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< Street Fighter 6 | Blanka
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AkashicAYS (talk | contribs) (Added Patch History) |
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* {{clr|L|2LK}} can be chain canceled 1f earlier (improves light chain consistency and can frame trap vs. 4f normals by chaining into {{clr|L|5LK}}/{{clr|L|2LK}}) | |||
* {{clr|H|2HP}} damage increased 800 -> 900 | |||
** Removed the arm hurtbox that appeared 2f before active; now has a strike invuln hurtbox 1f before active that is only vulnerable to projectiles | |||
* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}}) now Forces Stand on hit (ensures that Vertical Roll can always connect) | |||
* {{clr|OD|OD Wild Hunt}} ({{clr|OD|236KK}}) can be comboed into on both grounded and mid-air opponents | |||
** Opens up new Blanka-Chan Bomb setups with its extremely high knockdown advantage | |||
* {{clr|SA|SA3/CA}} cinematic no longer has slower Drive regeneration due to being considered airborne | |||
** Drive Regen amount: {{clr|SA|SA3}} 1.6 -> 1.8 bars, {{clr|SA|CA}} 1.3 -> 2.3 bars | |||
|-| 1.09 = | |||
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* {{clr|DR|Drive Reversal}} - no longer moves backward on the first frame | |||
|-| 1.08 = | |||
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* {{clr|H|2HP}} Drive Gain 3000 -> 4000 | |||
* {{clr|M|Double Knee Bombs}} ({{clr|M|6MK}}) foot hurtbox raised upwards, making it a more effective low crush | |||
** 1st hit now causes free juggle state vs. airborne, allowing both hits to connect | |||
* {{clr|H|Wild Nail}} ({{clr|H|6HP}}) KD Advantage increased by 2f on grounded hit (+18 -> +20) and by 5f on airborne hit | |||
** Ensures Blanka is always plus after a forward dash; no change to {{clr|PC|Punish Counter}} version | |||
|-| 1.06 = | |||
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* {{clr|M|2MK}}: fixed bug where whiff recovery and expanded hurtbox from Patch 1.05 did not apply while {{clr|10|SA2}} was active | |||
|-| 1.05 = | |||
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* {{clr|M|5MP}} reduced hurtbox while active | |||
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|VP|+4}} -> {{sf6-adv|VP|+5}} | |||
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery | |||
* {{clr|M|2MK}} whiff/block recovery 16 -> 18; 2f extra blockstun (same Block Advantage, but affects all cancel data); extends a hurtbox on whiff until end of recovery | |||
* {{clr|M|6MP}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}} (weaker block mixup after {{clr|4|Drive Rush}})<br><br> | |||
* 2PP~P hitbox expanded forward | |||
* {{clr|M|[4]6MP}} hitbox expanded during combos (combos more consistently from canceled light normals) | |||
* {{clr|OD|[4]6PP}} landing recovery on block shifted 4f earlier (1f land -> 5f land), making Perfect Parry punishes more consistent | |||
** Also applies to all {{clr|SA|SA2}} enhanced [4]6P versions | |||
* {{clr|OD|63214KK}} 1st attack hitbox expanded forward | |||
* {{clr|OD|Air [4]6PP}} landing recovery 10 -> 15, can now be minus on block on close range connect | |||
* 22P (Blanka-Chan) starter scaling 20% added; also counts as 2 hits when comboed into (scaling only applies once per combo) | |||
</tabber> | </tabber> | ||
Revision as of 16:36, 18 June 2025
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