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< Street Fighter 6 | Akuma
(Created page with "{{Character Subnav SF6 | chara=Akuma }} == Players to Watch == == Documents == == Videos == == Plain Text == ''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' == Twitter/Socials == {{Navbox-SF6}} Category: Street Fighter 6") |
AkashicAYS (talk | contribs) (Added Patch History) |
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== Videos == | == Videos == | ||
== Patch History == | |||
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|-| 1.10 = | |||
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* {{clr|L|2LK}} can be chain canceled 1f earlier (improves light chain consistency and can always frame trap vs. 4f normals) | |||
* {{clr|M|2MP}} whiff recovery increased 14 -> 16; total whiff animation 22 -> 24; increased pushback on hit | |||
** Foot hurtbox from frame 6~ expanded upward; arm hurtbox expanded upward and outward until end of recovery | |||
* {{clr|H|2HK}} grounded hit HKD +32 -> KD +40; juggle hit KD +42 -> KD +37 (no longer has a safe jump or oki after 2 dashes) | |||
* {{clr|H|Rago High Kick}} ({{clr|H|4HK}}) increased pushback on block | |||
* {{clr|H|Kikoku Combination 1}} ({{clr|H|6HP}}) reduced pushback on block; Drive Gain increased 2000 -> 3000 | |||
** Extends a wider hurtbox until the end of recovery | |||
* Gou Hadoken (236P) pushback on block reduced on meterless versions | |||
* Lv.2 Gou Hadoken (236[P]) increased opponent's Drive gain on Parry 4000 -> 5000 | |||
* Zanku Hadoken (j.236P) starter scaling increased 20% -> 40% on meterless version | |||
* {{clr|OD|OD Gou Shoryuken}} ({{clr|OD|623PP}}) 3rd hit no longer connects on grounded opponents | |||
** Can no longer break {{clr|DR|DI}} armor on its own, and has the same advantage vs. standing/crouching opponents | |||
* {{clr|H|HP Adamant Flame}} ({{clr|H|214HP}}) Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-3}}; blockstun 20 -> 19 | |||
** Pushback on block reduced (except vs. Burnout) | |||
* {{clr|OD|OD Demon Raid}} ({{clr|OD|236KK}}) can now be canceled into {{clr|SA|Air SA1}} until frame 38 | |||
* Demon Blade Kick (236K~K) starter scaling increased 20%-> 30% on meterless version | |||
* {{clr|SA|Air SA1}} extends a combo-only hitbox upward for juggle consistency | |||
|-| 1.09 = | |||
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* Forward Ashura Senku (6KKK) - expanded throw hurtbox backwards to make it harder to avoid throws when passing through opponent | |||
|-| 1.08 = | |||
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* Back Walk Speed reduced 0.036 -> 0.035 | |||
* {{clr|M|2MK}} can now cancel to {{clr|DR|Drive Impact}} 2f earlier (on the first active frame) | |||
* {{clr|H|2HK}} pushback on block reduced for both Akuma and the opponent; easier for many characters to punish | |||
* {{clr|M|Resso Snap Kick}} ({{clr|M|6MK}}) on whiff, recovery 18 -> 19 and extended hurtbox | |||
* {{clr|M|Tenmaku Blade Kick}} ({{clr|M|j.2MK}}) Drive Gain 2000 -> 3000 | |||
* Gou Hadoken (236P/{{clr|OD|236PP}}) forward hurtbox extended from the 3rd active frame onward | |||
* {{clr|OD|OD Gou Shoryuken}} ({{clr|OD|623PP}}) total damage 1900 -> 1700 | |||
* {{clr|OD|OD Tatsumaki Zanku-kyaku}} ({{clr|OD|214KK}}) KD Advantage +46 -> +47 | |||
* Demon Swoop (236K~[2]/{{clr|OD|236KK~[2]}}) 5f extra landing recovery when crossing over opponent | |||
|-| 1.06 = | |||
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* {{clr|M|j.2MK}}: fixed bug where combo scaling was reduced when it hit immediately before landing | |||
* 623P/214K: fixed bug where Drive Gain on Perfect Parry was less than intended | |||
* j.236P/{{clr|10|j.236PP}} hurtbox expanded forward; upper half of hitbox only hits opponent in combos | |||
** This makes it easier to maneuver over the air fireball and to anti-air Akuma with air invincible specials | |||
* {{clr|10|6KKK}}/{{clr|10|4KKK}} (Teleport) hurtbox expanded during movement and will not completely overlap with cornered opponent | |||
** This makes it harder for Teleport to avoid attacks even when he hasn't fully passed through opponent | |||
</tabber> | |||
== Plain Text == | == Plain Text == | ||
''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' | ''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' |
Revision as of 19:36, 17 June 2025
Players to Watch
Documents
Videos
Patch History
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Plain Text
You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.