Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B
Cancel A into B. During A's animation, press B to cancel.
A > B
Alternate notation indicating chains or target combos, cancelling A into B.
(N)
Multi-hit move hits only N times. Omitted if all hits are used.
xN
Normal that chains into itself pressed N times
[X]
Hold down X
]X[
Release X
X~Y
X then Y done in quick succession
X/Y
X or Y
Fastfall
Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara
Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG
Following move hits off the ground
CH
Counter hit
CC
Crush Counter
CA
Critical Art
GB
Guard Break
VS(1/2)
V-Skill 1 or 2. Input with MP+MK
VT(1/2)
V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j.
Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc
Jump cancel
dl
Delay
jf
Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK
Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w)
Indicates that the move must not hit the opponent.
(move)
Indicates that the move is optional in a sequence.
236
214
623
421
41236
63214
[4]6
(hold),
[2]8
(hold),
360
720
•
=
7
8
9
4
5
6
1
2
3
=
up-back
up
up-forward
back
neutral
forward
down-back
down
down-forward
Light Confirms
Notation
Damage
Stun
Meter Cost
Notes
2LK, 2LP xx [4]6LK
111
253
-
2LK, 2LP xx [2]8HP
143
253
-
2LP, 2LP, 2LP xx [2]8HP
165
294
-
Standing only
2LP, 2LP, 2LP xx [4]6LK
137
294
-
2LP, LP xx MP xx [4]6HK
167
302
-
2LK, 2LP xx [2]8PP, [4]6LK
167
302
1
Of the three, this has better stun and oki
2LK, 2LP xx [2]8PP, 6MP
160
297
1
Resets opponent in front of you
2LK, 2LP xx [4]6KK
167
293
1
This requires far less mechanical skill
2LK, 2LP xx [2]8PP, [4]6KK
216
337
2
2LK, 2LP xx [4]6LK xx CA
349
253
3
}}
Confirms
Notation
Damage
Stun
Meter Cost
Notes
2MP, 2LP xx [4]6LK
151
283
0
2MP, 2LP xx [2]8HP
183
283
0
Standing only
2MP, 5LK xx [4]6LK
160
283
0
5MP, 2MP xx [4]6HK
194
310
0
5MP, 2MP xx [2]8HP
210
310
0
Standing only
2MK, 2LP xx [2]8HP
183
283
0
Standing only
[5HP], 5MP xx [4]6HK
234
360
0
22f startup, best used after a knockdown
[5HK], 2HP xx 236HP, [4]6HK
307
471
0
22f startup, best used after a knockdown
[5HK], 2HP, 2HP xx [2]8MK, 6MP
325
546
0
Corner reset combo, results in a cr. lp meaty.
[5HK], 2HP, 2HP xx 236[HP], 6MP
304
476
0
Corner reset combo, results in a st. mp meaty.
2MP, 2LP xx [4]6KK
207
323
1
2MP, 5LK xx [4]6KK
216
323
1
[5HK], 2HP xx 236HP, [4]6KK
342
506
1
Good corner carry
[5HK], 2HP xx 236MPHP, dash, 6MP
310
452
1
Mid-screen reset
[5HK], 2HP, 2HP xx [2]8MK, [4]6KK
373
606
1
Corner combo
5MP, 2MP xx [2]8PP, [4]6KK
283
394
2
5MP, 2MP xx [4]6HK xx CA
432
310
3
[5HK], 2HP xx 236HP, [4]6HK xx CA
511
471
3
[5HK], 2HP, 2HP, 5HP xx CA
480
451
3
Corner only
[5HK], 2HP, 2HP xx [2]8MK, CA
487
486
3
Corner only, requires reset spacing
Punishes
Notation
Damage
Stun
Meter Cost
Notes
2LP xx [2]8HP
138
205
0
4f punish
LP xx MP xx [4]6HK
155
262
0
4f punish
2MP xx [2]8HP
168
235
0
6f punish
2MP xx [4]6HK
150
235
0
6f punish
2HP xx 236HP, [4]6HK
233
360
0
7f punish.
2HP xx [2]8LP, 2HP xx 236HP, [4]6HK
252
403
0
7f punish.Wonky cancel timing and spacing dependent.
nj.HK, 2HP xx 236HP, [4]6HK
315
501
0
Nj punish.
CC Punishes
Notation
Damage
Stun
Meter Cost
Notes
[5HP], dash, 2HP xx 236HP
301
460
0
CC Punish.
[5HK], 2HP xx 236HP, [4]6HK
317
491
0
Cc punish. more damage, more stun, same startup
VT1 Activation Combo
Notation
Damage
Stun
Meter Cost
Notes
2MK tip xx HPHK bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK
257
360
0
Vt1 activation combo
2MK point blank xx HPHK, 2MP bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK
252
366
0
Vt1 activation combo
2MK tip xx HPHK bounce, 2HP, [236HP] bounce, dash, 5HP xx HPHK
237
310
0
Vt1 activation combo. side switch, sets up a mirror on the other side.
2MK point blank xx HPHK, 2MP bounce, 2HP, [236HP] - linked bounce, dash, 5HP xx HPHK
244
339
0
Vt1 activation combo. side switch
VT1 Combos
Notation
Damage
Stun
Meter Cost
Notes
5MP, 2MP xx 236LPHP xx VT1 bounce, 5MP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK