Changes From 03/09/2006 Update (DoA4)

From SuperCombo Wiki

Changes to DoA4

This is a list of changes from the Xbox Live update of DoA4 on March 9th, 2006. This update features a bunch of tweaks to moves, and the addition of a couple of new moves. The update also includes the network performance and stability improvements from the late February update.

Most of the actual legwork on documenting these updates was done (specifically comparing and documenting the changes between the old and new movelists) was done by HDTran.

Changes made to Leon, Nicole, and Tengu are currently unknown.

Full List of Changes

Ayane

New Strings

  • PPKK2K
  • PP4P

Damage Changes

  • PP6PK: 32 damage -> 26 damage
  • 6PK: 32 damage -> 26 damage
  • 4P5K: 35 damage -> 40 damage
  • 9KKK: 35 damage -> 40 damage
  • BT PP6P5K: 35 damage -> 45 damage
  • BT 66G+P: 24/39 -> 27/42
  • 1G against low punches: 30+20 -> 30+25
  • 1G against low punches with ceiling: 30+30 -> 30+35
  • BT PPKKK: 35 damage -> 40 damage
  • BT 66G+K: 35 damage -> 40 damage
  • 6G+P: 52 damage -> 48 damage

Frame Data Changes

  • PP6PK: 4 disadvantage on guard -> 7 disadvantage on guard
  • 6PK: 4 disadvantage on guard -> 7 disadvantage on guard
  • 1P: 2 disadvantage on hit -> 5 disadvantage on hit
  • 1P: 5 disadvantage on guard -> 10 disadvantage on guard
  • BT PP2P: 1 disadvantage on hit -> 5 disadvantage on hit
  • BT PP2P: 5 disadvantage on guard -> 12 disadvantage on guard
  • BT 1P: 1 disadvantage on hit -> 5 disadvantage on hit
  • BT 1P: 5 disadvantage on guard -> 12 disadvantage on guard
  • 8G+P: 23EX -> 25EX


Bass

Damage Changes

  • 4G+P, 22G+P: 60 damage -> 65 damage

Other Changes

  • Wall 46G+P or While jumping G+P: Opponent can now use quick recovery against ground impact.

Bayman

New Strings

  • PP6K

Damage Changes

  • P6P: 12 damage -> 18 damage
  • 4P+K: 27~47 damage -> 35~55 damage
  • 66G+P: 10+40 damage -> 10+43 damage
  • 67G: 65 damage -> 67 damage
  • 49G: 20+20+25 -> 20+20+27
  • 61G: 25+40 damage -> 30+40 damage
  • 43G: 65 damage -> 70 damage

Frame Data Changes

  • 4G+P: 17EX -> 16EX
  • 4G+P: 30RE -> 31RE
  • 6G+P: 17EX -> 16EX
  • 6G+P: 30RE -> 31RE
  • P6P: 12 disadvantage on hit -> 7 disadvantage on hit
  • P6P: 13 disadvantage on guard -> 8 disadvantage on guard
  • 1P: 8 disadvantage on hit -> 5 disadvantage on hit
  • BT 2P: 8 disadvantage on hit -> 7 disadvantage on hit

Other Changes

  • 64G: Opponent can now use quick recovery against ground impact.
  • 61G: Opponent can now use quick recovery against ground impact.

Brad Wong

Damage Changes

  • 236P: 42 damage -> 38 damage
  • Running P: 42 damage -> 38 damage
  • DHO K: 30 damage -> 28 damage
  • DHO G+K: 38 damage -> 28 damage
  • DHO G+KPP: 30 damage -> 28 damage
  • DHO G+KK or DHO G+KK2: 30 damage -> 26 damage
  • BT G+K: 30+10 damage -> 30+20 damage

Frame Data Changes

  • Running P: 10EX -> 13EX
  • Running P: 6AC -> 3AC
  • DHO G+K: x on hit -> critical stun on hit

Christie

Damage Changes

  • 6P: 18 damage -> 17 damage
  • DOK PP: 20 damage -> 25 damage
  • DOK 4P: 38 damage -> 40 damage
  • DOK 4K: 26 damage -> 36 damage
  • 4G+P or while jumping G+P: 47 damage -> 43 damage
  • DOK G+P or DOK 2G+K,G+P or DOK PP2K,G+P to enemy's front: 30 damage -> 35 damage
  • DOK G+P or DOK 2G+K,G+P or DOK PP2K,G+P to enemy's back: 25 damage -> 30 damage

