Garou: Mark of the Wolves/B. Jenet: Difference between revisions

From SuperCombo Wiki
(: added hitbox for air throw)
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===Close Standing Normals===
===Close Standing Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5A</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5B</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5C</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Close 5D</span> =====
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===Far Standing Normals===
===Far Standing Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5A</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5B</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5C</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Far 5D</span> =====
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===Crouching Normals===
===Crouching Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2A</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
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===Jumping Normals===
===Jumping Normals===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jA</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jD</span> =====
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===Universal Moves===
===Universal Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">T.O.P. Attack (5CD)</span> =====
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===Throws===
===Throws===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Ground Throw</span> =====
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===Feints===
===Feints===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Forward Feint (6AC)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Down Feint (2AC)</span> =====
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===Special Moves===
===Special Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Buffrass (236P)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Crazy Ivan (214P)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">The Hind (236B)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">The Hind (236D)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Gulf Tomahawk (214K)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Harrier Bee (j2B)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Harrier Bee (j2D)</span> =====
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===Super Moves===
===Super Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Many Many Torpedoes (236236P)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Aurora (236236K)</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Ennui Mademoiselle</span> =====
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Revision as of 02:05, 20 May 2024

Introduction

Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".

Gameplay

Strengths Weaknesses
  • Best overall offense and pressure in the game
  • Fast travelling, multi-hit divekick that is safe on block and can be cancelled into from an invincible backdash
  • Best cr.B (cancellable low poke) in the game
  • Has an air throw
  • Lower defense and guard crush gauge than average
  • Has character-specific juggle combos against her due to a bug
MOTW Jenet Art.png

Character Colors

Jenetcolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.


Close Standing Normals

Close 5A

Cl. Kof.lp.png
Garou Jenet cl.A.jpg
Cl. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 4 12
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+7 +7 4

Standing jab.

Cl. Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 2 3 13 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 X X 4,5

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 X X 4, 5, 5

Target combo from cl.5A.


Close 5B

Cl. Kof.lk.png
Garou Jenet cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 4


Close 5C

Cl. Kof.sp.png
Garou Jenet cl.C-1.jpg
Garou Jenet cl.C-2.jpg
Damage Guard Startup Active Recovery Total
9 HL 4 2, 《1》, 4 19 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 5


Close 5D

Cl. Kof.sk.png
Garou Jenet cl.D-1.jpg
Garou Jenet cl.D-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 Mid 4 1, 《1》, 2 22 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 3, 3


Far Standing Normals

Far 5A

Far Kof.lp.png
Garou Jenet s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 5 4 9 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 4


Far 5B

Far Kof.lk.png
Garou Jenet s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 4 6 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 4


Far 5C

Far Kof.sp.png
Garou Jenet s.C.jpg
Far Kof.sp.png Damage Guard Startup Active Recovery Total
12 Mid 7 3 26 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-8 -8 X X 5
Far Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
12, 10 Mid 4 3 13 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 X X 5, 9

Target combo from f.5C.


Far 5D

Far Kof.sk.png
Garou Jenet s.D.jpg
Damage Guard Startup Active Recovery Total
13 Mid 10 3 27 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5

Whiffs on crouching opponents.


Crouching Normals

2A

Cr. Kof.lp.png
Garou Jenet cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


2B

Cr. Kof.lk.png
Garou Jenet cr.B.jpg
Damage Guard Startup Active Recovery Total
5 Low 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


2C

Cr. Kof.sp.png
Garou Jenet cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 7 3 12 22
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 5


2D

Cr. Kof.sk.png
Garou Jenet cr.D.jpg
Damage Guard Startup Active Recovery Total
9 Low 10 3 24 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 X X 5


Jumping Normals

jA

Jump Kof.lp.png
Garou Jenet j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 4 10 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - 4


jB

Jump Kof.lk.png
Garou Jenet j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 4 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - 4


jC

Jump Kof.sp.png
Garou Jenet j.C-1.jpg
Garou Jenet j.C-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 High 6 3, 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - 5


jD

Jump Kof.sk.png
Garou Jenet j.D.jpg
Damage Guard Startup Active Recovery Total
9 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - 5

Can beat out upper-body evasion attacks.


Universal Moves

Lower-body Evasion Attack (5AB)

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 25 4 16 45
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 X X 6

Can kara cancel into divekick at the latter part of startup.


Upper-body Evasion Attack (2AB)

Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Jenet 2AB-1.jpg
Garou Jenet 2AB-2.jpg
Garou Jenet 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 25 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -3 X 6

1~7F upper-body invincibility


T.O.P. Attack (5CD)

Rolling Thunder (T.O.P. Attack)
Kof.sp.png+Kof.sk.png
Garou Jenet CD-1.jpg
Garou Jenet CD-2.jpg
Garou Jenet CD-3.jpg
Damage Guard Startup Active Recovery Total
7, 12 (base damage) Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -32 - - 25


Throws

Ground Throw

Bye-bye Boo
Close F.png/B.png+Kof.sp.png
Garou Jenet Grab.jpg
Damage Guard Startup Active Recovery Total
7, 7 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+43 - - - -

Normal throw


Air Throw

Falling Crush
Air Close D.png+Kof.sp.png
Garou B Jenet Grab Air.png
Damage Guard Startup Active Recovery Total
4×6 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Air throw

Feints

Forward Feint (6AC)

F.png+Kof.lp.png+Kof.sp.png
Forward Feint
Garou Jenet ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Baffles.


Down Feint (2AC)

D.png+Kof.lp.png+Kof.sp.png
Down Feint
Garou Jenet DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 8
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Aurora.


Special Moves

Buffrass (236P)

Buffrass
Qcf.png+Kof.lp.png/Kof.sp.png
Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
4, 4, 4 Mid 19 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 - - 2, 2, 2
Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 25 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 3, 3, 3


Crazy Ivan (214P)

Crazy Ivan
Qcb.png+Kof.lp.png/Kof.sp.png
Qcb.png+Kof.lp.png Damage Guard Startup Active Recovery Total
18 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - 7
Qcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
21 Mid 21 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 8


The Hind (236B)

The Hind
Qcf.png+Kof.lk.png
Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 7, 9 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - 2, 2, 3
Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
7, 7 Mid 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -3 - - 2, 2


The Hind (236D)

The Hind
Qcf.png+Kof.sk.png
Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
5, 5, 7, 7, 7 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - 2×5
Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
5, 5 Mid 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - -


Gulf Tomahawk (214K)

Gulf Tomahawk
Qcb.png+Kof.lk.png/Kof.sk.png
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10, 10 Overhead 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4,4

1~5F full-body invincibility

Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
12, 12 Overhead 29 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - 4, 4

1~5F full-body invincibility.

First hit in the air. Second hit towards the ground.


Harrier Bee (j2B)

Harrier Bee
Divekick
Air D.png+Kof.lk.png
Air D.png+Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels up in the air, before traveling down forward at a sharp angle. Travels less than the D version.

Upward movement provides a delay and avoids attacks.

Input B to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 8F after the j.2B input, on the 10F of the move. The divekick will come out at the 13F (a 12F startup).

Air D.png+Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Harrier Bee (j2D)

Harrier Bee
Air D.png+Kof.sk.png
Air D.png+Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2×3, 3

Air movement that travels down forward. Travels at a wider angle, further and faster, than the B version.

Input D to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 4F after the j.2D input, on the 6F of the move. The divekick will come out at the 9F (an 8F startup).

Air D.png+Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - 2
Air D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 3


Super Moves

Many Many Torpedoes (236236P)

Many Many Torpedoes
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
6×7 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - 2×7

1~6F full-body invincibility

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
8×9 Mid 4 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -23 - - 3×9

1~7F full-body invincibility


Aurora (236236K)

Aurora
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 4×3, 5×6, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -49 - - 7, 5×3, 2×6

1~3F full-body invincibility

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9, 4×3, 5×12, 2 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -81 - - 9, 4×3, 5×12, 2

1~3F full-body invincibility


Ennui Mademoiselle

Ennui Mademoiselle
Just Defend > Kof.lp.pngKof.lk.pngKof.sp.png
Damage Guard Startup Active Recovery Total
75 Mid 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -79 - - 5×8

1~9F full-body invincibility


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant