< Street Fighter 6 | Manon
AkashicAYS (talk | contribs) m (→Patch History) |
AkashicAYS (talk | contribs) (→Patch History: Added Elena Patch Notes) |
||
Line 9: | Line 9: | ||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
|- | |||
|'''1.10''' | |||
* {{clr|M|5MP}} | |||
** Reduced Block Advantage {{sf6-adv|M|-1}} -> {{sf6-adv|M|-2}}; increased recovery from 14 to 15 (5MP > 5MP can be interrupted in burnout) | |||
** Launch time on airhit increased by 1 to compensate | |||
* {{clr|M|2MP}} | |||
** Slower recovery on whiff from 13 to 15, also wider hurtbox on frames 14-15 | |||
* {{clr|L|2LK}} | |||
** Increased Block Advantage {{sf6-adv|M|-5}} -> {{sf6-adv|M|-3}} (harder to interrupt chained light normals) | |||
* {{clr|M|2MK}} | |||
** Added scaling as combo starter by {{sf6-adv|M|20%}} <br><br> | |||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to a Knockdown; increased hitstop on frames 11-14 for hitconfirming | |||
* {{clr|H|Temps Lié}} ({{clr|H|5HP~HP}}) | |||
** Changed hit effect on {{clr|PC|Punish Counter}} from a vacuum to comboable Knockdown; increased hitstop on frames 13-15 for hitconfirming | |||
** Expanded 2nd Hit's hitbox forward during {{clr|PC|Punish Counter}} combos | |||
** Longer buffer window during attack recovery to input commands | |||
** Added scaling on 2nd Hit by {{sf6-adv|M|20%}} <br><br> | |||
* {{clr|L|LK Rond-point}} ({{clr|L|236LK}}) | |||
** No longer launches grounded opponents on hit | |||
** Adjusted {{clr|SA|SA3}}/{{clr|SA|CA}} cancel timing to happen on 2nd hit (can be used as stronger cancel into {{clr|SA|SA3}}) and increased buffer window during attack recovery to input commands | |||
|- | |- | ||
|'''1.09''' | |'''1.09''' | ||
Line 18: | Line 39: | ||
** Increased Hit Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from 26 to 23 | ** Increased Hit Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from 26 to 23 | ||
** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}} | * {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}}) | ||
** Increased Drive Gain of 2nd hit; 1000 -> 2500 | ** Increased Drive Gain of 2nd hit; 1000 -> 2500 | ||
* {{clr|H|HK Dégagé}} ({{clr|H|214HK}}) | * {{clr|H|HK Dégagé}} ({{clr|H|214HK}}) |
Revision as of 16:23, 15 June 2025
Players to Watch
Documents
Videos
Patch History
1.10
|
1.09
|
1.08
|
1.05
|
1.04
|
1.02
|
Plain Text
You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.