Line 46: | Line 46: | ||
|Hit Adv=+10 | |Hit Adv=+10 | ||
|Block Adv=+11 | |Block Adv=+11 | ||
|Property=Kara | |Property=Kara Cancel | ||
|description=*Used for close range pressure and combos. | |description=*Used for close range pressure and combos. | ||
}} | }} | ||
Line 69: | Line 69: | ||
|Hit Adv=+7 | |Hit Adv=+7 | ||
|Block Adv=+8 | |Block Adv=+8 | ||
|Property=Kara | |Property=Kara Cancel | ||
|description=*Close A is better. | |description=*Close A is better. | ||
}} | }} | ||
Line 145: | Line 145: | ||
|Hit Adv=+10 | |Hit Adv=+10 | ||
|Block Adv=+11 | |Block Adv=+11 | ||
|Property=Kara | |Property=Kara Cancel | ||
|description=*Good close range poke. Can link into 2C or 2D. | |description=*Good close range poke. Can link into 2C or 2D. | ||
}} | }} | ||
Line 168: | Line 168: | ||
|Hit Adv=+7 | |Hit Adv=+7 | ||
|Block Adv=+8 | |Block Adv=+8 | ||
|Property=Kara | |Property=Kara Cancel | ||
|description=*Doesn't reach too far, but the hitbox is amazing and beats pretty much all rushing special attacks like Burn Knuckle, Zaneiken etc. An essential tool in neutral. You can even combo off this. | |description=*Doesn't reach too far, but the hitbox is amazing and beats pretty much all rushing special attacks like Burn Knuckle, Zaneiken etc. An essential tool in neutral. You can even combo off this. | ||
}} | }} |
Revision as of 12:08, 2 December 2024
Introduction
Pros | Cons |
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Move List
Standing | Walking/Taunting | Crouching | Jumping |
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56F (4+47+5) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel | |
|
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 6 | 6 | 9 | 20 | +9 | +8 | Kara Cancel | |
Can anti-air, although tricky to use due to it being a close range normal. |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel | |
|
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel | |
|
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 8 | 5 | 8 | 20 | +10 | +9 | / | |
Excellent range as far as Tung normals go, and not too risky to use either. |
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 5 | 5 | 6 | 15 | +5 | +6 | Kara Cancel | |
5A is generally better, although you can use this without dropping charge. |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Low | 5 | 5 | 7 | 16 | +4 | +5 | Kara Cancel, Low Profile | |
|
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 9 | 6 | 8 | 22 | +10 | +9 | Kara Cancel | |
|
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Low | 8 | 5 | 24 | 36 | KD | -6 | Kara Cancel, Low Profile | |
|
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
|
jD
Universal Mechanics
Lane Blast
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 5 | Mid | 19 | 3 | 21 | 42 | KD | 0 | Cancel, Lane Shift, Lower-Body Invuln 10-33F | |
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | / | |
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Dodge Attack
Throws
C Throw
Special Moves
Sen Shippo (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 11 | 14 | 15 | 39 | -8 | -11 | - | |
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C | 22 (5) | 6 | Mid | 15 | 24 | 20 | 58 | KD | -22 | - | |
|
Ressen Kyaku ([1]9K)
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
- Having a charge motion limits its usability, but it makes for an excellent "get off me" move when being pressured up close as it has only 1 frame of startup.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 1 | 1 | / | / | KD | / | - | |
Made irrelevant by the D version.
| |||||||||||
D | 26 | 6 | Throw | 1 | 1 | / | / | KD | / | - | |
|
Shouha ([1]6P)
Geki Hou (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20xN (5xN) | 3 | Mid | 2 | 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 | 20 | 92 | -59 | -58 | Invincible 1-31F | |
Desperation Move
Senpuu Gou Ken (6328BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
40 (10x4) | 4 | Mid | 16 | 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | 20 | 125 | KD | -12 | Throw Invuln, Lower-Body Invuln | |
Combos
- c5AxN > f5A, 2D - 41 damage
- c5AxN, f5A, 2C > 214C
- 2C > [1]6C
- c5D(2) > 214C
- Meaty 2B > c5A > 2C > 214C
- (Corner) Lane attack, c5C > Mash C