Street Fighter 6/Ed/Matchups

From SuperCombo Wiki
< Street Fighter 6‎ | Ed
Revision as of 17:54, 4 October 2024 by Spabobin (talk | contribs)


Click the character's portrait to open their Wiki page.

A.K.I.
SF6 A.K.I. Icon.png Ed vs. A.K.I. (51.08%)
No Data
Akuma
SF6 Akuma Icon.png Ed vs. Akuma (50.09%)
No Data
Blanka
SF6 Blanka Icon.png Ed vs. Blanka (46.78%)
No Data
Cammy
SF6 Cammy Icon.png Ed vs. Cammy (52.67%)
No Data
Chun-Li
SF6 Chun-Li Icon.png Ed vs. Chun-Li (46.18%)

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5LK, 2MK, 6HP, 236P, 236P~6P, 214MP, 236LK/236KK, 6KK~6P (early/late)
  • 236MK can also whiff at point blank
Dee Jay
SF6 DeeJay Icon.png Ed vs. DeeJay (49.31%)
No Data
Dhalsim
SF6 Dhalsim Icon.png Ed vs. Dhalsim (45.05%)
No Data
Ed
SF6 Ed Icon.png Ed vs. Ed (50%)
No Data
E.Honda
SF6 Ehonda Icon.png Ed vs. E.Honda (48.37%)
No Data
Guile
SF6 Guile Icon.png Ed vs. Guile (48.59%)
No Data
Jamie
SF6 Jamie Icon.png Ed vs. Jamie (53.12%)
No Data
JP
SF6 JP Icon.png Ed vs. JP (49.20%)

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.MP/j.MK/j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Ed vs. Juri (51.64%)
No Data
Ken
SF6 Ken Icon.png Ed vs. Ken (52.45%)
No Data
Kimberly
SF6 Kimberly Icon.png Ed vs. Kimberly (46.42%)
No Data
Lily
SF6 Lily Icon.png Ed vs. Lily (54.25%)
No Data
Luke
SF6 Luke Icon.png Ed vs. Luke (53.44%)
No Data
M.Bison
SF6 Mbison Icon.png Ed vs. M.Bison (51.06%)
No Data
Manon
SF6 Manon Icon.png Ed vs. Manon (57.62%)
No Data
Marisa
SF6 Marisa Icon.png Ed vs. Marisa (54.00%)
No Data
Rashid
SF6 Rashid Icon.png Ed vs. Rashid (46.49%)
No Data
Ryu
SF6 Ryu Icon.png Ed vs. Ryu (52.24%)
No Data
Terry
SF6 Terry Icon.png Ed vs. Terry (?%)
No Data
Zangief
SF6 Zangief Icon.png Ed vs. Zangief (56.63%)

Important Punishes:

  • 2HK -


Psycho Spark Blockstrings:
Canceling into 236P is very risky vs. Zangief since his LP SPD is almost always in range to punish. Canceling into 236P~6P (5f gap) on block can interrupt this punish attempt while pushing Zangief out of range for an SPD punish. Unfortunately, the pushback from the normal can cause a larger blockstring gap between Psycho Spark/Shoot, allowing Ed to be SPD punished no matter what he does.

  • Any cancel beyond point blank, or from a Heavy normal, will leave a gap that Zangief can SPD through
  • The blockstring gap between Psycho Spark/Shoot can change depending on whether Zangief is standing or crouching; crouch block causes the projectile to connect earlier
  • In the corner, Ed won't be pushed back much; however, finishing the blockstring with Psycho Shoot is equally punishable, making it a huge risk
    • If the Psycho Shoot does counter-hit, Ed can confirm into 2LK (does not work midscreen unless staring with point blank 236P)
  • Midscreen, DR~5HP, 2MP > 236P sets up a safe spacing where 236P can't be SPD punished (but a follow-up 6P will be grabbed on startup)
  • 2LK can always interrupt Ed at any range, but this is generally a weak/expensive punish for Zangief



SF6 Navigation