Changes to DoA4
This is a list of changes from the Xbox Live update of DoA4 on March 9th, 2006. This update features a bunch of tweaks to moves, and the addition of a couple of new moves. The update also includes the network performance and stability improvements from the late February update.
Most of the actual legwork on documenting these updates was done (specifically comparing and documenting the changes between the old and new movelists) was done by HDTran.
Changes made to Leon, Nicole, and Tengu are currently unknown.
Full List of Changes
Ayane
New Strings
- PPKK2K
- PP4P
Damage Changes
- PP6PK: 32 damage -> 26 damage
- 6PK: 32 damage -> 26 damage
- 4P5K: 35 damage -> 40 damage
- 9KKK: 35 damage -> 40 damage
- BT PP6P5K: 35 damage -> 45 damage
- BT 66G+P: 24/39 -> 27/42
- 1G against low punches: 30+20 -> 30+25
- 1G against low punches with ceiling: 30+30 -> 30+35
- BT PPKKK: 35 damage -> 40 damage
- BT 66G+K: 35 damage -> 40 damage
- 6G+P: 52 damage -> 48 damage
Frame Data Changes
- PP6PK: 4 disadvantage on guard -> 7 disadvantage on guard
- 6PK: 4 disadvantage on guard -> 7 disadvantage on guard
- 1P: 2 disadvantage on hit -> 5 disadvantage on hit
- 1P: 5 disadvantage on guard -> 10 disadvantage on guard
- BT PP2P: 1 disadvantage on hit -> 5 disadvantage on hit
- BT PP2P: 5 disadvantage on guard -> 12 disadvantage on guard
- BT 1P: 1 disadvantage on hit -> 5 disadvantage on hit
- BT 1P: 5 disadvantage on guard -> 12 disadvantage on guard
- 8G+P: 23EX -> 25EX
Bass
Damage Changes
- 4G+P, 22G+P: 60 damage -> 65 damage
Other Changes
- Wall 46G+P or While jumping G+P: Opponent can now use quick recovery against ground impact.
Bayman
New Strings
- PP6K
Damage Changes
- P6P: 12 damage -> 18 damage
- 4P+K: 27~47 damage -> 35~55 damage
- 66G+P: 10+40 damage -> 10+43 damage
- 67G: 65 damage -> 67 damage
- 49G: 20+20+25 -> 20+20+27
- 61G: 25+40 damage -> 30+40 damage
- 43G: 65 damage -> 70 damage
Frame Data Changes
- 4G+P: 17EX -> 16EX
- 4G+P: 30RE -> 31RE
- 6G+P: 17EX -> 16EX
- 6G+P: 30RE -> 31RE
- P6P: 12 disadvantage on hit -> 7 disadvantage on hit
- P6P: 13 disadvantage on guard -> 8 disadvantage on guard
- 1P: 8 disadvantage on hit -> 5 disadvantage on hit
- BT 2P: 8 disadvantage on hit -> 7 disadvantage on hit
Other Changes
- 64G: Opponent can now use quick recovery against ground impact.
- 61G: Opponent can now use quick recovery against ground impact.
