Fatal Fury Special/Mai Shiranui: Difference between revisions

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(→‎Move List: standing normals frame data)
(frame data)
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|-
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==Move List==


{| border="1em" cellspacing="0" style="border: 1px solid #999;"
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing || align="center" | Crouching || align="center" | Jumping || align="center" | Jumping 2
| align="center" | Standing || align="center" | Crouching || align="center" | Jumping || align="center" | Jumping 2 || align="center" | Backdash
|-
|-
| align="center" | [[File:FFS Mai Standing.png|80px]] || align="center" | [[File:FFS_Mai_Crouching.png|80px]] || align="center" | [[File:FFS_Mai_Jumping_1.png|80px]] || align="center" | [[File:FFS_Mai_Jumping_2.png|50px]]
| align="center" | [[File:FFS Mai Standing.png|80px|bottom]] || align="center" | [[File:FFS_Mai_Crouching.png|80px|bottom]] || align="center" | [[File:FFS_Mai_Jumping_1.png|80px|bottom]] || align="center" | [[File:FFS_Mai_Jumping_2.png|50px|bottom]] || align="center" | [[File:FFS_Mai_Backdash.png|bottom]]
|-
|-
| align="center" |  || align="center" |  || align="center" |  || align="center" |  || align="center" | Mai is grounded during her backdash and can more easily be thrown.
|}
|}
==Move List==


=== Close Standing Normals ===
=== Close Standing Normals ===
Line 50: Line 51:
  |Hit Adv=+3
  |Hit Adv=+3
  |Block Adv=+4
  |Block Adv=+4
  |Property=Whiff Cancel
  |Property=Kara Cancel
  |description=
  |description=
* 2nd hitbox is +6 on hit and +7 on block.
* 2nd hitbox is +6 on hit and +7 on block.
Line 74: Line 75:
  |Hit Adv=+1
  |Hit Adv=+1
  |Block Adv=+2
  |Block Adv=+2
  |Property=Whiff Cancel
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
Line 97: Line 98:
  |Hit Adv=0
  |Hit Adv=0
  |Block Adv=-1
  |Block Adv=-1
  |Property=Whiff Cancel
  |Property=Kara Cancel
  |description=
  |description=
* 2nd hitbox is +3 on hit and +2 on block.
* 2nd hitbox is +3 on hit and +2 on block.
Line 121: Line 122:
  |Hit Adv=0
  |Hit Adv=0
  |Block Adv=-1
  |Block Adv=-1
  |Property=Whiff Cancel
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
Line 146: Line 147:
  |Hit Adv=+2
  |Hit Adv=+2
  |Block Adv=+3
  |Block Adv=+3
  |Property=Whiff Cancel
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
Line 231: Line 232:
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=4
  |Stun=2
  |Stun=2
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=6
  |Active=
  |Active=4
  |Recovery=
  |Recovery=8
  |Total=
  |Total=17
  |Hit Adv=
  |Hit Adv=+4
  |Block Adv=
  |Block Adv=+5
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 251: Line 252:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|B}}
|name=2B
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=6
  |Stun=2
  |Stun=2
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=6
  |Active=
  |Active=4
  |Recovery=
  |Recovery=7
  |Total=
  |Total=16
  |Hit Adv=
  |Hit Adv=+5
  |Block Adv=
  |Block Adv=+6
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 275: Line 276:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|C}}
|name=2C
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=12
  |Stun=2
  |Stun=4
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=5
  |Active=
  |Active=10
  |Recovery=
  |Recovery=18
  |Total=
  |Total=32
  |Hit Adv=
  |Hit Adv=-4
  |Block Adv=
  |Block Adv=-5
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 298: Line 299:
|subtitle=
|subtitle=
|caption=
|caption=
|name=cr. {{Icon-SNK|D}}
|name=2D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=14
  |Stun=2
  |Stun=4
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=8
  |Active=
  |Active=11
  |Recovery=
  |Recovery=21
  |Total=
  |Total=39
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-9
  |Property=Ground
  |Property=Kara Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
=== Jumping Normals ===
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_Blowback.png
|image=FFS_Mai_jA.png
|image2=FFS_Mai_Blowback_Back.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=Blowback ({{Icon-SNK|C}}{{Icon-SNK|D}})
|name=jA
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=6
  |Stun=5
  |Stun=2
  |Guard=
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_Dodge_Attack.png
|image=FFS_Mai_jB.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=Dodge Attack
|name=jB
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=8
  |Stun=5
  |Stun=2
  |Guard=
  |Guard=Overhead
  |Startup=
  |Startup=10
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=Air
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_Lane_Attack.png
|image=FFS_Mai_jC.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=Lane Attack
|name=jC
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Diagonal Jump
  |Stun=0
  |Damage=14
  |Stun=4
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |Active=8
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
|Damage=14
|Stun=4
|Guard=Overhead
|Startup=5
|Active=6
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Ground
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===Air Normals===
===== <span class="invisible-header">jD</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_jA.png
|image=FFS Mai j9D.png
|image2=FFS_Mai_jD.png
|subtitle=
|subtitle=
|caption=
|caption=Diagonal Jump
|name=j. {{Icon-SNK|A}}
|caption2=Neutral Jump
|name=jD
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Diagonal Jump
  |Stun=2
|Damage=16
|Stun=4
|Guard=Overhead
|Startup=5
|Active=20
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description=
}}
{{AttackData-FFS
|header=no
|version=Neutral Jump
  |Damage=16
  |Stun=4
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=5
  |Active=
  |Active=12
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
=== Universal Mechanics ===
 
===== <span class="invisible-header">Lane Blast</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_jB.png
|image=FFS_Mai_Blowback.png
|image2=FFS_Mai_Blowback_Back.png
|subtitle=
|subtitle=
|caption=
|caption=Front Lane
|name=j. {{Icon-SNK|B}}
|caption2=Back Lane
|name=Lane Blast
|input=C+D
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=Front Lane
  |Stun=2
|Damage=22
  |Guard=Overhead
|Stun=5
  |Startup=
|Guard=Mid
  |Active=
|Startup=9
  |Recovery=
|Active=7
  |Total=
|Recovery=22
  |Hit Adv=
|Total=37
  |Block Adv=
|Hit Adv=KD
  |Property=Air
|Block Adv=-10
|Property=Cancel
|description=
}}
{{AttackData-FFS
|header=no
|version=Back Lane
  |Damage=22
  |Stun=5
  |Guard=Mid
  |Startup=11
  |Active=7
  |Recovery=17
  |Total=34
  |Hit Adv=KD
  |Block Adv=-5
  |Property=Cancel
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_jC.png
|image=FFS Mai Lane Attack Front.png
|image2=FFS_Mai_Lane_Attack.png
|subtitle=
|subtitle=
|caption=
|caption=Front Lane
|name=j. {{Icon-SNK|C}}
|caption2=Back Lane
|data=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=Mai has the same lane attack for punch and kick buttons.
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
|version=A/B
  |Damage=18
  |Stun=2
  |Stun=2
  |Guard=Overhead
  |Guard=Overhead
  |Startup=
  |Startup=13
|Active=
|Recovery=4
|Total=
|Hit Adv=
|Block Adv=
|Property=
|description= * A straight and fast lane attack.
}}
{{AttackData-FFS
|header=no
|version=C/D
|Damage=18
|Stun=4
|Guard=Overhead
|Startup=13
  |Active=
  |Active=
  |Recovery=
  |Recovery=4
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Property=Air
  |Property=
  |description=
  |description= * A slower high angle lane attack.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Dodge Attack</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS_Mai_jD.png
|image=FFS_Mai_Dodge_Attack.png
|subtitle=
|subtitle=
|caption=
|caption=
|name=j. {{Icon-SNK|D}}
|name=Dodge Attack
|input=6A during proximity guard
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=11
  |Stun=2
  |Stun=5
  |Guard=Overhead
  |Guard=Mid
  |Startup=
  |Startup=15
  |Active=
  |Active=16
  |Recovery=
  |Recovery=15
  |Total=
  |Total=45
  |Hit Adv=
  |Hit Adv=Air reset
  |Block Adv=
  |Block Adv=-12
  |Property=Air
  |Property=Kara Cancel, Upper-Body Invuln 1-30F
  |description=
  |description=
  }}
  }}
}}
}}


===Throw===
=== Throws ===
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 488: Line 564:
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=26
  |Stun=3
  |Stun=3
  |Startup=
|Guard=/
  |Active=
  |Startup=1
  |Active=1
  |Recovery=
  |Recovery=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=/
  |description=Mai's Throw.
  |description=Mai's Throw.
  }}
  }}
Line 507: Line 584:
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=26
  |Stun=3
  |Stun=3
  |Startup=
|Guard=/
  |Active=
  |Startup=1
  |Active=1
  |Recovery=
  |Recovery=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=/
  |description=Mai's air throw.
  |description=Mai's air throw.
  }}
  }}
}}
}}


===Special Moves===
=== Special Moves ===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Kachosen (236P)</span> =====
{{MoveData
{{MoveData
| name    = Kachosen
| name    = Kachosen
| input    = {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
| input    = 236A/C
| subtitle =  
| subtitle =  
| image    = FFS Mai 236P.png
| image    = FFS Mai 236P.png
| caption  =  
| caption  =  
| linkname = QCF
| data  =  
| data  =  
  {{AttackData-FFS
{{AttackData-FFS
  | version    = A
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 14 (3)
   | Stun        = 3/6
   | Stun        = 3
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 15
   | Active      =  
   | Active      =  
   | Recovery    =  
   | Recovery    = 36
   | Total      =  
   | Total      = 50
  | Hit Adv    =
  | Block Adv  =
  | Property    =
  | description =
}}
{{AttackData-FFS
  | header      = no
  | version    = C
  | subtitle    =
  | Damage      = 22 (5)
  | Stun        = 6
  | Guard      = Mid
  | Startup    = 17
  | Active      =
  | Recovery    = 45
  | Total      = 61
   | Hit Adv    =  
   | Hit Adv    =  
   | Block Adv  =  
   | Block Adv  =  
   | Property    = Ground
   | Property    =  
   | description =  
   | description =  
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Ryuenbu (214P)</span> =====
{{MoveData
{{MoveData
| name    = Ryuenbu
| name    = Ryuenbu
| input    = {{Motion|214}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
| input    = 214A/C
| subtitle =  
| subtitle =  
| image    = FFS Mai Ryuenbu A.gif
| image    = FFS Mai Ryuenbu A.gif
| image2  = FFS Mai Ryuenbu C.gif
| image2  = FFS Mai Ryuenbu C.gif
| caption  =  
| caption  =  
| linkname = QCB
| data  =  
| data  =  
  {{AttackData-FFS
{{AttackData-FFS
  | version    = A
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 16x2 (4x2)
   | Stun        = 3/6
   | Stun        = 3x2
   | Guard      =  
  | Guard      = Mid
   | Startup    =  
  | Startup    = 7
   | Active      =  
  | Active      = 2+2 (4) 12
   | Recovery    =  
  | Recovery    = 12
   | Total      =  
  | Total      = 38
   | Hit Adv    =  
  | Hit Adv    = KD
   | Block Adv  =  
  | Block Adv  = +1
   | Property    = Ground
  | Property    = Foot Invuln 11-18F
   | description =  
  | description = * -11 if only the first hit is blocked standing, or -9 crouching.
}}
{{AttackData-FFS
  | header      = no
  | version    = C
  | subtitle    =
  | Damage      = 22x2 (5x2)
  | Stun        = 6x2
   | Guard      = Mid
   | Startup    = 9
   | Active      = 2+2 (5) 17
   | Recovery    = 19
   | Total      = 54
   | Hit Adv    = KD
   | Block Adv  = -6
   | Property    = Invincible 1-13F, Foot Invuln 14-23F
   | description = * -16 if only the first hit is blocked standing, or -22 crouching.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Hissatsu Shinobibachi (41236D)</span> =====
{{MoveData
{{MoveData
| name    = Hissatsu Shinobibachi
| name    = Hissatsu Shinobibachi
| input    = {{Motion|41236}} + {{Icon-SNK|D}}
| input    = 41236D
| subtitle =  
| subtitle =  
| image    = FFS Mai Hissatsu.png
| image    = FFS Mai Hissatsu.png
| caption  =  
| caption  =  
| linkname = HCF
| data  =  
| data  =  
  {{AttackData-FFS
{{AttackData-FFS
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 20 (5x2)
   | Stun        = 6
   | Stun        = 3
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 26
   | Active      =  
   | Active      = 26
   | Recovery    =  
   | Recovery    = 6
   | Total      =  
   | Total      = 57
   | Hit Adv    =  
   | Hit Adv    = KD
   | Block Adv  =  
   | Block Adv  = -7
   | Property    = Ground
   | Property    = Invincible 11-14F, Airborne 20-51F
   | description =  
   | description =  
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Musasabi no Mai ([2]8P)</span> =====
{{MoveData
{{MoveData
| name    = Musasabi no Mai
| name    = Musasabi no Mai
| input    = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
| input    = [2]8A/C
| subtitle =  
| subtitle =  
| image    = FFS Mai Musasabi no Mai.gif
| image    = FFS Mai Musasabi no Mai.gif
| image2  = FFS Mai Musasabi no Mai MaiStage.gif
| image2  = FFS Mai Musasabi no Mai MaiStage.gif
| caption  =  
| caption  =  
| linkname = QCB
| data  = Charge time: 30F.
| data =  
{{AttackData-FFS
   {{AttackData-FFS
  | version    = A (Non-Mai Stage)
   | version    = Normal Version
  | subtitle    =
  | Damage      = 20 (5)
  | Stun        = 3
  | Guard      = Mid
  | Startup    = Jump + 16
  | Active      = 21
  | Recovery    = 18
  | Total      =
  | Hit Adv    = KD
  | Block Adv  = -1 at best
  | Property    = Invuln 1-15F after touching wall
  | description = * Dives fullscreen.
}}
  {{AttackData-FFS
  | header      = no
  | version    = C (Non-Mai Stage)
  | subtitle    =
  | Damage      = 20 (5)
  | Stun        = 6
  | Guard      = Mid
  | Startup    = Jump + 16
  | Active      = 21
  | Recovery    = 18
  | Total      =
  | Hit Adv    = KD
  | Block Adv  = -1 at best
   | Property    = Invuln 1-15F after touching wall
  | description = * Dives at a steeper angle.
}}
{{AttackData-FFS
  | header      = no
   | version    = A (Mai's Stage)
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 20 (5)
   | Stun        =  
   | Stun        = 3
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 30
   | Active      =  
   | Active      = 22
   | Recovery    =  
   | Recovery    = 20
   | Total      =  
   | Total      =  
   | Hit Adv    =  
   | Hit Adv    = KD
   | Block Adv  =  
   | Block Adv  = -3 at best
   | Property    = Ground
   | Property    = Invincible 1-29F
   | description =  
   | description = * Even after it starts up, it takes 18 frames for Mai to return to the lane and hit her opponent.
  }}
  }}
  {{AttackData-FFS
{{AttackData-FFS
   | header      = no
   | header      = no
   | version    = Version on Mai's Stage
   | version    = C (Mai's Stage)
   | subtitle    =  
   | subtitle    =  
   | Damage      =  
   | Damage      = 20 (5)
   | Stun        =  
   | Stun        = 6
   | Guard      =  
   | Guard      = Mid
   | Startup    =  
   | Startup    = 30
   | Active      =  
   | Active      = 22
   | Recovery    =  
   | Recovery    = 20
   | Total      =  
   | Total      =  
   | Hit Adv    =  
   | Hit Adv    = KD
   | Block Adv  =  
   | Block Adv  = -3 at best
   | Property    = Ground
   | Property    = Invincible 1-29F
   | description =  
   | description = * Even after it starts up, it takes 18 frames for Mai to return to the lane and hit her opponent.
  }}
  }}
}}
}}


===Super Move===
===Super Move===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Chou Hissatsu Shinobibachi (616BC)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=FFS Mai Chou Hissatsu.gif
|image=FFS Mai Chou Hissatsu.gif
|subtitle={{Motion|6}}{{Motion|1}}{{Motion|6}} + {{Icon-SNK|B}}{{Icon-SNK|C}}
|subtitle=When health is flashing
|input=616B+C
|caption=
|caption=
|name=Chou Hissatsu Shinobibachi
|name=Chou Hissatsu Shinobibachi
|data=
|data=
  {{AttackData-FFS
  {{AttackData-FFS
  |Damage=
  |Damage=30 (0 + 7x3)
  |Stun=4
  |Stun=4
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=15
  |Active=
  |Active=6+5+5+32
  |Recovery=
  |Recovery=20
  |Total=
  |Total=82
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-14
  |Property=Ground super
  |Property=Invincible 15-18F, Upper-Body Invuln 19-23F, Airborne 26-62
  |description=
  |description=
  }}
  }}

Revision as of 04:32, 15 November 2024

Ffspecmai.png

right‎

Introduction

"Nippon Ichi!" Easily one of gaming's most iconic characters, Mai Shiranui takes to the fighting stage in Fatal Fury Special as a powerful zoning character, capable of shutting anyone out with ease. Easy to play as right away, she has great anti-air tools, a great fireball, a deadly (albeit very risky) super, simple combos, rewarding damage, and a unique stage where she actually gains an additional advantage from it, Mai Shiranui is holding nothing back. Her super is very risky as already mentioned, as while it does great damage and decent chip damage, everyone can very easily punish her on block and can be predictable. Her mobility too is not the greatest, albeit not as bad as some other characters. And while she may seem like a great glass cannon type character, she's not. You must play her defensively as a strict keepaway character. But no matter who she's up against, chances are her impeccable zoning give her an advantage at all times as even her up close game isn't too lacking when she's forced to confront the opponent.

Pros Cons
  • Strong defense
  • Easy to use
  • Fast normals
  • Jumps and backsteps are a bit quirky
  • Short combos
  • Not suited for rushdown

Move List

Standing Crouching Jumping Jumping 2 Backdash
FFS Mai Standing.png FFS Mai Crouching.png FFS Mai Jumping 1.png FFS Mai Jumping 2.png FFS Mai Backdash.png
Mai is grounded during her backdash and can more easily be thrown.

Close Standing Normals

c5A

c5A
FFS Mai c5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 4 7 6 16 +3 +4 Kara Cancel
  • 2nd hitbox is +6 on hit and +7 on block.
c5B

c5B
FFS Mai c5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Mid 8 4 11 21 +1 +2 Kara Cancel
c5C

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 7 17 31 0 -1 Kara Cancel
  • 2nd hitbox is +3 on hit and +2 on block.
c5D

Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 4 Mid 10 7 17 33 0 -1 Kara Cancel

Far Standing Normals

f5A

f5A
FFS Mai 5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
4 2 Mid 6 4 10 19 +2 +3 Kara Cancel
f5B

f5B
FFS Mai 5B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Mid 6 6 8 19 +2 +3 Cancel
f5C

f5C
FFS Mai 5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 4 Mid 8 13 10 30 0 -1 -
f5D

f5D
FFS Mai 5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Mid 8 8 17 32 -2 -3 -

Crouching Normals

2A

2A
FFS Mai 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
4 2 Mid 6 4 8 17 +4 +5 Kara Cancel
2B

2B
FFS Mai 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Low 6 4 7 16 +5 +6 Kara Cancel
2C

2C
FFS Mai 2C 1.png
FFS Mai 2C 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 4 Mid 5 10 18 32 -4 -5 Kara Cancel
2D

2D
FFS Mai 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
14 4 Low 8 11 21 39 KD -9 Kara Cancel

Jumping Normals

jA

jA
FFS Mai jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
6 2 Overhead 5 - - - - -
jB

jB
FFS Mai jB.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
8 2 Overhead 10 - - - - Air
jC

jC
FFS Mai jC.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 14 4 Overhead 5 8 - - - - -
Neutral Jump 14 4 Overhead 5 6 - - - - -
jD

jD
FFS Mai j9D.png
Diagonal Jump
FFS Mai jD.png
Neutral Jump
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 16 4 Overhead 5 20 - - - - -
Neutral Jump 16 4 Overhead 5 12 - - - - -

