(giga edit but mostly hitboxes) |
|||
Line 20: | Line 20: | ||
==Move List== | ==Move List== | ||
{| border="1em" cellspacing="0" style="border: 1px solid #999;" | |||
| align="center" | Standing/Taunting || align="center" | Crouching || align="center" | Jumping | |||
|- | |||
| align="center"; valign="bottom" | [[File:FFS Jubei Taunt.png]] || align="center"; valign="bottom" | [[File:FFS Jubei Crouch.png|bottom]] || align="center"; valign="bottom" | [[File:FFS Jubei Jump.png]] | |||
|- | |||
| align="center" | || align="center" | || align="center" | Descending hurtbox. 51F duration. | |||
|} | |||
===Close Standing Normals=== | ===Close Standing Normals=== | ||
Line 28: | Line 34: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5A.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 51: | Line 57: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 74: | Line 80: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5C.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 97: | Line 103: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 122: | Line 128: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5A.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 145: | Line 151: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5B.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 168: | Line 174: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5C.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 184: | Line 190: | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Property=/ | |Property=/ | ||
|description= | |description= * Same as close version but cannot be cancelled. | ||
}} | }} | ||
}} | }} | ||
Line 191: | Line 197: | ||
<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_5D.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 207: | Line 213: | ||
|Block Adv=+2 | |Block Adv=+2 | ||
|Property=/ | |Property=/ | ||
|description= | |description= * Same as close version but cannot be cancelled. | ||
}} | }} | ||
}} | }} | ||
Line 255: | Line 261: | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Property=Cancel | |Property=Cancel | ||
|description= * | |description= * Has an extremely low profile which makes it an effective anti-air. Will often hit meaty as an anti-air, allowing it to be linked out of for deadly combos. | ||
* Can be whiffed repeatedly to dodge some projectiles like Mai's fans or Jubei's crackers while keeping charge. | * Can be whiffed repeatedly to dodge some projectiles like Mai's fans or Jubei's crackers while keeping charge. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 2B 1.png|Frame 1 Low Profile | |||
FFS Jubei 2B 2.png|Recovery | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 303: | Line 315: | ||
|Property=/ | |Property=/ | ||
|description= * Moves Jubei forward while letting him maintain charge. | |description= * Moves Jubei forward while letting him maintain charge. | ||
* | * Has an extremely low profile which makes it an effective anti-air. | ||
* Can slide under most projectiles but has long recovery. | * Can slide under most projectiles but has long recovery. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 2B 1.png|Frame 1 Low Profile | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 426: | Line 443: | ||
|image2=FFS_Jubei_CD_Back.png | |image2=FFS_Jubei_CD_Back.png | ||
|subtitle= | |subtitle= | ||
|caption= | |caption=Front Lane | ||
|caption2=Back Lane | |||
|name=Blowback Attack | |name=Blowback Attack | ||
|input=C+D | |input=C+D | ||
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<font style="visibility:hidden" size="0"></font> | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_Lane_Attack_Front.png | ||
|image2=FFS Jubei Lane Attack Back.png | |||
|subtitle= | |subtitle= | ||
|caption= | |caption=Front Lane | ||
|caption2=Back Lane | |||
|name=Lane Attack | |name=Lane Attack | ||
|input=A/B/C/D from opposite lane | |input=A/B/C/D from opposite lane | ||
Line 503: | Line 523: | ||
|Recovery=11 | |Recovery=11 | ||
|Total=31 | |Total=31 | ||
|Hit Adv=Air(+18) | |Hit Adv=Air Reset (+18) | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Property=Cancel, Upper-Body Invuln 1-20F | |Property=Cancel, Upper-Body Invuln 1-20F | ||
|description= * Excellent anti-air. | |description= * Excellent anti-air. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei Dodge Attack 1.png|Startup | |||
