User:Bobzilla/sandbox

From SuperCombo Wiki

Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

The Loop

Standard Loop
Medium
nj.M xx j.S2, cl.H xx f+S1.1 xx KA6, nj.M xx j.S2, cl.H xx f+S1.1 xx KA6...

This is pretty much the basis for all of your combos, the route that lets you cash out off fuzzy, you need to learn this. Crow really only has one real BnB. If you have any difficulty with the loop, the video is a full overview of the combo and tips for landing it. In summary:
-Don't hold forwards until after you've buffered your cl.H, otherwise you'll get 6H

Easy Loop
Easy
nj.M xx j.S2, cl.H xx f+S1.1 xx KA9, j.S2, cl.H xx f+S1.1 xx KA9...

This is a significant downgrade from the regular route, with worse damage, dizzy, and corner carry. Only bother if you want to pick up the character quick and dirty and have no time to learn the normal loop.


Loop Enders

0 bar

Oki Loop ender


nj.M xx j.S2, cl.M, cr.H

Doesn't put disk on cooldown for oki. Loses a lot of damage and dizzy.