(Removed button icons from normals sections) |
(Removed button icons from specials section and consolidated some specials in the same template to match other pages.) |
||
Line 498: | Line 498: | ||
|image2=Garou_Kevin_6B-2.jpg | |image2=Garou_Kevin_6B-2.jpg | ||
|name=Poli-Kick | |name=Poli-Kick | ||
|input= | |input=6B | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 527: | Line 527: | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_AB.jpg | |image=Garou_Kevin_AB.jpg | ||
|name= | |name=5A+B | ||
|subtitle=Lower-body evasion attack | |subtitle=Lower-body evasion attack | ||
|caption= | |caption= | ||
Line 556: | Line 556: | ||
|image2=Garou_Kevin_2AB-2.jpg | |image2=Garou_Kevin_2AB-2.jpg | ||
|image3=Garou_Kevin_2AB-3.jpg | |image3=Garou_Kevin_2AB-3.jpg | ||
|name= | |name=2A+B | ||
|subtitle=Upper-body evasion attack | |subtitle=Upper-body evasion attack | ||
|caption= | |caption= | ||
Line 594: | Line 594: | ||
|image3=Garou_Kevin_CD-3.jpg | |image3=Garou_Kevin_CD-3.jpg | ||
|name=Blast Charge (T.O.P. Attack) | |name=Blast Charge (T.O.P. Attack) | ||
|input= | |input=C+D (T.O.P. Only) | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 624: | Line 624: | ||
|image=Garou_Kevin_Grab.jpg | |image=Garou_Kevin_Grab.jpg | ||
|name=Poli-Throw | |name=Poli-Throw | ||
|input='''Close''' | |input='''Close''' 4/6C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 653: | Line 653: | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_ForwardTaunt.jpg | |image=Garou_Kevin_ForwardTaunt.jpg | ||
|name= | |name=6A+C | ||
|subtitle=Forward Feint | |subtitle=Forward Feint | ||
|caption= | |caption= | ||
Line 680: | Line 680: | ||
{{MoveData | {{MoveData | ||
|image=Garou_Kevin_DownTaunt.jpg | |image=Garou_Kevin_DownTaunt.jpg | ||
|name= | |name=2A+C | ||
|subtitle=Down Feint | |subtitle=Down Feint | ||
|caption= | |caption= | ||
Line 710: | Line 710: | ||
|image= | |image= | ||
|name=Hell Rotor | |name=Hell Rotor | ||
|input= | |input=214A/C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A Lvl.1 | ||
|Damage=14 | |Damage=14 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
Line 731: | Line 731: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.2 | ||
|Damage=20 | |Damage=20 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
Line 747: | Line 747: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[A] Lvl.3 | ||
|Damage=26 | |Damage=26 | ||
|Guard=<span style="color:#ff0000;">Mid</span> | |Guard=<span style="color:#ff0000;">Mid</span> | ||
Line 762: | Line 762: | ||
|description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.1 | ||
|Damage=15 | |Damage=15 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
Line 792: | Line 779: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=[C] Lvl.2 | ||
|Damage=19 | |Damage=19 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
Line 808: | Line 795: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C Lvl.3 | ||
|Damage=23 | |Damage=23 | ||
|Guard=<span style="color:#ff0000;">Overhead</span> | |Guard=<span style="color:#ff0000;">Overhead</span> | ||
Line 824: | Line 811: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 832: | Line 817: | ||
|image= | |image= | ||
|name=Hell Arrest | |name=Hell Arrest | ||
|input= | |input= 41236A/C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=10, 10 | |Damage=10, 10 | ||
|Guard= | |Guard= | ||
Line 853: | Line 838: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=12, 12 | |Damage=12, 12 | ||
|Guard= | |Guard= | ||
Line 877: | Line 862: | ||
|image= | |image= | ||
|name=Creeper | |name=Creeper | ||
|input= | |input= 214B/D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
Line 883: | Line 868: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|header=no | |header=no | ||
|version= | |version= B | ||
|Damage= | |Damage= | ||
|Guard= | |Guard= | ||
Line 899: | Line 884: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= --- | |version= --- A | ||
|subtitle= (Follow-up) | |subtitle= (Follow-up) | ||
|Damage=20 | |Damage=20 | ||
Line 916: | Line 901: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= --- | |version= --- B | ||
|subtitle= (Follow-up) | |subtitle= (Follow-up) | ||
|Damage=20 | |Damage=20 | ||
Line 933: | Line 918: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= --- | |version= --- C | ||
|subtitle= (Follow-up) | |subtitle= (Follow-up) | ||
|Damage=0 | |Damage=0 | ||
Line 949: | Line 934: | ||
|description=Cancels Creeper. | |description=Cancels Creeper. | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=D | ||
|Damage=0 | |Damage=0 | ||
|Guard= | |Guard= | ||
Line 979: | Line 951: | ||
}} | }} | ||
}} | }} | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== | ||
Line 987: | Line 957: | ||
|image= | |image= | ||
|name=Hell Snipe | |name=Hell Snipe | ||
|input= | |input= 623A/C | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=A | ||
|Damage=15 | |Damage=15 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,008: | Line 978: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version=C | ||
|Damage=16 | |Damage=16 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,032: | Line 1,002: | ||
|image= | |image= | ||
|name=Hell Trap | |name=Hell Trap | ||
|input= | |input= 236B/D | ||
|subtitle= | |subtitle= | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=<span style="color:#ff0000;">Low, Mid</span> | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
Line 1,053: | Line 1,023: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= B Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=<span style="color:#ff0000;">Low</span> | |Guard=<span style="color:#ff0000;">Low</span> | ||
Line 1,068: | Line 1,038: | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D | ||
|Damage=9, 12 | |Damage=9, 12 | ||
|Guard=<span style="color:#ff0000;">Low, Mid</span> | |Guard=<span style="color:#ff0000;">Low, Mid</span> | ||
Line 1,098: | Line 1,055: | ||
}} | }} | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version= | |version= D Break | ||
|Damage=9 | |Damage=9 | ||
|Guard=<span style="color:#ff0000;">Low</span> | |Guard=<span style="color:#ff0000;">Low</span> | ||
Line 1,114: | Line 1,071: | ||
}} | }} | ||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
Line 1,124: | Line 1,079: | ||
|image = | |image = | ||
|name =Lucky Strike | |name =Lucky Strike | ||
|input = | |input =236236A/C | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = A | ||
|Damage=3, 3, 11, 11, 11 | |Damage=3, 3, 11, 11, 11 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,145: | Line 1,100: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =C | ||
|Damage=2, 2, 10, 10, 10, 32 | |Damage=2, 2, 10, 10, 10, 32 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,169: | Line 1,124: | ||
|image = | |image = | ||
|name =Gatling Freezer | |name =Gatling Freezer | ||
|input = | |input =236236B/D | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-Garou | {{AttackData-Garou | ||
|version = | |version = B | ||
|Damage=21 | |Damage=21 | ||
|Guard=Mid | |Guard=Mid | ||
Line 1,190: | Line 1,145: | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| header = | | header = | ||
|version = | |version =D | ||
|Damage=7, 8, 9, 10, 11 | |Damage=7, 8, 9, 10, 11 | ||
|Guard=Mid | |Guard=Mid |
Revision as of 23:40, 29 May 2024
Introduction
Kevin Rian
>Got his knife removed during development because it created balance issues
>Still Top 1
>Bingo!
Gameplay
TBD
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 9 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 6 | 1 | 29 | 36 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | ◯ | ◯ | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 3 | 3 | 10 | 16 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 9 | 4 | 17 | 30 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
11 | Mid | 11 | 4 | 28 | 43 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-11 | -11 | X | X | 10 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | Mid | 11 | 3 | 27 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-9 | -9 | X | ◯ | 5 |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 3 | 10 | 17 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | Low | 5 | 3 | 10 | 18 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+2 | +2 | No | No | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
9 | Mid | 6 | 3 | 25 | 34 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-7 | -7 | ◯ | ◯ | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 7 | 2 | 31 | 40 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -12 | X | X | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 4 | 9 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 8 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 9 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump C has 9 damage. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 12 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small Jump D has 9 damage. |
Command Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Low, Mid | 7 | 2, 《14》, 7 | 16 | 46 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-2 | -2 | X | X | 4, 4 |
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Overhead | 22 | 6 | 13 | 41 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
0 | +6 | X | X | 6 | |
Overhead. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 8 | 3 | 22 | 33 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | 0 | ◯ | X | 6 | |
1~8F upper-body invincibility Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7x3 (base damage) | Mid | 10 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -5 | - | - | 9×3 |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
14 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+48 | - | - | - | - | |
Normal throw. |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Hell Rotor. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 11 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of cl.5C or f.5C. |
Special Moves
A Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
14 | Mid | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
-1 | -1 | - | - | 7 | ||
No charge. (Charge can't be held past 1~9F of startup.) | ||||||
[A] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
20 | Mid | 15-34 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
[A] Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
26 | Mid | 35-66 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -14 | - | - | 8~10 | ||
Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.1 | Damage | Guard | Startup | Active | Recovery | Total |
15 | Overhead | 20 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 7 | ||
No charge. (Charge can't be held past 1~15F of startup.) | ||||||
[C] Lvl.2 | Damage | Guard | Startup | Active | Recovery | Total |
19 | Overhead | 21-40 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 8 | ||
Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.) | ||||||
C Lvl.3 | Damage | Guard | Startup | Active | Recovery | Total |
23 | Overhead | 41-72 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -8 | - | - | 10 | ||
Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.) |
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
10, 10 | - | 8 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - | ||
C | Damage | Guard | Startup | Active | Recovery | Total |
12, 12 | - | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | - |
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
- | - | - | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Advance forward with a low-profile crawl. | ||||||
--- A (Follow-up) |
Damage | Guard | Startup | Active | Recovery | Total |
20 | Low | 9 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -11 | - | - | 7 | ||
Low follow-up | ||||||
--- B (Follow-up) |
Damage | Guard | Startup | Active | Recovery | Total |
20 | Overhead | 17 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -10 | - | - | 7 | ||
Overhead follow-up | ||||||
--- C (Follow-up) |
Damage | Guard | Startup | Active | Recovery | Total |
0 | - | - | - | - | 7 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
Cancels Creeper. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
0 | - | - | - | - | 32 | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
- | - | - | - | - | ||
1~11F full-body invincibility. 12~20F airborne hurtbox. |
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
15 | Mid | 15 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
0 | -1 | - | - | 7 | ||
1~4F full-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
16 | Mid | 18 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | - | - | - | 8 | ||
1~4F full-body invincibility. Whiffs against opponents on the ground. |
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
9, 12 | Low, Mid | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -22 | - | - | 7 | ||
Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed. | ||||||
B Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 10 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +11 | - | - | 7 | ||
D | Damage | Guard | Startup | Active | Recovery | Total |
9, 12 | Low, Mid | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 8 | ||
Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed. | ||||||
D Break | Damage | Guard | Startup | Active | Recovery | Total |
9 | Low | 14 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +9 | - | - | 8 |
Super Moves
A | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
3, 3, 11, 11, 11 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -9 | - | - | 3×2, 4, 3×2 | ||
1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility. | ||||||
C | Damage | Guard | Startup | Active | Recovery | Total |
2, 2, 10, 10, 10, 32 | Mid | 3 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | -25 | - | - | 4×2, 5×3, 20 | ||
1~7F full-body invincibility, 8~14F lower-body invincibility. |
B | Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|---|
21 | Mid | 11 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +1 | - | - | 7 | ||
1~7F full-body invincibility, 10~11F full-body invincibility. | ||||||
D | Damage | Guard | Startup | Active | Recovery | Total |
7, 8, 9, 10, 11 | Mid | 0 | - | - | - | |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | ||
KD | +3 | - | - | 10 | ||
1F full-body invincibility. |