< Street Fighter 6 | Akuma
(Demon Raid frame data) |
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Line 2,556: | Line 2,556: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +38 (+41) | ||
| blockAdv = {{sf6-adv|P|+4(+7)}} | | blockAdv = {{sf6-adv|P|+4(+7)}} | ||
| punishAdv = KD +39 | | punishAdv = KD +39 | ||
Line 2,595: | Line 2,595: | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = KD +39 | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|P|+5(+7) | | blockAdv = {{sf6-adv|P|+5(+7)}} | ||
| punishAdv = KD +39 | | punishAdv = KD +39 | ||
| perfParryAdv = | | perfParryAdv = |
Revision as of 13:43, 12 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
6HP
4HK
j.2MK
Target Combos
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK
Throws
Forward Throw
Back Throw
Akuma
akuma_4lplk
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4LPLK Shuretto
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![]() File:SF6 Akuma 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | - | [10000] | 2000 | 2000(1400) [4000(2800)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD + 14 | - | ||||
Hit Advantage | Block Advantage | ||||
KD + 14 | - | ||||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
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HPHK Oni Goroshi
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
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6HPHK Souha Double Palm
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(18) | 3 | 26 | - | 23 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Akuma
akuma_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
236MP
Akuma
akuma_236mp
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236MP Gou Hadoken
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File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 32 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
236HP
Akuma
akuma_236hp
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236HP Gou Hadoken
|
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File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 34 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
-4 | -8 | ||||
Notes | |||||
236PP
Akuma
akuma_236pp
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236PP Gou Hadoken
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File:SF6 Akuma 236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.2
236{LP}
236{MP}
Akuma
akuma_236mp_partial_hold
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236{MP} Gou Hadoken Lv.2
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File:SF6 Akuma 236mp partial hold.png File:SF6 Akuma 236mp partial hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30-54 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
236{HP}
Akuma
akuma_236hp_partial_hold
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236{HP} Gou Hadoken Lv.2
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File:SF6 Akuma 236hp partial hold.png File:SF6 Akuma 236hp partial hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31-55 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +55 | +2 | ||||
Notes | |||||
236{PP}
Akuma
akuma_236pp_partial_hold
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236{PP} Gou Hadoken Lv.2
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File:SF6 Akuma 236pp partial hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23-31 | 29 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.3
236[LP]
236[MP]
Akuma
akuma_236mp_hold
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236[MP] Gou Hadoken Lv.3
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File:SF6 Akuma 236mp hold.png File:SF6 Akuma 236mp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
56 | 28 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
236[HP]
Akuma
akuma_236hp_hold
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236[HP] Gou Hadoken Lv.3
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File:SF6 Akuma 236hp hold.png File:SF6 Akuma 236hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
236[PP]
Akuma
akuma_236pp_hold
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236[PP] Gou Hadoken Lv.3
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File:SF6 Akuma 236pp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
31 | 28 | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +57 | +5 | ||||
Notes | |||||
Zanku Hadoken
j.236P
j.236PP
Akuma
akuma_j236pp
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j.236PP Zanku Hadoken
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File:SF6 Akuma j236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | ? land | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f |
Gou Shoryuken
623LP
623MP
Akuma
akuma_623mp
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623MP Gou Shoryuken
|
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File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,600 (1300) | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 42 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
57 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +38 | -30 | ||||
Notes | |||||
623HP
Akuma
akuma_623hp
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623HP Gou Shoryuken
|
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File:SF6 Akuma 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,500,400 (1500) | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 11 | 50 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
67 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +30 | -36 | ||||
Notes | |||||
623PP
Tatsumaki Zanku-Kyaku
214LK
214MK
Akuma
akuma_214mk
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214MK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +41 | -13 | ||||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
214KK
Akuma
akuma_214kk
|
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214KK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214kk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,100,300 (1000) | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
j.214KK
Akuma
akuma_j214kk
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j.214KK Aerial Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
Adamant Flame
214LP
214MP
Akuma
akuma_214mp
|
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214MP Adamant Flame
|
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File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 3 | 20 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
41 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
+2(+3) | -4 | ||||
Notes | |||||
214HP
Akuma
akuma_214hp
|
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---|---|---|---|---|---|
214HP Adamant Flame
|
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File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 3 | 19 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
214PP
Akuma
akuma_214pp
|
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---|---|---|---|---|---|
214PP Adamant Flame
|
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File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 23 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | [] | -20000 | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Demon Raid
236K
236KK
Akuma
akuma_236kk
|
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---|---|---|---|---|---|
236KK Demon Raid
|
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File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
236KK~No Input
Akuma
akuma_236kk_no_input
|
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236KK~No Input Demon Low Slash
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File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | L | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
53 | 4 | 15 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
71 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54 | |||||
Hit Advantage | Block Advantage | ||||
KD +39 | +2 | ||||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
236KK~P
Akuma
akuma_236kk_p
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236KK~P Demon Guillotine
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File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | H | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 (31) | 6 | 9 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39 | |||||
Hit Advantage | Block Advantage | ||||
KD +39 | +5(+7) | ||||
Notes | |||||
Demon Blade Kick
236K~K
236KK~K
Akuma
akuma_236kk_k
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236KK~K Demon Blade Kick
|
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File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 (31) | 10 | 9 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
31 | 0.5 | [] | () | () | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
+5(+7) | |||||
Hit Advantage | Block Advantage | ||||
+1(+3) | -4(-2) | ||||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
236KK~[2]
Akuma
akuma_236kk_2_hold
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236KK~[2] Demon Swoop
|
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File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
45 | - | - | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
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236KK~j.236P Demon Gou Zanku
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![]() File:SF6 Akuma 236kk j236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | LH | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 (21) | 21, 1, 1 | 4, 4, 19 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +63 (+74) | -3) | ||||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
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236KK~j.214K Demon Gou Rasen
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![]() File:SF6 Akuma 236kk j214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 (20) | 2, 3, 3, 3, 2 | 2, 2, 1, 1, 27 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | |||||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
Ashura Senku
4KKK
6KKK
Oboro Throw
6KKK~LPLK
Super Arts
236236P
j.236236K
214214P
236236K
236236K (CA)
LP~LP~6LK~HP (CA)
Hidden Arts
Double Zanku Hadoken
j.214PP
214214K
22PPP
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK