< Street Fighter 6 | Manon
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|'''1.05''' | |'''1.05''' | ||
* {{clr|M|5MK}} | * {{clr|M|5MK}} | ||
* {{clr|L|2LP}} | **Less pushback on hit | ||
* {{clr|M|2MP}} | * {{clr|L|2LP}} | ||
* {{clr|L|2LK}} | ** Increased Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}}) | ||
* {{clr|M|2MK}} | * {{clr|M|2MP}} | ||
* {{clr|H|3HK}} | ** Extends a hurtbox on whiff until end of recovery | ||
* {{clr|M|4MK}}~{{clr|M|MK}} | * {{clr|L|2LK}} | ||
* {{clr|H|4HP}} | ** Less pushback on hit/block | ||
* {{clr|OD|OD Grand Fouetté 236PP~K}} | * {{clr|M|2MK}} | ||
* {{clr|OD|OD Rond-point 236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | ** Increased Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br> | ||
* {{clr|H|3HK}} | |||
** Increased juggle limit | |||
* {{clr|M|4MK}}~{{clr|M|MK}} | |||
** Less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents | |||
* {{clr|H|4HP}} | |||
** Increased Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, also reduced pushback on hit (much stronger meaty tool)<br><br> | |||
* {{clr|OD|OD Grand Fouetté 236PP~K}} | |||
** Startup reduced from 11 to 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes) | |||
* {{clr|OD|OD Rond-point 236KK}} | |||
**1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | |||
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> | ** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> | ||
* {{clr|SA|SA1}} | * {{clr|SA|SA1}} | ||
* {{clr|SA|SA2}} | ** Improved hitbox against opponents juggled above Manon | ||
* {{clr|SA|SA3}}/{{clr|SA|CA}} | * {{clr|SA|SA2}} | ||
** Final hit damage increased 850 -> 950; new hitbox to make 3rd hit juggle more consistently | |||
* {{clr|SA|SA3}}/{{clr|SA|CA}} | |||
** Now does more damage at higher Medal levels | |||
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | ** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600 | ||
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| '''1.04''' | | '''1.04''' | ||
* {{clr|M|4MK}} | * {{clr|M|4MK}} | ||
* {{clr|SA|SA2}} | ** Retains greater momentum out of Drive Rush | ||
* {{clr|SA|SA2}} | |||
** Juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished) | |||
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|'''1.02''' | |'''1.02''' |
Revision as of 15:50, 15 June 2025
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1.09
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1.08
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1.05
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1.04
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1.02
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