Street Fighter V/Lucia

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Lucia

SFV-Lucia Portrait.jpg
VITALS
Health: 975 Stun: 975
WALKING THROWS
Forward Walk Speed: 5 Throw Range: 0.8
Back Walk Speed: 4 Throw Hurt Range: 0.25
DASHING JUMPING
Forward Dash Total Frames: 16 Jump Height Apex: -
Back Dash Total Frames: 21 Jump Total Frames: 46 (4+38+4)
Forward Dash Distance: 135.4 Forward Jump Distance: 212.8
Back Dash Distance: 100.6 Back Jump Distance 182.4
NOTABLE MOVE CLASSES
Overheads: f+HP Hard Knockdowns: crHK (CH)
Low Attacks: crLK, crMK, crHK Crush Counters: HK, crHK

Summary

Bio

Bio


Why Pick Lucia?

Why Play

Players To Watch

Change List

For list of all changes, see Change/Patch List

Season 3.5

TBW

Season 3 (Arcade Edition)

TBW

Move List

Unique Attacks

SFV-Lucia-Unique.jpg

Special Moves

SFV-Lucia-Special.jpg

V-System (V-Trigger / V-Skill / V-Reversal)

SFV-Lucia-Vsystem.jpg

Critical Art

SFV-Lucia-Critical.jpg

Lucia Discussions

Discussions regarding Lucia

Lucia Shoryuken Forum

Lucia Discord Link

Lucia Discord

Video Guides

Street Fighter Official Character Guide

Bafael's At a Glance

YouTube Playlist with previous season changes

Other Useful Guides

Frame Data

- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information

Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Stand LP LP 4 3 6 2 4 6 30 70 H ["sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Stand MP MP 5 3 10 3 7 9 50 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Stand HP HP 8 2 22 -2 2 4 80 150 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 13 96 180
Stand LK LK 5 3 9 1 3 5 40 70 H ["vt1","vt2"] - - - - 48 84
Stand MK MK 7 3 16 -2 3 5 60 100 H ["vt1","vt2"] - - - 9 72 120
Stand HK HK 13 2 23 -4 2 +20 90 150 H ["vt1","vt2"] - - - 14 108 180
Crouch LP d+LP 3 2 7 2 3 5 30 70 H ["ch","sp","su","vs1","vs2","vt1","vt2"] - - - - 36 84
Crouch MP d+MP 5 3 12 2 4 6 50 100 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Crouch HP d+HP 7 3 26 -6 -3 -1 70 150 H ["sp","su","vs1","vs2","vt1","vt2"] - - - 11 84 180
Crouch LK d+LK 4 2 8 0 2 4 20 70 L ["ch","vt1","vt2"] - - - - 24 84
Crouch MK d+MK 6 2 14 -1 2 4 50 100 L ["sp","su","vs1","vs2","vt1","vt2"] - - - 8 60 120
Crouch HK d+HK 9 2 22 -10 KD KD 90 150 L ["vt1","vt2"] 69 20 25 14 108 180
Jump LP u+LP 3 5 - - - ? 40 70 M - - - - - 48 84
Jump MP u+MP 6 5 - - - ? 70 100 M - - - - 11 84 120
Jump HP u+HP 7 5 - - - ? 90 150 M - - - - 14 108 180
Jump LK u+LK 4 4 - - - ? 40 70 M - - - - - 48 84
Jump MK u+MK 8 5 - - - ? 70 100 M - - - - 11 84 120
Jump HK u+HK 8 4 - - - ? 90 150 M - - - - 14 108 180
Drop Target MP > HP (air) 6+9 5 - - KD KD 70*63 100*90 M*M - - - - CHIP CH_DAMAGE CH_STUN
Knee Slide df+LK 8 8 16 -7 -4 -2 30 70 L - - - - 4 36 84
Elbow Crush f+HP 22 2 23 -7 0 2 80 150 M - - - - 13 96 180
Quick Side-Kick LP > LK 4+8 2 20 -6 -2 0 30*27 70*45 H*H - - - - CHIP CH_DAMAGE CH_STUN
Spin Drive LP > LK > MK 4+8+11 5 25 -8 -3 -1 30*27*20x2 (97) 70*45*32x2 (179) H*H*H - - - - CHIP CH_DAMAGE CH_STUN
Street-Style Set LP > LK > MK > HK 4+8+11+11 2 35 -15 KD KD 30*27*20x2*42 (139) 70*45*32x2*84 (263) H*H*H*H ["vt1","vt2"] 81 22 27 CHIP CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Carry Bonus LP > MP > MK > d+P 4+8+11+11+5 3 17 - KD KD 30*27*20x2*70 (167) 70*45*32x2*105 (284) H*H*H*T - 62 13 13 ? CH_DAMAGE CH_STUN
German Suplex LP+LK 5 3 17 KD KD KD 120 150 T - 56 7 7 ? 144 180
Back-Carry Throw b+LP+LK 5 3 17 KD KD KD 150 200 T - 62 13 13 ? 180 240
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Burning Fight HP+HK (VT1) 1 - 8(11) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Weapon Fury HP+HK (VT2) 1 - 8(11) - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Tap-Kick MP+MK (VS1) 9 2(5)2(7)2 20 -8 2 4 10x3*30 (60) 10x2*20*60 (100) H*H*H ["su","vt1","vt2"] - - - ? CH_DAMAGE CH_STUN
Arrest Heel MP+MK (VS2) 28 2 18 -4 KD KD 90 120 H - 72 13 18 ? 108 144
Hammer Knuckle f+PPP 17 2 24 -2 KD KD 60 0 H - 73 14 19 ? 72 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Taunt PPP+KKK 1 - 61 - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Gun Smoke qcf+P 13 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
EX Gun Smoke qcf+PP 11 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Rough Chase qcf+P > P 13+7 6 18 -6 3 5 70 80 H ["su"] - - - ? 84 96
EX Rough Chase qcf+PP > P 11+7 3 27 -8 KD KD 80 120 H ["vt1"] 81 49 49 ? 96 144
Tornado Spinner qcf+P > K 13+4 2(14)2 22+14 -35 KD KD 70*70 50*100 H - 78 19 24 ? CH_DAMAGE CH_STUN
EX Tornado Spinner qcf+PP > K 11+4 2(14)3 17+14 -30 KD KD 40x2*80 (160) 50x2*100 (200) H - 75 16 21 ? CH_DAMAGE CH_STUN
Cyclone Spinner qcf+P > MP+MK (VS1) 13+5 2(10)3 23 -8 KD KD 60x2 50*100 H*H ["su"] 88 29 34 ? CH_DAMAGE CH_STUN
EX Cyclone Spinner qcf+PP > MP+MK (VS1) 11+5 2(10)3 19 -6 KD KD 50x3 (150) 50x2*80 (180) H*H*H ["vt1"] 91 32 37 ? CH_DAMAGE CH_STUN
Nubbing Needle qcf+P > MP+MK (VS2) 13+11 5 20 -2 2 4 80 150 H - - - - ? 96 180
EX Nubbing Needle qcf+PP > MP+MK (VS2) 11+11 5 20 -2 KD KD 80*40 (120) 50*100 (150) H - 72 13 18 ? CH_DAMAGE CH_STUN
Braking qcf+P > back 13+12 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
EX Braking qcf+PP > back 11+12 - - - - ? - - - - - - - ? CH_DAMAGE CH_STUN
Firecracker qcf+K 12 7 19 -4 0 2 30 30 H - - - - ? 36 36
EX Firecracker qcf+KK 12 7 19 -4 0 2 30 30 H - - - - ? 36 36
LK Flipper Shot qcf+K > LK 19+9 51 29 -5 1 3 60 100 H*H ["su","vt1"] - - - ? 72 120
MK Flipper Shot qcf+K > MK 19+12 51 28 -4 2 4 60 100 H*H ["su","vt1"] - - - ? 72 120
HK Flipper Shot qcf+K > HK 19+12 16 28 -4 2 4 60 100 H*H ["su","vt1"] - - - ? 72 120
EX LK Flipper Shot qcf+KK > LK 19+9 51+49 29 2 7 9 40*40 60*60 H*H ["vt1"] - - - ? CH_DAMAGE CH_STUN
EX MK Flipper Shot qcf+KK > MK 19+12 50+49 28 3 4 6 40*40 60*60 H*H ["vt1"] - - - ? CH_DAMAGE CH_STUN
EX HK Flipper Shot qcf+KK > HK 19+12 15+49 28 3 4 6 40*40 60*60 H*H ["vt1"] - - - ? CH_DAMAGE CH_STUN
LK Fire Spinner qcb+LK 15 3 9+12 -4 KD KD 60 100 H - - - - ? 72 120
MK Fire Spinner qcb+MK 18 3 10+13 -4 KD KD 70 100 H - - - - ? 84 120
HK Fire Spinner qcb+HK 21 3 8+12 -4 KD KD 80 100 H - 102 43 48 ? 96 120
EX Fire Spinner qcb+KK 17 3 6+13 -2 KD KD 30*40 60x2 H*H - 103 44 49 ? CH_DAMAGE CH_STUN
LK Hurricane Spinner f,d,df+LK 7 4(5)2(2)3 20+15 -38 KD KD 40*60 50*100 H - 77 18 23 ? CH_DAMAGE CH_STUN
MK Hurricane Spinner f,d,df+MK 9 4(5)2(2)3 23+15 -41 KD KD 50*60 50*100 H - 77 18 23 ? CH_DAMAGE CH_STUN
HK Hurricane Spinner f,d,df+HK 13 4(5)2(2)3 30+15 -48 KD KD 60*60 50*100 H - 69 10 15 ? CH_DAMAGE CH_STUN
EX Hurricane Spinner f,d,df+KK 7 4(2)7(2)2 33+15 -46 KD KD 30*40x2*40 (150) 20x3*140 (200) H - 80 21 26 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
Hard Hit Knee qcb,qcb+K 8 7(22)5(12)4 54 -32 KD KD 340 0 H - 13 13 13 ? 408 0
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT1
Tap-Kick MP+MK (VS1) 9 2(5)2(7)2 20 -8 2 4 10x2*20*30 (70) 10x2*20*60 (100) H ["su"] 81 22 27 ? CH_DAMAGE CH_STUN
Arrest Heel MP+MK (VS2) 28 2 18 -4 KD KD 100 120 H - 72 13 18 ? 120 144
Tornado Spinner qcf+P > K 13+4 2(14)3 17+14 -30 KD KD 40x2*90 (170) 50x2*100 (200) H - 76 17 22 ? CH_DAMAGE CH_STUN
Cyclone Spinner qcf+P > MP+MK (VS1) 13+5 2(10)3 19 -6 KD KD 55x2*50 (160) 50x2*80 (180) H ["su"] 91 32 37 ? CH_DAMAGE CH_STUN
EX Cyclone Spinner qcf+PP > MP+MK (VS1) 11+5 2(10)3 19 -4 KD KD 30x4*50 (170) 30x2*40x2*60 (200) H - 97 38 43 ? CH_DAMAGE CH_STUN
Nubbing Needle qcf+PP > MP+MK (VS2) 13+11 5 20 -2 KD KD 80*150 (130) 50*100 (150) H - 72 13 18 ? CH_DAMAGE CH_STUN
EX Nubbing Needle qcf+PP > MP+MK (VS2) 11+11 5 20 -2 KD KD 80*30*40 (150) 50x2*100 (200) H - 72 13 18 ? CH_DAMAGE CH_STUN
Firecracker qcf+K 12 7 19 -4 0 2 30 30 H - - - - ? 36 36
LK Flipper Shot qcf+K > LK 19+9 51+49 29 2 7 9 40*50 60*60 H*H ["su"] - - - ? CH_DAMAGE CH_STUN
MK Flipper Shot qcf+K > MK 19+12 50+49 28 3 4 6 40*50 60*60 H*H ["su"] - - - ? CH_DAMAGE CH_STUN
HK Flipper Shot qcf+K > HK 19+12 15+49 28 3 4 6 40*50 60*60 H*H ["su"] - - - ? CH_DAMAGE CH_STUN
LK Fire Spinner qcb+LK 17 3 6+13 -2 KD KD 40*40 60*60 H - 106 47 52 ? CH_DAMAGE CH_STUN
MK Fire Spinner qcb+MK 17 3 6+13 -2 KD KD 40*40 60*60 H - 106 47 52 ? CH_DAMAGE CH_STUN
HK Fire Spinner qcb+HK 17 3 6+13 -2 KD KD 40*40 60*60 H - 106 47 52 ? CH_DAMAGE CH_STUN
EX Fire Spinner qcb+KK 17 3 6+13 -2 KD KD 40*40 60*60 H - 106 47 52 ? CH_DAMAGE CH_STUN
LK Hurricane Spinner f,d,df+LK 7 4(2)7(2)2 33+15 -46 KD KD 30*40x2*50 (160) 20x3*140 (200) H - 80 21 26 ? CH_DAMAGE CH_STUN
MK Hurricane Spinner f,d,df+MK 7 4(2)7(2)2 33+15 -46 KD KD 30*40x2*50 (160) 20x3*140 (200) H - 80 21 26 ? CH_DAMAGE CH_STUN
HK Hurricane Spinner f,d,df+HK 7 4(2)7(2)2 33+15 -46 KD KD 30*40x2*50 (160) 20x3*140 (200) H - 80 21 26 ? CH_DAMAGE CH_STUN
EX Hurricane Spinner f,d,df+KK 7 4(2)7(2)2 33+15 -46 KD KD 30*40x2*50 (160) 20x3*140 (200) H - 80 21 26 ? CH_DAMAGE CH_STUN
Move Name Command Startup Active Rcvry Adv
Guard
Adv
Hit
Adv
Counter
Damage Stun Hit
Level
Cancel
Ability
KD Adv
Normal
KD Adv
Rise
KD Adv
Roll
Chip
Damage
Counter
Damage
Counter
Stun
In VT2
Tactical Weapon HP+HK 16 2 23 -2 KD KD 20*50 40*60 H*H ["sp","su"] 90 31 36 ? CH_DAMAGE CH_STUN
Notes
  • CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
  • For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
  • Chip damage for normals refers to grey life inflicted

Combos

BnB

With Meter

Corner

Crush Counter

V-Trigger Cancels

V System

V Reversal

Standard 17 frame strike reversal.

V Skill 1

Lucia's VS1 is Tap Kick. She performs several quick kicks followed by a backhanded strike. You can Cancel.png into it like a special move, making it a decent combo ender, however, you almost always have better options. It's -8 on block and hard to space so it's even slightly safe. It's +2 on hit and although it doesn't leave you point blank, Lucia's great walk speed helps her get a decent walk up throw/button situation. You can activate off of it to make it safe on block or to get a short combo on hit. You'll be using this over VS2 almost always, however, this V-Skill has very little to offer overall.

V Skill 2

Lucia's VS2 is Arrest Heel. She jumps in the air and performs and overhead kick. The kick isn't actually an overhead, and it's abysmally slow at 28 frame startup, so you'd really wish it was. It's -4 on block and near impossible to space it to make it safe. It can go over lows and fireballs, but not on reaction. Stay away from this V-Skill it's awful.

V Trigger 1

Lucia's VT1 is Burning Fight. It's 3 bars, and you can activate off of most normals and EX run followups that leave you grounded. It enchances all of Lucia's special moves, basically giving her unlimited EX meter at the cost of V-Gauge, similar to Blanka VT1 or G VT1. This means you get all the benefits of Lucia's EX moves without spending meter, making her combos significantly stronger. Her Firecracker becomes a great mixup tool, her Fire Spinner is a safe combo ender that leads to insnane damage or a mixup on hit, and she gets an invincible Dp.png to top it all off. There's quite a lot to this V-Trigger. It's incredibly strong and mandatory in most matchups.

V Trigger 2

Lucia's VT2 is Weapon Fury. It's 2 bars, and you can only activate it off of normals. You don't get your EX run activations, which already makes this VT weaker in comparison. It grans a new special move, Tactical Weapon, performed by pressing hp+hk. It's a baton strike that can be cancelled from most normals. You can Cancel.png from the baton into a special, making it a good combo extender. It's safe on block at -2, so it's also a safe buffer in neutral. The damage output this VT provides isn't significantly better than her normal routes. However, it's only 2 bars, which lets you cash out on V-Reversals.

Strategy

Playing as Lucia

Fighting Against Lucia

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