Garou: Mark of the Wolves/Kain

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< Garou: Mark of the Wolves
Revision as of 02:57, 20 January 2023 by Dnalsi (talk | contribs) (Removed info to be put into separate pages in the header)
Kain.PNG

Introduction

Kain R. Heinlein is the final boss in Garou. He is uncle to Rock Howard, and runs the family business after Geese's death.

Gameplay

TBD

Strengths Weaknesses
  • Can Combo 2 S-Power Moves
  • Good Zoning Moves
  • Excellent Poking Normals
  • Low Stamina
  • Slow Special Recovery
MOTW Kain Art.png


Character Colors

Kaincolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/32.html and https://w.atwiki.jp/garoumow/pages/70.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.

Close Standing Normals

St. Kof.lp.png
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Chain / ◯ Chain / ◯ 4

Standing jab.

St. Kof.lk.png
Damage Guard Startup Active Recovery Total
7 Mid 5 4 11 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+0 +0 4

St. Kof.sp.png
Garou Kain cl.C.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 24 35
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 5

St. Kof.sk.png
Damage Guard Startup Active Recovery Total
5 x 3 Mid 9 1, 1, 3 30 44
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -12 X X 3 x 3

Far Standing Normals

Far Kof.lp.png
Garou Kain s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 4

Far Kof.lk.png
Garou Kain s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 4 11 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+0 +0 4

Far Kof.sp.png
Garou Kain s.C-1.jpg
Garou Kain s.C-2.jpg
Damage Guard Startup Active Recovery Total
8, 8 Mid 12 2, 1 23 38
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 ◯ (First hit only) ◯ (First hit only) 3, 3

Far Kof.sk.png
Garou Kain s.D-1.jpg
Garou Kain s.D-2.jpg
Garou Kain s.D-3.jpg
Damage Guard Startup Active Recovery Total
6 x 3 Mid 9 1, 1, 3 30 44
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -12 X X 3 x 3

Crouching Normals

Cr. Kof.lp.png
Garou Kain cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Low 3 5 6 14
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 X X 4

Cr. Kof.lp.png > Kof.lk.png
Damage Guard Startup Active Recovery Total
4, 5 Low 4 4 7 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 X X 4, 4

Cr. Kof.lk.png
Garou Kain cr.B.jpg
Damage Guard Startup Active Recovery Total
6 Low 4 4 7 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 X X 4

Cr. Kof.lp.png/Kof.lk.png > Kof.sp.png
Damage Guard Startup Active Recovery Total
4/6, 8 Mid 7 3 19 29
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 X X 4, 5

Cr. Kof.sp.png
Garou Kain cr.C.jpg
Damage Guard Startup Active Recovery Total
10 Mid 7 3 19 29
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 X X 5

Cr. Kof.sk.png
Garou Kain cr.D.jpg
Damage Guard Startup Active Recovery Total
10 Low 11 5 21 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 X X 5

Jumping Normals

Jump Kof.lp.png
Garou Kain j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 5 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 4

Jump Kof.lk.png
Garou Kain j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 4

Jump Kof.sp.png
Garou Kain j.C.jpg
Damage Guard Startup Active Recovery Total
10 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 5

Jump Kof.sk.png
Garou Kain j.D.jpg
Damage Guard Startup Active Recovery Total
10 High 8 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 5

Command Normals

St. Kof.lp.pngKof.lk.png
Garou Kain AB.jpg
Damage Guard Startup Active Recovery Total
6, 6 Overhead 23 3, 8 12 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 X X 3, 3

Cr. Kof.lp.pngKof.lk.png > Kof.sp.png
Garou Kain 2AB-1.jpg
Garou Kain 2AB-2.jpg
Garou Kain 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10, 10 Mid 8, 6 4, 1 27, 36 39, 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12, KD -6, -16 ◯ (2nd hit only) 6, 3
  • 1~6F upper body invincibility

Schwartz Stous
Kof.sp.pngKof.sk.png
Garou Kain CD.jpg
T.O.P. Attack
Damage Guard Startup Active Recovery Total
- Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -13 X X 25

Kain's top move travels forward, covering a fair amount of distance and is good for one hit that knocks down your opponent. Besides doing a super, this is one of the most damaging moves you can finish a combo with.

Throws

Schwartzmont
B.png / F.png + Kof.sp.png
Garou Kain Grab.jpg
Damage Guard Startup Active Recovery Total
7 x 3 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+78 - - - -

Kain's normal throw.

Feint Cancels

F.png + Kof.lp.pngKof.sp.png
Garou Kain ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

D.png + Kof.lp.pngKof.sp.png
Garou Kain DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Special Moves

Schwarze Flamme
Charge B.png~F.png + Kof.lp.png/Kof.sp.png
B.png~F.png + Kof.lp.png Damage Guard Startup Active Recovery Total
12 Mid 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 X X 8
B.png~F.png + Kof.sp.png Damage Guard Startup Active Recovery Total
15 Mid 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-14 -14 X X 8, 5
Schwarze Panzer
Charge B.png~F.png + Kof.lk.png/Kof.sk.png
B.png~F.png + Kof.lk.png Damage Guard Startup Active Recovery Total
18 Mid 13 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 X X 7
  • Cannot be broken with Kof.lp.pngKof.lk.png
B.png~F.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9-24 (17) Mid 22 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -7 (-2) X X 2 x 3, 3
  • Breakable with Kof.lp.pngKof.lk.png
Schwarze Lanze
Charge D.png~U.png + Kof.lk.png/Kof.sk.png
D.png~U.png + Kof.lk.png Damage Guard Startup Active Recovery Total
12 (7) Mid, High 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -4 (+11) X X 7, 5, 7
  • Breakable with Kof.lp.pngKof.lk.png
  • 1~6F invincibility
D.png~U.png + Kof.sk.png Damage Guard Startup Active Recovery Total
19 (5) Mid, High 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 (+9) X X 8, 5 x 2, 7
  • Breakable with Kof.lp.pngKof.lk.png
  • 1~5F invincibility

Super Moves

Himmlischer Steele
Qcf.pngQcf.png + Kof.lk.png/Kof.sk.png
S Power Damage Guard Startup Active Recovery Total
26 - 13 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +34 - - 2 x 7
  • 1~4F Invincibility
P Power Damage Guard Startup Active Recovery Total
35 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +46 - - 2 x 10
  • 1~4F Invincibility
Himmlischer Atem
Qcf.pngQcf.png + Kof.lp.png/Kof.sp.png
S Power Damage Guard Startup Active Recovery Total
28 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +8 - - 15
  • 1~6F Invincibility
P Power Damage Guard Startup Active Recovery Total
54 - 2 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +34 - - 15, 8 x 2
  • 1~6F Invincibility


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant