< Street Fighter 6 | Manon
AkashicAYS (talk | contribs) m (→Patch History) |
AkashicAYS (talk | contribs) m (→Patch History) |
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|'''1.10''' | |'''1.10''' | ||
* {{clr|M|5MP}} | * {{clr|M|5MP}} | ||
** Reduced Block Advantage, {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from | ** Reduced Block Advantage, {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from 14f to 15f (5MP > 5MP can be interrupted in burnout) | ||
** Hitstun on airhit increased by | ** Hitstun on airhit increased by 1f to compensate | ||
* {{clr|M|2MP}} | * {{clr|M|2MP}} | ||
** Slower recovery on whiff from | ** Slower recovery on whiff from 13f to 15f, also wider hurtbox on frames 14-15 | ||
* {{clr|L|2LK}} | * {{clr|L|2LK}} | ||
** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | ** Increased Block Advantage, {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | ||
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|'''1.08''' | |'''1.08''' | ||
* {{clr|H|5HK}} | * {{clr|H|5HK}} | ||
** Increased Hit Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from | ** Increased Hit Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from 26f to 23f | ||
** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | * {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | ||
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** Launches opponents closer to Manon for juggle consistency | ** Launches opponents closer to Manon for juggle consistency | ||
* Renversé Feint (236[P]/{{clr|OD|[PP]}}) | * Renversé Feint (236[P]/{{clr|OD|[PP]}}) | ||
** Recovery on all versions reduced by | ** Recovery on all versions reduced by 2f; {{clr|L|33}}/{{clr|M|34}}/{{clr|H|35}}/{{clr|OD|34}} -> {{clr|L|31}}/{{clr|M|32}}/{{clr|H|33}}/{{clr|OD|32}} | ||
|- | |- | ||
|'''1.05''' | |'''1.05''' | ||
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** Increased Block Advantage, {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, also reduced pushback on hit (much stronger meaty tool)<br><br> | ** Increased Block Advantage, {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, also reduced pushback on hit (much stronger meaty tool)<br><br> | ||
* {{clr|OD|OD Grand Fouetté}} ({{clr|OD|236PP~K}}) | * {{clr|OD|OD Grand Fouetté}} ({{clr|OD|236PP~K}}) | ||
** Startup reduced from | ** Startup reduced from 11f to 10f (now combos from {{clr|H|4HP}} for much stronger juggle routes) | ||
* {{clr|OD|OD Rond-point}} ({{clr|OD|236KK}} ) | * {{clr|OD|OD Rond-point}} ({{clr|OD|236KK}} ) | ||
**1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | **1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents |
Revision as of 19:30, 15 June 2025
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1.10
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1.09
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1.08
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1.05
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1.04
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1.02
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