Introduction
About R. Mika
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.
Final Patch
Players to Watch
- Fuudo
- Luffy
- Nuckledu
R.Mika | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 0.042 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.342 |
Backward Dash Distance | 1.2 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
- +2 oB, +4oH, +6 oCH - cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway. |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 11 | 8 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
-2 oB, +6 oh, +8 oCH key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp. |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
One of your better pokes that, unfortunally, don't convert. moving your forward and evading lows makes it a key normal in neutral, especially since its only -2 oB. oG you are +2, so you get a mixup at best. |
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(12) | 2 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Stand HK (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
35 | 2 | 20 | 4 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 6 | 3 |
Damage | Stun | Attack | Block |
20 | 70 | H | 1 |
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 17 | -2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
Your T-trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can bascially threaten at midscreen once you have your VT full. Useful button. |
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 8 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | 6~9 |
Damage | Stun | Attack | Block |
40 | 70 | M | 3~6 |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | 12 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 9 | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | 9~15 |
Damage | Stun | Attack | Block |
90 | 150 | M | 6~12 |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | - | 5~9 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 2~6 | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 5 | - | 11~12 |
Damage | Stun | Attack | Block |
70 | 100 | M | 8~9 |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 7 | - | 12~15 |
Damage | Stun | Attack | Block |
90 | 150 | M | 9~12 |
Command Normals
Divebomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | -9(-10) | ||
|
Lady Mika
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Passion Press
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 20 | 0 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -8 | ||
|
Passion Rope Throw Forward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 2 | 50 | KD | ||
Damage | Stun | Attack | Block | ||
50*27 | 100*0 | H | -40 | ||
|
Passion Rope Throw Backward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 2 | 38 | KD | ||
Damage | Stun | Attack | Block | ||
50*27 | 100*0 | H | -28 | ||
|
Target Combos
Shooting Star Combo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+8 | 5 | - | KD | ||
Damage | Stun | Attack | Block | ||
60*54 | 100*90 | M*M | - | ||
|
Stomp Chomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+4 | 2 | 14 | 1 | ||
Damage | Stun | Attack | Block | ||
30*45 | 70*90 | H*H | -5 | ||
|
Throws
Daydream Headlock
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Sell Down
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 18 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Special Moves
LP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 6 | 9+16 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -7 | ||
|
MP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 10 | 4+19 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -10 | ||
|
HP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(16) | 13 | 2+15 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -12 | ||
|
EX Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5(13)5 | 18(23) | KD | ||
Damage | Stun | Attack | Block | ||
40*40*50 | 20*20*160 | H*H*H | -15 | ||
|
LK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | 23+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
MK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 8 | 20+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
HK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 11 | 17+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
EX Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 11 | 17+20 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | T | - | ||
|
LP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180(130) | 200 | T | KD | ||
|
MP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
190(140) | 200 | T | KD | ||
|
HP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 200 | T | KD | ||
|
EX Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
240 | 250 | T | KD | ||
|
LK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | T | KD | ||
|
MK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 150 | T | KD | ||
|
HK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 150 | T | KD | ||
|
EX Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 200 | T | KD | ||
|
Critical Arts
Peach Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 51 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | T | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Heated Mic Performance lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
75 | 25(29) | 15 | 11 | ||
Damage | Stun | Attack | Block | ||
40 | 100 | H | 4 | ||
|
Heated Mic Performance max
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1095 | - | 0 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
V-Skill 2
Pumped Up!
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 10 | 39 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Pumped Up! (attack)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 17(52) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | 4 | ||
|
V-Trigger 1
- R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation.
Nadeshiko (Above)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 8 | 7(11) | 33 | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Above) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
121 | 8 | 10 | 33 | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Front)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 4 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Front) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
117 | 4 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Behind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 4 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Behind) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
117 | 4 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
V-Trigger 2
Steel Chair
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
64 | - | 7 | - | ||
Damage | Stun | Attack | Block | ||
20x3 (60) | 50x3 (150) | H | - | ||
|
Fightin' Dirty
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 11 | - | ||
Damage | Stun | Attack | Block | ||
100*60 | 100*100 | H | - | ||
|
Steel Chair (secondary)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
104 | - | 46 | - | ||
Damage | Stun | Attack | Block | ||
20x3 (60) | 50x3 (150) | H | - | ||
|
Fightin' Dirty (secondary)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 58 | - | ||
Damage | Stun | Attack | Block | ||
100*60 | 100*100 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Gutsy Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Peach Gator
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|