Brad Wong
Damage Changes
- 236P: 42 damage -> 38 damage
- Running P: 42 damage -> 38 damage
- DHO K: 30 damage -> 28 damage
- DHO G+K: 38 damage -> 28 damage
- DHO G+KPP: 30 damage -> 28 damage
- DHO G+KK or DHO G+KK2: 30 damage -> 26 damage
- BT G+K: 30+10 damage -> 30+20 damage
Frame Data Changes
- Running P: 10EX -> 13EX
- Running P: 6AC -> 3AC
- DHO G+K: x on hit -> critical stun on hit
Christie
Damage Changes
- 6P: 18 damage -> 17 damage
- DOK PP: 20 damage -> 25 damage
- DOK 4P: 38 damage -> 40 damage
- DOK 4K: 26 damage -> 36 damage
- 4G+P or while jumping G+P: 47 damage -> 43 damage
- DOK G+P or DOK 2G+K,G+P or DOK PP2K,G+P to enemy's front: 30 damage -> 35 damage
- DOK G+P or DOK 2G+K,G+P or DOK PP2K,G+P to enemy's back: 25 damage -> 30 damage
Frame Data Changes
- PP2P: critical stun on hit -> 12 disadvantage on hit
- 6P: 6 disadvantage on hit -> 8 disadvantage on hit
- 6P: 8 disadvantage on guard -> 10 disadvantage on guard
- 6PP: critical stun on hit -> 10 disadvantage on hit (confirmed)
- 6PP: 10 disadvantage on guard -> 12 disadvantage on guard
- 7K: x on hit -> critical stun on hit
- DOK 6K: critical stun on hit -> x on hit
- DOK 4K: critical stun on hit -> x on hit
- DOK P+K: critical stun on hit -> x on hit
- DOK 1KK: x on hit -> critical stun on hit
- 4G+P: 10EX -> 7EX
- 4G+P: 25RE -> 24RE
- 6G+P: 7EX -> 10EX
- 6G+P: 24RE -> 25RE
Other Changes
- DOK P+K: mid-punch -> high-punch
Ein
Damage Changes
- 9P: 25 damage -> 22 damage
- 7K: 30 damage -> 28 damage
- 33G+P: 62 damage -> 65 damage (confirmed)
- 214G+P: 15+20+15 damage -> 15+25+15 damage
Frame Data Changes
- 2P: 2 advantage on hit -> 1 disadvantage on hit
- 9P: x on hit -> critical stun on hit
- 46K: 7 disadvantage on guard -> GB
- 214G+P: 7EX -> 10EX
- 214G+P: 24RE -> 25RE
Other Changes
- 7K: mid-kick -> high kick
Eliot
Damage Changes
- P+K: 35 damage -> 28 damage
- 7P: 28 damage -> 30 damage
- 46P: 30 damage -> 35 damage
Frame Data Changes
- 7P: 37RE -> 25RE
- 7P: x on hit -> critical stun on hit
- KK: 15 disadvantage on guard -> 5 disadvantage on guard
- 4P+K: 56RE -> 46RE
- 2G+K: 8 disadvantage on hit -> critical stun on hit
Gen Fu
Damage Changes
- 214P: 30~50 damage -> 35~55 damage
Frame Data Changes
- 1P: 6 disadvantage on hit -> 5 disadvantage on hit
- 1P: 11 disadvantage on guard -> 10 disadvantage on guard
- 44P: GB -> 11 disadvantage on guard
Hayabusa
New Strings
- PP6K
- PP6KP
- PP6KK
- PP6K4
Damage Changes
- 7PP: 38 damage -> 42 damage
- 7P (wall) P: 38 damage -> 45 damage
- NIN 8P: 32 damage -> 28 damage
- NIN 6P: 38 damage -> 42 damage
- While Crouching 4G+P: 55 damage -> 50 damage
- Tag to Hayabusa G+P: 30+15 damage -> 20+25 damage
- Tag to Hayabusa G+P, 21478G+P: 30+30 damage -> 25+30 damage
- Tag to Hayabusa G+P, 21478G+P, 6987412G+P: 30+50 -> 25+50 damage
Frame Data Changes
- FUHT P+K or FDHT P+K: 12 disadvantage on guard -> 8 disadvantage on guard
- 1P: 4 disdavantage on hit -> 7 disadvantage on hit
- 1P: 8 disadvantage on guard -> 10 disadvantage on guard
