Fatal Fury Special/Geese Howard: Difference between revisions

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m (added video)
(→‎Move List: frame data)
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==Move List==
==Move List==
<center>'''Move List Showcase''' <br>
<youtube>vDrT3_cJhtc</youtube></center>


===Ground Normals===
=== Close Standing Normals ===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_c5A.png
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FFS
|Damage=8
|Stun=2
|Guard=Mid
|Startup=5
|Active=6
|Recovery=0
|Total=10
|Hit Adv=+10
|Block Adv=+11
|Property=Kara Cancel, Self Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_c5B.png
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FFS
|Damage=10
|Stun=2
|Guard=Mid
|Startup=3
|Active=5
|Recovery=6
|Total=13
|Hit Adv=+5
|Block Adv=+6
|Property=Kara Cancel, Self Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_c5C.png
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FFS
|Damage=18
|Stun=4
|Guard=Mid
|Startup=6
|Active=9
|Recovery=14
|Total=28
|Hit Adv=+1
|Block Adv=0
|Property=Kara Cancel
|description=
}}
}}
 
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_c5D.png
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FFS
|Damage=20x2
|Stun=4x2
|Guard=Mid
|Startup=6
|Active=4 (4) 10
|Recovery=10
|Total=33
|Hit Adv=-4
|Block Adv=+2
|Property=Kara Cancel
|description=
}}
}}
 
=== Far Standing Normals ===
 
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 34: Line 127:
|subtitle=
|subtitle=
|caption=
|caption=
|name=st. {{Icon-SNK|A}}
|name=f5A
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=6
  |Damage=6
  |Stun=2
  |Stun=2
  |Guard=Standing/Crouching
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=7  
  |Active=7  
  |Recovery=0
  |Recovery=0
  |Total=11
  |Total=10
  |Hit Adv=+9
  |Hit Adv=+9
  |Block Adv=+10
  |Block Adv=+10
  |Property=Ground
  |Property=Kara Cancel, Self Cancel
  |description=Tenpakken/Heavenly Breaking Fist (天破拳)  
  |description=Tenpakken/Heavenly Breaking Fist (天破拳)  
* It has strong priority and can intercept rushing techniques such as Zankageken (Andy) and Hououkyaku (Kim).
* It has strong priority and can intercept rushing techniques such as Andy's Zaneiken and Kim's Hououkyaku.
* After hitting, far C can be hit continuously.
* Can combo into f5C.
* A typical combo starts from close A or cr. B, st. A while walking, and finishing with far C.  
* A typical combo starts from c5A or 2B, 5A while walking, and finishing with f5C.  
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 60: Line 153:
|subtitle=
|subtitle=
|caption=
|caption=
|name=st. {{Icon-SNK|B}}
|name=f5B
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=8
  |Damage=8
  |Stun=2
  |Stun=2
  |Guard=Standing/Crouching
  |Guard=Mid
  |Startup=8
  |Startup=8
  |Active=10
  |Active=10
  |Recovery=17
  |Recovery=17
  |Total=35
  |Total=34
  |Hit Adv=-11
  |Hit Adv=-11
  |Block Adv=-10
  |Block Adv=-10
  |Property=Ground
  |Property=Kara Cancel
  |description=Hichuu Keri/Hidden Kick (秘中蹴り)  
  |description=Hichuu Keri/Hidden Kick (秘中蹴り)  
* Since it has long reach and it hits low, cancelling it into Reppuken is powerful.
* Since it has long reach and it hits low, cancelling it into Reppuken is powerful.
Line 79: Line 172:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 85: Line 178:
|subtitle=
|subtitle=
|caption=
|caption=
|name=st. {{Icon-SNK|C}}
|name=f5C
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=16
  |Damage=16
  |Stun=4
  |Stun=4
  |Guard=Standing/Crouching
  |Guard=Mid
  |Startup=7
  |Startup=7
  |Active=13
  |Active=13
  |Recovery=19
  |Recovery=19
  |Total=39
  |Total=38
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-10
  |Block Adv=-10
  |Property=Ground
  |Property=
  |description=Fumikomi Chuudan Uchi/Mid-Step Forward Strike (踏み込み中段打ち)
  |description=Fumikomi Chuudan Uchi/Mid-Step Forward Strike (踏み込み中段打ち)
* Excellent reach and speed.
* Excellent reach and speed.
* There are many uses for it, such as aiming to catch the opponent's jump when landing, or using it after blocking a move with a long recovery time.
* There are many uses for it, such as aiming to catch the opponent's jump when landing, or using it after blocking a move with a long recovery time.
* On the other hand, the recovery time after a hit or block is long, so depending on the distance, some opponents can punish (Billy cr. C, Lawrence far D, etc.).  
* On the other hand, the recovery time after a hit or block is long, so depending on the distance, some opponents can punish (Billy 2C, Laurence f5D, etc.).  
 
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 113: Line 205:
|subtitle=
|subtitle=
|caption=
|caption=
|name=st. {{Icon-SNK|D}}
|name=f5D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=18
  |Damage=18
  |Stun=4
  |Stun=4
  |Guard=Standing/Crouching
  |Guard=Mid
  |Startup=15
  |Startup=15
  |Active=12
  |Active=12
  |Recovery=10
  |Recovery=10
  |Total=37
  |Total=36
  |Hit Adv=+1
  |Hit Adv=+1
  |Block Adv=0
  |Block Adv=0
  |Property=Ground
  |Property=
  |description=Denkou Mawashigeri/Lightining Roundhouse Kick (電光回し蹴り)
  |description=Denkou Mawashigeri/Lightining Roundhouse Kick (電光回し蹴り)
* A technique to kick while moving forward.
* A technique to kick while moving forward.
Line 134: Line 226:
}}
}}


===== <span class="invisible-header"></span> =====
=== Crouching Normals ===
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 140: Line 234:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|A}}
|name=2A
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=6
  |Damage=6
  |Stun=2
  |Stun=2
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=4
  |Active=
  |Active=5
  |Recovery=
  |Recovery=8
  |Total=
  |Total=16
  |Hit Adv=
  |Hit Adv=+3
  |Block Adv=
  |Block Adv=+4
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 163: Line 257:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|B}}
|name=2B
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=8
  |Damage=8
  |Stun=2
  |Stun=2
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=5
  |Active=
  |Active=4
  |Recovery=
  |Recovery=6
  |Total=
  |Total=14
  |Hit Adv=
  |Hit Adv=+6
  |Block Adv=
  |Block Adv=+7
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 186: Line 280:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|C}}
|name=2C
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=11x2
  |Damage=11x2
  |Stun=2
  |Stun=4x2
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=3
  |Active=
  |Active=3+6+12
  |Recovery=
  |Recovery=21
  |Total=
  |Total=44
  |Hit Adv=
  |Hit Adv=-14
  |Block Adv=
  |Block Adv=-13
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 209: Line 303:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|D}}
|name=2D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=14
  |Damage=14
  |Stun=2
  |Stun=4
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=9
  |Active=
  |Active=10
  |Recovery=
  |Recovery=22
  |Total=
  |Total=40
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-9
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===Jumping Normals===
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_CD.png
|image=FFS_Geese_jA.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=Blowback ({{Icon-SNK|C}}{{Icon-SNK|D}})
|name=jA
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=6
  |Stun=5
  |Stun=2
  |Guard=
  |Guard=Overhead
  |Startup=
  |Startup=6
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_Dodge_Attack_1.png
|image=FFS_Geese_jB.png
|image2=FFS_Geese_Dodge_Attack_2.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=Dodge Attack
|name=jB
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=8
  |Stun=5
  |Stun=2
  |Guard=
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_Lane_Attack.png
|image=FFS Geese jfC 1.png
|image2=FFS Geese jfC 2.png
|image3=FFS_Geese_jC.png
|subtitle=
|subtitle=
|caption=
|caption2=Diagonal Jump
|name=Lane Attack
|caption3=Neutral Jump
|name=jC
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Diagonal Jump
  |Stun=0
|Damage=16x2
|Stun=4x2
|Guard=Overhead
|Startup=5
|Active=6 (3) 6 (3) 6 (3) 6
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
  |Damage=18
  |Stun=4
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=3
  |Active=
  |Active=21
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===Air Normals===
===== <span class="invisible-header">jD</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_jA.png
|image=FFS Geese jfD.png
|image2=FFS_Geese_jD_1.png
|image3=FFS_Geese_jD_2.png
|subtitle=
|subtitle=
|caption=
|caption=Diagonal Jump
|name=j. {{Icon-SNK|A}}
|caption3=Neutral Jump
|name=jD
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Diagonal Jump
  |Stun=2
|Damage=14
|Stun=4
|Guard=Overhead
|Startup=11
|Active=15
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
  |Damage=20
  |Stun=4
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=7
  |Active=
  |Active=8+7
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
=== Universal Mechanics ===
 
===== <span class="invisible-header">Lane Blast</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_jB.png
|image=FFS_Geese_CD.png
|image2=FFS Geese CD Back.png
|subtitle=
|subtitle=
|caption=
|caption=Front Lane
|name=j. {{Icon-SNK|B}}
|caption2=Back Lane
|name=Lane Blast
|input=C+D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Front Lane
  |Stun=2
|Damage=22
  |Guard=Overhead
|Stun=5
  |Startup=
|Guard=Mid
  |Active=
|Startup=16
  |Recovery=
|Active=17
  |Total=
|Recovery=7
  |Hit Adv=
|Total=39
  |Block Adv=
|Hit Adv=KD
  |Property=Air
|Block Adv=-5
|Property=Cancel
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
  |Damage=22
  |Stun=5
  |Guard=Mid
  |Startup=13
  |Active=12
  |Recovery=20
  |Total=44
  |Hit Adv=KD
  |Block Adv=-13
  |Property=Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_jC.png
|image=FFS_Geese_Lane_Punch Front.png
|image2=FFS Geese Lane Kick Front
|image3=FFS_Geese_Lane_Attack.png
|image4=FFS Geese Lane Kick Back.png
|subtitle=
|subtitle=
|caption=
|caption=Front Lane Punch
|name=j. {{Icon-SNK|C}}
|caption2=Front Lane Kick
|caption3=Back Lane Punch
|caption4=Back Lane Kick
|name=Lane Attack
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=A
  |Damage=20
  |Stun=2
  |Stun=2
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=9
  |Active=
  |Active=
  |Recovery=
  |Recovery=4
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description=
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_jfC_1.png
|image2=FFS_Geese_jfC_2.png
|subtitle=
|caption=
|name=jf. {{Icon-SNK|C}}
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|header=no
|version=B
  |Damage=20
  |Stun=2
  |Stun=2
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=14
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=C
|Damage=20
|Stun=4
|Guard=Overhead
|Startup=9
  |Active=
  |Active=
  |Recovery=
  |Recovery=4
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description=
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=FFS_Geese_jD_1.png
|image2=FFS_Geese_jD_2.png
|subtitle=
|caption=
|name=j. {{Icon-SNK|D}}
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|header=no
  |Stun=2
|version=D
  |Damage=20
  |Stun=4
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=14
  |Active=
  |Active=
  |Recovery=
  |Recovery=4
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_jfD.png
|image=FFS_Geese_Dodge_Attack_1.png
|image2=FFS_Geese_Dodge_Attack_2.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=jf. {{Icon-SNK|D}}
|name=Dodge Attack
|input=6A during proximity guard
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=11
  |Stun=2
  |Stun=5
  |Guard=Overhead
  |Guard=Mid
  |Startup=
  |Startup=9
  |Active=
  |Active=12
  |Recovery=
  |Recovery=17
  |Total=
  |Total=37
  |Hit Adv=
  |Hit Adv=Air reset
  |Block Adv=
  |Block Adv=-10
  |Property=Air
  |Property=Kara Cancel, Upper-Body Invuln 1-20F
  |description=
  |description=
  }}
  }}
}}
}}


===Throw===
=== Throws ===
<font style="visibility:hidden" size="0"></font>
 
<font style="visibility:hidden" size="0">C Throw</font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Katate Nage
|name=Katate Nage
|subtitle={{Motion|6}} + {{Icon-SNK|C}}
|input=Close 4/6C
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=26
  |Stun=3
  |Stun=3
  |Startup=
|Guard=/
  |Active=
  |Startup=1
  |Recovery=
  |Active=1
  |Hit Adv=
  |Recovery=/
  |Block Adv=
  |Hit Adv=KD (+82)
  |description=
  |Block Adv=/
  |description= * Switches sides.
  }}
  }}
}}
}}


<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0">3C Throw</font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Shinkuu Nage
|name=Shinkuu Nage
|subtitle={{Motion|3}} + {{Icon-SNK|C}}
|input=Close 3C
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=26
  |Stun=3
  |Stun=3
  |Startup=
  |Startup=1
  |Active=
  |Active=1
  |Recovery=
  |Recovery=/
  |Hit Adv=
  |Hit Adv=KD (+41)
  |Block Adv=
  |Block Adv=/
  |description=
  |description= * Switches sides.
  }}
  }}
}}
}}


<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0">D Throw</font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=Kosatsusho
|name=Kosatsusho
|subtitle={{Motion|6}} + {{Icon-SNK|D}}
|input=Close 4/6D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=4x8
  |Stun=3
  |Stun=0
  |Startup=
  |Startup=1
  |Active=
  |Active=1
  |Recovery=
  |Recovery=/
  |Hit Adv=
  |Hit Adv=KD (+8)
  |Block Adv=
  |Block Adv=/
  |description=
  |description= * Hold throw. Opponent can mash to reduce hits.
* Hit advantage is when the opponent mashes out.
  }}
  }}
}}
}}


