2LP Hit Advantage +2 -> +3 (allows much stronger conversions on Punish Counter or after DR)
2MP extends a hurtbox on whiff until end of recovery
2LK less pushback on hit/block
2MK Hit Advantage +2 -> +3 and reduced pushback (allows much stronger conversions after DR)
3HK increased juggle limit
4MK~MK less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
4HP Block Advantage -3 -> +1, reduced pushback on hit (much stronger meaty tool)
236PP~K startup 11 -> 10 (now combos from 4HP for much stronger juggle routes)
236KK 1st hit now cancels to SA2/SA3; 1st hit has more range vs. grounded opponents
Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)
SA1 improved hitbox against opponents juggled above Manon
SA2 final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
SA3/CA now does more damage at higher Medal levels
Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
1.04
4MK retains greater momentum out of Drive Rush
SA2 juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
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