Lichmassacre (talk | contribs) m (→Introduction) |
Lichmassacre (talk | contribs) m (→Move List) |
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Line 75: | Line 75: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=5 | ||
|Counter Dmg= | |Counter Dmg=6 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=5 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 102: | Line 102: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=5 | ||
|Counter Dmg= | |Counter Dmg=6 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=5 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 129: | Line 129: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 156: | Line 156: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 184: | Line 184: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=6 | ||
|Counter Dmg= | |Counter Dmg=7 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=9 | ||
|Stun= | |Stun=6 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 211: | Line 211: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=7 | ||
|Counter Dmg= | |Counter Dmg=8 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=9 | ||
|Stun= | |Stun=7 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 238: | Line 238: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 265: | Line 265: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 293: | Line 293: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=5 | ||
|Counter Dmg= | |Counter Dmg=6 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=5 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 320: | Line 320: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=5 | ||
|Counter Dmg= | |Counter Dmg=6 | ||
|Guard=Low | |Guard=Low | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=5 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 347: | Line 347: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=16 | ||
|Counter Dmg= | |Counter Dmg=17 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=16 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 374: | Line 374: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Low | |Guard=Low | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 402: | Line 402: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=6 | ||
|Counter Dmg= | |Counter Dmg=7 | ||
|Guard=Overhead | |Guard=Overhead | ||
|G. Crush= | |G. Crush=9 | ||
|Stun= | |Stun=5 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 430: | Line 430: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=7 | ||
|Counter Dmg= | |Counter Dmg=8 | ||
|Guard=Overhead | |Guard=Overhead | ||
|G. Crush= | |G. Crush=9 | ||
|Stun= | |Stun=7 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 458: | Line 458: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Overhead | |Guard=Overhead | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 487: | Line 487: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Overhead | |Guard=Overhead | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 515: | Line 515: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=17 | ||
|Counter Dmg= | |Counter Dmg=25 | ||
|Guard=Overhead | |Guard=Overhead | ||
|G. Crush= | |G. Crush=16 | ||
|Stun= | |Stun=17 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 544: | Line 544: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version= | |version=Raw | ||
|Damage= | |Damage=16x2 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=12x2 | ||
|Stun= | |Stun=16x2 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 562: | Line 562: | ||
}} | }} | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version= | |version=Canceled | ||
|Damage= | |Damage=10x2 | ||
|Counter Dmg= | |Counter Dmg=13 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8x2 | ||
|Stun= | |Stun=10x2 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 590: | Line 590: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=14(10)x2 | ||
|Counter Dmg= | |Counter Dmg=18(13) | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=12(8)x2 | ||
|Stun= | |Stun=14(10)x2 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 617: | Line 617: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=10 | ||
|Counter Dmg= | |Counter Dmg=14 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=10 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 645: | Line 645: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=20 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Throw | |Guard=Throw | ||
|G. Crush=0 | |G. Crush=0 | ||
Line 672: | Line 672: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=20 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Throw | |Guard=Throw | ||
|G. Crush=0 | |G. Crush=0 | ||
Line 727: | Line 727: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=14 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 755: | Line 755: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=dp A | |version=dp A | ||
|Damage= | |Damage=18 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 773: | Line 773: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=dp C | |version=dp C | ||
|Damage= | |Damage=16x3 | ||
|Counter Dmg= | |Counter Dmg=20 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=8x3 | ||
|Stun= | |Stun=8x3 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 801: | Line 801: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=1st Rekka | |version=1st Rekka | ||
|Damage= | |Damage=8 | ||
|Counter Dmg= | |Counter Dmg=13 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 819: | Line 819: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=2nd Rekka | |version=2nd Rekka | ||
|Damage= | |Damage=8 | ||
|Counter Dmg= | |Counter Dmg=13 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 837: | Line 837: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=3rd Rekka | |version=3rd Rekka | ||
|Damage= | |Damage=13 | ||
|Counter Dmg= | |Counter Dmg=16 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=13 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 865: | Line 865: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=1st Rekka | |version=1st Rekka | ||
|Damage= | |Damage=8 | ||
|Counter Dmg= | |Counter Dmg=13 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 883: | Line 883: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=2nd Rekka | |version=2nd Rekka | ||
|Damage= | |Damage=8 | ||
|Counter Dmg= | |Counter Dmg=13 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=8 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 901: | Line 901: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=3rd Rekka | |version=3rd Rekka | ||
|Damage= | |Damage=13 | ||
|Counter Dmg= | |Counter Dmg=16 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=13 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 929: | Line 929: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=hcb B | |version=hcb B | ||
|Damage= | |Damage=11+0+14 | ||
|Counter Dmg= | |Counter Dmg=11, 0, 14 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=0 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 947: | Line 947: | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|version=hcb D | |version=hcb D | ||
|Damage= | |Damage=11+0+14 | ||
|Counter Dmg= | |Counter Dmg=11, 0, 14 | ||
|Guard=Mid | |Guard=Mid | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=0 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= | ||
Line 974: | Line 974: | ||
|data= | |data= | ||
{{AttackData-SVC | {{AttackData-SVC | ||
|Damage= | |Damage=0 | ||
|Counter Dmg= | |Counter Dmg=0 | ||
|Guard= | |Guard=Throw | ||
|G. Crush= | |G. Crush=0 | ||
|Stun= | |Stun=0 | ||
|Meter= | |Meter= | ||
|Cancel= | |Cancel= |
Latest revision as of 03:09, 16 August 2024
暴走 庵, Orochi Iori | |
---|---|
Category | Mid-Boss |
Playstyle | Pure rushdown |
Difficulty | Average |
Max Mode Needed? | Up to you, but it helps |
Tier Placement | Demigod Tier (S+) |
Standing Hitbox | Short |
Crouching Hitbox | Short |
Defense Modifier | 255 (Player) / 200 (CPU) |
Wall Jump | No |
Introduction
Iori Yagami, but in his Orochi form, where he can't control himself, thanks to the resurrection of Orochi reacting with the Orochi blood within him. The blood takes control of Iori entirely and causes him to become so violent that he even murdered his cohorts Mature and Vice in KOF96. All of this is thanks to a centuries-long feud between the Kusanagi and Yasakani clans that in short, led to the Yasakani forming a pact with Orochi. And as a result, Iori now carries with him an eternal curse as the sole Yagami survivor. Orochi Iori was first playable in KOF97 as a secret playable boss.
Compared to regular Iori, he's significantly faster and harder to control, but makes up for it by being extremely difficult to deal with his rushdown pressure. Despite the removal of KOF mechanics like hops, Orochi Iori is by and large one of SVC Chaos's strongest characters simply due to his incredibly fast speed. No matter who he faces, O. Iori can force his way in and pressure the entire roster with some of the strongest rushdown. Much of what can be said about regular Iori applies to O. Iori as well with some differences, like O. Iori having much weaker health. Whatever flaws he has, though, doesn't change that O. Iori is one of SVC Chaos's strongest characters. Ever played KOF and wished that O. Iori was tournament legal for whatever reason? Well assuming the tournament doesn't ban bosses, this is the answer you've been looking for all along. Go crazy.
How to select Orochi Iori (Outside of Super Plus)
- You wish to play Orochi Iori? Just do these inputs, before the timer reaches 10 seconds:
- (Hold Start), Up(3x), Down, Left, Right, Down, Left
- Numpad notation: 88824624
- Console Method: Hold R1/RT above Kim Kaphwan
Strengths | Weaknesses |
---|---|
|
|
SVC Chaos: SNK VS Capcom Frame Data Glossary | |
---|---|
Damage |
How much damage the attack does. This takes into account no defense modifiers, so the damage assumes a 0% damage modifier, or in other words the average defense modifier of 223 against characters like Kyo and Ryu.
|
Counter Damage |
How much damage the attack does on a counter hit, or when it connects with an opponent while they're performing an attack. Counter damage values listed are pulled from the SVC Chaos Enterbrain Mook, save Athena, Red Arremer, Serious Mr. Karate and Shin Akuma. |
Guard |
Where the attack hits, and thus where it must be blocked.
|
Guard Crush |
How much guard meter damage the attack does to the green Guard Gauge. |
Stun |
How many points of stun the attack adds to the opponent's invisible Stun Gauge. |
Meter |
How much meter is gained for performing/landing the attack. Special moves earn meter both when activated and when they connect with the opponent, whether it hits them or they block it. |
Cancel |
The type of cancel the attack can perform.
|
Startup |
How many frames it takes before the move becomes 'active' or has a hitbox. The SVC Chaos wiki uses classic startup notation, which does not include the first active frame. A move with 3 startup becomes active on frame 4. Super and Exceed startup will calculate both the frames before and after the super flash animation as such: X+Y, with X being the startup frames before the flash animation and Y being the startup frames after the flash animation.
|
Active |
How many frames a move remains active (can hurt opponents) for. Consecutive sets of active frames on a multi-hit move are separated by a comma. (Example: 3, 4 - The attack has its first hitbox for 3 frames, then the second hitbox for 4 frames)
|
Recovery |
How many frames it takes for a move to finish after it's been active. |
Total |
The total number of frames the attack lasts on screen for. This adds up the startup, active, and recovery frames into one number. |
Hit/Block Adv |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish.
|
Invulnerability |
Indicates whether there's any frames of invulnerability during the attack. |
Move List
Normal Moves
Note: Most of Orochi Iori's normals are the same when compared to the regular Iori's, but with some speed differences.
Close Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | Mid | 8 | 5 | - | - | 5 | 4 | 5 | 14 | +3 | +1 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | Mid | 8 | 5 | - | - | 5 | 4 | 7 | 16 | +1 | -1 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Mid | 16 | 17 | - | - | 3 | 2, 5 | 14 | 24 | -1 | -3 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Mid | 16 | 17 | - | - | 6 | 6 | 14 | 26 | +0 | -2 | - | |
|
Far Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7 | Mid | 9 | 6 | - | - | 7 | 4 | 4 | 15 | +4 | +2 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8 | Mid | 9 | 7 | - | - | 7 | 4 | 7 | 18 | +1 | -1 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Mid | 16 | 17 | - | - | 9 | 3 | 20 | 32 | -3 | -5 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Mid | 16 | 17 | - | - | 11 | 8 | 18 | 37 | -6 | -8 | - | |
|
Crouch Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | Mid | 8 | 5 | - | - | 6 | 3 | 7 | 16 | +2 | +0 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6 | Low | 8 | 5 | - | - | 6 | 5 | 5 | 16 | +2 | +0 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
16 | 17 | Mid | 16 | 16 | - | - | 8 | 5 | 16 | 29 | -1 | -3 | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Low | 16 | 17 | - | - | 6 | 6 | 31 | 43 | SKD | -19 | - | |
|
Jumping Normals
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | 7 | Overhead | 9 | 5 | - | - | 4 | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
7 | 8 | Overhead | 9 | 7 | - | - | 5 | 7 | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Overhead | 16 | 17 | - | - | 14 | 4 | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Overhead | 16 | 17 | - | - | 9 | 6 | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
17 | 25 | Overhead | 16 | 17 | - | - | 6 | 10 | - | - | - | - | - | |
|
Command Normals
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Raw | 16x2 | 20 | Mid | 12x2 | 16x2 | - | - | - | - | - | - | - | - | - |
| ||||||||||||||
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
Canceled | 10x2 | 13 | Mid | 8x2 | 10x2 | - | - | - | - | - | - | - | - | - |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14(10)x2 | 18(13) | Mid | 12(8)x2 | 14(10)x2 | - | - | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | 14 | Mid | 8 | 10 | - | - | - | - | - | - | - | - | - | |
|
Throws
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 20 | Throw | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
20 | 20 | Throw | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
|
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | Mid | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
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Special Moves
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14 | 20 | Mid | 8 | 8 | - | - | - | - | - | - | - | - | - | |
|
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dp A | 18 | 20 | Mid | 8 | 8 | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
dp C | 16x3 | 20 | Mid | 8x3 | 8x3 | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | 8 | 13 | Mid | 0 | 8 | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
2nd Rekka | 8 | 13 | Mid | 0 | 8 | - | - | - | - | - | - | - | - | - |
| ||||||||||||||
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
3rd Rekka | 13 | 16 | Mid | 0 | 13 | - | - | - | - | - | - | - | - | - |
|
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st Rekka | 8 | 13 | Mid | 0 | 8 | - | - | - | - | - | - | - | - | - |
| ||||||||||||||
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
2nd Rekka | 8 | 13 | Mid | 0 | 8 | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
3rd Rekka | 13 | 16 | Mid | 0 | 13 | - | - | - | - | - | - | - | - | - |
|
Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
hcb B | 11+0+14 | 11, 0, 14 | Mid | 0 | 0 | - | - | - | - | - | - | - | - | - |
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Version | Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability |
hcb D | 11+0+14 | 11, 0, 14 | Mid | 0 | 0 | - | - | - | - | - | - | - | - | - |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | Throw | 0 | 0 | - | - | - | - | - | - | - | - | - | |
|
Super Moves
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1+(1x8)+(12x4) | 1, 1, 12 | Mid | 0 | 0 | 0 | X | - | - | - | - | - | - | - | |
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Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0+(1+10)~ | 1 | Mid | 0 | 0 | 0 | 0 | X | - | - | - | - | - | - | |
|
Exceed
Damage | Counter Dmg | Guard | G. Crush | Stun | Meter | Cancel | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8x15 | 8 | Throw | 0 | 0 | 0 | X | 0+0 | 1 | 18 | 19 | HKD | X | 1F-4F (Lower invul on legs up to knees) | |
|
Strategy
Basic Strategy
O. Iori's gameplan
O.Iori is just one of those offensive-based characters, like his regular counterpart. To play him, you just need to try to combo everytime with his Rekkas, crossups and supers. Use his speed as your advantage, because he won't be an easy target for your opponent(He is kinda hard to anti-air too, thanks to his fast jump and easy crossups). When you have the opportunity, just do a combo. As an anti-air move, you have the DP. For the supers, you'll use only one(Maid Masher, the other one is just situational). You'll see some confirms below. Now, the Exceed. You can confirm it from normals, but... I don't know if it's possible to do better than that. Anyway, just be an agressive player, and you can beat any opponent. Good luck in your future matches.
Advanced Strategy
Juggling Deadly Flowers
Orochi Iori can juggle his opponent if you make the first two rekkas as fast as possible because he had a better startup and recovery to his normal counter part, if you played KOF 2001 you can use different combo enders as HCB+K or his QCF,HCB+P Super.
Ura 108 Shiki: Ya Sakazuki Resets
You can use his KOF 97 Purple Pilars Super Move for wake up traps (more useful in corner) when your opponent is far away from you, take advantage of your quick backdash after knockdown or stun your opponent and make your Super Move and release it when it comes to you as a surprise.
Match-Ups
Red Arremer
Use flame super when he has minions fully stocked to clear the screen. Once O. Iori's in, it's very difficult for Red Arremer to shake him off as he has very little to work with, relying on his terrible buttons to deal with O. Iori's speed.
Goenitz
Wait out his projectile and then get in, he doesn't have a good reversal, so it is very easy to pressure him.
Mars People
It may be difficult to super jump over the orange fireball. Teleport makes rushdown difficult when used well, but it can be punished fairly easily with sj.4B.
Combos
SVC Chaos: SNK VS Capcom Quick Combo Notation Guide | |
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May change to numpad notation much later down the road. |
BnB Combos
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(j.X crossup,) f.A~A, qcf C | TBA | TBA | TBA | TBA | Not that useful as a combo, it's just for fun. I think you can add a Light Attack before the Command Move in case you crossup the opponent(Like cl./cr.B, low-hitting moves). If you use the A version, the opponent will recover before the projectile hits. |
(j.X,) cl.C, qcf P | TBA | TBA | TBA | TBA | Easier than the above. |
(j.X crossup,) cr.B, cr.A, dp A | TBA | TBA | TBA | TBA | Cool combo with a low starter. The Rekka combos are way better than this one too... (Note: The C version is not used here because it will be an unsafe combo). |
(j.X,) cl.C, dp A | TBA | TBA | TBA | TBA | Does more damage than the above but has no low starter. |
(j.X,) cr.B, cr.A, f.A, qcb P x3 | TBA | TBA | TBA | TBA | This one is O.Iori's BnB combo without meter. Has a low starter, does nice damage, and the opponent can't recovery roll from it. If you crossup, you can add another cr.A on the combo. |
(j.X,) cl.C, f.A, qcb C x3 | TBA | TBA | TBA | TBA | A more damaging version, but has no low starter. Use this one for punishing, and only this way. The C version needs to be used here, because it will make O.Iori move further. |
(j.X,) cl./cr.B, f.A~A, qcb C x3 | TBA | TBA | TBA | TBA | This is an option with more hits, and has a low starter as well. I don't know if it does more damage than the above, but it's another cool option with the Rekkas. |
(cl./cr.A/B,) hcb~f P, walk up, cl.C starter combo | TBA | TBA | TBA | TBA | With normal Iori, you need to learn how to combo after command grab since it isn't terribly lenient. That, and st.C not being cancellable on its own in SVC forces you to learn to combo off of it anyways. Orochi Iori doesn't have this issue at all. He not only gets plenty of time to follow-up after the command grab, but his walk speed is so fast he can just walk up to the opponent and easily get a cl.C starter combo. |
(corner) (cl./cr.A/B,) hcb~f P, walk forward, (cl./cr.A/B,) hcb~f P, walk up, cl.C starter combo | TBA | TBA | TBA | TBA | While O.Iori has his back to the corner. Kinda strange, but it works. It's just an extension to the combo above. |
cr.A, hcb~f P, dash/walk forward, repeat the process | TBA | TBA | TBA | TBA | This is the infinite mentioned before. Dunno if it's true, because it needs a high execution level(You can get some Command/Super Moves out of it sometimes). It's a good way to build meter too, and you can easily confirm any Max Mode combo, or even the Maid Masher out of it. |
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(j.X crossup,) cl./cr.B, f.A, qcf~hcb P | TBA | TBA | TBA | TBA | Pretty nice confirm. Has a low starter and does great damage as well. This combo requires you button hold in order for the f.A to cancel immediately into super, or else nothing happens. Doing button hold too early can also lead to O. Iori doing rekka instead. |
(j.X,) cl./cr.C, (f.A,) qcf~hcb P | TBA | TBA | TBA | TBA | Does more damage than the above, but has no low starter. f.A only combos on EQ and Hugo without a crossup j.4B. Against Genjuro, it is possible to do j.4B, cl.C, f.A, qcf~hcb P if Genjuro is close enough to O. Iori. Unknown if this works against other characters, however it is unlikely. It's better to do the below combo, instead, for most matchups. |
(j.X,) f.A~A, qcf~hcb P | TBA | TBA | TBA | TBA | Easier to land off of a j.4B as this pulls the opponent closer to O. Iori if he otherwise doesn't get a backhit. This also gives O. Iori a hit-confirm since it's one additional attack to confirm the combo with, as opposed to just a jump-in or one single cl.C. This also works for every matchup, so default to this instead of cl.C. |
(j.4B,) cl.B, f.A, Exceed | TBA | TBA | TBA | TBA | |
(j.X,) cl./cr.C, Exceed | TBA | TBA | TBA | TBA |
Max Mode Combos
Combo | Position | Damage | Stun | Difficulty | Notes |
---|---|---|---|---|---|
(j.X crossup,) cl.C, qcb A x2, [(C)hcb K(1), (C)qcb A x2,]xN, qcf~hcb P | TBA | TBA | TBA | TBA | Orochi Iori has better startup on his rekkas which makes this possible. |
(j.X crossup,) cl.C, dp C(2), (C)qcb C, (C)dp C(1), (C)qcb C, [(C)hcb K(1), (C)qcb A x2,]xN, qcf~hcb P | TBA | TBA | TBA | TBA | The same loop combo but with a dp C to start the loop. While technically, O. Iori can combo off of dp C(2), all he can really do is qcf P or qcb P. After the second qcb C, dp C whiffs completely, making the combo somewhat pointless to do beyond one dp C anyways. O. Iori can't even max cancel into ranbu super, so you have to do hcb K loops with rekka in order to combo his super in Max Mode. |