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=====<font style="visibility:hidden; float:right">Mai</font>===== | |||
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Revision as of 07:13, 5 February 2025
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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.
Akuma
Blanka
Cammy
Chun-Li

Serenity Stream stance will low-profile the following moves:
- 5LP, 5MP, j,MK
Dee Jay
Dhalsim
Ed
E.Honda
Guile

- Quick Notes
- Manon is a grappler, Guile is a zoner. Sometimes she just may not get in.
- Don't jump at crouching Guile.
- 2MK and 6MK are dominant pokes, but can be countered somewhat reliably by Drive Impact.
- Guile likes to [1], hit him with a 214HK/214KK to get him to stand up.
- Neutral
Navigating Guile's fireballs is a very tricky task. He has 3 different speeds of Sonic Boom alone, and he can further vary the speed and timing of his fireballs with Sonic Blade. Getting in on Guile requires precise usage of 236P~K, 236[P], Parry, and jumping.
- Offense
- Defense
Jamie
JP

OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri

- Quick Notes
- Manon can actually counter Enhanced Saihasho with 214MK to go over it or 236P to go through it.
- Neutral
- Offense
- Defense
Ken
Kimberly
Lily
Luke
M.Bison
Mai
Manon
Marisa

- Quick Notes
- Marisa's wakeup options, save for her lvl2 and lvl3 supers, are all throw vulnerable. Maul her.
- Neutral
- Offense
- Defense
Rashid
Ryu
Terry
Zangief