(→Throw: inputs) |
(→Move List: standing normals frame data) |
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==Move List== | ==Move List== | ||
=== | === Close Standing Normals === | ||
===== <span class="invisible-header"></span> ===== | |||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Mai_c5A.png | |||
|subtitle= | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=6 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=4 | |||
|Active=7 | |||
|Recovery=6 | |||
|Total=16 | |||
|Hit Adv=+3 | |||
|Block Adv=+4 | |||
|Property=Whiff Cancel | |||
|description= | |||
* 2nd hitbox is +6 on hit and +7 on block. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Mai_c5B.png | |||
|subtitle= | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=8 | |||
|Stun=2 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active=4 | |||
|Recovery=11 | |||
|Total=21 | |||
|Hit Adv=+1 | |||
|Block Adv=+2 | |||
|Property=Whiff Cancel | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Mai_c5C.png | |||
|subtitle= | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=14 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=8 | |||
|Active=7 | |||
|Recovery=17 | |||
|Total=31 | |||
|Hit Adv=0 | |||
|Block Adv=-1 | |||
|Property=Whiff Cancel | |||
|description= | |||
* 2nd hitbox is +3 on hit and +2 on block. | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image=FFS_Mai_c5D.png | |||
|subtitle= | |||
|caption= | |||
|name=c5D | |||
|data= | |||
{{AttackData-FFS | |||
|Damage=16 | |||
|Stun=4 | |||
|Guard=Mid | |||
|Startup=10 | |||
|Active=7 | |||
|Recovery=17 | |||
|Total=33 | |||
|Hit Adv=0 | |||
|Block Adv=-1 | |||
|Property=Whiff Cancel | |||
|description= | |||
}} | |||
}} | |||
=== Far Standing Normals === | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 39: | Line 134: | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=f5A | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=4 | ||
|Stun=2 | |Stun=2 | ||
|Guard= | |Guard=Mid | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=10 | ||
|Total= | |Total=19 | ||
|Hit Adv= | |Hit Adv=+2 | ||
|Block Adv= | |Block Adv=+3 | ||
|Property= | |Property=Whiff Cancel | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">f5B</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 62: | Line 157: | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=f5B | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=6 | ||
|Stun=2 | |Stun=2 | ||
|Guard= | |Guard=Mid | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=6 | ||
|Recovery= | |Recovery=8 | ||
|Total= | |Total=19 | ||
|Hit Adv= | |Hit Adv=+2 | ||
|Block Adv= | |Block Adv=+3 | ||
|Property= | |Property=Cancel | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">f5C</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 85: | Line 180: | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=f5C | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=10 | ||
|Stun= | |Stun=4 | ||
|Guard= | |Guard=Mid | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=13 | ||
|Recovery= | |Recovery=10 | ||
|Total= | |Total=30 | ||
|Hit Adv= | |Hit Adv=0 | ||
|Block Adv= | |Block Adv=-1 | ||
|Property= | |Property= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header">f5D</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 108: | Line 203: | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=f5D | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS | ||
|Damage= | |Damage=14 | ||
|Stun= | |Stun=4 | ||
|Guard= | |Guard=Mid | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=8 | ||
|Recovery= | |Recovery=17 | ||
|Total= | |Total=32 | ||
|Hit Adv= | |Hit Adv=-2 | ||
|Block Adv= | |Block Adv=-3 | ||
|Property= | |Property= | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | === Crouching Normals === | ||
===== <span class="invisible-header">2A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
Line 131: | Line 228: | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|name= | |name=2A | ||
|data= | |data= | ||
{{AttackData-FFS | {{AttackData-FFS |
Revision as of 21:13, 14 November 2024
Introduction
"Nippon Ichi!" Easily one of gaming's most iconic characters, Mai Shiranui takes to the fighting stage in Fatal Fury Special as a powerful zoning character, capable of shutting anyone out with ease. Easy to play as right away, she has great anti-air tools, a great fireball, a deadly (albeit very risky) super, simple combos, rewarding damage, and a unique stage where she actually gains an additional advantage from it, Mai Shiranui is holding nothing back. Her super is very risky as already mentioned, as while it does great damage and decent chip damage, everyone can very easily punish her on block and can be predictable. Her mobility too is not the greatest, albeit not as bad as some other characters. And while she may seem like a great glass cannon type character, she's not. You must play her defensively as a strict keepaway character. But no matter who she's up against, chances are her impeccable zoning give her an advantage at all times as even her up close game isn't too lacking when she's forced to confront the opponent.
Pros | Cons |
---|---|
|
|
Standing | Crouching | Jumping | Jumping 2 |
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Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 7 | 6 | 16 | +3 | +4 | Whiff Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 8 | 4 | 11 | 21 | +1 | +2 | Whiff Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | Mid | 8 | 7 | 17 | 31 | 0 | -1 | Whiff Cancel | |
|
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 10 | 7 | 17 | 33 | 0 | -1 | Whiff Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
4 | 2 | Mid | 6 | 4 | 10 | 19 | +2 | +3 | Whiff Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 6 | 6 | 8 | 19 | +2 | +3 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
10 | 4 | Mid | 8 | 13 | 10 | 30 | 0 | -1 | - |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Mid | 8 | 8 | 17 | 32 | -2 | -3 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 5 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 0 | Overhead | - | - | - | - | - | - | Ground |
Air Normals
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 2 | Overhead | - | - | - | - | - | - | Air |
Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - | |
Mai's Throw. |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | 3 | - | - | - | - | - | - | - | - | |
Mai's air throw. |
Special Moves
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3/6 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 3/6 | - | - | - | - | - | - | - | Ground |
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 6 | - | - | - | - | - | - | - | Ground |
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Normal Version | - | - | - | - | - | - | - | - | - | Ground |
Version on Mai's Stage | - | - | - | - | - | - | - | - | - | Ground |
Super Move
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | 4 | - | - | - | - | - | - | - | Ground super |
Combos
- Close A or B > Ryuenbu (C)
- cr.C > Kachosen (A)
- Close C or D > Chou Hissatsu Shinobibachi