GigaTempest (talk | contribs) No edit summary |
GigaTempest (talk | contribs) No edit summary |
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====Hercules Throw > Poseidon Wave A==== | ====Hercules Throw > Poseidon Wave A==== | ||
* 41236B > 421A | * 41236B > 421A | ||
Notes: This combo is also possible with Poseidon Wave C, but much more difficult. | |||
====Hercules Throw > Icarus Crash==== | ====Hercules Throw > Icarus Crash==== | ||
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====Poseidon Wave A > 5B or 2D==== | ====Poseidon Wave A > 5B or 2D==== | ||
* 421A > 5B or 2D | * 421A > 5B or 2D | ||
Notes: This is an OTG combo that works best | Notes: This is an OTG combo that works best from a GC 421A (Poseidon Wave A) that causes the opponent to spin to the ground and unable to tech roll. After the 421A, you can quickly follow up with a forward dash 5B midscreen or a 2D if you're near the corner. | ||
====Poseidon Wave A (counter hit) > 2C or j.B xx Icarus Crash==== | ====Poseidon Wave A (counter hit) > 2C or j.B xx Icarus Crash==== |
Latest revision as of 01:28, 19 May 2025
Hercules Throw > Poseidon Wave A
- 41236B > 421A
Notes: This combo is also possible with Poseidon Wave C, but much more difficult.
Hercules Throw > Icarus Crash
- 41236B > j.236A
Notes: Hold 9 (up forward) immediately after Hercules Throw to jump towards the opponent.
Hercules Throw > Daedalus Attack B
- 41236B > 236236B
Notes: Requires some timing to land all three hits.
j.C/j.D > 5A xx Daedalus Attack D
- j.C/j.D > 236A xx 236D
Notes: You can do 236AD 236D if you want to prevent an accidental special move like Active Tupon from coming out. Alternatively, you can input it as 23A6 xx 236D or 236 2AD36D (or any other similar combination) to get a 2A instead, based on preference.
(meaty) cl.D > 5A xx Daedalus Attack D
- (meaty) cl.D > 236A xx 236D
Notes: Same notes from above apply. Common setups for a meaty cl.D are after a D throw in the corner, a D throw into triple forward dash midscreen, or an air-to-air j.C anywhere.
Poseidon Wave A > 5B or 2D
- 421A > 5B or 2D
Notes: This is an OTG combo that works best from a GC 421A (Poseidon Wave A) that causes the opponent to spin to the ground and unable to tech roll. After the 421A, you can quickly follow up with a forward dash 5B midscreen or a 2D if you're near the corner.
Poseidon Wave A (counter hit) > 2C or j.B xx Icarus Crash
- 421A (counter hit) > 2C or j.B xx j.236A
Notes: Follow up with 2C if you counter hit the opponent while they are on the ground. If you counter hit them while they are in the air, it is possible to follow up with either 5C or j.B xx j.236A depending on the height. Against Jenet, it's possible to follow up with j.C/j.D xx j.236A.
5AB (counter hit) > 5C
Notes: Most practically set up from a meaty 5AB, which can be done at a bit of a range.