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{{MoveData | {{MoveData | ||
|image=FFS_Geese_5A.png | |image=FFS_Geese_5A.png | ||
|subtitle= | |subtitle=Heavenly Breaking Fist (天破拳) | ||
|caption= | |caption= | ||
|name=f5A | |name=f5A | ||
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|Block Adv=+10 | |Block Adv=+10 | ||
|Property=Kara Cancel, Self Cancel | |Property=Kara Cancel, Self Cancel | ||
|description= | |description= | ||
* It has strong priority and can intercept rushing techniques such as Andy's Zaneiken and Kim's Hououkyaku. | * It has strong priority and can intercept rushing techniques such as Andy's Zaneiken and Kim's Hououkyaku. | ||
* Can combo into f5C. | * Can combo into f5C. | ||
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{{MoveData | {{MoveData | ||
|image=FFS_Geese_5B.png | |image=FFS_Geese_5B.png | ||
|subtitle= | |subtitle=Hidden Kick (秘中蹴り) | ||
|caption= | |caption= | ||
|name=f5B | |name=f5B | ||
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|Block Adv=-10 | |Block Adv=-10 | ||
|Property=Kara Cancel | |Property=Kara Cancel | ||
|description= | |description= | ||
* Since it has long reach and it hits low, cancelling it into Reppuken is powerful. | * Since it has long reach and it hits low, cancelling it into Reppuken is powerful. | ||
* It has a large motion. If you spam it too much, the opponent can read you and jump over it. | * It has a large motion. If you spam it too much, the opponent can read you and jump over it. | ||
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{{MoveData | {{MoveData | ||
|image=FFS_Geese_5C.png | |image=FFS_Geese_5C.png | ||
|subtitle= | |subtitle=Mid-Step Forward Strike (踏み込み中段打ち) | ||
|caption= | |caption= | ||
|name=f5C | |name=f5C | ||
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|Block Adv=-10 | |Block Adv=-10 | ||
|Property= | |Property= | ||
|description= | |description= | ||
* Excellent reach and speed. | * Excellent reach and speed. | ||
* There are many uses for it, such as aiming to catch the opponent's jump when landing, or using it after blocking a move with a long recovery time. | * There are many uses for it, such as aiming to catch the opponent's jump when landing, or using it after blocking a move with a long recovery time. | ||
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|image=FFS_Geese_5D_1.png | |image=FFS_Geese_5D_1.png | ||
|image2=FFS_Geese_5D_2.png | |image2=FFS_Geese_5D_2.png | ||
|subtitle= | |subtitle=Lightning Roundhouse Kick (電光回し蹴り) | ||
|caption= | |caption= | ||
|name=f5D | |name=f5D | ||
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|Block Adv=0 | |Block Adv=0 | ||
|Property= | |Property= | ||
|description= | |description= | ||
* A technique to kick while moving forward. | * A technique to kick while moving forward. | ||
* Moves faster than normal walking. | * Moves faster than normal walking. |
Revision as of 14:00, 23 November 2024
Introduction
Geese Howard will not hesitate to stand his ground as the ultimate mob boss of Southtown. Terry Bogard's ultimate rival, and the late father of Rock Howard of Garou: Mark of the Wolves, Geese is packing a deadly toolkit, crafted for punishing even the strongest of fighters with a solid read. While in other games he has a well rounded toolkit, in Fatal Fury Special he's geared more towards being a defensive zoner, unless the opponent manages to close the gap between him. Grounded Reppukens and his handy air fireball, in addition to his counter moves, make it easy for Geese to pin any character down while also punishing any attempt at jumping in, especially if the player can pull off the pretzel to dish out the Raging Storm. All of that said, he's not easy to play. Geese requires solid fundamentals and good reads for any player to play him effectively and reach his full potential. One careless mistake from the player can cost Geese's control of the screen. If you love Geese, however, then by all means he will not disappoint in Fatal Fury Special by being his own unique character, capable of handling most any situation. And of course, he's rocking not only an awesome stage, but a rocking theme song.
Pros | Cons |
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Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 5 | 6 | 0 | 10 | +10 | +11 | Kara Cancel, Self Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 3 | 5 | 6 | 13 | +5 | +6 | Kara Cancel, Self Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 6 | 9 | 14 | 28 | +1 | 0 | Kara Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
20x2 | 4x2 | Mid | 6 | 4 (4) 10 | 10 | 33 | -4 | +2 | Kara Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 7 | 0 | 10 | +9 | +10 | Kara Cancel, Self Cancel | |
|
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 10 | 17 | 34 | -11 | -10 | Kara Cancel | |
|
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 7 | 13 | 19 | 38 | -9 | -10 | - | |
|
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 15 | 12 | 10 | 36 | +1 | 0 | - | |
|
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 5 | 8 | 16 | +3 | +4 | Kara Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 5 | 4 | 6 | 14 | +6 | +7 | Kara Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11x2 | 4x2 | Mid | 3 | 3+6+12 | 21 | 44 | -14 | -13 | Kara Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 9 | 10 | 22 | 40 | KD | -9 | Kara Cancel |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Overhead | 6 | ∞ | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 5 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 16x2 | 4x2 | Overhead | 5 | 6 (3) 6 (3) 6 (3) 6 | - | - | - | - | - |
Neutral Jump | 18 | 4 | Overhead | 3 | 21 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 14 | 4 | Overhead | 11 | 15 | - | - | - | - | - |
Neutral Jump | 20 | 4 | Overhead | 7 | 8+7 | - | - | - | - | - |
Universal Mechanics
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 16 | 17 | 7 | 39 | KD | -5 | Cancel |
Back Lane | 22 | 5 | Mid | 13 | 12 | 20 | 44 | KD | -13 | Cancel |
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | - |
B | 20 | 2 | Overhead | 14 | - | 4 | - | - | - | - |
C | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | - |
D | 20 | 4 | Overhead | 14 | - | 4 | - | - | - | - |
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 5 | Mid | 9 | 12 | 17 | 37 | Air reset | -10 | Kara Cancel, Upper-Body Invuln 1-20F |
Throws
C Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | / | 1 | 1 | / | - | KD (+82) | / | - | |
|
3C Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
26 | 3 | - | 1 | 1 | / | - | KD (+41) | / | - | |
|
D Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
20~32 (4 x 5~8) | 0 | - | 1 | 1 | / | - | +8 | / | - | |
|
Special Moves
Reppuken (236A)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 (4) | 3 | Mid | 18 | - | 35 | 52 | -2 | -5 | - |
Double Reppuken (236C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
22 (5) | 6 | Mid | 17 | - | 59 | 75 | -18 | -25 | - |
Shippuuken (j214P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 12 (4) | 3 | Mid/Low※ | 11 | - | Landing + 3 | - | - | - | - | |
| |||||||||||
C | 18 (4) | 6 | Mid/Low※ | 11 | - | Landing + 3 | - | - | - | - | |
|
Jyoudan Atemi Nage (41236B)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 3 | / | 1 | 19 | 21 | 40 | KD | / | - | |
|
Chuudan Atemi Nage (41236D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 3 | / | 1 | 19 | 21 | 40 | KD | - | - | |
|
Super Move
Raging Storm (1632143BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
48 (12) | 4 | Mid | 22 | 30 | 12 | 63 | KD | -8 | - |
Combos
- 2B x 3 - 24 damage
2B linked to 2B does not scale.
- (2B), c5A x 1~4 > f5A x 1~2 > f5C - 49 damage
2B does not link to c5A on Geese and Krauser.
- c5C > 236A/C - 32/37 damage
- 2C > 1632143BC