- [1]PK: x on hit -> critical stun on hit (confirmed)
- 33PK: x on hit -> critical stun on hit
- 3K2K: x on hit -> critical stun on hit
- 2G+K: x on hit -> critical stun on hit (confirmed)
- 7PP: GB on guard -> 8 disadvantage on guard (confirmed)
- 7P (wall) P: GB on guard -> 8 disadvantage on guard (confirmed)
Other Changes
- 6KP: middle punch -> jumping middle punch
- 66K: middle kick -> jumping middle kick
- While Crouching 4KK: middle kick -> jumping middle kick
- G+KKK: middle kick -> jumping middle kick
Hayate
Damage Changes
- PPP: 18 damage -> 12 damage
- PP6P: 18 damage -> 16 damage
- PP6PP: 36 damage -> 32 damage
- PP4P: 25 damage -> 23 damage
- PPK: 33 damage -> 28 damage
- 8P: 25 damage -> 22 damage
- 4K: 27 damage -> 20 damage
- 4KK: 28 damage -> 20 damage
- 8K: 28 damage -> 30 damage
- 33KK: 28 damage -> 32 damage
- 236K: 32 damage -> 45 damage
- G+K: 33 damage -> 28 damage
- 4G+K: 17+21 damage -> 30+20 damage
- 3G+K: 14+24 damage -> 20+16 damage
- 3G+KKP: 27 damage -> 30 damage
Frame Data Changes
- PPP: critical stun on hit -> 3 disadvantage on hit
- PPP: 8 disadvangage on guard -> 5 disadvantage on guard
- PP2P: 2 disadvantage on hit -> 7 disadvantage on hit
- PP2P: 7 disadvantage on guard -> 10 disadvantage on guard
- 8P: x on hit -> critical on hit
- 1P: 2 disadvantage on hit -> 7 disadvantage on hit
- 1P: 7 disadvantage on guard -> 10 disadvantage on guard
- 1PP: 24EX -> 19EX
- 1PP: 30RE -> 29RE (doesn't effect on hit or on guard)
- 236P: 9 disadvantage on guard -> 11 disadvantage on guard
- 214P: x on hit -> critical stun on hit
- 4KK: x on hit -> critical stun on hit
- 236K: 5 disadvantage on guard -> GB
- 4G+K: 8 disadvantage on guard -> 5 disadvantage on guard
- HTG K or 7P6 K: critical on hit -> x on hit
- HTG K or 7P6 K: 8 disadvantage on guard -> 11 disadvantage on guard
- 6G+P: 10EX -> 7EX
- 6G+P: 25RE -> 24RE
Other Changes
- PPKK: 1m flying to wall -> 3m flying to wall (distance increased for wall hit)
- 8K: mid-kick -> high-kick
- 66PK: mid-kick -> high-kick
- 214K: Can now hit downed opponents.
Helena
Damage Changes
- G+P: 25+25 damage -> 30+20 damage
- BOK 22: 26 frames -> 22 frames
Frame Data Changes
- 4P+K: 27~41EX -> 34~41EX
- 7P: 22EX -> 24EX
- 7P: x on hit -> critical stun on hit
- BOK 4P+K: GB -> 4 disadvantage on guard
Hitomi
Damage Changes
- 236P: 35 damage -> 38 damage
- 6G+P: 30 damage -> 35 damage
- 1G against low kick: 20 damage -> 30 damage
Frame Data Changes
- PPP: 5 disadvantage on guard -> 8 disadvantage on guard
- P6PPP: 5 disadvantage on guard -> 8 disadvantage on guard
- 7PPP: 5 disadvantage on guard -> 8 disadvantage on guard
- 1P: 7 disadvantage on hit -> 5 disadvantage on hit
- P+KP: 5 disadvantage on guard -> 8 disadvantage on guard
Jann Lee
Frame Data Changes
- 3K4KP: 13 disadvantage on guard -> 23 disadvantage on guard
- 4KKP: 12 disadvantage on guard -> 23 disadvantage on guard
Kasumi
New Strings
- PPPKK
- PPPK2K
- 3PKK
- 3PK2K
Damage Changes
- PPPK: 34 damage -> 32 damage
- PPP2K: 24 damage -> 22 damage
- PP6PP: 36 damage -> 32 damage
- P6PP: 26 damage -> 20 damage
- 6P: 18 damage -> 17 damage
- 6PK: 22 damage -> 20 damage
- 6P2K: 25 damage -> 22 damage
- 3PK: 34 damage -> 32 damage
- [3]PK: 24 damage -> 22 damage
- P+KP: 26 damage -> 20 damage
- 6G+K: 34 damage -> 32 damage
- 6G+KK: 32 damage -> 34 damage
- HSH KK or 7G KK or 3G KK: 25 damage -> 35 damage
- HSH G+P: 58 damage -> 65 damage
- 7G G+P or 3G G+P: 58 damage -> 68 damage
- 1G against low kick: 30 damage -> 28 damage
Frame Data Changes
- PPPP: critical stun on hit -> 8 disadvantage on hit
- 3PP: critical stun on hit -> 8 disadvantage on hit
- 8K: 10EX -> 12EX
- 6G+KK: 7 disadvantage on guard -> 11 disadvantage on guard
- 8G+P: 34EX -> 30EX
Kokoro
Damage Changes
- P6P6P: 30 damage -> 32 damage
- 6P: 20 damage -> 18 damage
- 8P6P: 30 damage -> 32 damage
- 33P: 22 damage -> 28 damage
- 88P/22P: 25 damage -> 30 damage
Frame Data Changes
- BT 2KP: 15EX -> 20EX
- P6P6P: x on hit -> critical stun on hit
- PP2KP: 17EX -> 20EX
- 3P: 4 disadvantage on hit -> 7 disadvantage on hit
- 3P: 8 disadvantage on guard -> 10 disadvantage on guard
- 7PP2KP: 15EX -> 20EX
- 8P6P: x on hit -> critical stun on hit
- 214P: 7 disadvantage on guard -> 9 disadvantage on guard
- 33P+K: 6 disadvantage on guard -> 11 disdavantage on guard
- 2G+K: 14EX -> 16EX
- 2G+KP: 17EX -> 20EX
- 88P/22P: 4 disadvantage on guard -> Guard Break
Other Changes
- 214G+P, 4G+P: Opponent can now use quick recovery against ground impact.
La Mariposa (Lisa)
Damage Changes
- 236G+P: 30 damage -> 50 damage
- 236G+P, 6G+P, 8G+P: 40 damage -> 35 damage
- BT G+P: 35 damage -> 45 damage
Frame Data Changes
- PP: 3 disadvantage on hit -> critical stun
Lei Fang
Damage Changes
- PPP: 18 damage -> 15 damage
- 46G+P: 45 damage -> 53 damage
- 67G: 20+20+25 damage -> 20+20+27 damage
- 49G: 30+35 damage -> 30+37 damage
- 61G: 30+35 damage -> 30+40 damage
- 43G: 25+40 damage -> 30+40 damage
Frame Data Changes
- 236PK: 28RE -> 22RE. (Effective disadvantage on hit and guard still the same)
- 4P+K: 24~45EX -> 35~45EX
- 4P+K: 3 disadvantage on guard -> GB
- 46G+P: 7EX -> 10EX
- 46G+P: 24RE -> 25RE
- 236G+P: 10EX -> 12EX
- 236G+P: 25RE -> 26RE
Tina
Damage Changes
- PPKP: 28 damage -> 23 damage
- K: 30 damage -> 27 damage
- 3KP: 25 damage -> 23 damage
- 6G+P, 2G+P: 50 damage -> 48 damage
- 6G+P, 2G+P, 44G+P: 58 damage -> 53 damage
Frame Data Changes
- PPKP: 3 disadvantage on guard -> 5 disadvantage on guard
- 3KP: 3 disadvantage on guard -> 5 disadvantage on guard
Zack
Damage Changes
- 66P+K: 35 damage -> 45 damage
Frame Data Changes
- 3PP: 2 frame advantage on hit -> 9 frame disdavantage on hit
- 3PPP: Launch on hit -> critical stun on hit
- SWY K: critical stun on Hit -> Knockdown on Hit
Other Changes
- SWY K: No Wall Hit -> Will Now Wall Hit with 2.5m Flying
References
The March 9 Update - Gameplay Changes thread on doalive.com. Speficially, HDTran's post detailing all of the changes.