Street Fighter 6/Ed/Data

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< Street Fighter 6‎ | Ed
Revision as of 00:44, 22 February 2024 by BaconBuster (talk | contribs) (→‎6HPHK: Added name of move)


Character Vitals

Ed
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ed Portrait.png SF6 Ed Face.png 10000 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Ed
ed_5lp

5LP

Standing Light Punch
SF6 Ed 5lp.png
SF6 Ed 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5MP
Ed
ed_5mp

5MP

Standing Medium Punch
SF6 Ed 5mp.png
SF6 Ed 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5HP
Ed
ed_5hp

5HP

Standing Heavy Punch
SF6 Ed 5hp.png
SF6 Ed 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5LK
Ed
ed_5lk

5LK

Standing Light Kick
SF6 Ed 5lk.png
SF6 Ed 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5MK
Ed
ed_5mk

5MK

Standing Medium Kick
SF6 Ed 5mk.png
SF6 Ed 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
5HK
Ed
ed_5hk

5HK

Standing Heavy Kick
SF6 Ed 5hk.png
SF6 Ed 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
Ed
ed_2lp

2LP

Crouching Light Punch
SF6 Ed 2lp.png
SF6 Ed 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2MP
Ed
ed_2mp

2MP

Crouching Medium Punch
SF6 Ed 2mp.png
SF6 Ed 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2HP
Ed
ed_2hp

2HP

Crouching Heavy Punch
SF6 Ed 2hp.png
SF6 Ed 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2LK
Ed
ed_2lk

2LK

Crouching Light Kick
SF6 Ed 2lk.png
SF6 Ed 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2MK
Ed
ed_2mk

2MK

Crouching Medium Kick
SF6 Ed 2mk.png
SF6 Ed 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes
2HK
Ed
ed_2hk

2HK

Crouching Heavy Kick
SF6 Ed 2hk.png
SF6 Ed 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
-
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
Ed
ed_jlp

j.LP

Jumping Light Punch
SF6 Ed jlp.png
SF6 Ed jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.MP
Ed
ed_jmp

j.MP

Jumping Medium Punch
SF6 Ed jmp.png
SF6 Ed jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.HP
Ed
ed_jhp

j.HP

Jumping Heavy Punch
SF6 Ed jhp.png
SF6 Ed jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.LK
Ed
ed_jlk

j.LK

Jumping Light Kick
SF6 Ed jlk.png
SF6 Ed jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.MK
Ed
ed_jmk

j.MK

Jumping Medium Kick
SF6 Ed jmk.png
SF6 Ed jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes
j.HK
Ed
ed_jhk

j.HK

Jumping Heavy Kick
SF6 Ed jhk.png
SF6 Ed jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- ~-2
Hit Advantage Block Advantage
- -
Notes

Command Normals

Target Combos

Throws

Forward Throw
Ed
ed_lplk

LPLK

SF6 Ed lplk.png
SF6 Ed lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD + -
Hit Advantage Block Advantage
KD + -
Notes
Back Throw
Ed
ed_4lplk

4LPLK

SF6 Ed 4lplk.png
SF6 Ed 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - 20% Immediate T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
30 - [10000] 2000 2000(1400) [4000(2800)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
HKD + -
Hit Advantage Block Advantage
KD + -
Notes


Drive Moves

HPHK
Ed
ed_hphk

HPHK

Turn Punch
SF6 Ed hphk.png
SF6 Ed hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 20% Starter LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 - 34 25
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
62 5000 10000 [15000] -10000 [3000(2100)] -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- 1-27 - 0 1 0
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
Crumple (Standing +21, Juggle +46, HKD +104) -35
Hit Advantage Block Advantage
KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Ed
ed_6hphk

6HPHK

Hammer Blow
SF6 Ed 6hphk.png
SF6 Ed 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 recoverable 125 recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 - 21
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
48 - - -20000 - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 Full Break -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
KD +23 -27
Hit Advantage Block Advantage
KD +23 -8
Notes
See Drive Reversal.
MPMK
Ed
ed_mpmk

MPMK

Drive Parry
SF6 Ed mpmk.png
SF6 Ed mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 50% Multiplier (Perfect) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
37(3) - - -5000,250~ - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6 Full (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Ed
ed_66

66

Drive Rush
SF6 Ed 66.png
SF6 Ed 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - 15% Multiplier (Mid-Combo) - - -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - -10000(-30000) - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame)

Special Moves

Psycho Spark

236P
Ed
ed_236P

236P

Psycho Spark
File:SF6 Ed 236P.png
File:SF6 Ed 236P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes


Psycho Shoot

236P~6P
Ed
ed_236P_6P

236P~6P

Psycho Shoot
File:SF6 Ed 236P~6P.png
File:SF6 Ed 236P~6P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Psycho Uppercut

623P
Ed
ed_623P

623P

Psycho Uppercut
File:SF6 Ed 623P.png
File:SF6 Ed 623P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Psycho Blitz

214P
Ed
ed_214P

214P

Psycho Blitz
File:SF6 Ed 214P.png
File:SF6 Ed 214P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Psycho Flicker

236K
Ed
ed_236K

236K

Psycho Flicker
File:SF6 Ed 236K.png
File:SF6 Ed 236K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Kill Rush

?????
Ed
ed_?????

?

Kill Rush
File:SF6 Ed ?????.png
File:SF6 Ed ????? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Kill Switch Break

?????~?
Ed
ed_?????_?

?~?

Kill Switch Break
File:SF6 Ed ?????~?.png
File:SF6 Ed ?????~? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Kill Switch Chaser

?????~??
Ed
ed_?????_??

?~?

Kill Switch Chaser
File:SF6 Ed ?????~??.png
File:SF6 Ed ?????~?? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
[] () ()
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
Hit Advantage Block Advantage
Notes

Super Arts

Lv.1 Placeholder
Ed
ed_?

File:SF6 Ed ?.png
File:SF6 Ed ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
30% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -10000 -10000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Lv.2 Placeholder
Ed
ed_?

File:SF6 Ed ?.png
File:SF6 Ed ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
40% Minimum - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -20000 -20000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Lv.3 Placeholder
Ed
ed_?

File:SF6 Ed ?.png
File:SF6 Ed ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Cinematic time regenerates ~? Drive bars for ?
Lv.3 Placeholder(CA)
Ed
ed_?

File:SF6 Ed ?.png
File:SF6 Ed ? hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
50% Minimum; 10% Immediate (Sp) - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- -30000 -30000
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
Break
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
-
Notes
Available at 25% HP or below; cinematic time regenerates ~? Drive bars for ?

Taunts

5PPPKKK
Ed
ed_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ed 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Ed
ed_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ed 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Ed
ed_4pppkkk

4PPPKKK

Back Taunt
SF6 Ed 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""



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