< Street Fighter 6 | Ed
No edit summary |
|||
Line 374: | Line 374: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +30 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = KD +30 | | afterDRHit = KD +30 | ||
Line 694: | Line 694: | ||
| startup = 30+9 | | startup = 30+9 | ||
| active = 1~15 | | active = 1~15 | ||
| recovery = | | recovery = 25~35 | ||
| total = 71~117 | | total = 71~117 | ||
| guard = LH | | guard = LH | ||
| cancel = 6KK* | | cancel = 6KK* | ||
| hitAdv = | | hitAdv = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | | blockAdv = {{sf6-adv|M|-2}}{{sf6-adv|P|(+2)}} | ||
| punishAdv = | | punishAdv = Crumple +80 ({{sf6-adv|VP|+16}} ground) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = | | afterDRHit = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| afterDRBlk = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | | afterDRBlk = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+6)}} | ||
| blockstun = 28 | | blockstun = 28 | ||
Line 714: | Line 714: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Requires 30f of charge time; side switch on hit/block unless opponent is cornered (better block advantage | | notes = Requires 30f of charge time; side switch on hit/block unless opponent is cornered (4f better block advantage in corner); crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-30; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block (25 on corner block only), 32 on whiff, 35 on corner whiff if all 15 active frames play out | ||
}} | }} | ||
Line 727: | Line 727: | ||
| startup = 60+9 | | startup = 60+9 | ||
| active = 1~15 | | active = 1~15 | ||
| recovery = 29 | | recovery = 29~35 | ||
| total = 101~118 | | total = 101~118 | ||
| guard = LH | | guard = LH | ||
| cancel = 6KK* | | cancel = 6KK* | ||
| hitAdv = | | hitAdv = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| blockAdv = {{sf6-adv|VP|+4}} | | blockAdv = {{sf6-adv|VP|+4}} | ||
| punishAdv = | | punishAdv = Crumple +80 ({{sf6-adv|VP|+16}} ground) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| afterDRHit = | | afterDRHit = Crumple +76 ({{sf6-adv|VP|+12}} ground) | ||
| afterDRBlk = {{sf6-adv|VP|+8}} | | afterDRBlk = {{sf6-adv|VP|+8}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 747: | Line 747: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Requires 60f of charge time; side switch on hit/block unless opponent is cornered; crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; | | notes = Requires 60f of charge time; side switch on hit/block unless opponent is cornered; crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block, 32 on whiff, 35 on corner whiff if all 15 active frames play out | ||
}} | }} | ||
Line 801: | Line 801: | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+7}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| hitstun = 21 | | hitstun = 21 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 812: | Line 811: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Safe poking tool that leaves Ed close for a mixup and gives an easy hitconfirm into a third LK; very effective vs. opponents in Burnout (+1 block advantage) | ||
}} | }} | ||
Line 830: | Line 829: | ||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 842: | Line 840: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = | | notes = Easily hitconfirmed from a safe 5LK~LK, leaving Ed close for follow-up pressure | ||
}} | }} | ||
Line 861: | Line 859: | ||
| hitconfirm = 41 | | hitconfirm = 41 | ||
| hitAdv = KD +38 | | hitAdv = KD +38 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8(-23)}} | ||
| punishAdv = KD +38 | | punishAdv = KD +38 | ||
| DRcancelHit = KD +52 | | DRcancelHit = KD +52 | ||
Line 875: | Line 873: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Puts opponent into limited juggle state; cancelable into any special/super except 4KK; always a true blockstring from 5MP; special/DR cancel is delayed until after active frames | | notes = Puts opponent into limited juggle state; cancelable into any special/super except 4KK; 2nd hit can whiff at max range (much more unsafe on block); always a true blockstring from 5MP; special/DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 892: | Line 890: | ||
| cancel = TC | | cancel = TC | ||
| hitconfirm = 33 | | hitconfirm = 33 | ||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}}{{sf6-adv|VM|(-15)}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6(-20)}} | ||
| punishAdv = {{sf6-adv|VP|+4}} | | punishAdv = {{sf6-adv|VP|+4}}{{sf6-adv|VM|(-11)}} | ||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 906: | Line 904: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Always a true blockstring from 5MK | | notes = Always a true blockstring from 5MK; relatively safe if spaced well, and easily confirmed into the knockdown ender; 2nd hit can whiff at max range, becoming much more unsafe on hit/block | ||
}} | }} | ||
Line 924: | Line 922: | ||
| hitAdv = KD +35 | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| punishAdv = | | punishAdv = KD +35 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 6 | | hitstop = 6 | ||
Line 935: | Line 933: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Tight timing window from 5MK~MK | | notes = Tight timing window from 5MK~MK; not an overhead despite the animation | ||
}} | }} | ||
Line 991: | Line 989: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can forward dash + walk for a corner throw loop, or manually time a charged | | notes = Can forward dash + walk for a corner throw loop, or manually time a charged 236LK for frame advantage (safe from most reversals and Drive Reversal); can also use empty Kill Rush Forward for auto-timed +3 strike/throw mixup (but leaves Ed too close for a shimmy) | ||
}} | }} | ||
Line 1,135: | Line 1,133: | ||
| total = 33 | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6P* SA3 | ||
| hitconfirm = 16 (SA) / 20 (6P) | | hitconfirm = 16 (SA) / 20 (6P) | ||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
Line 1,152: | Line 1,150: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Creates a projectile hitbox that can clash with | | notes = Creates a 1-hit projectile hitbox that can clash with meterless projectiles; cancelable into 6P projectile follow-up on frames 22-28 (canceling on the final 4 frames will not combo); on Perfect Parry, has no screen freeze but only 1f Parry recovery; great meaty due to its high active frame count (up to +14 oH, +6 oB) | ||
}} | }} | ||
Line 1,168: | Line 1,166: | ||
| total = 32 | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = 6P* SA2 SA3 | ||
| hitconfirm = 14 (SA) / 22 (6P) | | hitconfirm = 14 (SA) / 22 (6P) | ||
| hitAdv = KD +43 | | hitAdv = KD +43 | ||
Line 1,184: | Line 1,182: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Creates a projectile hitbox that can clash with | | notes = Creates a 2-hit OD projectile hitbox that can clash with other OD projectiles or outright beat meterless projectiles; cancelable into 6P projectile follow-up on frames 18-28; on Perfect Parry, has no screen freeze but only 1f Parry recovery for each hit | ||
}} | }} | ||
Line 1,219: | Line 1,217: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.05 / 0.10 / 0.15 | | projSpeed = 0.05 / 0.10 / 0.15 | ||
| notes = | | notes = 1-hit projectile; button strength determines projectile speed (LP slow, MP mid, HP fast) | ||
}} | }} | ||
Line 1,252: | Line 1,250: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.05 / 0.10 / 0.15 | | projSpeed = 0.05 / 0.10 / 0.15 | ||
| notes = 2 | | notes = 2-hit OD projectile; button strength determines projectile speed (LP slow, MP mid, HP fast); only possible after 236PP starter (does not cost additional Drive meter) | ||
}} | }} | ||
Line 1,527: | Line 1,525: | ||
| startup = 11+5 | | startup = 11+5 | ||
| active = 4 | | active = 4 | ||
| recovery = 26 | | recovery = 26(24) | ||
| total = 45(43) | | total = 45(43) | ||
| guard = LH | | guard = LH | ||
Line 1,591: | Line 1,589: | ||
| startup = 15+5 | | startup = 15+5 | ||
| active = 4 | | active = 4 | ||
| recovery = 26 | | recovery = 26(25) | ||
| total = 49(48) | | total = 49(48) | ||
| guard = LH | | guard = LH | ||
Line 1,764: | Line 1,762: | ||
| total = 31 | | total = 31 | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = 6P* | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - |
Revision as of 07:54, 1 March 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
5[HP] Lv.1
5[HP] Lv.2
Ed
ed_5hp_hold_lv2
|
|||||
---|---|---|---|---|---|
5[HP] Psycho Knuckle (Lv.2)
|
|||||
File:SF6 Ed 5hp hold lv2.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 20% Starter | LH | 6KK* | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
60+9 | 1~15 | 29~35 | - | 34 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
101~118 | 8000 | [12000] | 4000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
Crumple +76 (+12 ground) | +8 | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple +80 (+16 ground) | -26 | ||||
Hit Advantage | Block Advantage | ||||
Crumple +76 (+12 ground) | +4 | ||||
Notes | |||||
Requires 60f of charge time; side switch on hit/block unless opponent is cornered; crumples opponent on hit; charging animation is cancelable only into Kill Rush Forward (5/6KK or 66) on frames 9-60; transitions from active to recovery if Ed crosses behind the opponent; extended foot hurtbox from frame 7 onward; Recovery: 29 on hit/block, 32 on whiff, 35 on corner whiff if all 15 active frames play out |
6HP
Target Combos
5LK~LK
5LK~LK~LK
5MP~HP
5MK~MK
5MK~MK~HP
2HK~HP
Throws
Forward Throw
Back Throw
Drive Moves
HPHK
Ed
ed_hphk
|
|||||
---|---|---|---|---|---|
HPHK Turn Punch
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ed
ed_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Hammer Blow
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Ed
ed_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Ed
ed_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.910 (min/throw), 2.190 (min/block), 3.374 (max/final DR frame) |
Special Moves
Psycho Spark
236P
236PP
Psycho Shoot
236P~6P
236PP~6P
Psycho Uppercut
623LP
623MP
623HP
623PP
Psycho Blitz
214LP
214MP
214HP
214PP
Psycho Flicker
236LK
236[LK]
236MK
236[MK]
236HK
236[HK]
236KK
Kill Rush (Backward)
4KK
Kill Rush (Forward)
5/6KK
Kill Switch Break
5/6KK~6P
Kill Switch Chaser
5/6KK~dl.6P
Super Arts
236236K
214214P
236236P
236236P (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK