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|Stances=N/A | |Stances=N/A | ||
|Fastestlaunch=3,4 - i14 | |Fastestlaunch=3,4 - i14 | ||
|FastestCHlaunch= | |FastestCHlaunch=d2,3 - i10 | ||
|Parry=d_df+(1+3)_(2+4) | |Parry=d_df+(1+3)_(2+4) | ||
|MidCheck=df+1, df+4 | |MidCheck=df+1, df+4 |
Revision as of 02:07, 15 January 2024
Introduction
Forest is a character that drowns the opponent in blows, then looks for a moment to backdash or sidestep around the opponent's retaliation to net huge damage. Forest has great all around damage on his moves and juggles, with and without Counter Hits. It's not uncommon for Forest to dramatically turn the match around with just a single opening. His combo damage in juggles is extremely high, and he has a decent i8 punisher for those moves that recover close to him. Forest's poking game is also very good, with fast, plus on block options for up close ranges, and some longer range options as well. Forest also has a variety of frame traps, with his great frame advantages and multiple parries, making it hard to know when to press against him. His Fake Step punch parry is incredibly rewarding if landed successfully, and against characters that heavily rely on punches (or lazy Mishimas who rely heavily on electric for their gameplan), it forces them to play differently, lest they eat a 60-70% combo.
To balance this out, Forest has to be a little more careful when trying to approach the opponent, as his longer range pokes are either slow, not very rewarding, or are very unsafe on block. Up close, he lacks a good low to gain plus frames on hit, with the exception of the generic d+4, which doesn't do much damage and puts him into full crouch. He also does not have a fast way to close the distance, such as a Mishima wavedash. Even his running 3, which for every other character gives a free hit or even full launch on block, does not give him a followup in any way. His safer poke moves have less range, and the longer range tools usually have a lot of recovery, which leaves him rather open to being whiff punished. This is a major drawback, as Tekken 3 is a game with very high damage and very good movement, so keeping things compact is important. Even still, Forest has a great set of tools for goading out the opponent into making the wrong read. If you love fast, aggressive characters that can turn on a dime to a defensive punisher, or just think Bruce Lee is awesome, then enter the dragon with Forest.
Strengths | Weaknesses |
---|---|
|
|
Forest Law | |
---|---|
Archetype | Whiff Punish |
Stances | N/A |
Fastest launch | 3,4 - i14 |
Fastest CH launch | d2,3 - i10 |
Parry | d_df+(1+3)_(2+4) |
Archetypal Moves | |
Mid Check | df+1, df+4 |
Magic 4 | Yes |
Stature Kick | d+4 |
Hopkick | u_uf+4 |
Power Low | db+4, FC df,d,df+3 |
Generic Moves | |
Remapped Moves | |
Missing Moves |
Key Moves
Combos
(Counter Hit) b+1, 2, 1 < hold u/f+4, 3 or u/f+3, 4
hold u/f+4 < WS 4 < b+2, 3, 4
d/f+2 < b+2, 3 , 4 < b+2
tap u/f+4 < hold u/f+4, 3
b+2,3,4 < hold u/f+4, 3
Not a true launcher even on counter hit, but it can launch sometimes on opponents caught off guard
(Counter Hit) 3, tap u+4, WS 4, b+2, 3, 4
hold u/f+4, 3 < 4, tap u+3
Tough combo, but racks up the damage if you get it down
(Counter Hit) df+4, 3 < WS 4 < b+2, 3 , 4
(Counter Hit) 4 < b+2, 3, 4
(Counter Hit) FC 4, 3 < WS 4 < b+2, 3, 4
(Counter Hit) 3, 4 < WS 4 < b+2, 3, 4
f,f 3+4 < d/b+4