(→f5A) |
(→f5B) |
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{{MoveData | {{MoveData | ||
|image=FFS_Tung_f5B.png | |image=FFS_Tung_f5B.png | ||
|subtitle= | |subtitle=Toutai/踢腿 | ||
|caption= | |caption= | ||
|name=f5B | |name=f5B | ||
Line 169: | Line 169: | ||
|Block Adv=+8 | |Block Adv=+8 | ||
|Property=Kara Cancel, Self Cancel | |Property=Kara Cancel, Self Cancel | ||
|description= | |description=*Doesn't reach too far, but the hitbox is amazing and beats pretty much all rushing special attacks like Burn Knuckle, Zaneiken etc. An essential too in neutral. YOu can even combo off this. | ||
}} | }} | ||
}} | }} |
Revision as of 18:43, 27 November 2024
Introduction
Pros | Cons |
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Move List
Standing | Walking/Taunting | Crouching | Jumping |
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56F (4+47+5) duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel | |
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c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel | |
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c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 6 | 6 | 9 | 20 | +9 | +8 | Kara Cancel | |
Can anti-air, although tricky to use due to it being a close range normal. |
c5D
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel | |
|
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel | |
|
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 8 | 5 | 8 | 20 | +10 | +9 | / |
f5D
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 5 | 5 | 6 | 15 | +5 | +6 | Kara Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Low | 5 | 5 | 7 | 16 | +4 | +5 | Kara Cancel | |
|
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 9 | 6 | 8 | 22 | +10 | +9 | Kara Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Low | 8 | 5 | 24 | 36 | KD | -6 | Kara Cancel | |
|
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
|
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
|
jD
Universal Mechanics
Lane Blast
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | / | |
|
Dodge Attack
Throws
C Throw
Special Moves
Sen Shippo (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 11 | 14 | 15 | 39 | -8 | -11 | - |
C | 22 (5) | 6 | Mid | 15 | 24 | 20 | 58 | KD | -22 | - |
Ressen Kyaku ([1]9K)
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 1 | 1 | / | / | KD | / | - | |
Made irrelevant by the D version.
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D | 26 | 6 | Throw | 1 | 1 | / | / | KD | / | - | |
|
Shou Hai ([1]6P)
Geki Hou (Mash C)
Desperation Move
Senpuu Gou Ken (6328BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
40 (10x4) | 4 | Mid | 16 | 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | 20 | 125 | KD | -12 | Throw Invuln, Lower-Body Invuln | |
Combos
- c5AxN > f5A, 2D - 41 damage
- c5AxN, f5A, 2C > 214C
- 2C > [1]6C
- c5D(2) > 214C
- Meaty 2B > c5A > 2C > 214C
- (Corner) Lane attack, c5C > Mash C