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= Introduction = | == Introduction == | ||
Introduction goes here. | Introduction goes here. | ||
= Game Mechanics = | == Game Mechanics == | ||
[[Critical Stun (DoA4)|Critical Stun]] | [[Critical Stun (DoA4)|Critical Stun]] | ||
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[[Weight Categories (DoA4)|Weight Categories]] | [[Weight Categories (DoA4)|Weight Categories]] | ||
== Command Notation == | === Command Notation === | ||
{{:Command Notaion (DoA4)}} | {{:Command Notaion (DoA4)}} | ||
== Life == | === Life === | ||
The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health. | The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health. | ||
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There is no character-dependent vitality or damage scaling in DoA4. | There is no character-dependent vitality or damage scaling in DoA4. | ||
= Basic Strategy = | == Basic Strategy == | ||
[[Blow/Hold/Throw System(DoA)|The Blow/Hold/Throw System]] | [[Blow/Hold/Throw System(DoA)|The Blow/Hold/Throw System]] | ||
= Advanced Strategy = | == Advanced Strategy == | ||
[[Understanding Frame Data (DoA4)|Understanding Frame Data]] | [[Understanding Frame Data (DoA4)|Understanding Frame Data]] | ||
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[[Jab Engine (DoA4)|The Jab Engine (or why things are safer than they appear)]] | [[Jab Engine (DoA4)|The Jab Engine (or why things are safer than they appear)]] | ||
= The Characters = | == The Characters == | ||
<table width=100%><tr><td width=50% valign=top> | <table width=100%><tr><td width=50% valign=top> | ||
* [[Ayane (DoA4)|Ayane]] | * [[Ayane (DoA4)|Ayane]] | ||
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</td></tr></table> | </td></tr></table> | ||
= References/Errata = | == References/Errata == | ||
[[Changes From 03/09/2006 Update (DoA4)|Changes made in the update released on March 9th, 2006.]] | [[Changes From 03/09/2006 Update (DoA4)|Changes made in the update released on March 9th, 2006.]] |
Revision as of 05:39, 31 May 2006
Introduction
Introduction goes here.
Game Mechanics
Command Notation
P - Punch
K - Kick
G - Free/Guard (will be written as "G" so as not to be confused with "forward". Commonly notated on other forums as F. Old-school DoA2 players will also know this as S.)
Dirctional inputs:
.- up (u) | up+back (ub) - 7 8 9 - up+forward (uf) back (b) - 4 6 - forward (f) down+back (db) - 1 2 3 - down+foward (df) | `- down (d)
Note: These numbers can be easily referenced by looking at your keyboard "numpad". Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".
Life
The default lifebar (at three ticks) equates to 240 health points. Each tick up or down adds or subtracts 30 points of health.
- Smallest life: 180 points
- Small life: 210 points
- Normal life: 240 points
- Large life: 270 points
- Largest life: 300 points
Characters are knocked out at exactly 0 health.
There is no character-dependent vitality or damage scaling in DoA4.
Basic Strategy
Advanced Strategy
The Characters
References/Errata
Changes made in the update released on March 9th, 2006.
doalive.com -- Foremost forum for English dicussion of DoA4 strategies and tactics on the Internet.
deadoralive.jp/eng/ -- The offical homepage for Dead or Alive 4. Of paticular note are the full movelists (with full frame data and move properties), available from each character's page.]