Introduction
The Taekwondo master returns from Fatal Fury 2 to clash with the fighters of Fatal Fury Special, and he means business. In a game about reading and punishing your opponent, Kim's punish game is exceptional to the point he doesn't even have to play by the game's rules. An incredibly powerful anti-air reversal, a dive kick that can punish practically anything, and a simple but devastating combo game gives Kim precisely the tools he needs to force the rest of the cast to play at his own pace, or potentially risk the entire round. That is not to say he is perfect, as his strongest combos require getting pretty close, which in turn means he needs to rely on dive kick to gain momentum. However, as long as the Kim player isn't careless, getting in against anyone is a breeze.
Pros |
Cons
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- Excellent mobility
- Great normals and combos
- Best super in the game
- Forces everyone to approach him differently
- Exceptional punishment
- Dive kick gives him forward mobility most others lack
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- Has to get in close to really deal damage
- Weak dodge attack
- Has to jump a lot
- Getting the most out his dive kick takes practice
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Character Colors
Moves List
Normal Moves
Throw
Move Name |
Motion
|
Sakkyaku Nage |
F/B+HP when close to opponent
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Special Moves
Move Name |
Motion
|
Hien Zan |
Charge D,U + K
|
Hangetsu Zan |
QCB + K
|
Hishou Kyaku |
air, D + K
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Super Move
Move Name |
Motion
|
Hou'ou Kyaku |
QCB,DB,F + LK+HK
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Combos
Strategies
Special Moves
Super Move