Universal Mechanics

Lane Blast

Lane Blast
C+D
FFS Mai Blowback.png
Front Lane
FFS Mai Blowback Back.png
Back Lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 22 5 Mid 9 7 22 37 KD -10 Cancel
Back Lane 22 5 Mid 11 7 17 34 KD -5 Cancel
Lane Attack

Lane Attack
A/B/C/D from opposite lane
FFS Mai Lane Attack Front.png
Front Lane
FFS Mai Lane Attack.png
Back Lane
Mai has the same lane attack for punch and kick buttons.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/B 18 2 Overhead 13 - 4 - - - -
  • A straight and fast lane attack.
C/D 18 4 Overhead 13 - 4 - - - -
  • A slower high angle lane attack.
Dodge Attack

Dodge Attack
6A during proximity guard
FFS Mai Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 5 Mid 15 16 15 45 Air reset -12 Kara Cancel, Upper-Body Invuln 1-30F

Throws

Fuusha Kuzushi
close 4/6C
FFS Mai Throw 1.png
FFS Mai Throw 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 / 1 1 - - KD / -

Mai's Throw.

Yume Zakura
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
26 3 / 1 1 - - KD / -

Mai's air throw.

Special Moves

Kachosen (236P)
Kachosen
236A/C
FFS Mai 236P.png
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 14 (3) 3 Mid 15 - 36 50 - - -
C 22 (5) 6 Mid 17 - 45 61 - - -
Ryuenbu (214P)
Ryuenbu
214A/C
FFS Mai Ryuenbu A.gif
FFS Mai Ryuenbu C.gif
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 16x2 (4x2) 3x2 Mid 7 2+2 (4) 12 12 38 KD +1 Foot Invuln 11-18F
  • -11 if only the first hit is blocked standing, or -9 crouching.
C 22x2 (5x2) 6x2 Mid 9 2+2 (5) 17 19 54 KD -6 Invincible 1-13F, Foot Invuln 14-23F
  • -16 if only the first hit is blocked standing, or -22 crouching.
Hissatsu Shinobibachi (41236D)
Hissatsu Shinobibachi
41236D
FFS Mai Hissatsu.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
20 (5x2) 3 Mid 26 26 6 57 KD -7 Invincible 11-14F, Airborne 20-51F
Musasabi no Mai ([2]8P)
Musasabi no Mai
[2]8A/C
FFS Mai Musasabi no Mai.gif
FFS Mai Musasabi no Mai MaiStage.gif
Charge time: 30F.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A (Non-Mai Stage) 20 (5) 3 Mid Jump + 16 21 18 - KD -1 at best Invuln 1-15F after touching wall
  • Dives fullscreen.
C (Non-Mai Stage) 20 (5) 6 Mid Jump + 16 21 18 - KD -1 at best Invuln 1-15F after touching wall
  • Dives at a steeper angle.
A (Mai's Stage) 20 (5) 3 Mid 30 22 20 - KD -3 at best Invincible 1-29F
  • Even after it starts up, it takes 18 frames for Mai to return to the lane and hit her opponent.
C (Mai's Stage) 20 (5) 6 Mid 30 22 20 - KD -3 at best Invincible 1-29F
  • Even after it starts up, it takes 18 frames for Mai to return to the lane and hit her opponent.

Super Move

Chou Hissatsu Shinobibachi (616BC)

Chou Hissatsu Shinobibachi
When health is flashing
616B+C
FFS Mai Chou Hissatsu.gif
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
30 (0 + 7x3) 4 Mid 15 6+5+5+32 20 82 KD -14 Invincible 15-18F, Upper-Body Invuln 19-23F, Airborne 26-62

Combos

  • Close A or B > Ryuenbu (C)
  • cr.C > Kachosen (A)
  • Close C or D > Chou Hissatsu Shinobibachi

Strategies

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki