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<youtube>agfTlcTQ-Do</youtube></center> | <youtube>agfTlcTQ-Do</youtube></center> | ||
== | =====Impact===== | ||
Abubo's | ;Abubo's Impact is good at mid-long range, anything close and it's too slow or can be ducked. | ||
B+C (ground) A,A,B,B,D<br> | B+C (ground) A,A,B,B,D<br> | ||
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==Command Moves== | =====Command Moves===== | ||
6A - Abubo chest dives into the air. | 6A - Abubo chest dives into the air. | ||
:Unsafe on block AND HIT. Avoid using if possible. | |||
3A - Abubo slams his arms up and down onto the ground. 3 hits, | 3A - Abubo slams his arms up and down onto the ground. | ||
:3 hits, Launches opponents into the air and slams them back onto the ground. After the 3rd hit, they bounce off the ground and can hit walls. Try to cancel before the 3rd hit near a wall. | |||
3C - Abubo slides his arm across the ground to smack your toes. Hits low, unsafe on hit | 3C - Abubo slides his arm across the ground to smack your toes. | ||
:Hits low, unsafe on block and hit. CANNOT be canceled. | |||
==Special Moves== | =====Special Moves===== | ||
623A - Abubo beats his chest like the gorilla he is. | '''Flea Catcher''' | ||
623A - Abubo beats his chest like the gorilla he is. | |||
:Hitbox is focused on Abubo's head. This is his go-go anti-air, may trade in some cases. | |||
623C - Same as the light version, but Abubo slams his arms on the ground causing the earth to quake. | |||
:Crouching, jumping, dodging or rolling nullifies the quake.<br> | |||
'''Steel Crusher''' | |||
236A - Abubo feigns and punches you out of the air. | |||
:Can be held for a tic of armor that triggers on medium/high moves. Not bad for catching tags, guard cancels, etc if read. | |||
236C - Abubo feigns and punches your toes. | |||
:Can be held for a tic of armor that triggers on medium/low moves. | |||
63214- | |||
===Duplex Attack=== | |||
'''Violent Instinct''' | |||
41236B - Abubo carries you to the wall by pushing you. This move goes full-screen. | |||
:The further the distance from the wall/corner, the more hits it deals. Extra hits deal 0 damage until you reach the corner. | |||
::This version does less damage than the heavy, I recommend using the heavy version in all situations. | |||
41236D - Same as the light version but has two additional hits at the end of the push. | |||
'''DESTRUCTION''' | |||
63214A/C - Hell Yeah! A Command grab that has no whiff animation and can be canceled into. | |||
:Both heavy and light do the exact same. Command grab deals 20 damage, flat. | |||
=====Super Moves===== | |||
63214-63214A - Command Grab, has a whiff animation. Abubo slams you into the ground then launches you off the ground. | |||
:If you're going for a wall hit, use this version instead of lvl2 since it launches further.} | |||
63214-63214C - Same as above but with more ground slams. | |||
:This launches shorter than the lvl1 version but does marginally more damage. | |||
=====Duplex Attack===== | |||
236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.<br> | 236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.<br> | ||
[[Category:Rage of the Dragons]] | [[Category:Rage of the Dragons]] | ||
{{Rage Of The Dragons}} | {{Rage Of The Dragons}} |
Revision as of 21:45, 27 May 2024
Movelist
Impact
- Abubo's Impact is good at mid-long range, anything close and it's too slow or can be ducked.
B+C (ground) A,A,B,B,D
B+C (air) A,A,C,D,D
Command Moves
6A - Abubo chest dives into the air.
- Unsafe on block AND HIT. Avoid using if possible.
3A - Abubo slams his arms up and down onto the ground.
- 3 hits, Launches opponents into the air and slams them back onto the ground. After the 3rd hit, they bounce off the ground and can hit walls. Try to cancel before the 3rd hit near a wall.
3C - Abubo slides his arm across the ground to smack your toes.
- Hits low, unsafe on block and hit. CANNOT be canceled.
Special Moves
Flea Catcher 623A - Abubo beats his chest like the gorilla he is.
- Hitbox is focused on Abubo's head. This is his go-go anti-air, may trade in some cases.
623C - Same as the light version, but Abubo slams his arms on the ground causing the earth to quake.
- Crouching, jumping, dodging or rolling nullifies the quake.
Steel Crusher
236A - Abubo feigns and punches you out of the air.
- Can be held for a tic of armor that triggers on medium/high moves. Not bad for catching tags, guard cancels, etc if read.
236C - Abubo feigns and punches your toes.
- Can be held for a tic of armor that triggers on medium/low moves.
Violent Instinct
41236B - Abubo carries you to the wall by pushing you. This move goes full-screen.
- The further the distance from the wall/corner, the more hits it deals. Extra hits deal 0 damage until you reach the corner.
- This version does less damage than the heavy, I recommend using the heavy version in all situations.
41236D - Same as the light version but has two additional hits at the end of the push.
DESTRUCTION
63214A/C - Hell Yeah! A Command grab that has no whiff animation and can be canceled into.
- Both heavy and light do the exact same. Command grab deals 20 damage, flat.
Super Moves
63214-63214A - Command Grab, has a whiff animation. Abubo slams you into the ground then launches you off the ground.
- If you're going for a wall hit, use this version instead of lvl2 since it launches further.}
63214-63214C - Same as above but with more ground slams.
- This launches shorter than the lvl1 version but does marginally more damage.
Duplex Attack
236B+C > 236B+C: Abubo does not have a unique duplex attack with any character so he uses generic attacks.