< Street Fighter 6 | Manon
No edit summary |
(mega update) |
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.0452 | | fwdWalkSpd = 0.0452 | ||
| bwdWalkSpd = 0.031 | | bwdWalkSpd = 0.031 | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
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| hitboxes = SF6_Manon_5lp_hitbox.png | | hitboxes = SF6_Manon_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 12 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; higher hitstun than other light normals allows a natural combo into 214LK/214MK | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 14 | | recovery = 14 | ||
| total = 24 | |||
| guard = LH | |||
| cancel = Sp SA TC | |||
| hitconfirm = 16 (19 TC) | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-16}} | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 20 | ||
| | | blockstun = 17 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Moves forward during startup (very strong for Burnout pressure); easily hitconfirmable into TC followup (always a true blockstring even if delayed); high active frame count makes it good for oki | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 33 | |||
| guard = LH | |||
| cancel = SA TC | |||
| hitconfirm = 18 SA (29 TC) | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | hitstun = 24 | ||
| driveDmgBlk = | | blockstun = 21 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Very lenient hitconfirm window (always a true blockstring even if delayed); puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| hitboxes = SF6_Manon_5lk_hitbox.png | | hitboxes = SF6_Manon_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-12}} | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+2}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| driveDmgHit = [] | | hitstun = 16 | ||
| | | blockstun = 12 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Longest ranged light normal (important for punishing -5 or -6 attacks); does not naturally combo into 214LK/214MK outside of Punish Counter situations | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|P|+2}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| driveDmgHit = [] | | hitstun = 19 | ||
| | | blockstun = 16 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1500 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Front leg hurtbox is raised on frames 9-12, making it a good poke against low attacks | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| | | punishAdv = {{sf6-adv|VP|+17 Stagger}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|P|+2}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|M|-2}} | ||
| hitstop = | | hitstun = 27 | ||
| driveDmgBlk = | | blockstun = 23 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Incredibly long range poke that can combo into 214LK/214MK on Punish Counter from max range; Punish Counter puts airborne opponents into spinning free juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; the slow startup and recovery makes it especially vulnerable to Drive Impact | ||
}} | }} | ||
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| hitboxes = SF6_Manon_2lp_hitbox.png | | hitboxes = SF6_Manon_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 11 | | recovery = 11 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-11}} | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| driveDmgHit = [] | | hitstun = 15 | ||
| | | blockstun = 11 | ||
| hitstop = 9 | |||
| driveDmgBlk = 500 | |||
| driveDmgHit = [2000] | |||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; true blockstring when chained into 5LP/2LP; cannot combo into 214LK/214MK, but gives more reliable 3-hit light confirm | ||
}} | }} | ||
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| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 13 | | recovery = 11(13) | ||
| total = 20(22) | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-12}} | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 20 | ||
| | | blockstun = 13 | ||
| hitstop = 11 | |||
| driveDmgBlk = 3000 | |||
| driveDmgHit = [4000] | |||
| | | driveGain = 1500 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = 2f extra recovery on whiff; Manon's primary combo starter | ||
}} | }} | ||
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| active = 5 | | active = 5 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 23 TC | |||
| hitAdv = {{sf6-adv|M|-2}} | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|P|+2}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|P|+2}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VM|-4}} | ||
| hitstop = | | hitstun = 24 | ||
| driveDmgBlk = | | blockstun = 18 | ||
| driveDmgHit = [] | | hitstop = 11 | ||
| | | driveDmgBlk = 6000 | ||
| driveDmgHit = [10000] | |||
| driveGain = 3000 | |||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | invuln = 7-34 Air (Arm/Head) | ||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Very strong anti-air but cannot hit cross-up; the hurtbox on Manon's arm and head is invincible to airborne strikes, and her hurtbox remains in a crouching state for the entire animation allowing for late anti-airs to work | ||
}} | }} | ||
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| hitboxes = SF6_Manon_2lk_hitbox.png | | hitboxes = SF6_Manon_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 13 | | recovery = 13 | ||
| total = 19 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-13}} | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|P|+3}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| hitstop = | | hitstun = 14 | ||
| driveDmgBlk = | | blockstun = 10 | ||
| driveDmgHit = [] | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| | | superGainHit = 300 (210) | ||
| | | superGainBlk = 150 (75) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Chains into 5LP/2LP/2LK; primary low combo starter; more pushback than other chainable light normals (cannot get a 3-hit light string without Drive Rush starter) | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| total = 27 | |||
| guard = L | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstop = | | hitstun = 22 | ||
| driveDmgBlk = | | blockstun = 18 | ||
| driveDmgHit = [] | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | |||
| driveGain = 2000 | |||
| | | superGainHit = 600 (420) | ||
| | | superGainBlk = 300 (150) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Good range low poke that leads to combos and frame advantage when used out of Drive Rush; high pushback on hit and block | ||
}} | }} | ||
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| active = 2 | | active = 2 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 39 | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +29 | ||
| blockAdv = {{sf6-adv|VM|-12}} | |||
| punishAdv = HKD +44 | |||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | afterDRHit = HKD +29 | ||
| hitstop = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| driveDmgBlk = | | blockstun = 17 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 4000 | ||
| driveDmgHit = [10000] | |||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Moves forward during startup, giving it more range but also making it easily punished on block | ||
}} | }} | ||
Line 496: | Line 506: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 527: | Line 536: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| | | superGainBlk = 250 (125) | ||
| invuln = 8-22 Lower Body Projectile | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = | | notes = Puts airborne opponents into limited juggle state; excellent horizontal air-to-air hitbox; lower body projectile invincibility can allow Manon to avoid landing on a fireball | ||
}} | }} | ||
Line 558: | Line 567: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 589: | Line 597: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500 | ||
| driveDmgHit = [] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 620: | Line 627: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 648: | Line 654: | ||
| hitboxes = SF6_Manon_jhk_hitbox.png | | hitboxes = SF6_Manon_jhk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = | | startup = 11 | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | |||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Incredible hitbox priority and downward reach (best option for most jump-ins) | ||
}} | }} | ||
Line 683: | Line 688: | ||
| active = 4 | | active = 4 | ||
| recovery = 19 | | recovery = 19 | ||
| total = 32 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 20(28) | |||
| hitAdv = {{sf6-adv|M|-1}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|P|+3}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| afterDRHit = {{sf6-adv|P|+3}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 695: | Line 703: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit | | notes = Long TC cancel window into an overhead, but will not combo on hit if delayed too long; good anti-air hitbox (cannot hit cross-ups); puts airborne opponents into limited juggle state (followup TC can continue juggle, or can juggle 236KK/SA1/SA2 on a high anti-air) | ||
}} | }} | ||
Line 717: | Line 722: | ||
| active = 6 | | active = 6 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 30 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 22 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | |||
| | |||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+16}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| driveDmgHit = [] | | hitstun = 26 | ||
| | | blockstun = 20 | ||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [8000] | |||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Strong punish starter and combo filler after Drive Rush routes; high active frame count makes it strong as a meaty; puts airborne opponents into limited juggle state; lenient hitconfirm window, but late cancels into 236P, 214HK, or 214KK can fail to combo | ||
}} | }} | ||
Line 753: | Line 758: | ||
| active = 9 | | active = 9 | ||
| recovery = 32 | | recovery = 32 | ||
| total = 51 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +26 | | hitAdv = KD +26 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = HKD +36 | ||
| perfParryAdv = {{sf6-adv|VM|-39}} | | perfParryAdv = {{sf6-adv|VM|-39}} | ||
| blockstun = | | afterDRHit = KD +26 | ||
| hitstop = | | afterDRBlk = {{sf6-adv|VM|-19}} | ||
| driveDmgBlk = | | blockstun = 18 | ||
| driveDmgHit = [] | | hitstop = 12 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| driveGain = 3000 | |||
| | | superGainHit = 500 (350) | ||
| | | superGainBlk = 250 (125) | ||
| invuln = 9-19 Air (Leg) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Not a low attack despite the animation; works as an anti-air to to invincibility on kicking leg; puts opponents into limited juggle state; can hit cross-up; kicks airborne opponents backwards for a side switch; Punish Counter also switches sides and gives a Hard Knockdown, allowing followup oki; only the 1st active frame can hit grounded opponents (active frames 2-9 hit airborne) | ||
}} | }} | ||
Line 782: | Line 788: | ||
| images = SF6_Manon_5mp_mk.png | | images = SF6_Manon_5mp_mk.png | ||
| hitboxes = SF6_Manon_5mp_mk_hitbox.png | | hitboxes = SF6_Manon_5mp_mk_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | startup = 10 | ||
| active = | | active = 2 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| hitstun = 21 | |||
| blockstun = 14 | |||
| hitstun = | | hitstop = 11 | ||
| blockstun = | | driveDmgBlk = 2500 | ||
| hitstop = | | driveDmgHit = [4000] | ||
| driveDmgBlk = | | driveGain = 1000 | ||
| driveDmgHit = [] | | superGainHit = 700 (490) | ||
| | | superGainBlk = 350 (175) | ||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Pulls opponent close to Manon; true blockstring | | notes = Pulls opponent close to Manon for a strike/throw mixup on hit (but also easily punishable on block); always a true blockstring | ||
}} | }} | ||
Line 818: | Line 822: | ||
| active = 5 | | active = 5 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 39 | |||
| guard = H | |||
| cancel = Sp SA | |||
| hitconfirm = 49(17) | |||
| hitAdv = {{sf6-adv|M|-3}} | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = {{sf6-adv|P|+1}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+11}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv|P|+3}} | | DRcancelBlk = {{sf6-adv|P|+3}} | ||
| hitstun = 23 | |||
| hitstun = | | blockstun = 15 | ||
| blockstun = | |||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, can be increased by delaying the cancel for different frame trap timings; combos naturally unless the TC cancel is delayed | | notes = Forces crouch on hit; 2f blockstring gap when canceled from 4MK, which can be increased by delaying the cancel for different frame trap timings; combos naturally from 4MK unless the TC cancel is delayed; has juggle potential and puts airborne opponents into limited juggle state (useful after a 4MK anti-air) | ||
}} | }} | ||
Line 850: | Line 852: | ||
| images = SF6_Manon_5hp_hp.png | | images = SF6_Manon_5hp_hp.png | ||
| hitboxes = SF6_Manon_5hp_hp_hitbox.png | | hitboxes = SF6_Manon_5hp_hp_hitbox.png | ||
| damage = | | damage = 600 | ||
| startup = | | startup = 5 | ||
| active = | | active = 2 | ||
| recovery = 22 | | recovery = 20(22) | ||
| total = 26(28) | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | hitstun = 25 | ||
| | | blockstun = 16 | ||
| hitstun = | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 5000 | ||
| hitstop = | | driveDmgHit = [7000] | ||
| driveDmgBlk = | | driveGain = 2000 | ||
| driveDmgHit = [] | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Pulls opponent close to Manon; true blockstring | | notes = Pulls opponent close to Manon for a strike/throw mixup on hit, but also easily punishable on block; 2f extra recovery on block; always a true blockstring even when delayed; easily hitconfirmed from 5HP | ||
}} | }} | ||
Line 882: | Line 882: | ||
| images = SF6_Manon_2hp_hp.png | | images = SF6_Manon_2hp_hp.png | ||
| hitboxes = SF6_Manon_2hp_hp_hitbox.png | | hitboxes = SF6_Manon_2hp_hp_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+1}} (KD +17~19) | ||
| hitstun = | | blockAdv = {{sf6-adv|VM|-10}} | ||
| blockstun = | | punishAdv = {{sf6-adv|VP|+5}} | ||
| hitstop = | | hitstun = 31 | ||
| driveDmgBlk = | | blockstun = 20 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| | | superGainBlk = 500 (250) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| notes = | | notes = Causes spike knockdown after 2HP hits an airborne opponent; slightly better KD advantage when opponent is juggled high in the air | ||
}} | }} | ||
Line 916: | Line 914: | ||
| hitboxes = SF6_Manon_lplk_hitbox.png | | hitboxes = SF6_Manon_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +16 | | hitAdv = KD +16 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +16 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can manually time a throw loop in the corner; Drive Rush also allows an auto-timed meaty throw that can be mixed up with 2MP or 4HP | |||
| notes = | |||
}} | }} | ||
Line 938: | Line 937: | ||
| hitboxes = SF6_Manon_4lplk_hitbox.png | | hitboxes = SF6_Manon_4lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +18 | | hitAdv = KD +18 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +18 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switches; allows meaty strike/throw mixup if throwing opponent into the corner; midscreen, Manon can chase a back roll with a meaty strike such as 5MP; can also Drive Rush into a strike or an auto-timed 63214LP command throw | |||
| notes = | |||
}} | }} | ||
Line 960: | Line 960: | ||
| images = SF6_Manon_hphk.png | | images = SF6_Manon_hphk.png | ||
| hitboxes = SF6_Manon_hphk_hitbox.png | | hitboxes = SF6_Manon_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 976: | Line 977: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 992: | Line 992: | ||
| images = SF6_Manon_6hphk.png | | images = SF6_Manon_6hphk.png | ||
| hitboxes = SF6_Manon_6hphk_hitbox.png | | hitboxes = SF6_Manon_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 998: | Line 997: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,021: | Line 1,021: | ||
| images = SF6_Manon_mpmk.png | | images = SF6_Manon_mpmk.png | ||
| hitboxes = SF6_Manon_mpmk_hitbox.png | | hitboxes = SF6_Manon_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,042: | Line 1,042: | ||
| images = SF6_Manon_66.png | | images = SF6_Manon_66.png | ||
| hitboxes = SF6_Manon_66_hitbox.png | | hitboxes = SF6_Manon_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) | ||
}} | }} | ||
Line 1,068: | Line 1,068: | ||
| active = 2 | | active = 2 | ||
| recovery = 49 | | recovery = 49 | ||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; slowest startup with long range (1.53) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,090: | Line 1,090: | ||
| active = 2 | | active = 2 | ||
| recovery = 51 | | recovery = 51 | ||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with medium range (1.37) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,112: | Line 1,112: | ||
| active = 2 | | active = 2 | ||
| recovery = 54 | | recovery = 54 | ||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = 5000 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; fastest startup with shortest range (1.14) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,130: | Line 1,130: | ||
| images = SF6_Manon_63214pp.png | | images = SF6_Manon_63214pp.png | ||
| hitboxes = SF6_Manon_63214pp_hitbox.png | | hitboxes = SF6_Manon_63214pp_hitbox.png | ||
| damage = 2000~3700 | | damage = 2000~3700 | ||
| startup = 8 | | startup = 8 | ||
| active = 2 | | active = 2 | ||
| recovery = 51 | | recovery = 51 | ||
| total = 60 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +19 | | hitAdv = HKD +19 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +19 | ||
| driveDmgHit = [10000] | |||
| driveGain = -20000 | |||
| driveDmgHit = [] | | superGainHit = 3000 (2100) | ||
| | | notes = Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with long range (1.52) | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,156: | Line 1,155: | ||
| hitboxes = SF6_Manon_236k_hitbox.png, SF6_Manon_236k_hitbox2.png | | hitboxes = SF6_Manon_236k_hitbox.png, SF6_Manon_236k_hitbox2.png | ||
| damage = 400,500 | | damage = 400,500 | ||
| chip = | | chip = 100,125 | ||
| startup = 9 | | startup = 9 | ||
| active = 3(2)2 | | active = 3(2)2 | ||
| recovery = 29 | | recovery = 29 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 22 | |||
| hitAdv = KD +31 | | hitAdv = KD +31 | ||
| blockAdv = {{sf6-adv|VM|-15}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| | | punishAdv = KD +31 | ||
| perfParryAdv = {{sf6-adv|VM|-34(-29)}} | |||
| blockstun = 21 total | |||
| hitstop = 6,8 | |||
| perfParryAdv = {{sf6-adv|VM|- | | driveDmgBlk = 2000x2 | ||
| blockstun = | | driveDmgHit = [4000] | ||
| hitstop = | | driveGain = 1000x2 | ||
| driveDmgBlk = | | superGainHit = 600,750 (420,525) | ||
| driveDmgHit = [] | | superGainBlk = 300,375 (150,187) | ||
| | | invuln = 5-15 Air (Upper Body) | ||
| | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = | | notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; the 1st hit tends to whiff when canceled into at max range | ||
}} | }} | ||
Line 1,191: | Line 1,188: | ||
| hitboxes = SF6_Manon_236mk_hitbox.png | | hitboxes = SF6_Manon_236mk_hitbox.png | ||
| damage = 400,600 | | damage = 400,600 | ||
| chip = | | chip = 100,150 | ||
| startup = 11 | | startup = 11 | ||
| active = 3(3)3 | | active = 3(3)3 | ||
| recovery = 27 | | recovery = 27 | ||
| | | total = 46 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 24 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-14}} | | blockAdv = {{sf6-adv|VM|-14}} | ||
| | | punishAdv = KD +34 | ||
| perfParryAdv = {{sf6-adv|VM|-28(-27)}} | |||
| blockstun = 22 total | |||
| hitstop = 6,8 | |||
| perfParryAdv = {{sf6-adv|VM|- | | driveDmgBlk = 2000x2 | ||
| blockstun = | | driveDmgHit = [4000] | ||
| hitstop = | | driveGain = 1000x2 | ||
| driveDmgBlk = | | superGainHit = 600,750 (420,525) | ||
| driveDmgHit = [] | | superGainBlk = 300,375 (150,187) | ||
| | | invuln = 7-19 Air (Upper Body) | ||
| | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = | | notes = Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a followup juggle); the 1st hit tends to whiff when canceled into at max range | ||
}} | }} | ||
Line 1,226: | Line 1,221: | ||
| hitboxes = SF6_Manon_236hk_hitbox.png | | hitboxes = SF6_Manon_236hk_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 14 | | startup = 14 | ||
| active = 3(3)3 | | active = 3(3)3 | ||
| recovery = 24 | | recovery = 22(24) | ||
| | | total = 44(46) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 26(13) | |||
| hitAdv = KD +37 | | hitAdv = KD +37 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-11}} | ||
| | | punishAdv = KD +37 | ||
| | | perfParryAdv = {{sf6-adv|VM|-25(-24)}} | ||
| | | blockstun = 22 total | ||
| hitstop = 6,10 | |||
| perfParryAdv = {{sf6-adv|VM|- | | driveDmgBlk = 2000x2 | ||
| blockstun = | | driveDmgHit = [4000] | ||
| hitstop = | | driveGain = 1000x2 | ||
| driveDmgBlk = | | superGainHit = 600,750 (420,525) | ||
| driveDmgHit = [] | | superGainBlk = 300,375 (150,187) | ||
| | | invuln = 9-22 Air (Upper Body) | ||
| | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,2 | | jugLimit = 0,2 | ||
| notes = | | notes = Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); canceling the 2nd hit into SA3 is only useful if the attack is absorbed by armor; the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a followup) | ||
}} | }} | ||
Line 1,261: | Line 1,254: | ||
| hitboxes = SF6_Manon_236kk_hitbox.png | | hitboxes = SF6_Manon_236kk_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 8 | | startup = 8 | ||
| active = 4(2)3 | | active = 4(2)3 | ||
| recovery = 30 | | recovery = 25(30) | ||
| | | total = 41(46) | ||
| guard = LH | |||
| cancel = SA2 SA3 (2nd) | |||
| hitconfirm = 28 | |||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-19}} | | blockAdv = {{sf6-adv|VM|-19}} | ||
| | | punishAdv = KD +45 | ||
| perfParryAdv = {{sf6-adv|VM|-31(-30)}} | |||
| blockstun = 20 total | |||
| hitstop = 8(10),10 | |||
| perfParryAdv = {{sf6-adv|VM|- | | driveDmgBlk = 2000x2 | ||
| blockstun = | | driveDmgHit = [4000] | ||
| hitstop = | | driveGain = -20000 | ||
| driveDmgBlk = | | superGainHit = 600,750 (420,525) | ||
| driveDmgHit = [] | | superGainBlk = 300,375 (150,187) | ||
| | | invuln = 4-16 Air | ||
| | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 1,2 | | jugLimit = 1,2 | ||
| notes = | | notes = Strong anti-air with an enormous hitbox, but cannot hit cross-up; the final 5 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state (has consistent juggle followups); only the 2nd hit can be Super canceled (juggles into SA2, but SA3 cancel is only useful if the attack is absorbed by armor); the 1st hit tends to whiff when canceled into at max range | ||
}} | }} | ||
Line 1,298: | Line 1,289: | ||
| hitboxes = SF6_Manon_214lk_hitbox.png, SF6_Manon_214lk_hitbox2.png | | hitboxes = SF6_Manon_214lk_hitbox.png, SF6_Manon_214lk_hitbox2.png | ||
| damage = 300,700 | | damage = 300,700 | ||
| chip = | | chip = 75,175 | ||
| startup = 16 | | startup = 16 | ||
| active = 2(10)4 | | active = 2(10)4 | ||
| recovery = 36 | | recovery = 36 | ||
| | | total = 67 | ||
| guard = L | |||
| cancel = - | |||
| hitAdv = KD +21 | | hitAdv = KD +21 | ||
| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| | | punishAdv = KD +21 | ||
| perfParryAdv = {{sf6-adv|VM|-38}} | | perfParryAdv = {{sf6-adv|VM|-38}} | ||
| blockstun = | | blockstun = 28(16) | ||
| hitstop = | | hitstop = 2,11 | ||
| driveDmgBlk = | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 500,1000 | ||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 9,9 | | jugLimit = 9,9 | ||
| notes = | | notes = Long range low attack that can catch opponents by surprise, but very unsafe if blocked; can be juggled into; leaves opponent close for followup oki even midscreen | ||
}} | }} | ||
Line 1,332: | Line 1,320: | ||
| hitboxes = SF6_Manon_214mk_hitbox.png, SF6_Manon_214mk_hitbox2.png | | hitboxes = SF6_Manon_214mk_hitbox.png, SF6_Manon_214mk_hitbox2.png | ||
| damage = 400,800 | | damage = 400,800 | ||
| chip = | | chip = 100,200 | ||
| startup = 16 | | startup = 16 | ||
| active = 4(14)6 | | active = 4(14)6 | ||
| recovery = 22 | | recovery = 22 land | ||
| | | total = 61 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +33 | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| | | punishAdv = KD +33 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26}} | ||
| blockstun = | | blockstun = 33(15) | ||
| hitstop = | | hitstop = 8,12 | ||
| driveDmgBlk = | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 1000x2 | ||
| superGainHit = 400x2 (280x2) | |||
| | | superGainBlk = 200x2 (100x2) | ||
| airborne = 15-39 (FKD) | |||
| | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 9,9 | | jugLimit = 9,9 | ||
| notes = | | notes = Long range tool for combos and punishes, leading to great corner carry | ||
}} | }} | ||
Line 1,366: | Line 1,352: | ||
| hitboxes = SF6_Manon_214hk_hitbox.png | | hitboxes = SF6_Manon_214hk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = | | chip = 250 | ||
| startup = 20(21) | | startup = 20(21) | ||
| active = 3 | | active = 3 | ||
| recovery = 24 | | recovery = 24 | ||
| | | total = 46 | ||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | hitstun = 29 | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| superGainHit = 800 (560) | |||
| | | superGainBlk = 400 (200) | ||
| invuln = 9-19 Lower Body | |||
| | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = Forces crouch; 1st active frame can only hit airborne opponents (functionally 21f startup) | | notes = Forces crouch on hit; 1st active frame can only hit airborne opponents (functionally 21f startup); works as a low crush but not actually airborne | ||
}} | }} | ||
Line 1,400: | Line 1,384: | ||
| images = SF6_Manon_214kk.png | | images = SF6_Manon_214kk.png | ||
| hitboxes = SF6_Manon_214kk_hitbox.png | | hitboxes = SF6_Manon_214kk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 22(23) | | startup = 22(23) | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 22 | ||
| | | total = 46 | ||
| guard = H | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VP|+6(+7)}} | | hitAdv = {{sf6-adv|VP|+6(+7)}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+10(+11)}} | ||
| perfParryAdv = {{sf6-adv|VM|-23(-22)}} | |||
| perfParryAdv = {{sf6-adv|VM|- | |||
| hitstun = 31 | | hitstun = 31 | ||
| blockstun = 22(21) | | blockstun = 22(21) | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 4000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 800 (560) | ||
| | | superGainBlk = 400 (200) | ||
| | | invuln = 11-24 Throw | ||
| | | airborne = 9-21 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = 1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching; blockstun is reduced by 1f on active frames 2-3 | | notes = 1st active frame cannot hit crouching opponents (functionally 23f as an overhead); 1f better advantage on hit vs. crouching (allows links into 5MP/2MP for improved damage and oki); blockstun is reduced by 1f on active frames 2-3 (still -3 if stand blocked on frame 23) | ||
}} | }} | ||
Line 1,438: | Line 1,421: | ||
| images = SF6_Manon_236lp.png | | images = SF6_Manon_236lp.png | ||
| hitboxes = SF6_Manon_236lp_hitbox.png | | hitboxes = SF6_Manon_236lp_hitbox.png | ||
| damage = | | damage = 50,(1300~1900) | ||
| chip = 13 | |||
| startup = 22 | | startup = 22 | ||
| active = 2 | | active = 2 | ||
| recovery = 37 | | recovery = 37 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 13 | |||
| hitAdv = HKD +15 | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-23}} | | blockAdv = {{sf6-adv|VM|-23}} | ||
| | | punishAdv = HKD +15 | ||
| perfParryAdv = {{sf6-adv|VM|-37}} | | perfParryAdv = {{sf6-adv|VM|-37}} | ||
| hitstun = | | hitstun = 20/- | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 5(10) | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 1000,(2000) | ||
| superGainHit = 150,2000 (105,1400) | |||
| superGainBlk = 75 (37) | |||
| | | invuln = 3-21 Projectile | ||
| | |||
| | |||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1350/1500/1650/1800/1950; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | ||
}} | }} | ||
Line 1,472: | Line 1,453: | ||
| images = SF6_Manon_236mp.png | | images = SF6_Manon_236mp.png | ||
| hitboxes = SF6_Manon_236mp_hitbox.png | | hitboxes = SF6_Manon_236mp_hitbox.png | ||
| damage = | | damage = 100,(1300~1900) | ||
| chip = 25 | |||
| startup = 25 | | startup = 25 | ||
| active = 2 | | active = 2 | ||
| recovery = 34 | | recovery = 34 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 13 | |||
| hitAdv = HKD +15 | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = HKD +15 | ||
| perfParryAdv = {{sf6-adv|VM|-34}} | | perfParryAdv = {{sf6-adv|VM|-34}} | ||
| hitstun = | | hitstun = 20/- | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 5(10) | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 1000,(2000) | ||
| superGainHit = 150,2000 (105,1400) | |||
| superGainBlk = 75 (37) | |||
| | | invuln = 3-24 Projectile | ||
| | |||
| | |||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | ||
}} | }} | ||
Line 1,506: | Line 1,485: | ||
| images = SF6_Manon_236hp.png | | images = SF6_Manon_236hp.png | ||
| hitboxes = SF6_Manon_236hp_hitbox.png | | hitboxes = SF6_Manon_236hp_hitbox.png | ||
| damage = | | damage = 200,(1300~1900) | ||
| chip = 50 | |||
| startup = 29 | | startup = 29 | ||
| active = 2 | | active = 2 | ||
| recovery = 30 | | recovery = 30 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = SA3 (1st) | |||
| hitconfirm = 13 | |||
| hitAdv = HKD +15 | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-16}} | | blockAdv = {{sf6-adv|VM|-16}} | ||
| | | punishAdv = HKD +15 | ||
| perfParryAdv = {{sf6-adv|VM|-30}} | | perfParryAdv = {{sf6-adv|VM|-30}} | ||
| hitstun = | | hitstun = 20/- | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 5(10) | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = 1000,(2000) | ||
| superGainHit = 150,2000 (105,1400) | |||
| superGainBlk = 75 (37) | |||
| | | invuln = 3-28 Projectile | ||
| | |||
| | |||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 | ||
}} | }} | ||
Line 1,540: | Line 1,517: | ||
| images = SF6_Manon_236pp.png | | images = SF6_Manon_236pp.png | ||
| hitboxes = SF6_Manon_236pp_hitbox.png | | hitboxes = SF6_Manon_236pp_hitbox.png | ||
| | | damage = 200,(1300~1900) | ||
| | | chip = 50 | ||
| startup = 25 | | startup = 25 | ||
| active = 2 | | active = 2 | ||
| recovery = 34 | | recovery = 34 | ||
| total = 60 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +15 | | hitAdv = HKD +15 | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = HKD +15 | ||
| perfParryAdv = {{sf6-adv|VM|-34}} | | perfParryAdv = {{sf6-adv|VM|-34}} | ||
| hitstun = | | hitstun = 20/- | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 7 | ||
| driveDmgBlk = | | driveDmgBlk = 2000 | ||
| driveDmgHit = [] | | driveDmgHit = [8000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 150,2000 (105,1400) | ||
| | | superGainBlk = 75 (37) | ||
| | | invuln = 3-26 Projectile (All), Strike (Upper/Mid Body) | ||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; unlike the meterless versions, this one cannot be canceled into any Super; leaves Manon much closer to opponent in the corner on hit, allowing for better oki than other enders | ||
}} | }} | ||
Line 1,578: | Line 1,552: | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
| recovery = 33 | | recovery = 33/34/35 | ||
| | | total = 33/34/35 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | invuln = 3-(15/16/17) Projectile | ||
| notes = Travel distance for LP/MP/HP versions: 0.85/1.10/1.14 | |||
| notes = | |||
}} | }} | ||
Line 1,593: | Line 1,568: | ||
| images = SF6_Manon_236pp_hold.png | | images = SF6_Manon_236pp_hold.png | ||
| hitboxes = SF6_Manon_236pp_hold_hitbox.png | | hitboxes = SF6_Manon_236pp_hold_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = - | | startup = - | ||
| active = - | | active = - | ||
| recovery = 34 | | recovery = 34 | ||
| | | total = 34 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| | | invuln = 3-16 Projectile, Strike (Upper/Mid Body) | ||
| notes = Susceptible to low attacks during invincibility window; travel distance: 1.23 | |||
| notes = | |||
}} | }} | ||
Line 1,616: | Line 1,591: | ||
| hitboxes = SF6_Manon_236p_k_hitbox.png | | hitboxes = SF6_Manon_236p_k_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 16+11 | | dmgScaling = 10% Immediate | ||
| startup = (16/17/18)+11 | |||
| active = 6 | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 38 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = KD +51(+56) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | blockAdv = {{sf6-adv|VM|-5}}{{sf6-adv|E|(0)}} | ||
| blockstun = | | punishAdv = KD +55(+60) | ||
| hitstop = | | perfParryAdv = {{sf6-adv|VM|-26(-21)}} | ||
| driveDmgBlk = | | blockstun = 23 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2500 | ||
| superGainHit = 1150 (805) | |||
| superGainBlk = 575 (287) | |||
| jugStart = 1 (0 PC) | | jugStart = 1 (0 PC) | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Startup of the initial spin depends on button strength; any invincibility from 236P is lost as soon as the kick followup starts (can slightly delay the followup to extend invincibility); cancel into SA3 is only useful if the kick is absorbed by armor; puts opponent into limited juggle state (free juggle state on Punish Counter); can be spaced to be safer in neutral | ||
}} | }} | ||
Line 1,651: | Line 1,624: | ||
| hitboxes = SF6_Manon_236pp_k_hitbox.png | | hitboxes = SF6_Manon_236pp_k_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| dmgScaling = 10% Immediate | |||
| startup = 15+11 | | startup = 15+11 | ||
| active = 6 | | active = 6 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 38 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| | | hitconfirm = 22 | ||
| | | hitAdv = KD +58(+63) | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | blockAdv = {{sf6-adv|VM|-12(-7)}} | ||
| punishAdv = KD +58(+63) | |||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-26(-21)}} | ||
| hitstop = | | blockstun = 16 | ||
| driveDmgBlk = | | hitstop = 13(15) | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1150 (805) | ||
| superGainBlk = 575 (287) | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = Any invincibility from 236PP is lost as soon as the kick followup starts (can slightly delay the followup to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral | ||
}} | }} | ||
Line 1,687: | Line 1,657: | ||
| images = SF6_Manon_236236k.png | | images = SF6_Manon_236236k.png | ||
| hitboxes = SF6_Manon_236236k_hitbox.png | | hitboxes = SF6_Manon_236236k_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 10 | | startup = 10 | ||
| active = 4 | | active = 4 | ||
| recovery = 65 | | recovery = 65 | ||
| | | total = 78 | ||
| guard = L | |||
| cancel = - | |||
| hitAdv = KD +7(+10) | | hitAdv = KD +7(+10) | ||
| blockAdv = {{sf6-adv|VM|-49(-46)}} | | blockAdv = {{sf6-adv|VM|-49(-46)}} | ||
| | | punishAdv = KD +7(+10) | ||
| perfParryAdv = {{sf6-adv|VM|-67(-64)}} | | perfParryAdv = {{sf6-adv|VM|-67(-64)}} | ||
| blockstun = 20 | |||
| blockstun = | | hitstop = 7(10) | ||
| hitstop = | | driveDmgBlk = 2500 | ||
| driveDmgBlk = | | driveDmgHit = 5000 | ||
| driveDmgHit = | | superGainHit = -10000 | ||
| | | superGainBlk = -10000 | ||
| | | invuln = 1 Full, 2-13 Strike/Throw | ||
| armor = Break | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 9 | | jugLimit = 9 | ||
| notes = | | notes = Long range sliding low attack; switches sides with opponent on hit (except at max range); can be used in juggles | ||
}} | }} | ||
Line 1,719: | Line 1,690: | ||
| images = SF6_Manon_214214k.png | | images = SF6_Manon_214214k.png | ||
| hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | | hitboxes = SF6_Manon_214214k_hitbox.png, SF6_Manon_214214k_hitbox2.png | ||
| damage = 2700 | | damage = 2700 | ||
| chip = | | chip = 400,350,(125) | ||
| dmgScaling = 40% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 3(11)6(45)9 | | active = 3(11)6(45)9 | ||
| recovery = | | recovery = 38+34 land | ||
| total = 152 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +32(+37) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-61(-118)}} | ||
| | | punishAdv = KD +32(+37) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-79(-130)}} | ||
| hitstop = | | blockstun = 28,20 | ||
| driveDmgBlk = | | hitstop = 5x4,18 (2,5,5) | ||
| driveDmgHit = | | driveDmgBlk = 2500x2,(1000) | ||
| | | driveDmgHit = 2000x5 | ||
| | | superGainHit = -20000 | ||
| | | superGainBlk = -20000 | ||
| invuln = 1-9 Full | |||
| armor = Break | |||
| airborne = 21-36, 68-118 (FKD) | |||
| jugIncrease = 1,1,0,0,0 | | jugIncrease = 1,1,0,0,0 | ||
| jugLimit = 9,9,9,9,9 | | jugLimit = 9,9,9,9,9 | ||
| notes = | | notes = If blocked, the last hit whiffs on crouching opponents; can be juggled into; full damage distribution: 450,400,500x2,850 | ||
}} | }} | ||
Line 1,751: | Line 1,723: | ||
| images = SF6_Manon_236236p.png | | images = SF6_Manon_236236p.png | ||
| hitboxes = SF6_Manon_236236p_hitbox.png | | hitboxes = SF6_Manon_236236p_hitbox.png | ||
| damage = 4000 | | damage = 4000 | ||
| startup = | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | |||
| active = 2 | | active = 2 | ||
| recovery = 72 | | recovery = 72 | ||
| | | total = 80 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +16 | | hitAdv = HKD +16 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +16 | ||
| driveDmgHit = 15000 | |||
| superGainHit = -30000 | |||
| driveDmgHit = | | invuln = 1-8 Full | ||
| | | notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; cinematic time regenerates ~2.2 Drive bars for Manon | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,776: | Line 1,746: | ||
| images = SF6_Manon_236236p(ca).png | | images = SF6_Manon_236236p(ca).png | ||
| hitboxes = SF6_Manon_236236p(ca)_hitbox.png | | hitboxes = SF6_Manon_236236p(ca)_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| startup = | | dmgScaling = 50% Minimum; 5% Immediate (236HK: 15%) | ||
| startup = 6+1 | |||
| active = 2 | | active = 2 | ||
| recovery = 72 | | recovery = 72 | ||
| | | total = 80 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +16 | | hitAdv = HKD +16 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +16 | ||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| driveDmgHit = | | invuln = 1-8 Full | ||
| | | notes = Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon | ||
| | |||
| notes = | |||
}} | }} | ||
Line 1,806: | Line 1,774: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 252 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "No no, begin again from the plié." | | notes = "No no, begin again from the plié." | ||
}} | }} | ||
Line 1,823: | Line 1,792: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 364 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Un deux trois, un deux trois, un deux trois." | | notes = "Un deux trois, un deux trois, un deux trois." | ||
}} | }} | ||
Line 1,840: | Line 1,810: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 582 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Hmm, how boring. I could be at my favorite salon right now." | | notes = "Hmm, how boring. I could be at my favorite salon right now." | ||
}} | }} |
Revision as of 20:24, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
4MK
4HP
3HK
Target Combos
5MP~MK
4MK~MK
5HP~HP
2HP~HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Manon
manon_hphk
|
|||||
---|---|---|---|---|---|
HPHK Glissade
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Manon
manon_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Écarté
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Manon
manon_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Manon
manon_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.506 (min/throw), 1.417 (min/block), 2.347 (max/final DR frame) |
Special Moves
Manège Doré (63214P)
63214LP
63214MP
Manon
manon_63214mp
|
|||||
---|---|---|---|---|---|
63214MP MP Manège Doré
|
|||||
File:SF6 Manon 63214mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2 | 51 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | - | ||||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; medium startup with medium range (1.37) |
63214HP
Manon
manon_63214hp
|
|||||
---|---|---|---|---|---|
63214HP HP Manège Doré
|
|||||
File:SF6 Manon 63214hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000~3700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 54 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +19 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 | - | ||||
Notes | |||||
Increases Medal Level by 1 on hit; damage at Medal Lv. 1-5: 2000/2300/2700/3000/3700; cannot be special canceled into; fastest startup with shortest range (1.14) |
63214PP
Rond-point (236K)
236LK
236MK
Manon
manon_236mk
|
|||||
---|---|---|---|---|---|
236MK MK Rond-point
|
|||||
File:SF6 Manon 236mk.png File:SF6 Manon 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600 | 100,150 | - | LH | SA3 | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 3(3)3 | 27 | - | 22 total | 6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-19 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34 | -28(-27) | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -14 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; SA3 cancel is only useful if the attack is absorbed by armor; puts opponents into limited juggle state (very high anti-air is required for a followup juggle); the 1st hit tends to whiff when canceled into at max range |
236HK
Manon
manon_236hk
|
|||||
---|---|---|---|---|---|
236HK HK Rond-point
|
|||||
File:SF6 Manon 236hk.png File:SF6 Manon 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 100x2 | - | LH | SA3 | 26(13) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 3(3)3 | 22(24) | - | 22 total | 6,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44(46) | 2000x2 | [4000] | 1000x2 | 600,750 (420,525) | 300,375 (150,187) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
9-22 Air (Upper Body) | - | - | 1,1 | 1,1 | 0,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -25(-24) | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -11 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; the 1st hit can combo into SA3 vs. grounded opponents (causes SA3 to incur 15% immediate damage scaling instead of the usual 5%); canceling the 2nd hit into SA3 is only useful if the attack is absorbed by armor; the final 2 recovery frames can be canceled into any special or super on hit (allows for better juggles); puts opponents into limited juggle state with a higher float state than other meterless versions (but still requires an airborne hit to combo into a followup) |
236KK
Dégagé (214K)
214LK
214MK
214HK
214KK
Renversé (236P)
236LP
236MP
Manon
manon_236mp
|
|||||
---|---|---|---|---|---|
236MP MP Renversé
|
|||||
File:SF6 Manon 236mp.png File:SF6 Manon 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100,(1300~1900) | 25 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 2 | 34 | 20/- | 16 | 5(10) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 2000 | [8000] | 1000,(2000) | 150,2000 (105,1400) | 75 (37) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-24 Projectile | - | - | - | - | 9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +15 | -34 | ||||
Hit Advantage | Block Advantage | ||||
HKD +15 | -20 | ||||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1400/1550/1700/1850/2000; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236HP
Manon
manon_236hp
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236HP HP Renversé
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File:SF6 Manon 236hp.png File:SF6 Manon 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,(1300~1900) | 50 | - | LH | SA3 (1st) | 13 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 2 | 30 | 20/- | 16 | 5(10) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 2000 | [8000] | 1000,(2000) | 150,2000 (105,1400) | 75 (37) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
3-28 Projectile | - | - | - | - | 9 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +15 | -30 | ||||
Hit Advantage | Block Advantage | ||||
HKD +15 | -16 | ||||
Notes | |||||
Hitgrab that works in combos/juggles and can be blocked; total damage at Medal Lv. 1-5: 1500/1650/1800/1950/2100; increases Medal Level by 1 on hit; 1st hit restands juggled opponents and allows a cancel into SA3 |
236PP
Renversé Feint (236[P])
236[P]
236[PP]
Grand Fouetté (236P~K)
236P~K
236PP~K
Manon
manon_236pp_k
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236PP~K OD Grand Fouetté
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![]() File:SF6 Manon 236pp k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 10% Immediate | LH | SA2 SA3 | 22 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15+11 | 6 | 22 | - | 16 | 13(15) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
38 | 4000 | [5000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +58(+63) | -26(-21) | ||||
Hit Advantage | Block Advantage | ||||
KD +58(+63) | -12(-7) | ||||
Notes | |||||
Any invincibility from 236PP is lost as soon as the kick followup starts (can slightly delay the followup to extend invincibility); puts opponent into free juggle state on hit; can be spaced to be safer in neutral |
Super Arts
236236K
214214K
236236P
236236P(CA)
Manon
manon_236236p(ca)
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236236P Pas de Deux (CA)
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![]() File:SF6 Manon 236236p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | - | 50% Minimum; 5% Immediate (236HK: 15%) | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6+1 | 2 | 72 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
80 | - | 20000 | - | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +16 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +16 | - | ||||
Notes | |||||
Command throw that can be comboed into; opponent can jump on reaction after the Super freeze; cannot hit opponents behind Manon; juggles into meterless 236P grant a restand that combos into SA3; available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Manon |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK