Fatal Fury Special/Tung Fu Rue: Difference between revisions

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{{MoveData
{{MoveData
|image=FFS_Tung_f5C.png
|image=FFS_Tung_f5C.png
|subtitle=
|subtitle=Maho Houken/馬歩崩拳
|caption=
|caption=
|name=f5C
|name=f5C
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  |Block Adv=+9
  |Block Adv=+9
  |Property=/
  |Property=/
  |description=
  |description=Excellent range as far as Tung normals go, and not too risky to use either.
  }}
  }}
}}
}}

Revision as of 18:45, 27 November 2024

The Schizoid Martial Arts Old Guy
FFS Tung Colors.png

Introduction

Pros Cons
  • Fast moves
  • Small size allows him to dodge moves easily
  • Strong close range game
  • Just big enough to eat combos that don’t work on Jubei
  • Low amount of dizzy points
  • Has trouble getting in against good zoners

Move List

Standing Walking/Taunting Crouching Jumping
FFS Tung Stand.png FFS Tung Walk.png FFS Tung Crouch.png FFS Tung Jump.gif
56F (4+47+5) duration.

Close Standing Normals

c5A

c5A
Maho Chouchuu/馬歩頂肘
FFS Tung c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 2 Mid 5 3 3 10 +10 +11 Kara Cancel, Self Cancel
  • Used for close range pressure and combos.
c5B

c5B
Kugikyuku/釘脚
FFS Tung c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 2 Mid 6 5 4 14 +7 +8 Kara Cancel, Self Cancel
  • Close A is better.
c5C

c5C
Kouryuu/降龍
FFS Tung c5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 4 Mid 6 6 9 20 +9 +8 Kara Cancel

Can anti-air, although tricky to use due to it being a close range normal.

c5D

c5D
Soutou/掃踢
FFS Tung c5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15x2 4x2 Mid 5 3+7 8 22 +10 +11 Kara Cancel
  • First hit is +8 on hit or +7 on block.
  • Can easily comno into C Senshippo.

Far Standing Normals

f5A

f5A
Chuusui/沖捶
FFS Tung f5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 2 Mid 5 3 3 10 +10 +11 Kara Cancel, Self Cancel
  • Good close range poke. Can link into 2C or 2D.
f5B

f5B
Toutai/踢腿
FFS Tung f5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 2 Mid 6 5 4 14 +7 +8 Kara Cancel, Self Cancel
  • Doesn't reach too far, but the hitbox is amazing and beats pretty much all rushing special attacks like Burn Knuckle, Zaneiken etc. An essential tool in neutral. You can even combo off this.
f5C

f5C
Maho Houken/馬歩崩拳
FFS Tung f5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 4 Mid 8 5 8 20 +10 +9 /

Excellent range as far as Tung normals go, and not too risky to use either.

f5D

f5D
FFS Tung f5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18x2 4x2 Mid 10 5+7 10 31 +6 +6 /
  • First hit is +1 on hit or 0 on block.

Crouching Normals

2A

2A
FFS Tung 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
5 2 Mid 5 5 6 15 +5 +6 Kara Cancel
2B

2B
FFS Tung 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 2 Low 5 5 7 16 +4 +5 Kara Cancel
  • Has low profile.
2C

2C
FFS Tung 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 4 Mid 9 6 8 22 +10 +9 Kara Cancel
2D

2D
FFS Tung 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 4 Low 8 5 24 36 KD -6 Kara Cancel
  • Has low profile.

Jumping Normals

jA

jA
FFS Tung jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 2 Overhead 5 / / - - -
  • Same for both diagonal and neutral jumps.
jB

jB
FFS Tung jB.png
Diagonal Jump
FFS Tung j8B.png
Neutral Jump
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 2 Overhead 5 / / - - -
  • Same frame data for diagonal and neutral jumps.
jC

jC
FFS Tung jC.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 4 Overhead 5 15 / / - - -
  • Same frame data for diagonal and neutral jumps.
jD

jD
FFS Tung jD.png
Diagonal Jump
FFS Tung j8D.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13x2 4x2 Overhead 6 7 (4) 15 / / - - -
Neutral Jump 19 4 Overhead 6 12 / / - - -

Universal Mechanics

Lane Blast

Lane Blast
C+D
FFS Tung CD Front 1.png
Front Lane
FFS Tung CD Back 1.png
Back Lane
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
22 5 Mid 19 3 21 42 KD 0 Cancel, Lane Shift, Lower-Body Invuln 10-33F
  • Same frame data for front and back lane versions.
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Tung Lane Attack Front.png
Front Lane
FFS Tung Lane Attack Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/B 20 2 Overhead 9 - 4 - - - /
  • A straight and fast lane attack.
C/D 20 4 Overhead 9 - 4 - - - /
  • A slower high angle lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Tung Dodge Attack 1.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 13 12 10 34 Air Reset -13 Kara Cancel, Upper-Body Invuln 1-24F

Throws

C Throw

Ressen Shou
close 4/6C
FFS Tung C Throw.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 Throw 1 1 / - KD / /

Special Moves

Sen Shippo (214P)
Sen Shippo
214A/C
FFS Tung 214P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 14 (3) 3 Mid 11 14 15 39 -8 -11 -
C 22 (5) 6 Mid 15 24 20 58 KD -22 -
Ressen Kyaku ([1]9K)
Ressen Kyaku
[1]9B/D
FFS Tung 19B.png
B
FFS Tung 19D.png
D
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 16 3 Throw 1 1 / / KD / -

Made irrelevant by the D version.

  • Charge time: 25F.
  • Does less damage than a normal throw but has more range.
D 26 6 Throw 1 1 / / KD / -
  • Charge time: 50F.
  • Has more damage, stun, and range than the B version.
Shou Hai ([1]6P)
Shou Hai
[1]6P
FFS Tung 16A 1.png
A
FFS Tung 16C 1.png
C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16 (4) 3 Mid 15 9 18 41 -3 -2 -
  • Charge time: 25F.
C 24 (6) 6 Mid 20 15 18 52 -1 -12 -
  • Charge time: 50F.
Geki Hou (Mash C)
Geki Hou
Mash C
FFS Tung MashC 6.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20xN (5xN) 3 Mid 2 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 20 92 -59 -58 Invincible 1-31F

Desperation Move

Senpuu Gou Ken (6328BC)
Senpuu Gou Ken
When health is flashing
6328B+C
FFS Tung 6328BC 11.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
40 (10x4) 4 Mid 16 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 20 125 KD -12 Throw Invuln, Lower-Body Invuln
  • Advances and does good chip, but there is a punishable gap between the 2nd and 3rd hit on block.
  • To avoid accidental jumps, press BC slightly before 8.

Combos

  • c5AxN > f5A, 2D - 41 damage
  • c5AxN, f5A, 2C > 214C
  • 2C > [1]6C
  • c5D(2) > 214C
  • Meaty 2B > c5A > 2C > 214C
  • (Corner) Lane attack, c5C > Mash C

Strategies

Overview

Basics

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki