< Street Fighter 6 | Juri
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.85 | |||
| notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame | | notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 0.85 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 3rd active frame | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.93 | |||
| notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame | | notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 0.93 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 2nd active frame | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.588 (1.49) | |||
| notes = Forces stand on hit; good whiff punish tool with long range; large hurtbox makes it weak as an anti-air; SA2 cancel: +18/+14 | | notes = Forces stand on hit; good whiff punish tool with long range; large hurtbox makes it weak as an anti-air; SA2 cancel: +18/+14 | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.588 (1.49) | |||
| notes = Chained version during SA2 (FSE); forces stand on hit; maintains juggle state vs. airborne opponents; 1f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); forces stand on hit; maintains juggle state vs. airborne opponents; 1f shorter hitconfirm window when chained into | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.16 | |||
| notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame | | notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.16 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; special cancel is delayed until after 2nd active frame | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; special cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,0 | | jugLimit = 0,0 | ||
| atkRange = 1.427 (0.74) | |||
| notes = 8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to 214HK for a launch and Fuha stock; great poke in neutral (1st hit can interrupt opponent's button while 2nd hit extends for long range); very effective when used out of Drive Rush; SA2 cancel: +19/+7 (1st hit) | | notes = 8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to 214HK for a launch and Fuha stock; great poke in neutral (1st hit can interrupt opponent's button while 2nd hit extends for long range); very effective when used out of Drive Rush; SA2 cancel: +19/+7 (1st hit) | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 10,11 | | jugLimit = 10,11 | ||
| atkRange = 1.427 (0.74) | |||
| notes = Chained version during SA2 (FSE); 1st hit has 4f less hitstun (cannot combo into 214HK); when chained into, 4f shorter hitconfirm window (2f if 2nd hit only); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); 1st hit has 4f less hitstun (cannot combo into 214HK); when chained into, 4f shorter hitconfirm window (2f if 2nd hit only); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.264 (2.19) | |||
| notes = Not airborne despite the animation; Counter-Hit/Punish Counter puts airborne opponents into limited juggle state; Punish Counter also puts grounded opponents into limited juggle state with a follow-up juggle; long range and safe on block makes it great in neutral; better frame advantage when well spaced (very difficult to connect with the final active frame) | | notes = Not airborne despite the animation; Counter-Hit/Punish Counter puts airborne opponents into limited juggle state; Punish Counter also puts grounded opponents into limited juggle state with a follow-up juggle; long range and safe on block makes it great in neutral; better frame advantage when well spaced (very difficult to connect with the final active frame) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 2.264 (2.19) | |||
| notes = Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 5th recovery frame | | notes = Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 5th recovery frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.92 | |||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 0.92 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 2nd active frame | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.12 | |||
| notes = Good combo tool and useful when buffered in neutral; good anti-air for horizontal approaches (hitbox is above her extended fist); SA2 cancel: +15/+8 | | notes = Good combo tool and useful when buffered in neutral; good anti-air for horizontal approaches (hitbox is above her extended fist); SA2 cancel: +15/+8 | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.12 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.873 | |||
| notes = Forces stand on hit; great anti-air but cannot hit cross-up (upward leg hurtbox is anti-air invincible on frames 8-15); all active frames are cancelable; powerful combo starter after a canceled Drive Rush hitconfirm; SA2 cancel: +22/+8 | | notes = Forces stand on hit; great anti-air but cannot hit cross-up (upward leg hurtbox is anti-air invincible on frames 8-15); all active frames are cancelable; powerful combo starter after a canceled Drive Rush hitconfirm; SA2 cancel: +22/+8 | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 0.873 | |||
| notes = Chained version of 2HP during SA2 (FSE); jump cancelable on hit only; when jump canceled, FSE air normals cause juggle state; 2f shorter CHAIN react window when chained into | | notes = Chained version of 2HP during SA2 (FSE); jump cancelable on hit only; when jump canceled, FSE air normals cause juggle state; 2f shorter CHAIN react window when chained into | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.97 | |||
| notes = Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine | | notes = Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 0.97 | |||
| notes = Chained version during SA2 (FSE); 2f shorter special hitconfirm window when chained into; maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); 2f shorter special hitconfirm window when chained into; maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.517 (1.446) | |||
| notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | | notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.517 (1.446) | |||
| notes = Chained version during SA2 (FSE); 1f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | | notes = Chained version during SA2 (FSE); 1f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.798 (1.787) | |||
| notes = Not a Hard Knockdown when juggled into (requires free juggle state or Drive Rush 2HK); becomes fully cancelable during Feng Shui Engine (even when not chained into) | | notes = Not a Hard Knockdown when juggled into (requires free juggle state or Drive Rush 2HK); becomes fully cancelable during Feng Shui Engine (even when not chained into) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.798 (1.787) | |||
| notes = Chained version of 2HP during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into | | notes = Chained version of 2HP during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.82 | |||
| notes = During FSE forward jump, can cancel into divekick | | notes = During FSE forward jump, can cancel into divekick | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 0.82 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.79 | |||
| notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK | | notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 0.79 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.16 | |||
| notes = Cross-up; causes a spike knockdown vs. airborne opponents with no Hard Knockdown; better KD Adv. when hitting lower to the ground; during FSE forward jump, can cancel into divekick | | notes = Cross-up; causes a spike knockdown vs. airborne opponents with no Hard Knockdown; better KD Adv. when hitting lower to the ground; during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 0.16 | |||
| notes = Chained version during SA2 (FSE) | | notes = Chained version during SA2 (FSE) | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.55 | |||
| notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick | | notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 0.55 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.09 | |||
| notes = Cross-up; during FSE forward jump, can cancel into divekick | | notes = Cross-up; during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 1.09 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 0.96 | |||
| notes = During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup | | notes = During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 0.96 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.05 | |||
| notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup | | notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 20 | | jugLimit = 20 | ||
| atkRange = 1.05 | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | ||
}} | }} | ||
Line 1,282: | Line 1,320: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.478 | |||
| notes = SA2 cancel: +16/+9 | | notes = SA2 cancel: +16/+9 | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.478 | |||
| notes = Chained version during SA2 (FSE); 2f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); 2f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents | ||
}} | }} | ||
Line 1,345: | Line 1,385: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.845 (1.837) | |||
| notes = Not airborne despite the animation; 2 extra recovery frames on whiff | | notes = Not airborne despite the animation; 2 extra recovery frames on whiff | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.845 (1.837) | |||
| notes = Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff; special/DR cancel is delayed until after 2nd active frame | | notes = Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| atkRange = 1.90 (1.78) | |||
| notes = Both hits are cancelable; 23f startup for 2nd hit only; 1st hit has more hitstun and blockstun for cancels; both hits put airborne opponent into limited juggle state; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +18/+8 (1st hit), +17/+11 (2nd hit) | | notes = Both hits are cancelable; 23f startup for 2nd hit only; 1st hit has more hitstun and blockstun for cancels; both hits put airborne opponent into limited juggle state; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +18/+8 (1st hit), +17/+11 (2nd hit) | ||
}} | }} | ||
Line 1,439: | Line 1,482: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 10,11 | | jugLimit = 10,11 | ||
| atkRange = 2.15 (1.78) | |||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into; canceling the 1st hit uses less juggle potential, allowing alternate juggle routes in exchange for some initial damage | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into; canceling the 1st hit uses less juggle potential, allowing alternate juggle routes in exchange for some initial damage | ||
}} | }} | ||
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| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| atkRange = 1.72 (1.187) | |||
| notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes OTG bounce vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit) | | notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes OTG bounce vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit) | ||
}} | }} | ||
Line 1,504: | Line 1,549: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 10,11 | | jugLimit = 10,11 | ||
| atkRange = 1.72 (1.187) | |||
| notes = Chained version during SA2 (FSE); both hits knock down; 2nd hit causes OTG bounce vs. airborne opponents; 8f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); both hits knock down; 2nd hit causes OTG bounce vs. airborne opponents; 8f shorter hitconfirm window when chained into | ||
}} | }} | ||
Line 1,588: | Line 1,634: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = Has access to corner throw loops by dashing (+3) | | notes = Has access to corner throw loops by dashing (+3) | ||
}} | }} | ||
Line 1,611: | Line 1,658: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = No throw oki after back throwing opponent into corner, but can use meaty strikes | | notes = No throw oki after back throwing opponent into corner, but can use meaty strikes | ||
}} | }} | ||
Line 1,633: | Line 1,681: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| atkRange = 0.80 | |||
| notes = KD Adv. varies based on height (lower height = worse advantage); switches sides; no oki after throwing opponent back into the corner | | notes = KD Adv. varies based on height (lower height = worse advantage); switches sides; no oki after throwing opponent back into the corner | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 2.511 | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | | notes = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]]. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. | ||
}} | }} | ||
Line 1,695: | Line 1,745: | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.598 | |||
| notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.598 | |||
| notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,817: | Line 1,869: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 0.95 | |||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 10; 1-hit projectile clash hitbox on frames 8-13; puts opponent into limited juggle state (only combos into SA3); does not move forward during startup; 2f extra recovery on whiff; 8f hitstop when clashing with projectile | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 10; 1-hit projectile clash hitbox on frames 8-13; puts opponent into limited juggle state (only combos into SA3); does not move forward during startup; 2f extra recovery on whiff; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,849: | Line 1,902: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.526 | |||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,881: | Line 1,935: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 1.80 | |||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,913: | Line 1,968: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| atkRange = 1.619 | |||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 12; 2-hit OD projectile clash hitbox on frames 10-17; launches opponent high into a limited juggle state; takes small step forward (consistent like the MK version while comboing naturally from light normals); SA2 cancel: KD+49/-8; 8f hitstop when clashing with projectile | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 12; 2-hit OD projectile clash hitbox on frames 10-17; launches opponent high into a limited juggle state; takes small step forward (consistent like the MK version while comboing naturally from light normals); SA2 cancel: KD+49/-8; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 2,052: | Line 2,108: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| atkRange = 2.23 (2.12) | |||
| notes = 8-27f low crush; KD vs. airborne opponents | | notes = 8-27f low crush; KD vs. airborne opponents | ||
}} | }} | ||
Line 2,087: | Line 2,144: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 2.23 (2.12) | |||
| notes = Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock | | notes = Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock | ||
}} | }} | ||
Line 2,122: | Line 2,180: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 11 | | jugLimit = 11 | ||
| atkRange = 2.23 (2.12) | |||
| notes = 8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3 | | notes = 8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3 | ||
}} | }} | ||
Line 2,155: | Line 2,214: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5 | | jugLimit = 5 | ||
| atkRange = 2.693 (2.613) | |||
| notes = Puts airborne opponents into limited juggle state (only high airborne connect launches high enough for follow-up juggle besides SA3 cancel); good juggle ender for damage when canceling to SA3 | | notes = Puts airborne opponents into limited juggle state (only high airborne connect launches high enough for follow-up juggle besides SA3 cancel); good juggle ender for damage when canceling to SA3 | ||
}} | }} | ||
Line 2,187: | Line 2,247: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 6,7 | | jugLimit = 6,7 | ||
| atkRange = 3.771 (2.613) | |||
| notes = Costs 1 Fuha stock; both hits are Super cancelable; can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts opponent into limited juggle state (only airborne hit launches high enough for follow-up juggle besides SA3 cancel); good for damage when comboing into SA3 | | notes = Costs 1 Fuha stock; both hits are Super cancelable; can press LK or MK to cancel into other 236K specials for 1 Fuha stock; puts opponent into limited juggle state (only airborne hit launches high enough for follow-up juggle besides SA3 cancel); good for damage when comboing into SA3 | ||
}} | }} | ||
Line 2,220: | Line 2,281: | ||
| jugIncrease = 1,3,1 | | jugIncrease = 1,3,1 | ||
| jugLimit = 6,7,10 | | jugLimit = 6,7,10 | ||
| atkRange = 5.482 (2.613) | |||
| notes = All 3 hits are Super cancelable; first hit keeps opponent grounded, 2nd and 3rd hits put opponent into limited juggle state; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 1 Drive bar; SA2 cancel: +17/+17 (1st hit), KD+54/+15 (2nd hit), KD+52/+4 (3rd hit); 3rd hit cannot juggle into held SA2 dash attack | | notes = All 3 hits are Super cancelable; first hit keeps opponent grounded, 2nd and 3rd hits put opponent into limited juggle state; can press LK or MK to cancel any hit into other OD 236K specials for 1 Fuha stock and 1 Drive bar; SA2 cancel: +17/+17 (1st hit), KD+54/+15 (2nd hit), KD+52/+4 (3rd hit); 3rd hit cannot juggle into held SA2 dash attack | ||
}} | }} | ||
Line 2,253: | Line 2,315: | ||
| jugIncrease = 1,2 | | jugIncrease = 1,2 | ||
| jugLimit = 4,5 | | jugLimit = 4,5 | ||
| atkRange = 1.821 (1.496) | |||
| notes = Both hits are SA3 cancelable; not airborne; fairly consistent combo ender | | notes = Both hits are SA3 cancelable; not airborne; fairly consistent combo ender | ||
}} | }} | ||
Line 2,286: | Line 2,349: | ||
| jugIncrease = 1x4 | | jugIncrease = 1x4 | ||
| jugLimit = 2,5,10,11 | | jugLimit = 2,5,10,11 | ||
| atkRange = 0.88 (1st) | |||
| notes = Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP | | notes = Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP | ||
}} | }} | ||
Line 2,319: | Line 2,383: | ||
| jugIncrease = 1x4 | | jugIncrease = 1x4 | ||
| jugLimit = 2,5,10,11 | | jugLimit = 2,5,10,11 | ||
| atkRange = 1.061 (1st) | |||
| notes = Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP | | notes = Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP | ||
}} | }} | ||
Line 2,351: | Line 2,416: | ||
| jugIncrease = 1,0x3,10 | | jugIncrease = 1,0x3,10 | ||
| jugLimit = 6,8x3,50 | | jugLimit = 6,8x3,50 | ||
| atkRange = 1.03 (1st) | |||
| notes = Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up | | notes = Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up | ||
}} | }} | ||
Line 2,586: | Line 2,652: | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 3.113 (1.894) | |||
| notes = Holding the button performs a dash attack; puts airborne opponents into free juggle state or maintains existing juggle state; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation; dash attack cannot hit cross-up | | notes = Holding the button performs a dash attack; puts airborne opponents into free juggle state or maintains existing juggle state; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation; dash attack cannot hit cross-up | ||
}} | }} | ||
Line 2,617: | Line 2,684: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.199 (2.096) | |||
| notes = Cinematic time regenerates ~2 Drive bars for Juri | | notes = Cinematic time regenerates ~2 Drive bars for Juri | ||
}} | }} | ||
Line 2,648: | Line 2,716: | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| atkRange = 2.199 (2.096) | |||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri | | notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri | ||
}} | }} |
Revision as of 23:35, 12 October 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
6MP
6MK
6HP
4HK
Target Combos
5MP~4HP
5MP~4HP~HP
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Juri
Juri_hphk
|
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HPHK Sekkan Kick
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.511 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Juri
Juri_6hphk
|
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6HPHK Kaita Raid (Block)
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.598 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Juri
Juri_6hphk_recovery
|
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6HPHK Kaita Raid (Recovery)
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.598 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Juri
Juri_mpmk
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Juri
juri_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.641 (min/throw), 2.479 (min/block), 3.999 (max/final DR frame) |
Juri
juri_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Fuhajin
214LK
214MK
Juri
Juri_214mk
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214MK Fuhajin
|
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File:SF6 Juri 214mk.png File:SF6 Juri 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 4 | 21 | - | 19 | 9(11) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37 | 2500 | [5000] | 2000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.526 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -6 | ||||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile |
214HK
Juri
Juri_214hk
|
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214HK Fuhajin
|
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File:SF6 Juri 214hk.png File:SF6 Juri 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | SA3 | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 4 | 20(22) | - | 15 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(50) | 2500 | [5000] | 2000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 3 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.80 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -8 | ||||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile |
214KK
Saihasho
236LK
236LK_Stock
Juri
Juri_236lk_stock
|
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236LK (1 Stock) Saihasho
|
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![]() File:SF6 Juri 236lk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 3 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | [80] | 29 | 28 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.028 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
1-hit projectile; costs 1 Fuha stock; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) |
236LKMK
Ankensatsu
236MK
236MK_Stock
Juri
Juri_236mk_stock
|
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236MK (1 Stock) Ankensatsu
|
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![]() File:SF6 Juri 236mk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 31 | 13 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 3000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | 1 | 1 | 10 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.23 (2.12) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+8 (KD +21~23) | -10 | ||||
Notes | |||||
Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock |
236LKHK
Juri
Juri_236lkhk
|
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236LKHK Ankensatsu
|
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![]() File:SF6 Juri 236lkhk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 32 | 13 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 3000 | [5000] | -20000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | 1 | 1 | 11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.23 (2.12) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+13 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+9 (KD +56~57) | -10 | ||||
Notes | |||||
8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3 |
Go Ohsatsu
236HK
236HK_Stock
236MKHK
Tensenrin
623LP
623MP
Juri
Juri_623MP
|
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623MP Tensenrin
|
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File:SF6 Juri 623MP.png File:SF6 Juri 623MP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75x2 (150) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total | 4,3,3,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-48 (FKD) | 4 ground / 1x4 air | 1x4 | 2,5,10,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.88 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +31 | -49(-56) | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -37 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP |
623HP
Juri
Juri_623HP
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623HP Tensenrin
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File:SF6 Juri 623HP.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75,(75) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total (17 crouch) | 4,3,3,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 7-48 (FKD) | 4 ground / 1x4 air | 1x4 | 2,5,10,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.061 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +28 | -49(-56) | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -37(-41) | ||||
Notes | |||||
Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP |
623PP
Juri
Juri_623PP
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623PP Tensenrin
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![]() File:SF6 Juri 623PP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,200x3,400 (1600) | 150,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(1)2(6)2(2)2 | 32+19 land | - | 22 total | 3x4,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
75 | 2000x2 | - | -20000 | 400,100x3,200 (280,70x3,140) | 200,50 (100,25) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | - | 10-56 (FKD) | 1x4,10 | 1,0x3,10 | 6,8x3,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.03 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +5 | -68 | ||||
Hit Advantage | Block Advantage | ||||
KD +5 | -48 | ||||
Notes | |||||
Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up |
Shiku-sen
j.214K
j.214K~K
j.214KK
Juri
Juri_j214kk
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j.214KK OD Shiku-sen
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![]() File:SF6 Juri j214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | until landing | 18 land | - | 16 | 5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 3000 | [5000] | -20000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 20 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+44) | -24(-17) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+44) | -10(-3) | ||||
Notes | |||||
During forward jump only; can input follow-up on hit only; puts opponent into limited juggle state |
j.214KK~K
Juri
Juri_j214KK~K
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j.214KK~K OD Shiren-sen
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![]() File:SF6 Juri j214KK~K hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(4)4(17)4 | 27(34)+7 land | - | - | 2,2,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
77 | - | - | - | 200x3 (140x3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | - | 0,0,1 | 21x3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(+57) | - | ||||
Hit Advantage | Block Advantage | ||||
KD +50(+57) | - | ||||
Notes | |||||
Puts opponent into limited juggle state; comes out on hit only; can delay the input to get better juggle follow-ups and better KD Adv.; Juri is in a crouching state during landing recovery; total recovery time before landing varies by juggle height |
Super Arts
236236K
236236[K]
214214P
Juri
Juri_214214p
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214214P Feng Shui Engine
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![]() File:SF6 Juri 214214P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [600] | 6 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
7 | - | - | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Lasts 600 frames (10 seconds); timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength (cannot chain back into the same attack); chains change the properties of certain moves (6MK and Heavy normals become knockdowns); 5HK/2LK/2HK/6MK become cancelable |
214214[P]
214214K
214214K (CA)
Juri
Juri_214214k(ca)
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214214K Kaisen Dankai Raku (CA)
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![]() File:SF6 Juri 214214k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 4 | 52 | - | 20 | 17 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.199 (2.096) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +20 | -54 | ||||
Hit Advantage | Block Advantage | ||||
HKD +20 | -36 | ||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK