Introduction
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.
File:SvC screen3.jpg
SvC Chaos's Good and Bad Things (You'll see this section on each character's page as well)
If you want to add more bad things, just do it.
Good Things: | Bad Things: |
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Discord Server
This game has had no official server for years, but an attempt at a server is now underway. If you're interested in joining and meeting other SVC Chaos players, feel free to drop by with this link: https://discord.gg/u3FvwKC
Game Mechanics
Terms you'll need to get used to
You have a joystick with 8 directions on a arcade. The inputs of the joystick are called:
u = up =
d = down =
f = forward =
b = backwards =
uf = up-forward =
ub = up-back =
df = down-forward =
db = down-back =
With all these directions, you can make inputs. The basic inputs are called:
QCF = quarter circle forward =
QCB = quarter circle back =
HCF = half circle forward =
HCB = half circle back =
DP = dragon punch (Ryu's Shoryuken) = (It's not hard to do, really.)
RDP = reverse dragon punch =
360 = full circle motion =
If you want to play, you need to know those guys below, they're important to begin your combos, some strategy stuff, and other things.
"cr." = This means that the character needs to be on a crouching state
"s." = This means that the character needs to be on a standing state
"cl." = This means that the character needs to be close to the opponent
"f." = This means that the character needs to be far from the opponent
"j." = This means that the character needs to be on a jumping state
"sj." = The character needs to do a super jump
Some Other Terms
- Light Attack Chain/Combo = This is a term that you'll read a lot on some sections. As the name states, it's just a combo with the character's Light Attacks involved. Some characters need it in their game, and some characters can't even do it, that just varies.
- Link = First, remember: Link isn't a chain. Link is just comboing two moves, being them normals, Command Moves, Specials, Supers, and things like that. Some characters can link one normal into another one, or one Super into another Super, and there we go.
- Knockdown = It's just a move that knocks down your opponent and gives to him the opportunity to do a recovery roll.
- Hard Knockdown = A move that knocks down your opponent, but won't give him/her the opportunity to recovery roll. It will have a different animation from a regular knockdown (Something like a slamming animation on the ground), so you can see the difference.
- Reset = A move that hits the opponent and will send him in the air, but he will land with the standing animation, unlike the two knockdowns. It's very useful to mixup the opponent.
Mechanics
Click here to be taken to the Mechanics page for SVC Chaos.
Game Versions
Tier List
Tier | Notes |
God Tier -- (The "brokeniest" characters in the game, and no, they are not tournament banned, because the game is broken by itself) |
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Near God Tier -- (Broken as well, but has not enough level to be a "God".) |
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Top Tier -- (Those are just the "unfair" characters) |
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Upper mid -- (The Upper Mid guys are probably the coolest characters to play in my opinion, as they are not that unfair, and not that bad to play) |
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Mid tier -- (The "fair" guys. It's kinda hard to work with them sometimes, but they can be strong on the right hands) |
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Low tier -- (The hypest characters in the world. Why? Win with one of them, and you'll see how hype it is. Low tier matches in SvC can be pretty cool too, but it will rarely happen, because everyone loves SvC Geese) |
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Note: Characters with a # are selectable only on console versions of the game or the super plus romhack. I'm not sure if this tier list can be accepted(I'm updating it from time to time, and I'll try to make sure that this Tier List is as accurate as possible. I think that the Low Tier part is okay), but anyway. Some Low Tier chars can win against characters from higher tiers, because what matters is the player, not the character(Well, the problem is just... The game is just broken). For the console-only characters, it's just my opinion on where they are located.