 20 | -2 | 2 | 4 | 80 | 150 | H | - | - | - | - | ? | 96 | 180 |
EX Nubbing Needle | qcf+PP > MP+MK (VS2) | 11+11 | 5 | 20 | -2 | KD | KD | 80*40 (120) | 50*100 (150) | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
Braking | qcf+P > back | 13+12 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Braking | qcf+PP > back | 11+12 | - | - | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Firecracker | qcf+K | 12 | 7 | 19 | -4 | 0 | 2 | 30 | 30 | H | - | - | - | - | ? | 36 | 36 |
EX Firecracker | qcf+KK | 12 | 7 | 19 | -4 | 0 | 2 | 30 | 30 | H | - | - | - | - | ? | 36 | 36 |
LK Flipper Shot | qcf+K > LK | 19+9 | 51 | 29 | -5 | 1 | 3 | 60 | 100 | H*H | ["su","vt1"] | - | - | - | ? | 72 | 120 |
MK Flipper Shot | qcf+K > MK | 19+12 | 51 | 28 | -4 | 2 | 4 | 60 | 100 | H*H | ["su","vt1"] | - | - | - | ? | 72 | 120 |
HK Flipper Shot | qcf+K > HK | 19+12 | 16 | 28 | -4 | 2 | 4 | 60 | 100 | H*H | ["su","vt1"] | - | - | - | ? | 72 | 120 |
EX LK Flipper Shot | qcf+KK > LK | 19+9 | 51+49 | 29 | 2 | 7 | 9 | 40*40 | 60*60 | H*H | ["vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX MK Flipper Shot | qcf+KK > MK | 19+12 | 50+49 | 28 | 3 | 4 | 6 | 40*40 | 60*60 | H*H | ["vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX HK Flipper Shot | qcf+KK > HK | 19+12 | 15+49 | 28 | 3 | 4 | 6 | 40*40 | 60*60 | H*H | ["vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Fire Spinner | qcb+LK | 15 | 3 | 9+12 | -4 | KD | KD | 60 | 100 | H | - | - | - | - | ? | 72 | 120 |
MK Fire Spinner | qcb+MK | 18 | 3 | 10+13 | -4 | KD | KD | 70 | 100 | H | - | - | - | - | ? | 84 | 120 |
HK Fire Spinner | qcb+HK | 21 | 3 | 8+12 | -4 | KD | KD | 80 | 100 | H | - | 102 | 43 | 48 | ? | 96 | 120 |
EX Fire Spinner | qcb+KK | 17 | 3 | 6+13 | -2 | KD | KD | 30*40 | 60x2 | H*H | - | 103 | 44 | 49 | ? | CH_DAMAGE | CH_STUN |
LK Hurricane Spinner | f,d,df+LK | 7 | 4(5)2(2)3 | 20+15 | -38 | KD | KD | 40*60 | 50*100 | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN |
MK Hurricane Spinner | f,d,df+MK | 9 | 4(5)2(2)3 | 23+15 | -41 | KD | KD | 50*60 | 50*100 | H | - | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN |
HK Hurricane Spinner | f,d,df+HK | 13 | 4(5)2(2)3 | 30+15 | -48 | KD | KD | 60*60 | 50*100 | H | - | 69 | 10 | 15 | ? | CH_DAMAGE | CH_STUN |
EX Hurricane Spinner | f,d,df+KK | 7 | 4(2)7(2)2 | 33+15 | -46 | KD | KD | 30*40x2*40 (150) | 20x3*140 (200) | H | - | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hard Hit Knee | qcb,qcb+K | 8 | 7(22)5(12)4 | 54 | -32 | KD | KD | 340 | 0 | H | - | 13 | 13 | 13 | ? | 408 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Tap-Kick | MP+MK (VS1) | 9 | 2(5)2(7)2 | 20 | -8 | 2 | 4 | 10x2*20*30 (70) | 10x2*20*60 (100) | H | ["su"] | 81 | 22 | 27 | ? | CH_DAMAGE | CH_STUN |
Arrest Heel | MP+MK (VS2) | 28 | 2 | 18 | -4 | KD | KD | 100 | 120 | H | - | 72 | 13 | 18 | ? | 120 | 144 |
Tornado Spinner | qcf+P > K | 13+4 | 2(14)3 | 17+14 | -30 | KD | KD | 40x2*90 (170) | 50x2*100 (200) | H | - | 76 | 17 | 22 | ? | CH_DAMAGE | CH_STUN |
Cyclone Spinner | qcf+P > MP+MK (VS1) | 13+5 | 2(10)3 | 19 | -6 | KD | KD | 55x2*50 (160) | 50x2*80 (180) | H | ["su"] | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN |
EX Cyclone Spinner | qcf+PP > MP+MK (VS1) | 11+5 | 2(10)3 | 19 | -4 | KD | KD | 30x4*50 (170) | 30x2*40x2*60 (200) | H | - | 97 | 38 | 43 | ? | CH_DAMAGE | CH_STUN |
Nubbing Needle | qcf+PP > MP+MK (VS2) | 13+11 | 5 | 20 | -2 | KD | KD | 80*150 (130) | 50*100 (150) | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
EX Nubbing Needle | qcf+PP > MP+MK (VS2) | 11+11 | 5 | 20 | -2 | KD | KD | 80*30*40 (150) | 50x2*100 (200) | H | - | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
Firecracker | qcf+K | 12 | 7 | 19 | -4 | 0 | 2 | 30 | 30 | H | - | - | - | - | ? | 36 | 36 |
LK Flipper Shot | qcf+K > LK | 19+9 | 51+49 | 29 | 2 | 7 | 9 | 40*50 | 60*60 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MK Flipper Shot | qcf+K > MK | 19+12 | 50+49 | 28 | 3 | 4 | 6 | 40*50 | 60*60 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HK Flipper Shot | qcf+K > HK | 19+12 | 15+49 | 28 | 3 | 4 | 6 | 40*50 | 60*60 | H*H | ["su"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
LK Fire Spinner | qcb+LK | 17 | 3 | 6+13 | -2 | KD | KD | 40*40 | 60*60 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
MK Fire Spinner | qcb+MK | 17 | 3 | 6+13 | -2 | KD | KD | 40*40 | 60*60 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
HK Fire Spinner | qcb+HK | 17 | 3 | 6+13 | -2 | KD | KD | 40*40 | 60*60 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
EX Fire Spinner | qcb+KK | 17 | 3 | 6+13 | -2 | KD | KD | 40*40 | 60*60 | H | - | 106 | 47 | 52 | ? | CH_DAMAGE | CH_STUN |
LK Hurricane Spinner | f,d,df+LK | 7 | 4(2)7(2)2 | 33+15 | -46 | KD | KD | 30*40x2*50 (160) | 20x3*140 (200) | H | - | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
MK Hurricane Spinner | f,d,df+MK | 7 | 4(2)7(2)2 | 33+15 | -46 | KD | KD | 30*40x2*50 (160) | 20x3*140 (200) | H | - | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
HK Hurricane Spinner | f,d,df+HK | 7 | 4(2)7(2)2 | 33+15 | -46 | KD | KD | 30*40x2*50 (160) | 20x3*140 (200) | H | - | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
EX Hurricane Spinner | f,d,df+KK | 7 | 4(2)7(2)2 | 33+15 | -46 | KD | KD | 30*40x2*50 (160) | 20x3*140 (200) | H | - | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Tactical Weapon | HP+HK | 16 | 2 | 23 | -2 | KD | KD | 20*50 | 40*60 | H*H | ["sp","su"] | 90 | 31 | 36 | ? | CH_DAMAGE | CH_STUN |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
Standard 17 frame strike reversal.
V Skill 1
Lucia's VS1 is Tap Kick. She performs several quick kicks followed by a backhanded strike. You can into it like a special move, making it a decent combo ender, however, you almost always have better options. It's -8 on block and hard to space so it's even slightly safe. It's +2 on hit and although it doesn't leave you point blank, Lucia's great walk speed helps her get a decent walk up throw/button situation. You can activate off of it to make it safe on block or to get a short combo on hit. You'll be using this over VS2 almost always, however, this V-Skill has very little to offer overall.
V Skill 2
Lucia's VS2 is Arrest Heel. She jumps in the air and performs and overhead kick. The kick isn't actually an overhead, and it's abysmally slow at 28 frame startup, so you'd really wish it was. It's -4 on block and near impossible to space it to make it safe. It can go over lows and fireballs, but not on reaction. Stay away from this V-Skill it's awful.
V Trigger 1
Lucia's VT1 is Burning Fight. It's 3 bars, and you can activate off of most normals and EX run followups that leave you grounded. It enchances all of Lucia's special moves, basically giving her unlimited EX meter at the cost of V-Gauge, similar to Blanka VT1 or G VT1. This means you get all the benefits of Lucia's EX moves without spending meter, making her combos significantly stronger. Her Firecracker becomes a great mixup tool, her Fire Spinner is a safe combo ender that leads to insnane damage or a mixup on hit, and she gets an invincible to top it all off. There's quite a lot to this V-Trigger. It's incredibly strong and mandatory in most matchups.
V Trigger 2
Lucia's VT2 is Weapon Fury. It's 2 bars, and you can only activate it off of normals. You don't get your EX run activations, which already makes this VT weaker in comparison. It grans a new special move, Tactical Weapon, performed by pressing hp+hk. It's a baton strike that can be cancelled from most normals. You can from the baton into a special, making it a good combo extender. It's safe on block at -2, so it's also a safe buffer in neutral. The damage output this VT provides isn't significantly better than her normal routes. However, it's only 2 bars, which lets you cash out on V-Reversals.