Rising Thunder/Vlad/Combos

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< Rising Thunder‎ | Vlad
Revision as of 15:23, 22 December 2024 by Bobzilla (talk | contribs)

Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

BnBs

Sputnik loop

Just the sput looprequires s1.1
Easy


...(cl.H xx s1.1 xx KA9, fly.H)*N

On its own the sput loop is not full combo, but by learning this, you've learnt how to spend your KA with Vlad.
Sput loops do massive damage and dizzy, and are significant reason why 112 is such a strong loadout.

Full sput loop example combostill requires s1.1
Medium


j.H, cl.H xx fly.H, (cl.H xx s1.1 xx KA9, fly.H), (cl.H xx s1.1 xx KA9, fly.H), cl.H xx s1.1, far.M xx s3.2, j.H, cl.M → H

You can modulate this to fit however much bar you have.
For example: If you have just one bar, only execute one rep of the sput loop (each rep shown in brackets).
If you have no bar, you can skip both sets of brackets and just do your combo ender.