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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image=FFS Joe Lane Attack.png | |image=FFS Joe Lane Punch Front.png | ||
| | |image2=FFS Joe Lane Kick Front.png | ||
|image3=FFS Joe Lane Attack.png | |||
|image4=FFS Joe Lane Attack 2.png | |||
|subtitle= | |subtitle= | ||
|caption= | |caption=Front Lane Punch | ||
|caption2= | |caption2=Front Lane Kick | ||
|caption3=Back Lane Punch | |||
|caption4=Back Lane Kick | |||
|name=Lane Attack | |name=Lane Attack | ||
|input=A/B/C/D from opposite lane | |input=A/B/C/D from opposite lane | ||
|data= | |data=Joe's punch and kick lane attacks have the same frame data but different hitboxes. | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|version=A/B | |version=A/B |
Revision as of 21:46, 17 November 2024
Introduction
Pros | Cons |
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Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 3 | 3 | 4 | 9 | +9 | +10 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 2 | Mid | 8 | 6 | 8 | 21 | +2 | +3 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 10 | 9 | 10 | 28 | +5 | +4 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
20 | 4 | Mid | 6 | 13 | 9 | 27 | +2 | +1 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 3 | 4 | 9 | +9 | +10 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 7 | 5+7 | 12 | 30 | -8 | -7 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 8 | 9 | 12 | 28 | +2 | +1 | - |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
18 | 4 | Mid | 8 | 11 | 18 | 36 | -6 | -7 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 4 | 4 | 10 | +8 | +9 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Low | 4 | 5 | 6 | 12 | +5 | +6 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 8 | 8 | 8 | 23 | +8 | +7 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 7 | 16 | 24 | 46 | +21 | -17 | Upper-Body Invuln 7-22F, Head Invuln 1-6F, 23-29F |
Jumping Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 5 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal & Neutral Jump | 10 | 2 | Overhead | 5 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 18 | 4 | Overhead | 6 | 26 | - | - | - | - | - |
Neutral Jump | 18 | 4 | Overhead | 6 | 17 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | 20 | 4 | Overhead | 13 | 22 | - | - | - | - | - |
Neutral Jump | 20 | 4 | Overhead | 5 | 17 | - | - | - | - | - |
System Normals
Lane Blast
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 18 | 6 | 10 | 35 | KD (+87) | +3 | Cancel |
Back Lane | 22 | 5 | Mid | 12 | 7 | 18 | 36 | KD (+80) | -6 | Lower-Body Invuln 12-26F |
Lane Attack
Joe's punch and kick lane attacks have the same frame data but different hitboxes.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A/B | 20 | 2 | Overhead | 9 | - | 4 | - | - | - | - |
C/D | 20 | 4 | Overhead | 9 | - | 4 | - | - | - | - |
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 5 | Mid | 15 | 8 | 18 | 40 | Air Reset (+14) | -7 | Cancel, Upper-Body Invuln 1-22F |
Throws
C Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
26 | 3 | - | 1 | 1 | / | - | KD (+75) | / | - |
D Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8~32 (4 x 2~8) | 0 | - | 1 | 1 | / | - | -21 | / | - | |
|
Special Moves
Hurricane Upper (41236P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A | 16 (4) | 3 | Mid | 20 | - | 29 | 48 | +4 | +5 | - |
C | 22 (5) | 6 | Mid | 23 | - | 31 | 53 | +10 | -1 | - |
Slash Kick (19K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 16 (4) | 3 | Mid | 22 | 16 | 17 | 54 | Air Reset | -15 | - |
D | 22 (5) | 6 | Mid | 25 | 17 | 19 | 60 | KD | -15 | - |
Tiger Kick (2369K)
Block advantage is from the second hit.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
B | 14 (3) | 3 | Mid | 15 | 7 (4) 8 (3) | 30 | 66 | KD | -28 | - |
D | 20 (5) | 6 | Mid | 21 | 11 (3) 6 (3) 3 | 32 | 78 | KD | -29 | - |
Bakuretsuken (Mash P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 8xN (2xN) | 3 | Mid | 7 | 6+5+5 (5) 5 (5) 5+1... | 0 | 43+ | -1 | +6 | - | |
| |||||||||||
C | 12xN + 14 (3xN + 3x3) | 6 | Mid | 6 | 5+4+4 (4) 4 (4) 4+4 (2+6) 3+8+4 | 29 | 90 | KD (uppercut) | -26 | - | |
|
Super Move
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
48 (12) | 4 | Mid | 29 | 34 | 13 | 75 | KD | -5 | - |
Combos
- (cr.B) > close A x 3-6 > far A x 1-3 > cr.D
- cr.A x 1-4 > cr.D
- cr.C > Hurricane Upper (A)
- (in the corner) Hurricane Upper (A) > cr.C > Slash Kick (B)
- Hurricane Upper (A, from a distance) > Slash Kick (D)