Frame Data Changes

  • PP2P: critical stun on hit -> 12 disadvantage on hit
  • 6P: 6 disadvantage on hit -> 8 disadvantage on hit
  • 6P: 8 disadvantage on guard -> 10 disadvantage on guard
  • 6PP: critical stun on hit -> 10 disadvantage on hit (confirmed)
  • 6PP: 10 disadvantage on guard -> 12 disadvantage on guard
  • 7K: x on hit -> critical stun on hit
  • DOK 6K: critical stun on hit -> x on hit
  • DOK 4K: critical stun on hit -> x on hit
  • DOK P+K: critical stun on hit -> x on hit
  • DOK 1KK: x on hit -> critical stun on hit
  • 4G+P: 10EX -> 7EX
  • 4G+P: 25RE -> 24RE
  • 6G+P: 7EX -> 10EX
  • 6G+P: 24RE -> 25RE

Other Changes

  • DOK P+K: mid-punch -> high-punch

Ein

Damage Changes

  • 9P: 25 damage -> 22 damage
  • 7K: 30 damage -> 28 damage
  • 33G+P: 62 damage -> 65 damage (confirmed)
  • 214G+P: 15+20+15 damage -> 15+25+15 damage

Frame Data Changes

  • 2P: 2 advantage on hit -> 1 disadvantage on hit
  • 9P: x on hit -> critical stun on hit
  • 46K: 7 disadvantage on guard -> GB
  • 214G+P: 7EX -> 10EX
  • 214G+P: 24RE -> 25RE

Other Changes

  • 7K: mid-kick -> high kick

Eliot

Damage Changes

  • P+K: 35 damage -> 28 damage
  • 7P: 28 damage -> 30 damage
  • 46P: 30 damage -> 35 damage

Frame Data Changes

  • 7P: 37RE -> 25RE
  • 7P: x on hit -> critical stun on hit
  • KK: 15 disadvantage on guard -> 5 disadvantage on guard
  • 4P+K: 56RE -> 46RE
  • 2G+K: 8 disadvantage on hit -> critical stun on hit

Gen Fu

Damage Changes

  • 214P: 30~50 damage -> 35~55 damage

Frame Data Changes

  • 1P: 6 disadvantage on hit -> 5 disadvantage on hit
  • 1P: 11 disadvantage on guard -> 10 disadvantage on guard
  • 44P: GB -> 11 disadvantage on guard

Hayabusa

New Strings

  • PP6K
  • PP6KP
  • PP6KK
  • PP6K4

Damage Changes

  • 7PP: 38 damage -> 42 damage
  • 7P (wall) P: 38 damage -> 45 damage
  • NIN 8P: 32 damage -> 28 damage
  • NIN 6P: 38 damage -> 42 damage
  • While Crouching 4G+P: 55 damage -> 50 damage
  • Tag to Hayabusa G+P: 30+15 damage -> 20+25 damage
  • Tag to Hayabusa G+P, 21478G+P: 30+30 damage -> 25+30 damage
  • Tag to Hayabusa G+P, 21478G+P, 6987412G+P: 30+50 -> 25+50 damage

Frame Data Changes

  • FUHT P+K or FDHT P+K: 12 disadvantage on guard -> 8 disadvantage on guard
  • 1P: 4 disdavantage on hit -> 7 disadvantage on hit
  • 1P: 8 disadvantage on guard -> 10 disadvantage on guard
  • [1]PK: x on hit -> critical stun on hit (confirmed)
  • 33PK: x on hit -> critical stun on hit
  • 3K2K: x on hit -> critical stun on hit
  • 2G+K: x on hit -> critical stun on hit (confirmed)
  • 7PP: GB on guard -> 8 disadvantage on guard (confirmed)
  • 7P (wall) P: GB on guard -> 8 disadvantage on guard (confirmed)

Other Changes

  • 6KP: middle punch -> jumping middle punch
  • 66K: middle kick -> jumping middle kick
  • While Crouching 4KK: middle kick -> jumping middle kick
  • G+KKK: middle kick -> jumping middle kick

Hayate

Damage Changes

  • PPP: 18 damage -> 12 damage
  • PP6P: 18 damage -> 16 damage
  • PP6PP: 36 damage -> 32 damage
  • PP4P: 25 damage -> 23 damage
  • PPK: 33 damage -> 28 damage
  • 8P: 25 damage -> 22 damage
  • 4K: 27 damage -> 20 damage
  • 4KK: 28 damage -> 20 damage
  • 8K: 28 damage -> 30 damage
  • 33KK: 28 damage -> 32 damage
  • 236K: 32 damage -> 45 damage
  • G+K: 33 damage -> 28 damage
  • 4G+K: 17+21 damage -> 30+20 damage
  • 3G+K: 14+24 damage -> 20+16 damage
  • 3G+KKP: 27 damage -> 30 damage

Frame Data Changes

  • PPP: critical stun on hit -> 3 disadvantage on hit
  • PPP: 8 disadvangage on guard -> 5 disadvantage on guard
  • PP2P: 2 disadvantage on hit -> 7 disadvantage on hit
  • PP2P: 7 disadvantage on guard -> 10 disadvantage on guard
  • 8P: x on hit -> critical on hit
  • 1P: 2 disadvantage on hit -> 7 disadvantage on hit
  • 1P: 7 disadvantage on guard -> 10 disadvantage on guard
  • 1PP: 24EX -> 19EX
  • 1PP: 30RE -> 29RE (doesn't effect on hit or on guard)
  • 236P: 9 disadvantage on guard -> 11 disadvantage on guard
  • 214P: x on hit -> critical stun on hit
  • 4KK: x on hit -> critical stun on hit
  • 236K: 5 disadvantage on guard -> GB
  • 4G+K: 8 disadvantage on guard -> 5 disadvantage on guard
  • HTG K or 7P6 K: critical on hit -> x on hit
  • HTG K or 7P6 K: 8 disadvantage on guard -> 11 disadvantage on guard
  • 6G+P: 10EX -> 7EX
  • 6G+P: 25RE -> 24RE

Other Changes

  • PPKK: 1m flying to wall -> 3m flying to wall (distance increased for wall hit)
  • 8K: mid-kick -> high-kick
  • 66PK: mid-kick -> high-kick
  • 214K: Can now hit downed opponents.

Helena

Damage Changes

  • G+P: 25+25 damage -> 30+20 damage
  • BOK 22: 26 frames -> 22 frames

Frame Data Changes

  • 4P+K: 27~41EX -> 34~41EX
  • 7P: 22EX -> 24EX
  • 7P: x on hit -> critical stun on hit
  • BOK 4P+K: GB -> 4 disadvantage on guard

Hitomi

Damage Changes

  • 236P: 35 damage -> 38 damage
  • 6G+P: 30 damage -> 35 damage
  • 1G against low kick: 20 damage -> 30 damage

Frame Data Changes

  • PPP: 5 disadvantage on guard -> 8 disadvantage on guard
  • P6PPP: 5 disadvantage on guard -> 8 disadvantage on guard
  • 7PPP: 5 disadvantage on guard -> 8 disadvantage on guard
  • 1P: 7 disadvantage on hit -> 5 disadvantage on hit
  • P+KP: 5 disadvantage on guard -> 8 disadvantage on guard

Jann Lee

Frame Data Changes

  • 3K4KP: 13 disadvantage on guard -> 23 disadvantage on guard
  • 4KKP: 12 disadvantage on guard -> 23 disadvantage on guard

Kasumi

New Strings

  • PPPKK
  • PPPK2K
  • 3PKK
  • 3PK2K

Damage Changes

  • PPPK: 34 damage -> 32 damage
  • PPP2K: 24 damage -> 22 damage
  • PP6PP: 36 damage -> 32 damage
  • P6PP: 26 damage -> 20 damage
  • 6P: 18 damage -> 17 damage
  • 6PK: 22 damage -> 20 damage
  • 6P2K: 25 damage -> 22 damage
  • 3PK: 34 damage -> 32 damage
  • [3]PK: 24 damage -> 22 damage
  • P+KP: 26 damage -> 20 damage
  • 6G+K: 34 damage -> 32 damage
  • 6G+KK: 32 damage -> 34 damage
  • HSH KK or 7G KK or 3G KK: 25 damage -> 35 damage
  • HSH G+P: 58 damage -> 65 damage
  • 7G G+P or 3G G+P: 58 damage -> 68 damage
  • 1G against low kick: 30 damage -> 28 damage

Frame Data Changes

  • PPPP: critical stun on hit -> 8 disadvantage on hit
  • 3PP: critical stun on hit -> 8 disadvantage on hit
  • 8K: 10EX -> 12EX
  • 6G+KK: 7 disadvantage on guard -> 11 disadvantage on guard
  • 8G+P: 34EX -> 30EX

Kokoro

Damage Changes

  • P6P6P: 30 damage -> 32 damage
  • 6P: 20 damage -> 18 damage
  • 8P6P: 30 damage -> 32 damage
  • 33P: 22 damage -> 28 damage
  • 88P/22P: 25 damage -> 30 damage

Frame Data Changes

  • BT 2KP: 15EX -> 20EX
  • P6P6P: x on hit -> critical stun on hit
  • PP2KP: 17EX -> 20EX
  • 3P: 4 disadvantage on hit -> 7 disadvantage on hit
  • 3P: 8 disadvantage on guard -> 10 disadvantage on guard
  • 7PP2KP: 15EX -> 20EX
  • 8P6P: x on hit -> critical stun on hit
  • 214P: 7 disadvantage on guard -> 9 disadvantage on guard
  • 33P+K: 6 disadvantage on guard -> 11 disdavantage on guard
  • 2G+K: 14EX -> 16EX
  • 2G+KP: 17EX -> 20EX
  • 88P/22P: 4 disadvantage on guard -> Guard Break

Other Changes

  • 214G+P, 4G+P: Opponent can now use quick recovery against ground impact.

La Mariposa (Lisa)

Damage Changes

  • 236G+P: 30 damage -> 50 damage
  • 236G+P, 6G+P, 8G+P: 40 damage -> 35 damage
  • BT G+P: 35 damage -> 45 damage

Frame Data Changes

  • PP: 3 disadvantage on hit -> critical stun

Lei Fang

Damage Changes

  • PPP: 18 damage -> 15 damage
  • 46G+P: 45 damage -> 53 damage
  • 67G: 20+20+25 damage -> 20+20+27 damage
  • 49G: 30+35 damage -> 30+37 damage
  • 61G: 30+35 damage -> 30+40 damage
  • 43G: 25+40 damage -> 30+40 damage

Frame Data Changes

  • 236PK: 28RE -> 22RE. (Effective disadvantage on hit and guard still the same)
  • 4P+K: 24~45EX -> 35~45EX
  • 4P+K: 3 disadvantage on guard -> GB
  • 46G+P: 7EX -> 10EX
  • 46G+P: 24RE -> 25RE
  • 236G+P: 10EX -> 12EX
  • 236G+P: 25RE -> 26RE

Tina

Damage Changes

  • PPKP: 28 damage -> 23 damage
  • K: 30 damage -> 27 damage
  • 3KP: 25 damage -> 23 damage
  • 6G+P, 2G+P: 50 damage -> 48 damage
  • 6G+P, 2G+P, 44G+P: 58 damage -> 53 damage

Frame Data Changes

  • PPKP: 3 disadvantage on guard -> 5 disadvantage on guard
  • 3KP: 3 disadvantage on guard -> 5 disadvantage on guard

Zack

Damage Changes

  • 66P+K: 35 damage -> 45 damage

Frame Data Changes

  • 3PP: 2 frame advantage on hit -> 9 frame disdavantage on hit
  • 3PPP: Launch on hit -> critical stun on hit
  • SWY K: critical stun on Hit -> Knockdown on Hit

Other Changes

  • SWY K: No Wall Hit -> Will Now Wall Hit with 2.5m Flying

References

The March 9 Update - Gameplay Changes thread on doalive.com. Speficially, HDTran's post detailing all of the changes.