Line 529: | Line 529: | ||
|Hit Adv=Air Reset | |Hit Adv=Air Reset | ||
|Block Adv=-13 | |Block Adv=-13 | ||
|Property=Cancel, Upper-Body Invuln 1-24F | |Property=Kara Cancel, Upper-Body Invuln 1-24F | ||
|description= | |description= | ||
<gallery class="mw-collapsible"> | <gallery class="mw-collapsible"> |
Revision as of 06:18, 27 November 2024
Introduction
Pros | Cons |
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Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 6 | 6 | 9 | 20 | +9 | +8 | Kara Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
15x2 | 4x2 | Mid | 5 | 3+7 | 8 | 22 | +10 | +11 | Kara Cancel | |
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Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 2 | Mid | 5 | 3 | 3 | 10 | +10 | +11 | Kara Cancel, Self Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 2 | Mid | 6 | 5 | 4 | 14 | +7 | +8 | Kara Cancel, Self Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
17 | 4 | Mid | 8 | 5 | 8 | 20 | +10 | +9 | / |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18x2 | 4x2 | Mid | 10 | 5+7 | 10 | 31 | +6 | +6 | / | |
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Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 5 | 5 | 6 | 15 | +5 | +6 | Kara Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Low | 5 | 5 | 7 | 16 | +4 | +5 | Kara Cancel | |
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2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
15 | 4 | Mid | 9 | 6 | 8 | 22 | +10 | +9 | Kara Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Low | 8 | 5 | 24 | 36 | KD | -6 | Kara Cancel | |
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Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
7 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
9 | 2 | Overhead | 5 | ∞ | / | / | - | - | - | |
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jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
17 | 4 | Overhead | 5 | 15 | / | / | - | - | - | |
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jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 13x2 | 4x2 | Overhead | 6 | 7 (4) 15 | / | / | - | - | - | |
Neutral Jump | 19 | 4 | Overhead | 6 | 12 | / | / | - | - | - |
Universal Mechanics
Lane Blast
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
22 | 5 | Mid | 19 | 3 | 21 | 42 | KD | 0 | Cancel, Lane Shift, Lower-Body Invuln 10-33F | |
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Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | / | |
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C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | / | |
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Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
11 | 5 | Mid | 13 | 12 | 10 | 34 | Air Reset | -13 | Kara Cancel, Upper-Body Invuln 1-24F | |
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Throws
C Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | Throw | 1 | 1 | / | - | KD | / | / | |
Special Moves
Sen Shippo (214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 14 (3) | 3 | Mid | 11 | 14 | 15 | 39 | -8 | -11 | - |
C | 22 (5) | 6 | Mid | 15 | 24 | 20 | 58 | KD | -22 | - |
Ressen Kyaku ([1]9K)
A command grab. Input the button slightly before the 9 direction to avoid accidental jumps.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 1 | 1 | / | / | KD | / | - | |
Made irrelevant by the D version.
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D | 26 | 6 | Throw | 1 | 1 | / | / | KD | / | - | |
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Shou Hai ([1]6P)
Geki Hou (Mash C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20xN (5xN) | 3 | Mid | 2 | 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 5 (4) 2 (4) 2 (4) 2 (4) 2 (4) 10 | 20 | 92 | -59 | -58 | Invincible 1-31F | |
Desperation Move
Senpuu Gou Ken (6328BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
40 (10x4) | 4 | Mid | 16 | 4 (3) 3 (3) 3 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (2) 2 (3) 3 (3) 3 (3) 3 (3) 3 | 20 | 125 | KD | -12 | Throw Invuln, Lower-Body Invuln | |
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Combos
- c5AxN > f5A, 2D - 41 damage
- Close A x 1-4 > Far A > cr.C > Senshippo (C)
- cr.C > Shouha (C)
- Close D (2 hits) > Senshippo (C)
- (As opponent lands) cr.B > Close A > cr.C > Senshippo (C)
- (In the corner) Line attack > Close C > Gekihou