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== Character-Specific X-Factor Bonuses == | == Character-Specific X-Factor Bonuses == | ||
'''Note:''' The Power increase is relevant to the speed increase in that your characters physical ability of dmg/spd goes up 40% total at level 1 X-factor, 70% total at level 2, and a huge 100% at level 3. | '''Note:''' Each charcters X-Factor bolsters their ability the same as any other character, just in different amounts of the speed to power ratio. The Power increase is relevant to the speed increase in that your characters physical ability of dmg/spd goes up 40% total at level 1 X-factor, 70% total at level 2, and a huge 100% at level 3. | ||
E.G.: Akuma | E.G.: Akuma | ||
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Speed: 22.5% | Speed: 22.5% | ||
'''End-Note:''' Along with the longevity boost, it's easy to see why the anchor strategy is so widely used and effective with a final character X-Factor easily capable of killing most characters in single combo. | |||
Revision as of 10:00, 16 December 2011


Returning Warriors
And here we go! The second installment of Capcom's Marvel Vs. Capcom 3 series is here, and it is indeed ultimate! Welcome to Shoryuken.com's Hyper Guide, the constantly evolving bible for all things Ultimate Marvel Vs. Capcom 3. To speed along your progress of learning the changes to the existing characters and, more importantly, learning the new fighters to join the cast! Get ready to re-enter the world's greatest cross-over!
New Player Introduction
Welcome to Ultimate Marvel vs Capcom 3. This is Shoryuken.com's Hyper Guide, a constantly evolving bible for all things UMvC3. The goal here is to integrate text and video to give you everything you need to succeed in UMvC3. Players will find this fast and punishing game difficult to put down, but we recommend doing so once in a while to study the Hyper Guide!
Characters
Capcom | Marvel | |
---|---|---|
Terminology
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is Hit Stun and Block Stun? What's a "Strike" or a "Wall Bounce" or a "Forced Ground Bounce?" What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
Getting Started
The Hyper Guide will continue to grow over time as more and more information is gathered and notated here. So keep your eyes peeled for more and more information in the coming weeks! For now, here is some basic data that you may find useful.
Character Health
Character-Specific X-Factor Bonuses
Note: Each charcters X-Factor bolsters their ability the same as any other character, just in different amounts of the speed to power ratio. The Power increase is relevant to the speed increase in that your characters physical ability of dmg/spd goes up 40% total at level 1 X-factor, 70% total at level 2, and a huge 100% at level 3.
E.G.: Akuma
Level 1 X-Factor:
Damage: 32.5%
Speed: 7.5%
Level 2 X-Factor:
Damage: 55%
Speed: 15%
Level 3 X-Factor:
Damage: 77.5%
Speed: 22.5%
End-Note: Along with the longevity boost, it's easy to see why the anchor strategy is so widely used and effective with a final character X-Factor easily capable of killing most characters in single combo.
Damage Boosts:
Speed Boosts (New to UMvC3!):
Character-Specific X-Factor Time Lengths
Length in Seconds: