< Street Fighter 6 | Manon
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|'''1.09''' | |'''1.09''' | ||
* Normal/OD Rond-point (236K/{{clr|OD|236KK}}) | * Normal/OD Rond-point (236K/{{clr|OD|236KK}}) | ||
** Fixed an issue where it could not be canceled into a Super Art when parried by the opponent | |||
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|'''1.08''' | |'''1.08''' | ||
* {{clr|H|5HK}} Hit Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased 26 | * {{clr|H|5HK}} | ||
** Increased Hit Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|P|+1}}; recovery on hit decreased from 26 to 23 | |||
** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ** No change to {{clr|PC|Punish Counter}} advantage <br><br> | ||
* {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}} | * {{clr|M|À Terre}} ({{clr|M|5MP}}~{{clr|M|MK}} | ||
* {{clr|H|HK Dégagé}} ({{clr|H|214HK}}) Drive Gain 2000 -> 3000<br><br> | ** Increased Drive Gain of 2nd hit; 1000 -> 2500 | ||
* Manège Doré (63214P/{{clr|OD|PP}}) | * {{clr|H|HK Dégagé}} ({{clr|H|214HK}}) | ||
** Increased Drive Gain; 2000 -> 3000<br><br> | |||
* Manège Doré (63214P/{{clr|OD|PP}}) | |||
** Builds more Super gauge on hit at higher Medal levels | |||
** Level 3/4: 3000 -> 4000 | ** Level 3/4: 3000 -> 4000 | ||
** Level 5: 3000 -> 5000 | ** Level 5: 3000 -> 5000 | ||
* Renversé (236P/{{clr|OD|PP}}) | * Renversé (236P/{{clr|OD|PP}}) | ||
** Builds more Super gauge on hit at higher Medal levels (only for full animation; no change when canceled into {{clr|SA|SA3}}) | |||
** Level 3/4: 2150 -> 3150 | ** Level 3/4: 2150 -> 3150 | ||
** Level 5: 2150 -> 4150 | ** Level 5: 2150 -> 4150 | ||
* Grand Fouetté (236P~K) | * Grand Fouetté (236P~K) | ||
* Renversé Feint (236[P]/{{clr|OD|[PP]}}) | ** Launches opponents closer to Manon for juggle consistency | ||
* Renversé Feint (236[P]/{{clr|OD|[PP]}}) | |||
** Recovery on all versions reduced by 2 | |||
** 33/34/35/34 -> 31/32/33/32 | |||
|- | |- | ||
|'''1.05''' | |'''1.05''' | ||
* {{clr|M|5MK}} less pushback on hit | * {{clr|M|5MK}} less pushback on hit | ||
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}}) | * {{clr|L|2LP}} increased Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}}) | ||
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery | * {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery | ||
* {{clr|L|2LK}} less pushback on hit/block | * {{clr|L|2LK}} less pushback on hit/block | ||
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br> | * {{clr|M|2MK}} increased Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br> | ||
* {{clr|H|3HK}} increased juggle limit | * {{clr|H|3HK}} increased juggle limit | ||
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents | * {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents | ||
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br> | * {{clr|H|4HP}} increased Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, also reduced pushback on hit (much stronger meaty tool)<br><br> | ||
* {{clr|OD|OD Grand Fouetté 236PP~K}} startup 11 | * {{clr|OD|OD Grand Fouetté 236PP~K}} startup reduced from 11 to 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes) | ||
* {{clr|OD|OD Rond-point 236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | * {{clr|OD|OD Rond-point 236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents | ||
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> | ** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br> |
Revision as of 15:47, 15 June 2025
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1.09
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1.08
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1.05
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