Garou: Mark of the Wolves/Freeman/Strategy

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< Garou: Mark of the Wolves‎ | Freeman
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Attack Notes

His dash is different from the rest of the cast, if you maintain forward (forward neutral forward+hold) his dash will travel more distance.


You can alternate between rekka C and A, therefore it is recomended to always use the A version for the 3rd rekka as it is the safest one, and prefer the A version as well as 2nd since it hits low and has the best frame advantage.

Also note that if you are out of range, you can whiff cancel rekkas (karacancel), for example 2C > rekka A(whiff) karacancel 2nd rekka A (will combo with the 2C). It is also a blockstring on block.

A simple pressure string would be rekka A > rekka A > 2C > rekka A karacancel into rekka A.

You can make your opponent guess by delaying your rekkas or doing something else (mainly after the 2nd rekka A).


Other than his rekkas, his special moves are either unsafe or can be reacted to easily so it is not recommended to use them.


His far C is an amazing poke as it covers the air very well.


He is one of the few characters able to confirm his super via 3 lights midscreen : clB 2B stA Super (use the 2B 236AD 236A shortcut for easy execution).


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