1.02
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< Street Fighter 6 | Manon
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== Patch History == | == Patch History == | ||
<tabber> 1.02 = | |||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
|- | |- | ||
|'''1. | |'''1.02''' | ||
* {{clr| | * Various bug fixes such as removing a super cancel window from {{clr|H|Rond-point 236HK}}, inconsistent recoveries on moves, and {{clr|SA|SA1}} being able to side-swap under certain scenarios | ||
* Shared adjustments to Drive Gauge gain when blocking supers, attacks hitting behind when they weren't supposed to, and an increase on Drive Gauge gain when perfect parrying specials and supers | |||
|-| 1.04 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
* | |||
|- | |- | ||
|'''1. | | '''1.04''' | ||
* | * {{clr|M|En Haut}} ({{clr|M|4MK}}) | ||
** | ** Retains greater momentum out of Drive Rush | ||
* {{clr|SA|SA2}} ({{clr|SA|214214K}}) | |||
** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | |||
|- | |- | ||
| | |-| 1.05 = | ||
{| class="wikitable" style="margin:auto;width:100%" | |||
|- | |- | ||
|'''1.05''' | |'''1.05''' | ||
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** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | ** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | ||
|- | |- | ||
| '''1. | |-| 1.08 = | ||
* {{clr|M| | {| class="wikitable" style="margin:auto;width:100%" | ||
** | |- | ||
* {{clr| | |- | ||
** | |'''1.08''' | ||
* {{clr|H|5HK}} | |||
** Increased Hit Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from 26f to 23f | |||
** No change to {{clr|PC|Punish Counter}} advantage <br><br> | |||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | |||
** Increased Drive Gain of 2nd hit, 1000 -> 2500<br><br> | |||
* {{clr|H|HK Dégagé}} ({{clr|H|214HK}}) | |||
** Increased Drive Gain, 2000 -> 3000 | |||
* Manège Doré (63214P/{{clr|OD|PP}}) | |||
** Builds more Super gauge on hit at higher Medal levels | |||
** Level 3/4: 3000 -> 4000 | |||
** Level 5: 3000 -> 5000 | |||
* Renversé (236P/{{clr|OD|PP}}) | |||
** Builds more Super gauge on hit at higher Medal levels (only for full animation; no change when canceled into {{clr|SA|SA3}}) | |||
** Level 3/4: 2150 -> 3150 | |||
** Level 5: 2150 -> 4150 | |||
* Grand Fouetté (236P~K) | |||
** Launches opponents closer to Manon for juggle consistency | |||
* Renversé Feint (236[P]/{{clr|OD|[PP]}}) | |||
** Recovery on all versions reduced by 2f; {{clr|L|33}}/{{clr|M|34}}/{{clr|H|35}}/{{clr|OD|34}} -> {{clr|L|31}}/{{clr|M|32}}/{{clr|H|33}}/{{clr|OD|32}} | |||
|- | |||
|-| 1.09 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
|- | |- | ||
|'''1. | |'''1.09''' | ||
* | * Rond-point (236K/{{clr|OD|236KK}}) | ||
* | ** Fixed an issue where it could not be canceled into a Super Art when parried by the opponent|- | ||
|-| 1.10 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
|'''1.10''' | |||
* {{clr|M|5MP}} | |||
** Reduced Block Advantage, {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout) | |||
** Hitstun on airhit increased by 1f to compensate | |||
* {{clr|M|2MP}} | |||
** Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15 | |||
* {{clr|L|2LK}} | |||
** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | |||
* {{clr|M|2MK}} | |||
** Added scaling as combo starter by {{sf6-adv|M|20%}} <br><br> | |||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Hard Knockdown, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|HKD +32}}; increased hitstop on frames 11-14 for hitconfirming | |||
* {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to comboable Knockdown, {{sf6-adv|P|+3}} -> {{sf6-adv|VP|KD +48}}; increased hitstop on frames 13-15 for hitconfirming | |||
** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | |||
** Longer buffer window during attack recovery to input commands | |||
** Added scaling on 2nd Hit by {{sf6-adv|M|20%}} <br><br> | |||
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | |||
** No longer launches grounded opponents on hit, {{sf6-adv|VP|KD +31}} -> {{sf6-adv|P|+3}} | |||
** Now cancels to {{clr|SA|SA3}}/{{clr|SA|CA}} on 2nd hit (can be used as stronger cancel into {{clr|SA|SA3}}) and increased buffer window during attack recovery to input commands | |||
|} | |} | ||
</tabber> | |||
== Plain Text == | == Plain Text == |
Revision as of 21:56, 15 June 2025
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1.04
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1.05
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1.09
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1.10
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