FFS Jubei Dodge Attack 2.png|Recovery | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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|Property=/ | |Property=/ | ||
|description= * Swaps sides. | |description= * Swaps sides. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei C Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 552: | Line 583: | ||
|description= * Above average damage. | |description= * Above average damage. | ||
* Swaps sides. | * Swaps sides. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 3C Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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* Jubei's most damaging normal throw on average as it requires very fast reactions and mashing to reduce to 6 hits. | * Jubei's most damaging normal throw on average as it requires very fast reactions and mashing to reduce to 6 hits. | ||
* Swaps sides. | * Swaps sides. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 9C Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 597: | Line 638: | ||
|description= * Hold throw. Opponent can mash to reduce hits. | |description= * Hold throw. Opponent can mash to reduce hits. | ||
* On average this is Jubei's least damaging throw as the long delay between hits makes mashing out of it easy. | * On average this is Jubei's least damaging throw as the long delay between hits makes mashing out of it easy. | ||
* Swaps sides. | * Swaps sides only if the opponent doesn't mash out. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 6D Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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<font style="visibility:hidden" size="0">4D Throw</font> | <font style="visibility:hidden" size="0">4D Throw</font> | ||
{{MoveData | {{MoveData | ||
|image= | |image=FFS_Jubei_6D_Throw.png | ||
|caption= | |caption= | ||
|name=Tomoe Nage | |name=Tomoe Nage | ||
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|Property=/ | |Property=/ | ||
|description= * Swaps sides. | |description= * Swaps sides. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 4D Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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|Block Adv=/ | |Block Adv=/ | ||
|Property=/ | |Property=/ | ||
|description= | |description= * Air throws are always good to have, but Jubei generally doesn't like to jump. Like other air throws it can catch backdashes. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei Air Throw 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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| input = [4]6B/D | | input = [4]6B/D | ||
| subtitle = | | subtitle = | ||
| image = FFS Jubei | | image = FFS Jubei 46B.png | ||
| caption = | | image2 = FFS Jubei 46D.png | ||
| caption = B | |||
| caption2 = D | |||
| data = Running throw that swaps sides on hit. | | data = Running throw that swaps sides on hit. | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 704: | Line 762: | ||
| Recovery = 15 | | Recovery = 15 | ||
| Total = 35 | | Total = 35 | ||
| Hit Adv = +2 | | Hit Adv = KD (+2) | ||
| Block Adv = / | | Block Adv = / | ||
| Property = / | | Property = / | ||
Line 720: | Line 778: | ||
| Recovery = 15 | | Recovery = 15 | ||
| Total = 39 | | Total = 39 | ||
| Hit Adv = -1 | | Hit Adv = KD (-1) | ||
| Block Adv = / | | Block Adv = / | ||
| Property = / | | Property = / | ||
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| input = [2]8A/C | | input = [2]8A/C | ||
| subtitle = | | subtitle = | ||
| image = FFS Jubei | | image = FFS Jubei 9C_Throw.png | ||
| caption = | | caption = | ||
| data = | | data = | ||
Line 749: | Line 807: | ||
| Property = / | | Property = / | ||
| description = * Looks very cool but has lower damage than other throws and an awkward input. | | description = * Looks very cool but has lower damage than other throws and an awkward input. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 28P 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
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| input = 63214C | | input = 63214C | ||
| subtitle = | | subtitle = | ||
| image = FFS Jubei 63214C.png | | image = FFS Jubei C Throw.png | ||
| caption = | | image2 = FFS Jubei 63214C 1.png | ||
| caption = Normal | |||
| caption2 = Reversal Timing | |||
| data = | | data = | ||
{{AttackData-FFS | {{AttackData-FFS | ||
Line 772: | Line 837: | ||
| Block Adv = / | | Block Adv = / | ||
| Property = / | | Property = / | ||
| description = * Easily bufferable as a reversal and has good corner carry. When buffered, this throw will have additional range. | | description = * Easily bufferable as a reversal and (unlike all of Jubei's other throws) has good corner carry. When buffered, this throw will have additional range. | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 63214C 2.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 868: | ||
| Property = / | | Property = / | ||
| description = | | description = | ||
<div class="mw-collapsible"> | |||
<gallery> | |||
FFS Jubei 123BC 1.png| | |||
</gallery> | |||
</div> | |||
}} | }} | ||
}} | }} | ||
Line 811: | Line 886: | ||
== Strategies == | == Strategies == | ||
To avoid an accidental [4]6A when trying to use a dodge attack, input it as 6AC instead of 6A. | |||
From Trieu over on SNK-Capcom: | From Trieu over on SNK-Capcom: |
Revision as of 01:35, 10 October 2024
Introduction
Pros | Cons |
---|---|
|
|
Move List
Standing/Taunting | Crouching | Jumping |
![]() |
![]() |
![]() |
Descending hurtbox. 51F duration. |
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 3 | 4 | 4 | 10 | +8 | +9 | Cancel | |
|
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Mid | 4 | 7 | 5 | 15 | +4 | +5 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Mid | 8 | 8 | 12 | 27 | +4 | +3 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
16 | 4 | Mid | 8 | 11 | 8 | 26 | +5 | +4 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 3 | 4 | 4 | 10 | +8 | +9 | Cancel | |
|
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Mid | 4 | 7 | 5 | 15 | +4 | +5 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 8 | 8 | 12 | 27 | +3 | +2 | / | |
|
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | Mid | 8 | 11 | 9 | 27 | +3 | +2 | / | |
|
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
5 | 2 | Mid | 4 | 4 | 5 | 12 | +7 | +8 | Cancel | |
|
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
6 | 2 | Low | 5 | 7 | 6 | 17 | +3 | +4 | Cancel | |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
12 | 4 | Mid | 6 | 8 | 10 | 23 | +6 | +5 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
14 | 4 | Low | 7 | 15 | 17 | 38 | KD | -10 | / | |
Air Normals
jA
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
6 | 2 | Overhead | 5 | ∞ | - | - | - | - | - |
jB
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
8 | 2 | Overhead | 5 | ∞ | - | - | - | - | - |
jC
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
14 | 4 | Overhead | 6 | 17 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
Neutral Jump | 16 | 4 | Overhead | 6 | 17 | - | - | - | - | - | |
Diagonal Jump | 16 | 4 | Overhead | 7 | 17 | - | - | - | - | - | |
|
System Normals
Blowback Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 22 | 5 | Mid | 9 | 8 | 19 | 35 | KD | -8 | Cancel, Lane Shift |
Back Lane | 22 | 5 | Mid | 16 | 10 | 8 | 33 | KD | +1 | Cancel, Lane Shift |
Lane Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
18 | 0 | Overhead | 9 | - | 4 | - | - | - | / | |
|
Dodge Attack
Throws
C Throw
3C Throw
9C Throw
6D Throw
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
8~32 (4 x 2~8) | 0 | Throw | 1 | 1 | / | - | KD | / | / | |
4D Throw
Air Throw
Special Moves
Senbe Shuriken ([4]6P)
Jubei throws a rice cracker. Very good projectile.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 7 (1) | 3 | Mid | 7 | - | 24 | - | +9 | +6 | / | |
| |||||||||||
C | 14 (3) | 6 | Mid | 10 | - | 29 | - | +12 | +5 | / | |
|
Nihon Seoi Dash ([4]6K)
Running throw that swaps sides on hit.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 16 | 3 | Throw | 12 | 9 | 15 | 35 | KD (+2) | / | / | |
| |||||||||||
D | 22 | 6 | Throw | 14 | 21 | 15 | 39 | KD (-1) | / | / | |
|
Ooizuna Otoshi ([2]8P)
Neko Jarashi (63214C)
Desperation Move
Dynamite Izuna Otoshi ([1]23B+C)
Combos
- (jX/meaty 2B) 5A/2A 5A 2C [4]6C - Will dizzy Andy, Billy, Cheng, Duck King, Joe (with 2B/jump in), Jubei, Kim (with 2B/jump in), Laurence (with jC/D), Mai, Terry and Tung.
- (Corner) jD 2B [4]6C 5A 2C [4]6C - Will dizzy the whole cast. Can redizzy for a touch-of-death against Andy, Billy, Cheng, Duck King, Joe, Jubei, Kim, Mai, Terry and Tung. Back up about half screen for the redizzy vs small characters like Mai and Tung to avoid cornering yourself after jD.
- Back Plane Corner Tick Combo - Jump B, crouch A, crouch A, C+D cancel into Desperation throw
- Close A x 1-4 > cr.C > Senbei Shuriken (C)
- cr.A x 1 - 3 > cr.C > Senbei Shuriken (C)
- (in the corner) Senbei Shuriken (C) > B > A > Senbei Shuriken (A) > A x 2 > Senbei Shuriken (A)
Strategies
To avoid an accidental [4]6A when trying to use a dodge attack, input it as 6AC instead of 6A.
From Trieu over on SNK-Capcom:
"Not really a glitch, but definitely hard to get out of. You basically throw a cookie at your opponent in the corner and do the special grab move, which is forward, half circle back, then straight forward again and press the C button.
So it's from the middle, to 3 o'clock, half circle to 9 o'clock, back to 3 o'clock and press C button, then throw cookie, then do it again. This only works if the opponent keeps blocking, because if the opponent gets hit, the "glitch" doesn't work."
The Basics
Advanced Strategy
- I played a lot of Fatal Fury Special these past few days and came across a lot of weird and interesting things with Jubei. I find that using him for cross ups and then doing crouching 'B' or 'A' and following up with either a Senbei-Shuriken or Nihon-Seoi Dash makes it very easy for a lot of other player to get caught in trap. The Senbei-Shuriken I would recommend doing instead of the Nihon-Seoi Dash seeing as you can keep adding more hits even after you throw the *heh* Cookie.
- Neko-Jarashi *HCB+C up close* is a cool command throw for just doing a fair amount of damage. It's like a Zangief's piledriver but it's esier to get results with it.
- The Ooizuna-Otoshi I only really use for stunned oppoents due to it being a charge down/up move which needs to be done very close. I find that Jubei's abilites make him an excellent turtle fighter but he CAN be offensive if you desire to go that route. A varity of jumping D's can be used to do similar combos overall and just make anyone facing Jubie have a bad day.
- I don't know if Jubei is really considered top tier but, I think he is up there. The game is just too damn easy to win with using him. I think I'll see what else I can do with him seeing as I think he might have some other things I haven't tried yet. Either way, I hope what i said is worth the read. I don't consider myself an awesome player but, I stil love this game enough to play it.
Credit to BonusKun
- When he goes into the SDM Mode. A simple Jump Attack (light kick), down light kick, CD Attack, buffered into SDM is a combo. It is unblockable. Either the opponent eats the light kick + CD attack which kicks him to the other plane or take the SDM.
Credit to Zakyn
- The short charge time of the 'Cookie Cutter' projectile combined with his uber AA low.D sweep attack can zone very effectively (only a handfull of air attacks in the game can beat his slide). Once your mobility is limited, he can start mixing up between Cookies and the 'Nihon Seoi' dashing grab, then working in ticks like the one you already mentioned.
- The best Jubei grab tactic I've yet seen is one Middlekick does. He cancels (short)B Nihon Seoi dash off a low.C so that it just whiffs, then goes straight into the UF + C 'Choke Hold'. Many people dont know abt it, but the Choke Hold is as powerfull as a Super! This technique works much like Boxer's whiffed Dashupper into throw in the SF2 games.
- Due to the sweep, you cannot jump against Jubei, fortunately in FFS many characters have ground attacks that can beat sweep attacks clean (like Terry's CD, Cheng's standing D, Mai's Flame Fandango etc), these will also beat the dash grab, really enabling you to stand your ground, where you can then start to bring your characters own strengths into the match. Some characters will then be able to outfireball Jubei, forcing him to jump or can win on snuff/hit-trades with longrange attacks. Some even have moves that can go under the Cookie Cutter like Joe and Tung's low.D.
Credit to Crayfish