===Special Moves===
===Special Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Reppuken (236A)</span> =====
{{MoveData
{{MoveData
| name    = Reppuken
| name    = Reppuken
| input    = {{Motion|236}} + {{Icon-SNK|A}}
| input    = 236A
| subtitle =  
| subtitle =  
| image    = FFS Geese Reppuken.png
| image    = FFS Geese Reppuken.png
| caption  =  
| caption  =  
| linkname = QCF
| data  =
| data  =
   {{AttackData-FFS
   {{AttackData-FFS
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 16 (4)
   | Stun        = 3
   | Stun        = 3
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 18
   | Active      =  
   | Active      =  
   | Recovery    =  
   | Recovery    = 35
   | Total      =  
   | Total      = 52
   | Hit Adv    =  
   | Hit Adv    = -2
   | Block Adv  =  
   | Block Adv  = -5
   | Property    = Ground
   | Property    =  
   | description =  
   | description =  
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Double Reppuken (236C)</span> =====
{{MoveData
{{MoveData
| name    = Double Reppuken
| name    = Double Reppuken
| input    = {{Motion|236}} + {{Icon-SNK|C}}
| input    = 236C
| subtitle =  
| subtitle =  
| image    = FFS Geese DReppu 1.png
| image    = FFS Geese DReppu 1.png
| image2  = FFS Geese DReppu 2.png
| image2  = FFS Geese DReppu 2.png
| caption  =  
| caption  =  
| linkname = QCF
| data  =
| data  =
   {{AttackData-FFS
   {{AttackData-FFS
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 22 (5)
   | Stun        = 6
   | Stun        = 6
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 17
   | Active      =  
   | Active      =  
   | Recovery    =  
   | Recovery    = 59
   | Total      =  
   | Total      = 75
   | Hit Adv    =  
   | Hit Adv    = -18
   | Block Adv  =  
   | Block Adv  = -25
   | Property    = Ground
   | Property    =  
   | description =  
   | description =  
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Shippuuken (j214P)</span> =====
{{MoveData
{{MoveData
| name    = Shippuuken
| name    = Shippuuken
| input    = Jump {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
| input    = j214A/C
| subtitle =  
| subtitle =  
| image    = FFS Geese Shippuken.png
| image    = FFS Geese Shippuken.png
| caption  =  
| caption  =  
| linkname = QCB
| data  = ※If the fireball hits the opponent's feet, it must be blocked low.
| data  =
{{AttackData-FFS
   {{AttackData-FFS
  | version    = A
  | subtitle    =
  | Damage      = 12 (4)
  | Stun        = 3
  | Guard      = Mid/Low※
  | Startup    = 11
  | Active      =
  | Recovery    = Landing + 3
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    =  
   | description = * Fireball travels slower.
}}
{{AttackData-FFS
  | header      = no
  | version    = C
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 18 (4)
   | Stun        = 3/6
   | Stun        = 6
   | Guard      =  
   | Guard      = Mid/Low※
   | Startup    =  
   | Startup    = 11
   | Active      =  
   | Active      =  
   | Recovery    =  
   | Recovery    = Landing + 3
   | Total      =  
   | Total      =  
   | Hit Adv    =  
   | Hit Adv    =  
   | Block Adv  =  
   | Block Adv  =  
   | Property    = Air
   | Property    =  
   | description =  
   | description = * Fireball travels faster.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Jyoudan Atemi Nage (41236B)</span> =====
{{MoveData
{{MoveData
| name    = Gedan Atemi Nage
| name    = Jyoudan Atemi Nage
| input    = {{Motion|41236}} + {{Icon-SNK|B}}
| input    = 41236B
| subtitle =  
| subtitle =  
| image    = FFS Geese Counter B.png
| image    = FFS Geese Counter B.png
| caption  =  
| caption  =  
| linkname = HCF
| data  =
| data  =
   {{AttackData-FFS
   {{AttackData-FFS
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 18
   | Stun        = 3
   | Stun        = 3
   | Guard      =  
   | Guard      = /
   | Startup    =  
   | Startup    = 1
   | Active      =  
   | Active      = 19
   | Recovery    =  
   | Recovery    = 21
   | Total      =  
   | Total      = 40
   | Hit Adv    =  
   | Hit Adv    = KD
   | Block Adv  =  
   | Block Adv  = /
   | Property    = Ground
   | Property    =  
   | description =  
   | description = * An instant counter that beats special moves and air normals that touch the extended hurtbox.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Chuudan Atemi Nage (41236D)</span> =====
{{MoveData
{{MoveData
| name    = Joudan Atemi Nage
| name    = Chuudan Atemi Nage
| input    = {{Motion|41236}} + {{Icon-SNK|D}}
| input    = 41236D
| subtitle =  
| subtitle =  
| image    = FFS Geese Coutner D.png
| image    = FFS Geese Coutner D.png
| caption  =  
| caption  =  
| linkname = HCF
| data  =
| data  =
   {{AttackData-FFS
   {{AttackData-FFS
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 18
   | Stun        = 6
   | Stun        = 3
   | Guard      =  
   | Guard      = /
   | Startup    =  
   | Startup    = 1
   | Active      =  
   | Active      = 19
   | Recovery    =  
   | Recovery    = 21
   | Total      =  
   | Total      = 40
   | Hit Adv    =  
   | Hit Adv    = KD
   | Block Adv  =  
   | Block Adv  =  
   | Property    = Ground
   | Property    =  
   | description =  
   | description = * An instant counter that beats ground normals that touch the pink hurtbox.
  }}
  }}
}}
}}


===Super Move===
===Super Move===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Raging Storm (1632143BC)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Geese_Raging_Storm.gif
|image=FFS_Geese_Raging_Storm.gif
|subtitle={{Motion|1}}{{Motion|63214}}{{Motion|3}} + {{Icon-SNK|B}}{{Icon-SNK|C}}
|subtitle=1632143B+C
|caption=
|caption=
|name=Raging Storm
|name=Raging Storm
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=48 (12)
  |Stun=4
  |Stun=4
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=22
  |Active=
  |Active=30
  |Recovery=
  |Recovery=12
  |Total=
  |Total=63
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-8
  |Property=Ground super
  |Property=
  |description=
  |description=
  }}
  }}

Revision as of 19:01, 15 November 2024

Ffspecgeese.png
Ffspecgeese colors.png

Introduction

Geese Howard will not hesitate to stand his ground as the ultimate mob boss of Southtown. Terry Bogard's ultimate rival, and the late father of Rock Howard of Garou: Mark of the Wolves, Geese is packing a deadly toolkit, crafted for punishing even the strongest of fighters with a solid read. While in other games he has a well rounded toolkit, in Fatal Fury Special he's geared more towards being a defensive zoner, unless the opponent manages to close the gap between him. Grounded Reppukens and his handy air fireball, in addition to his counter moves, make it easy for Geese to pin any character down while also punishing any attempt at jumping in, especially if the player can pull off the pretzel to dish out the Raging Storm. All of that said, he's not easy to play. Geese requires solid fundamentals and good reads for any player to play him effectively and reach his full potential. One careless mistake from the player can cost Geese's control of the screen. If you love Geese, however, then by all means he will not disappoint in Fatal Fury Special by being his own unique character, capable of handling most any situation. And of course, he's rocking not only an awesome stage, but a rocking theme song.

Pros Cons
  • Counter moves for nearly every situation
  • Well-rounded set of normals
  • The only character with an air projectile
  • His theme song
  • Timing counter moves right can be tricky
  • Most damaging combos don’t work on small characters
  • Has a hard time against characters that can circumvent his projectiles
  • Steeper learning curve

Move List

Close Standing Normals

c5A

c5A
FFS Geese c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 5 6 0 10 +10 +11 Kara Cancel, Self Cancel
c5B

c5B
FFS Geese c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 2 Mid 3 5 6 13 +5 +6 Kara Cancel, Self Cancel
c5C

c5C
FFS Geese c5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 6 9 14 28 +1 0 Kara Cancel
c5D

c5D
FFS Geese c5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20x2 4x2 Mid 6 4 (4) 10 10 33 -4 +2 Kara Cancel

Far Standing Normals

f5A

f5A
FFS Geese 5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 4 7 0 10 +9 +10 Kara Cancel, Self Cancel

Tenpakken/Heavenly Breaking Fist (天破拳)

  • It has strong priority and can intercept rushing techniques such as Andy's Zaneiken and Kim's Hououkyaku.
  • Can combo into f5C.
  • A typical combo starts from c5A or 2B, 5A while walking, and finishing with f5C.
f5B

f5B
FFS Geese 5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 10 17 34 -11 -10 Kara Cancel

Hichuu Keri/Hidden Kick (秘中蹴り)

  • Since it has long reach and it hits low, cancelling it into Reppuken is powerful.
  • It has a large motion. If you spam it too much, the opponent can read you and jump over it.
f5C

f5C
FFS Geese 5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 7 13 19 38 -9 -10 -

Fumikomi Chuudan Uchi/Mid-Step Forward Strike (踏み込み中段打ち)

  • Excellent reach and speed.
  • There are many uses for it, such as aiming to catch the opponent's jump when landing, or using it after blocking a move with a long recovery time.
  • On the other hand, the recovery time after a hit or block is long, so depending on the distance, some opponents can punish (Billy 2C, Laurence f5D, etc.).
f5D

f5D
FFS Geese 5D 1.png
FFS Geese 5D 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 4 Mid 15 12 10 36 +1 0 -

Denkou Mawashigeri/Lightining Roundhouse Kick (電光回し蹴り)

  • A technique to kick while moving forward.
  • Moves faster than normal walking.
  • Even if it is blocked, there is a small gap to act.
  • High startup makes it vulnerable to dodge attacks, etc.

Crouching Normals

2A

2A
FFS Geese 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 4 5 8 16 +3 +4 Kara Cancel
2B

2B
FFS Geese 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Low 5 4 6 14 +6 +7 Kara Cancel
2C

2C
FFS Geese 2C.gif
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11x2 4x2 Mid 3 3+6+12 21 44 -14 -13 Kara Cancel
2D

2D
FFS Geese 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Low 9 10 22 40 KD -9 Kara Cancel

Jumping Normals

jA

jA
FFS Geese jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Overhead 6 - - - - -
jB

jB
FFS Geese jB.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Overhead 5 - - - - -
jC

jC
FFS Geese jfC 1.png
FFS Geese jfC 2.png
Diagonal Jump
FFS Geese jC.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 16x2 4x2 Overhead 5 6 (3) 6 (3) 6 (3) 6 - - - - -
Neutral Jump 18 4 Overhead 3 21 - - - - -
jD

jD
FFS Geese jfD.png
Diagonal Jump
FFS Geese jD 1.png
FFS Geese jD 2.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 14 4 Overhead 11 15 - - - - -
Neutral Jump 20 4 Overhead 7 8+7 - - - - -

Universal Mechanics

Lane Blast

Lane Blast
C+D
FFS Geese CD.png
Front Lane
FFS Geese CD Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 16 17 7 39 KD -5 Cancel
Back Lane 22 5 Mid 13 12 20 44 KD -13 Cancel
Lane Attack

Lane Attack
FFS Geese Lane Punch Front.png
Front Lane Punch
FFS Geese Lane Attack.png
Back Lane Punch
FFS Geese Lane Kick Back.png
Back Lane Kick
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 20 2 Overhead 9 - 4 - - - -
B 20 2 Overhead 14 - 4 - - - -
C 20 4 Overhead 9 - 4 - - - -
D 20 4 Overhead 14 - 4 - - - -
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Geese Dodge Attack 1.png
FFS Geese Dodge Attack 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 9 12 17 37 Air reset -10 Kara Cancel, Upper-Body Invuln 1-20F

Throws

C Throw

Katate Nage
Close 4/6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 / 1 1 / - KD (+82) / -
  • Switches sides.

3C Throw

Shinkuu Nage
Close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 - 1 1 / - KD (+41) / -
  • Switches sides.

D Throw

Kosatsusho
Close 4/6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
4x8 0 - 1 1 / - KD (+8) / -
  • Hold throw. Opponent can mash to reduce hits.
  • Hit advantage is when the opponent mashes out.

Special Moves

Reppuken (236A)
Reppuken
236A
FFS Geese Reppuken.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 (4) 3 Mid 18 - 35 52 -2 -5 -
Double Reppuken (236C)
Double Reppuken
236C
FFS Geese DReppu 1.png
FFS Geese DReppu 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
22 (5) 6 Mid 17 - 59 75 -18 -25 -
Shippuuken (j214P)
Shippuuken
j214A/C
FFS Geese Shippuken.png
※If the fireball hits the opponent's feet, it must be blocked low.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 12 (4) 3 Mid/Low※ 11 - Landing + 3 - - - -
  • Fireball travels slower.
C 18 (4) 6 Mid/Low※ 11 - Landing + 3 - - - -
  • Fireball travels faster.
Jyoudan Atemi Nage (41236B)
Jyoudan Atemi Nage
41236B
FFS Geese Counter B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 3 / 1 19 21 40 KD / -
  • An instant counter that beats special moves and air normals that touch the extended hurtbox.
Chuudan Atemi Nage (41236D)
Chuudan Atemi Nage
41236D
FFS Geese Coutner D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18 3 / 1 19 21 40 KD - -
  • An instant counter that beats ground normals that touch the pink hurtbox.

Super Move

Raging Storm (1632143BC)

Raging Storm
1632143B+C
FFS Geese Raging Storm.gif
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
48 (12) 4 Mid 22 30 12 63 KD -8 -

Combos

  • cr.B x 2 - 3
  • (cr.B) > close A x 1-4 > far A x 1-2 > far C
  • Close C > Reppuken
  • (in the corner) line attack > cr.C > Raging Storm

Strategy

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki