< Street Fighter 6 | Lily
(→Throws) |
(mega update) |
||
Line 9: | Line 9: | ||
| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.042 | | fwdWalkSpd = 0.042 | ||
| bwdWalkSpd = 0.027 | | bwdWalkSpd = 0.027 | ||
Line 28: | Line 29: | ||
All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Lily_5lp_hitbox.png | | hitboxes = SF6_Lily_5lp_hitbox.png | ||
| damage = 350 | | damage = 350 | ||
| dmgScaling = 10% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+10}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|M|-1}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 91: | Line 101: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP | | notes = Chains into 5LP/5LK/2LP/2LK; more damage than other light attacks | ||
}} | }} | ||
Line 113: | Line 120: | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17 | ||
| total = 29 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| | | afterDRBlk = {{sf6-adv|E|0}} | ||
| | |||
| | |||
| | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 17 | | blockstun = 17 | ||
Line 127: | Line 134: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Strong poke with great range and hitbox priority; no head hurtbox on frames 8-25 | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 19 | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = HKD +84 Crumple | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+14}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv|VP|+9}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 25 | | hitstun = 25 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 163: | Line 170: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Punish Counter crumple state is +5 before opponent becomes airborne and +28 to land a juggle followup; Punish Counter puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; cancels and self-hitstop do not occur until after the 2nd active frame; no head hurtbox on frames 10-35 | ||
}} | }} | ||
Line 182: | Line 186: | ||
| hitboxes = SF6_Lily_5lk_hitbox.png | | hitboxes = SF6_Lily_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-13}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|P|+1}} | | DRcancelBlk = {{sf6-adv|P|+1}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|E|0}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 11 | | blockstun = 11 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP | | notes = Chains into 5LP/5LK/2LP/2LK; true blockstring when chained into itself; Lily's fastest button but incredibly short range | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 15 | | recovery = 15 | ||
| total = 24 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 15 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-16}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+7}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| | | afterDRHit = {{sf6-adv|VP|+6}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 20 | | hitstun = 20 | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 11 | | hitstop = 11 | ||
| driveDmgBlk = 3000 | | driveDmgBlk = 3000 | ||
| driveDmgHit = [] | | driveDmgHit = [4000] | ||
| | | driveGain = 1500 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Combo tool (primarily for counter-hit links); decent neutral buffer that can go over low pokes and has low whiff recovery | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 21 | | recovery = 21 | ||
| total = 38 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-23}} | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 26 | | hitstun = 26 | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 6000 | | driveDmgBlk = 6000 | ||
| driveDmgHit = [ | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Solid poke with good range and high pushback; useful whiff punish due to the Punish Counter knockdown; Punish Counter puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 291: | Line 293: | ||
| hitboxes = SF6_Lily_2lp_hitbox.png | | hitboxes = SF6_Lily_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
| recovery = 8 | | recovery = 8 | ||
| total = 16 | |||
| guard = LH | |||
| cancel = Chn Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+6}} | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| DRcancelBlk = {{sf6-adv|E|0}} | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+3}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 10 | | blockstun = 10 | ||
Line 308: | Line 314: | ||
| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP | | notes = Chains into 5LP/5LK/2LP/2LK; great range for a light attack | ||
}} | }} | ||
Line 330: | Line 333: | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 28 | |||
| guard = LH | |||
| cancel = SA | |||
| hitconfirm = 15 (SA) | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| afterDRHit = {{sf6-adv|VP|+5}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 18 | | blockstun = 18 | ||
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| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Strong poke with great hitbox priority; can buffer into Super Arts (SA2 is likely to whiff if buffered as a counterpoke) | ||
}} | }} | ||
Line 362: | Line 363: | ||
| images = SF6_Lily_2hp.png | | images = SF6_Lily_2hp.png | ||
| hitboxes = SF6_Lily_2hp_hitbox.png, SF6_Lily_2hp_hitbox2.png | | hitboxes = SF6_Lily_2hp_hitbox.png, SF6_Lily_2hp_hitbox2.png | ||
| damage = | | damage = 500x2 | ||
| startup = 10 | | startup = 10 | ||
| active = 2,4 | | active = 2,4 | ||
| recovery = 22 | | recovery = 22 | ||
| total = 37 | |||
| guard = LH | |||
| cancel = Sp SA (2nd) | |||
| hitconfirm = 30(18) | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-26(-24)}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| DRcancelBlk = {{sf6-adv|VP|+13}} | | DRcancelBlk = {{sf6-adv|VP|+13}} | ||
| | | afterDRHit = {{sf6-adv|VP|+4}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 28(26) | ||
| blockstun = 26(24) | |||
| hitstop = 10,13 | | hitstop = 10,13 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [4000x2] | | driveDmgHit = [4000x2] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 0,1 | | jugIncrease = 0,1 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| notes = | | notes = Counter-hit/Punish Counter puts airborne opponents into limited juggle state; incredible anti-air hitbox that can hit cross-up on first 2 active frames; cancels and self-hitstop (2nd hit) do not occur until after the 5th active frame | ||
}} | }} | ||
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| hitboxes = SF6_Lily_2lk_hitbox.png | | hitboxes = SF6_Lily_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 12 | | recovery = 12 | ||
| total = 18 | |||
| guard = L | |||
| cancel = Chn | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-12}} | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 16 | | hitstun = 16 | ||
| blockstun = 12 | | blockstun = 12 | ||
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| driveDmgBlk = 500 | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP | | notes = Chains into 5LP/5LK/2LP/2LK | ||
}} | }} | ||
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| hitboxes = SF6_Lily_2mk_hitbox.png | | hitboxes = SF6_Lily_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = 20% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 3 | | active = 3 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 30 | |||
| guard = L | |||
| cancel = Sp SA | |||
| hitconfirm = 13 | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+10}} | | DRcancelHit = {{sf6-adv|VP|+10}} | ||
| DRcancelBlk = {{sf6-adv|VP|+4}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 22 | | hitstun = 22 | ||
| blockstun = 16 | | blockstun = 16 | ||
Line 452: | Line 455: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Slow and stubby compared to most cancelable 2MKs in the game; Range: 1.364 | ||
}} | }} | ||
Line 470: | Line 470: | ||
| images = SF6_Lily_2hk.png | | images = SF6_Lily_2hk.png | ||
| hitboxes = SF6_Lily_2hk_hitbox.png, SF6_Lily_2hk_hitbox2.png | | hitboxes = SF6_Lily_2hk_hitbox.png, SF6_Lily_2hk_hitbox2.png | ||
| damage = | | damage = 450x2 | ||
| startup = 11 | | startup = 11 | ||
| active = 2(6)2 | | active = 2(6)2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 44 | |||
| guard = L,L | |||
| cancel = - | |||
| hitAdv = HKD +32 | | hitAdv = HKD +32 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| | | punishAdv = HKD +47 | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = 15, | | afterDRHit = HKD +32 | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VM|-8}} | ||
| hitstun = 15,- | |||
| blockstun = 22(14) | |||
| hitstop = 8,13 | | hitstop = 8,13 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000x2] | | driveDmgHit = [5000x2] | ||
| | | driveGain = 1500x2 | ||
| | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | |||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 5,6 | | jugLimit = 5,6 | ||
| notes = | | notes = 2 hits; 1st hit doesn't knock down (2nd hit can whiff on long range whiff punishes, becoming -15 on Punish Counter); has juggle potential (not a Hard Knockdown when juggled into) | ||
}} | }} | ||
Line 511: | Line 508: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+9}} | | hitAdv = ≤{{sf6-adv|VP|+9}} | ||
| blockAdv = ≤{{sf6-adv|VP|+5}} | | blockAdv = ≤{{sf6-adv|VP|+5}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+13}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 523: | Line 520: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Decent horizontal air-to-air | ||
}} | }} | ||
Line 545: | Line 539: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = TC | |||
| hitconfirm = 21 TC | |||
| hitAdv = ≤{{sf6-adv|VP|+11}} | | hitAdv = ≤{{sf6-adv|VP|+11}} | ||
| blockAdv = ≤{{sf6-adv|VP|+7}} | | blockAdv = ≤{{sf6-adv|VP|+7}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+15}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
Line 557: | Line 552: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Puts airborne opponents into limited juggle state | | notes = Puts airborne opponents into limited juggle state; decent hitbox priority for horizontal jump-in approaches (longest horizontal range of all Lily's air normals) | ||
}} | }} | ||
Line 579: | Line 571: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+15}} | | hitAdv = ≤{{sf6-adv|VP|+15}} | ||
| blockAdv = ≤{{sf6-adv|VP|+11}} | | blockAdv = ≤{{sf6-adv|VP|+11}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+19}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 591: | Line 583: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Causes spike knockdown vs. airborne opponents; good downward hitbox priority for close range jump-ins | ||
}} | }} | ||
Line 613: | Line 602: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+9}} | | hitAdv = ≤{{sf6-adv|VP|+9}} | ||
| blockAdv = ≤{{sf6-adv|VP|+5}} | | blockAdv = ≤{{sf6-adv|VP|+5}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+13}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
Line 625: | Line 614: | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
| driveDmgHit = [2000] | | driveDmgHit = [2000] | ||
| | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 647: | Line 633: | ||
| active = 5 | | active = 5 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+13}} | | hitAdv = ≤{{sf6-adv|VP|+13}} | ||
| blockAdv = ≤{{sf6-adv|VP|+9}} | | blockAdv = ≤{{sf6-adv|VP|+9}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+17}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
Line 659: | Line 645: | ||
| driveDmgBlk = 2500 | | driveDmgBlk = 2500 | ||
| driveDmgHit = [4000] | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 681: | Line 664: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+15}} | | hitAdv = ≤{{sf6-adv|VP|+15}} | ||
| blockAdv = ≤{{sf6-adv|VP|+9}} | | blockAdv = ≤{{sf6-adv|VP|+9}} | ||
| | | punishAdv = ≤{{sf6-adv|VP|+19}} | ||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 693: | Line 676: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 709: | Line 689: | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_6hp | moveType = ground_normal | ||
| input = 6HP | | input = 6HP | ||
| name = | | name = Desert Storm 1 | ||
| images = SF6_Lily_6hp.png | | images = SF6_Lily_6hp.png | ||
| hitboxes = SF6_Lily_6hp_hitbox.png | | hitboxes = SF6_Lily_6hp_hitbox.png | ||
Line 716: | Line 696: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| total = 43 | |||
| guard = LH | |||
| cancel = TC Sp SA | |||
| hitconfirm = 16 (21 TC) | |||
| hitAdv = {{sf6-adv|P|+1}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = {{sf6-adv|VP|+5}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+11}} | | DRcancelBlk = {{sf6-adv|VP|+11}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| afterDRBlk = {{sf6-adv|M|-1}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 21 | | blockstun = 21 | ||
Line 730: | Line 713: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Cancelable to Desert Storm target combo | | notes = Cancelable to Desert Storm target combo (can frame trap opponents if not in Burnout); good range and incredible hitbox priority for a cancelable normal, but slow startup; not a useful anti-air despite the animation; puts airborne opponents into limited juggle state (can juggle full TC sequence) | ||
}} | }} | ||
===== 4HP ===== | |||
===== 4HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_4hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_4hp | moveType = ground_normal | ||
| input = 4HP | | input = 4HP | ||
Line 788: | Line 732: | ||
| active = 4 | | active = 4 | ||
| recovery = 18 | | recovery = 18 | ||
| total = 35 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 18 | |||
| hitAdv = {{sf6-adv|VP|+5}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| | |||
| | |||
| DRcancelHit = {{sf6-adv|VP|+17}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv|VP|+10}} | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | |||
| hitstun = 27 | | hitstun = 27 | ||
| blockstun = 20 | | blockstun = 20 | ||
Line 802: | Line 749: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Good range, strong hitbox priority (strong bufferable neutral tool) | ||
}} | }} | ||
===== | ===== 3HP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = | {{FrameData-SF6 | chara = Lily | moveId = lily_3hp | moveType = ground_normal | ||
| input = | | input = 3HP | ||
| name = | | name = Ridge Thrust | ||
| images = | | images = SF6_Lily_3hp.png | ||
| hitboxes = | | hitboxes = SF6_Lily_3hp_hitbox.png, SF6_Lily_3hp_hitbox2.png | ||
| damage = | | damage = 900 | ||
| startup = | | startup = 25 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 18 | ||
| | | total = 45 | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+2}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|+6}} | |||
| perfParryAdv = {{sf6-adv|VM|-19}} | |||
| afterDRHit = {{sf6-adv|VP|+6}} | |||
| afterDRBlk = {{sf6-adv|P|+1}} | |||
| hitstun = 23 | |||
| blockstun = 18 | |||
| hitstop = 13 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 5-19 Lower Body | |||
| jugStart = 1 | |||
| jugIncrease = 1 | |||
| jugLimit = 0 | |||
| notes = Good range and hitbox priority for an overhead; Lily is in a crouching state on frames 25-42 (only the final 3f of recovery has a standing hurtbox) | |||
}} | |||
===== j.2HP ===== | |||
{{FrameData-SF6 | chara = Lily | moveId = lily_j2hp | moveType = air_normal | |||
| input = j.2HP | |||
| name = Great Spin | |||
| images = SF6_Lily_j2hp.png | |||
| hitboxes = SF6_Lily_j2hp_hitbox.png | |||
| damage = 800 | |||
| startup = 9 | |||
| active = 11 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = ≤{{sf6-adv|VP|+15}} | |||
| blockAdv = ≤{{sf6-adv|VP|+11}} | |||
| punishAdv = ≤{{sf6-adv|VP|+19}} | |||
| perfParryAdv = ≤{{sf6-adv|M|-2}} | | perfParryAdv = ≤{{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
Line 836: | Line 814: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = | | notes = Cross-up; can be used from any jump direction | ||
}} | }} | ||
Line 852: | Line 827: | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp | moveType = ground_normal | ||
| input = 6HP~HP | | input = 6HP~HP | ||
| name = Desert Storm | | name = Desert Storm 2 | ||
| images = SF6_Lily_6hp_hp.png | | images = SF6_Lily_6hp_hp.png | ||
| hitboxes = SF6_Lily_6hp_hp_hitbox.png | | hitboxes = SF6_Lily_6hp_hp_hitbox.png | ||
Line 859: | Line 834: | ||
| active = 2 | | active = 2 | ||
| recovery = 27 | | recovery = 27 | ||
| total = 48 | |||
| guard = LH | |||
| cancel = TC | |||
| hitconfirm = 52-55(16) | |||
| hitAdv = {{sf6-adv|E|0}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv|VM|-9}} | | blockAdv = {{sf6-adv|VM|-9}} | ||
| | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 29 | | hitstun = 29 | ||
Line 871: | Line 847: | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = 2f gap on block between 1st/2nd hits of TC (can frame trap opponents if not in Burnout); puts airborne opponents into limited juggle state (can juggle full TC sequence) | ||
}} | }} | ||
Line 886: | Line 859: | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Lily | moveId = lily_6hp_hp_hp | moveType = ground_normal | ||
| input = 6HP~HP~HP | | input = 6HP~HP~HP | ||
| name = Desert Storm | | name = Desert Storm 3 | ||
| images = SF6_Lily_6hp_hp_hp.png | | images = SF6_Lily_6hp_hp_hp.png | ||
| hitboxes = SF6_Lily_6hp_hp_hp_hitbox.png | | hitboxes = SF6_Lily_6hp_hp_hp_hitbox.png | ||
| damage = 500 | | damage = 500(400) | ||
| startup = 20 | | startup = 20 | ||
| active = 5 | | active = 5 | ||
| recovery = 42 | | recovery = 42 | ||
| total = 64 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-26}} | | blockAdv = {{sf6-adv|VM|-26}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = () refers to scaled damage when starting a combo with 6HP~HP; 1f gap on block between 2nd and 3rd hits of TC (can frame trap opponents if not in Burnout); full TC sequence can juggle vs. airborne opponents | ||
}} | }} | ||
Line 927: | Line 896: | ||
| active = 3 | | active = 3 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = SA2 | ||
| | | hitconfirm = 40-44 | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| hitstop = 11 | | hitstop = 11 | ||
| | | driveGain = 1000 | ||
| superGainHit = 500 (350) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 959: | Line 919: | ||
| hitboxes = SF6_Lily_lplk_hitbox.png | | hitboxes = SF6_Lily_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +20 | | hitAdv = KD +20 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +20 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Can Drive Rush for a corner strike/throw mixup; has a true walking throw loop vs. Blanka/E.Honda/Zangief that requires frame perfect timing | |||
| notes = | |||
}} | }} | ||
Line 981: | Line 942: | ||
| hitboxes = SF6_Lily_4lplk_hitbox.png | | hitboxes = SF6_Lily_4lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +32 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; requires Drive Rush to land another meaty throw after cornering opponent; can also use immediate 236MK to become +4 on block for a mixup (or Windclad 236LK to become +3); forward dash can set up a meaty normal but no real throw mixup | |||
| notes = | |||
}} | }} | ||
Line 1,003: | Line 965: | ||
| images = SF6_Lily_hphk.png | | images = SF6_Lily_hphk.png | ||
| hitboxes = SF6_Lily_hphk_hitbox.png | | hitboxes = SF6_Lily_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 1,019: | Line 982: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 1,035: | Line 997: | ||
| images = SF6_Lily_6hphk.png | | images = SF6_Lily_6hphk.png | ||
| hitboxes = SF6_Lily_6hphk_hitbox.png | | hitboxes = SF6_Lily_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 1,041: | Line 1,002: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 20 | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| armor = Break | |||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = | | notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,064: | Line 1,026: | ||
| images = SF6_Lily_mpmk.png | | images = SF6_Lily_mpmk.png | ||
| hitboxes = SF6_Lily_mpmk_hitbox.png | | hitboxes = SF6_Lily_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,085: | Line 1,047: | ||
| images = SF6_Lily_66.png | | images = SF6_Lily_66.png | ||
| hitboxes = SF6_Lily_66_hitbox.png | | hitboxes = SF6_Lily_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(3+8) | | startup = 9(3+8) | ||
| active = 46(45) total | | active = 46(45) total | ||
| recovery = 24(23) total | | recovery = 24(23) total | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame) | ||
}} | }} | ||
Line 1,108: | Line 1,070: | ||
| hitboxes = SF6_Lily_214lp_hitbox.png | | hitboxes = SF6_Lily_214lp_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 46(71/91) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = 1(19) | ||
| total = 47(90/109) | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Windclad stock gained on frame 46 (frames 71 and 90 if held); LP must be held for 59f/89f for Lv.2/Lv.3 versions (releasing too early extends the animation without building a stock); can build up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive | |||
| notes = Windclad stock gained on | |||
}} | }} | ||
===== 214MP ===== | ===== 214MP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_214mp | moveType = special | {{FrameData-SF6 | chara = Lily | moveId = lily_214mp | moveType = special | ||
| input = 214MP | | input = 214MP (HOLD OK) | ||
| name = Condor Wind (attack) | | name = Condor Wind (attack) | ||
| images = SF6_Lily_214mp.png | | images = SF6_Lily_214mp.png | ||
Line 1,126: | Line 1,089: | ||
| damage = 900 | | damage = 900 | ||
| chip = 225 | | chip = 225 | ||
| startup = 23 | | startup = 23(4) | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = 51 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 20 | |||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| hitstun = 31 | | hitstun = 31 | ||
Line 1,142: | Line 1,105: | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Windclad stock gained on | | notes = Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding MP (attack comes out 4f after button release); cancels and self-hitstop do not occur until after the 2nd active frame; useful for comboing into SA3 as it leaves the opponent grounded on hit; puts airborne opponents into limited juggle state on hit; head hurtbox shrinks during active frames and the first 16 recovery frames | ||
}} | }} | ||
===== 214HP ===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_214hp | moveType = special | {{FrameData-SF6 | chara = Lily | moveId = lily_214hp | moveType = special | ||
| input = 214HP | | input = 214HP (HOLD OK) | ||
| name = Condor Wind (attack) | | name = Condor Wind (attack) | ||
| images = SF6_Lily_214hp.png | | images = SF6_Lily_214hp.png | ||
Line 1,162: | Line 1,122: | ||
| damage = 1100 | | damage = 1100 | ||
| chip = 275 | | chip = 275 | ||
| startup = 25 | | startup = 25(4) | ||
| active = 4 | | active = 4 | ||
| recovery = 25 | | recovery = 25 | ||
| | | total = 53 | ||
| hitAdv = +30 | | guard = LH | ||
| cancel = SA3* | |||
| hitconfirm = 20* | |||
| hitAdv = KD +30 | |||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +30 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 2 | | jugLimit = 2 | ||
| notes = Windclad stock gained on | | notes = Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding HP (attack comes out 4f after button release); puts opponents into limited juggle state on hit; cancel into SA3 does not combo (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames | ||
}} | }} | ||
===== 214PP ===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_214pp | moveType = special | {{FrameData-SF6 | chara = Lily | moveId = lily_214pp | moveType = special | ||
| input = 214PP | | input = 214PP (HOLD OK) | ||
| name = Condor Wind (attack) | | name = Condor Wind (attack) | ||
| images = SF6_Lily_214pp.png | | images = SF6_Lily_214pp.png | ||
| hitboxes = SF6_Lily_214pp_hitbox.png | | hitboxes = SF6_Lily_214pp_hitbox.png | ||
| damage = 1200 | | damage = 1200 | ||
| startup = 21 | | chip = 300 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 21(4) | |||
| active = 4 | | active = 4 | ||
| recovery = 23 | | recovery = 23 | ||
| | | total = 47 | ||
| hitAdv = +39 | | guard = LH | ||
| cancel = SA2 SA3* | |||
| hitconfirm = 20 | |||
| hitAdv = KD +39 | |||
| blockAdv = {{sf6-adv|VM|-5}} | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +39 | ||
| perfParryAdv = {{sf6-adv|VM|-25}} | | perfParryAdv = {{sf6-adv|VM|-25}} | ||
| blockstun = 22 | | blockstun = 22 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [8000] | | driveDmgHit = [8000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = Windclad stock gained on the 1st active frame; | | notes = Windclad stock gained on the 1st active frame; holding the buttons for 18-24f increases the startup (attack comes out 4f after button release); puts opponents into limited juggle state on hit (can land a followup juggle with up to 6f startup); holding for 25f or longer results in non-attack version instead; SA3 cancel does not combo on hit (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames | ||
}} | }} | ||
Line 1,230: | Line 1,185: | ||
| images = SF6_Lily_214pp_hold.png | | images = SF6_Lily_214pp_hold.png | ||
| hitboxes = SF6_Lily_214pp_hold_hitbox.png | | hitboxes = SF6_Lily_214pp_hold_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 38 | |||
| startup = | |||
| active = - | | active = - | ||
| recovery = - | | recovery = 2 | ||
| | | total = 40 | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| notes = Windclad stock gained on frame 38; buttons must be held 25f for the non-attack version to come out; can built up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive; 7f faster than the LP version, making it much safer to use in neutral | |||
| notes = Windclad stock gained on frame 38 | |||
}} | }} | ||
Line 1,272: | Line 1,209: | ||
| startup = 17 | | startup = 17 | ||
| active = 13 | | active = 13 | ||
| recovery = | | recovery = 2+14 land | ||
| total = 45 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +33(+45) | ||
| | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | punishAdv = KD +33(+45) | ||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 8-31 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges) | ||
}} | }} | ||
Line 1,308: | Line 1,241: | ||
| startup = 21 | | startup = 21 | ||
| active = 13 | | active = 13 | ||
| recovery = | | recovery = 2+14 land | ||
| total = 49 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +37(+49) | ||
| | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | punishAdv = KD +37(+49) | ||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 9-35 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges) | ||
}} | }} | ||
Line 1,344: | Line 1,273: | ||
| startup = 25 | | startup = 25 | ||
| active = 13 | | active = 13 | ||
| recovery = | | recovery = 2+14 land | ||
| total = 53 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +37(+49) | ||
| | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | punishAdv = KD +37(+49) | ||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = 11-39 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges) | ||
}} | }} | ||
Line 1,376: | Line 1,301: | ||
| images = SF6_Lily_236kk.png | | images = SF6_Lily_236kk.png | ||
| hitboxes = SF6_Lily_236kk_hitbox.png | | hitboxes = SF6_Lily_236kk_hitbox.png | ||
| damage = 1000 | | damage = 1000 | ||
| chip = 250 | | chip = 250 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 15 | | startup = 15 | ||
| active = 13 | | active = 13 | ||
| recovery = | | recovery = 2+14 land | ||
| total = 43 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 | ||
| | | hitconfirm = 27(14) | ||
| | | hitAdv = KD +42(+54) | ||
| | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|VP|(+4)}} | ||
| | | punishAdv = KD +42(+54) | ||
| perfParryAdv = {{sf6-adv|VM|-27(-15)}} | |||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = 13 | | hitstop = 13 | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | airborne = 7-29 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges); SA2 hitconfirm time decreases when connecting from longer ranges | ||
}} | }} | ||
Line 1,412: | Line 1,336: | ||
| images = SF6_Lily_236lk_1stock.png | | images = SF6_Lily_236lk_1stock.png | ||
| hitboxes = SF6_Lily_236lk_1stock_hitbox.png, SF6_Lily_236lk_1stock_hitbox2.png | | hitboxes = SF6_Lily_236lk_1stock_hitbox.png, SF6_Lily_236lk_1stock_hitbox2.png | ||
| damage = | | damage = 100x2,800 | ||
| chip = | | chip = 25x2,200 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 9 | | startup = 9 | ||
| active = 5(6)11,7 | | active = 5(6)11,7 | ||
| recovery = | | recovery = 2+12 land | ||
| total = 51 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +47(+46~52) | ||
| | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | punishAdv = KD +47(+46~52) | ||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = | | blockstun = 44(22) | ||
| hitstop = 7,7,9 | | hitstop = 7,7,9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000 | ||
| driveDmgHit = [ | | driveDmgHit = [500x2,6000] | ||
| | | driveGain = 600,700x2 | ||
| | | superGainHit = 250x2,600 (175x2,420) | ||
| superGainBlk = 125x2,300 (62x2,150) | |||
| | | airborne = 9-39 (FKD) | ||
| | |||
| jugStart = 3,3,1 | | jugStart = 3,3,1 | ||
| jugIncrease = 3,3,1 | | jugIncrease = 3,3,1 | ||
| jugLimit = 5,9,12 | | jugLimit = 5,9,12 | ||
| notes = | | notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 5f startup (up to 10f startup on max range connect) | ||
}} | }} | ||
Line 1,448: | Line 1,369: | ||
| images = SF6_Lily_236mk_1stock.png | | images = SF6_Lily_236mk_1stock.png | ||
| hitboxes = SF6_Lily_236mk_1stock_hitbox.png | | hitboxes = SF6_Lily_236mk_1stock_hitbox.png | ||
| damage = | | damage = 100x2,900 | ||
| chip = | | chip = 25x2,225 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 13 | | startup = 13 | ||
| active = 5(6)11,7 | | active = 5(6)11,7 | ||
| recovery = | | recovery = 2+12 land | ||
| total = 55 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +49(+47~53) | ||
| | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | punishAdv = KD +49(+47~53) | ||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = | | blockstun = 44(22) | ||
| hitstop = 7,7,9 | | hitstop = 7,7,9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000 | ||
| driveDmgHit = [ | | driveDmgHit = [500x2,6000] | ||
| | | driveGain = 600,700x2 | ||
| | | superGainHit = 250x2,600 (175x2,420) | ||
| superGainBlk = 125x2,300 (62x2,150) | |||
| | | airborne = 13-43 (FKD) | ||
| | |||
| jugStart = 3,3,1 | | jugStart = 3,3,1 | ||
| jugIncrease = 3,3,1 | | jugIncrease = 3,3,1 | ||
| jugLimit = 5,9,12 | | jugLimit = 5,9,12 | ||
| notes = | | notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 7f startup (up to 11f startup on max range connect) | ||
}} | }} | ||
Line 1,484: | Line 1,402: | ||
| images = SF6_Lily_236hk_1stock.png | | images = SF6_Lily_236hk_1stock.png | ||
| hitboxes = SF6_Lily_236hk_1stock_hitbox.png | | hitboxes = SF6_Lily_236hk_1stock_hitbox.png | ||
| damage = | | damage = 100x2,1000 | ||
| chip = | | chip = 25x2,250 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 17 | | startup = 17 | ||
| active = 5(6)11,7 | | active = 5(6)11,7 | ||
| recovery = | | recovery = 2+12 land | ||
| total = 59 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +52(+50~56) | ||
| | | blockAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+7)}} | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | punishAdv = KD +52(+50~56) | ||
| perfParryAdv = {{sf6-adv|VM|-19(-13)}} | |||
| blockstun = | | blockstun = 44(22) | ||
| hitstop = 7,7,9 | | hitstop = 7,7,9 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000 | ||
| driveDmgHit = [ | | driveDmgHit = [500x2,6000] | ||
| | | driveGain = 600,700x2 | ||
| | | superGainHit = 250x2,600 (175x2,420) | ||
| superGainBlk = 125x2,300 (62x2,150) | |||
| | | airborne = 17-47 (FKD) | ||
| | |||
| jugStart = 3,3,1 | | jugStart = 3,3,1 | ||
| jugIncrease = 3,3,1 | | jugIncrease = 3,3,1 | ||
| jugLimit = 5,9,12 | | jugLimit = 5,9,12 | ||
| notes = | | notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 10f startup (up to 14f startup on max range connect) | ||
}} | }} | ||
Line 1,520: | Line 1,435: | ||
| images = SF6_Lily_236kk_1stock.png | | images = SF6_Lily_236kk_1stock.png | ||
| hitboxes = SF6_Lily_236kk_1stock_hitbox.png, SF6_Lily_236kk_1stock_hitbox2.png | | hitboxes = SF6_Lily_236kk_1stock_hitbox.png, SF6_Lily_236kk_1stock_hitbox2.png | ||
| damage = 100x2,1000 | |||
| damage = | | chip = 25x2,250 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 9 | | startup = 9 | ||
| active = 14,3,7 | | active = 14,3,7 | ||
| recovery = | | recovery = 2+12 land | ||
| total = 46 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 | ||
| | | hitconfirm = 51(14) | ||
| | | hitAdv = KD +56(+62) | ||
| | | blockAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+8)}} | ||
| | | punishAdv = KD +56(+62) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-19(-13)}} | ||
| blockstun = 40(23) | |||
| hitstop = 7,7,12 | | hitstop = 7,7,12 | ||
| driveDmgBlk = | | driveDmgBlk = 1500x2,2000 | ||
| driveDmgHit = [7000] | | driveDmgHit = [7000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 250x2,600 (175x2,420) | ||
| | | superGainBlk = 125x2,300 (62x2,150) | ||
| | | invuln = 9-32 Projectile | ||
| airborne = 9-34 (FKD) | |||
| jugStart = 3,3,1 | | jugStart = 3,3,1 | ||
| jugIncrease = 3,3,1 | | jugIncrease = 3,3,1 | ||
| jugLimit = 5,9,12 | | jugLimit = 5,9,12 | ||
| notes = | | notes = Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 16f startup (up to 22f startup on max range connect); SA2 hitconfirm time decreases when connecting from longer ranges | ||
}} | }} | ||
Line 1,561: | Line 1,476: | ||
| active = 11 | | active = 11 | ||
| recovery = 21+12 land | | recovery = 21+12 land | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +36(+41) | ||
| | | blockAdv = {{sf6-adv|VM|-27}} | ||
| punishAdv = KD +36(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-42}} | | perfParryAdv = {{sf6-adv|VM|-42}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-10 Air | ||
| | | airborne = 7-37 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,597: | Line 1,509: | ||
| active = 12 | | active = 12 | ||
| recovery = 25+12 land | | recovery = 25+12 land | ||
| | | total = 56 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +36(+42) | ||
| | | blockAdv = {{sf6-adv|VM|-32}} | ||
| punishAdv = KD +36(+42) | |||
| perfParryAdv = {{sf6-adv|VM|-47}} | | perfParryAdv = {{sf6-adv|VM|-47}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-12 Air | ||
| | | airborne = 9-44 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,633: | Line 1,542: | ||
| active = 13 | | active = 13 | ||
| recovery = 26+12 land | | recovery = 26+12 land | ||
| | | total = 61 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +36(+41) | ||
| | | blockAdv = {{sf6-adv|VM|-35}} | ||
| punishAdv = KD +36(+41) | |||
| perfParryAdv = {{sf6-adv|VM|-50}} | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| blockstun = 17 | | blockstun = 17 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 11-49 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 3 | | jugLimit = 3 | ||
| notes = | | notes = Puts opponent into limited juggle state on hit | ||
}} | }} | ||
Line 1,664: | Line 1,570: | ||
| images = SF6_Lily_623pp.png | | images = SF6_Lily_623pp.png | ||
| hitboxes = SF6_Lily_623pp_hitbox.png | | hitboxes = SF6_Lily_623pp_hitbox.png | ||
| damage = 800,600 | | damage = 800,600 | ||
| chip = 200,150 | | chip = 200,150 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 6 | | startup = 6 | ||
| active = 3,9 | | active = 3,9 | ||
| recovery = 28+15 land | | recovery = 28+15 land | ||
| | | total = 60 | ||
| hitAdv = KD +32 | | guard = LH | ||
| cancel = j.PPP (hit) | |||
| hitconfirm = 58 | |||
| hitAdv = KD +32(+37) | |||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| | | punishAdv = KD +32(+37) | ||
| perfParryAdv = {{sf6-adv|VM|-53}} | | perfParryAdv = {{sf6-adv|VM|-53}} | ||
| blockstun = 20(17) | |||
| blockstun = 17 | |||
| hitstop = 15,15 | | hitstop = 15,15 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500x2 (350x2) | ||
| | | superGainBlk = 250x2 (125x2) | ||
| | | invuln = 1-10 Throw, 1-10 Air | ||
| airborne = 7-45 (FKD) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 5,6 | | jugLimit = 5,6 | ||
| notes = | | notes = Puts opponent into limited juggle state on hit (cancelable into OD Condor Dive for extra damage at the cost of 2 Drive bars) | ||
}} | }} | ||
Line 1,705: | Line 1,611: | ||
| active = 4,9 | | active = 4,9 | ||
| recovery = 21+12 land | | recovery = 21+12 land | ||
| | | total = 49 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +41(+43) | ||
| | | blockAdv = {{sf6-adv|VM|-25}} | ||
| perfParryAdv = {{sf6-adv|VM|-44}} | | punishAdv = KD +41(+43) | ||
| perfParryAdv = {{sf6-adv|VM|-37(-44)}} | |||
| blockstun = 17 | | blockstun = 21(17) | ||
| hitstop = 15,12 | | hitstop = 15,12 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | |||
| | | invuln = 1-10 Air | ||
| | | airborne = 7-37 (FKD) | ||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 12,13 | | jugLimit = 12,13 | ||
| notes = | | notes = Consumes 1 Windclad Stock (2f faster, 100 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff | ||
}} | }} | ||
Line 1,741: | Line 1,644: | ||
| active = 4,10 | | active = 4,10 | ||
| recovery = 25+12 land | | recovery = 25+12 land | ||
| | | total = 56 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +41(+43) | ||
| | | blockAdv = {{sf6-adv|VM|-30}} | ||
| perfParryAdv = {{sf6-adv|VM|-49}} | | punishAdv = KD +41(+43) | ||
| perfParryAdv = {{sf6-adv|VM|-42(-49)}} | |||
| blockstun = 17 | | blockstun = 21(17) | ||
| hitstop = 15,12 | | hitstop = 15,12 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | |||
| | | invuln = 1-12 Air | ||
| | | airborne = 9-44 (FKD) | ||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 12,13 | | jugLimit = 12,13 | ||
| notes = | | notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state | ||
}} | }} | ||
Line 1,777: | Line 1,677: | ||
| active = 4,12 | | active = 4,12 | ||
| recovery = 26+12 land | | recovery = 26+12 land | ||
| | | total = 61 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +41(+43) | ||
| | | blockAdv = {{sf6-adv|VM|-33}} | ||
| perfParryAdv = {{sf6-adv|VM|-52}} | | punishAdv = KD +41(+43) | ||
| perfParryAdv = {{sf6-adv|VM|-45(-52)}} | |||
| blockstun = 17 | | blockstun = 21(17) | ||
| hitstop = 15,12 | | hitstop = 15,12 | ||
| driveDmgBlk = 2000x2 | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 1000x2 | ||
| | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | |||
| | | invuln = 1-14 Air | ||
| | | airborne = 11-49 (FKD) | ||
| | |||
| jugStart = 1,1 | | jugStart = 1,1 | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 12,13 | | jugLimit = 12,13 | ||
| notes = | | notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state | ||
}} | }} | ||
Line 1,808: | Line 1,705: | ||
| images = SF6_Lily_623pp_1stock.png | | images = SF6_Lily_623pp_1stock.png | ||
| hitboxes = SF6_Lily_623pp_1stock_hitbox.png | | hitboxes = SF6_Lily_623pp_1stock_hitbox.png | ||
| damage = 400,600x2 | |||
| damage = 400, | | chip = 100,150x2 | ||
| chip = 100, | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 4 | | startup = 4 | ||
| active = 2,2,10 | | active = 2,2,10 | ||
| recovery = 28+15 land | | recovery = 28+15 land | ||
| | | total = 60 | ||
| hitAdv = KD +33 | | guard = LH | ||
| cancel = j.PPP (hit) | |||
| hitconfirm = 69 | |||
| hitAdv = KD +33(+38) | |||
| blockAdv = {{sf6-adv|VM|-35}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| | | punishAdv = KD +33(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-48(-55)}} | |||
| blockstun = 22(20)(18) | |||
| perfParryAdv = {{sf6-adv|VM|-55}} | |||
| blockstun = | |||
| hitstop = 15,12,12 | | hitstop = 15,12,12 | ||
| driveDmgBlk = 2000, | | driveDmgBlk = 2000,1000x2 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| superGainHit = 200,400,500 (140,280,350) | |||
| | | superGainBlk = 100,200,250 (50,100,125) | ||
| invuln = 1-10 Throw, 1-10 Air | |||
| airborne = 7-45 (FKD) | |||
| jugStart = 1,1,1 | | jugStart = 1,1,1 | ||
| jugIncrease = 1,1,1 | | jugIncrease = 1,1,1 | ||
| jugLimit = 12,15,16 | | jugLimit = 12,15,16 | ||
| notes = | | notes = Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state; 4f startup means this move cannot be safe jumped unless jump-in is spaced out to make it whiff; cancelable into OD Condor Dive on hit (if 623PP hits grounded opponents, the final cancel frame into j.PPP will not connect) | ||
}} | }} | ||
Line 1,847: | Line 1,744: | ||
| chip = 200 | | chip = 200 | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 11(17) | ||
| recovery = 5+19 land | | recovery = 5+19 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +32(+37) | ||
| | | blockAdv = {{sf6-adv|VM|-24(-19)}} | ||
| perfParryAdv = | | punishAdv = KD +32(+37) | ||
| perfParryAdv = {{sf6-adv|VM|-35(-41)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 50 | | jugLimit = 50 | ||
| notes = | | notes = Usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up | ||
}} | }} | ||
Line 1,880: | Line 1,773: | ||
| images = SF6_Lily_jppp.png | | images = SF6_Lily_jppp.png | ||
| hitboxes = SF6_Lily_jppp_hitbox.png | | hitboxes = SF6_Lily_jppp_hitbox.png | ||
| damage = 1400 | | damage = 1400 | ||
| chip = 350 | | chip = 350 | ||
| dmgScaling = 10% Immediate | |||
| startup = 12 | | startup = 12 | ||
| active = | | active = 10(14) | ||
| recovery = 5+19 land | | recovery = 5+19 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +40(+46) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-24(-19)}} | ||
| punishAdv = KD +40(+46) | |||
| perfParryAdv = {{sf6-adv|VM|-35(-41)}} | |||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 4000 | | driveDmgBlk = 4000 | ||
| driveDmgHit = [5000] | | driveDmgHit = [5000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | | airborne = Until Land (FKD) | ||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10 | | jugIncrease = 10 | ||
| jugLimit = 50 | | jugLimit = 50 | ||
| notes = | | notes = Usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up | ||
}} | }} | ||
Line 1,917: | Line 1,810: | ||
| chip = 50,200 | | chip = 50,200 | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 11(17) | ||
| recovery = 5+19 land | | recovery = 5+19 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +33(+38) | ||
| | | blockAdv = {{sf6-adv|VM|-24(-19)}} | ||
| perfParryAdv = | | punishAdv = KD +33(+38) | ||
| perfParryAdv = {{sf6-adv|VM|-36(-41)}} | |||
| blockstun = | | blockstun = 19 total | ||
| hitstop = 7,15 | | hitstop = 7,15 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = 1000,2000 | ||
| | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | |||
| | | airborne = Until Land (FKD) | ||
| | |||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10,10 | | jugIncrease = 10,10 | ||
| jugLimit = 50,50 | | jugLimit = 50,50 | ||
| notes = | | notes = Consumes 1 Windclad Stock; usable during neutral/forward jump; final active frame has an expanded downward hitbox; can hit cross-up | ||
}} | }} | ||
Line 1,952: | Line 1,841: | ||
| damage = 200,1400 | | damage = 200,1400 | ||
| chip = 50,350 | | chip = 50,350 | ||
| dmgScaling = 10% Immediate | |||
| startup = 12 | | startup = 12 | ||
| active = | | active = 10(14) | ||
| recovery = 19 | | recovery = 5+19 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +41(+47) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-24(-19)}} | ||
| blockstun = | | punishAdv = KD +41(+47) | ||
| perfParryAdv = {{sf6-adv|VM|-36(-41)}} | |||
| blockstun = 19 total | |||
| hitstop = 7,15 | | hitstop = 7,15 | ||
| driveDmgBlk = 2500x2 | | driveDmgBlk = 2500x2 | ||
| driveDmgHit = [2500x2] | | driveDmgHit = [2500x2] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 500,600 (350,420) | ||
| superGainBlk = 250,300 (125,150) | |||
| | | airborne = Until Land (FKD) | ||
| jugStart = 10 | | jugStart = 10 | ||
| jugIncrease = 10,10 | | jugIncrease = 10,10 | ||
| jugLimit = 50,50 | | jugLimit = 50,50 | ||
| notes = | | notes = Consumes 1 Windclad Stock; usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up | ||
}} | }} | ||
Line 1,984: | Line 1,874: | ||
| hitboxes = SF6_Lily_360lp_hitbox.png | | hitboxes = SF6_Lily_360lp_hitbox.png | ||
| damage = 2000 (2300) | | damage = 2000 (2300) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 60 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +28 | ||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) | |||
| notes = | |||
}} | }} | ||
Line 2,007: | Line 1,897: | ||
| hitboxes = SF6_Lily_360mp_hitbox.png | | hitboxes = SF6_Lily_360mp_hitbox.png | ||
| damage = 2400 (2760) | | damage = 2400 (2760) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 60 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +28 | ||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) | |||
| notes = | |||
}} | }} | ||
Line 2,030: | Line 1,920: | ||
| hitboxes = SF6_Lily_360hp_hitbox.png | | hitboxes = SF6_Lily_360hp_hitbox.png | ||
| damage = 2800 (3220) | | damage = 2800 (3220) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 60 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +28 | ||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 5000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) | |||
| notes = | |||
}} | }} | ||
Line 2,052: | Line 1,942: | ||
| images = SF6_Lily_360pp.png | | images = SF6_Lily_360pp.png | ||
| hitboxes = SF6_Lily_360pp_hitbox.png | | hitboxes = SF6_Lily_360pp_hitbox.png | ||
| damage = 2900 (3350) | | damage = 2900 (3350) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 53 | | recovery = 53 | ||
| | | total = 60 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +28 | ||
| blockAdv = - | |||
| punishAdv = HKD +28 | |||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = | | notes = Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) | ||
}} | }} | ||
Line 2,076: | Line 1,966: | ||
| images = SF6_Lily_236236p.png | | images = SF6_Lily_236236p.png | ||
| hitboxes = SF6_Lily_236236p_hitbox.png | | hitboxes = SF6_Lily_236236p_hitbox.png | ||
| damage = 2200 (1840) | |||
| damage = | |||
| chip = 100x5 (500) | | chip = 100x5 (500) | ||
| startup = | | dmgScaling = 30% Minimum | ||
| startup = 13 | |||
| active = 2(5)2(7)2(8)2(8)2 | | active = 2(5)2(7)2(8)2(8)2 | ||
| recovery = 54 | | recovery = 54 | ||
| | | total = 104 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +27(+19) | ||
| blockAdv = {{sf6-adv|VM|-36}} | |||
| punishAdv = KD +27(+19) | |||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = 57 total | |||
| blockstun = | |||
| hitstop = 3x4,10 | | hitstop = 3x4,10 | ||
| driveDmgBlk = 500x5(2500) | | driveDmgBlk = 500x5 (2500) | ||
| driveDmgHit = 200x13,2400(5000) / 200x2,4200(4600) | | driveDmgHit = 200x13,2400(5000) / 200x2,4200(4600) | ||
| superGainHit = -10000 | |||
| superGainBlk = -10000 | |||
| invuln = 1 Full, 2-14 Strike/Throw | |||
| armor = Break | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1xN | | jugIncrease = 1xN | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = | | notes = First 2 hits give full animation; partial connect gives reduced damage and KD advantage; Dmg distribution: 80x13,1160 (full animation), 80x2,1680 (partial animation) | ||
}} | }} | ||
Line 2,106: | Line 1,999: | ||
| images = SF6_Lily_236236k.png | | images = SF6_Lily_236236k.png | ||
| hitboxes = SF6_Lily_236236k_hitbox.png | | hitboxes = SF6_Lily_236236k_hitbox.png | ||
| damage = 2500 | |||
| damage = | | chip = 550,50xN (750~850) | ||
| chip = 550,50xN(750) | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 9 | ||
| active = 2(2)3x6(9)2 | | active = 2(2)3x6(9)2 | ||
| recovery = | | recovery = 39+24 land | ||
| total = 104 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +42 | ||
| | | blockAdv = {{sf6-adv|VM|-60(-66)}} | ||
| | | punishAdv = KD +42 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-87(-80)}} | ||
| hitstop = | | blockstun = 36 total | ||
| driveDmgBlk = | | hitstop = 0,3x6 | ||
| driveDmgHit = 500x7,6500(10000) | | driveDmgBlk = 1000x5~7 (5000~7000) | ||
| driveDmgHit = 500x7,6500 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-41 Full | |||
| armor = Break | |||
| airborne = 7-80 (FKD) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1xN | | jugIncrease = 1xN | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = | | notes = Connects 7 times vs. stand block, 5 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x7,1800 | ||
}} | }} | ||
Line 2,136: | Line 2,033: | ||
| images = SF6_Lily_236236k_1stock.png | | images = SF6_Lily_236236k_1stock.png | ||
| hitboxes = SF6_Lily_236236k_1stock_hitbox.png | | hitboxes = SF6_Lily_236236k_1stock_hitbox.png | ||
| damage = 2800 | |||
| damage = | | chip = 225x2,50xN (750~900) | ||
| chip = 225x2,50xN(750) | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 9 | ||
| active = | | active = 2x11,3(6)2 | ||
| recovery = | | recovery = 39+24 land | ||
| total = 104 | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +46 | ||
| | | blockAdv = {{sf6-adv|VM|-59(-65)}} | ||
| | | punishAdv = KD +46 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-87(-80)}} | ||
| hitstop = | | blockstun = 37 total | ||
| driveDmgBlk = | | hitstop = 1x11 | ||
| driveDmgHit = 500x12,4000(10000) | | driveDmgBlk = 750x8~11 (6000~8250) | ||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-41 Full | |||
| armor = Break | |||
| airborne = 7-80 (FKD) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1xN | | jugIncrease = 1xN | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = | | notes = Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); connects 11 times vs. stand block, 8 times vs. crouch block (affects Block Adv, Chip Damage, and Drive Damage); hits on both sides of Lily (good anti-air against cross-ups); must be Perfect Parried twice (3 times for tall standing characters); suction effect on hit (can be used against extended projectile hurtboxes); Dmg distribution: 100x12,1600 | ||
}} | }} | ||
Line 2,166: | Line 2,067: | ||
| images = SF6_Lily_j236236k.png | | images = SF6_Lily_j236236k.png | ||
| hitboxes = SF6_Lily_j236236k_hitbox.png | | hitboxes = SF6_Lily_j236236k_hitbox.png | ||
| damage = 2500 | |||
| damage = | | chip = 552,33x6 (684~750) | ||
| chip = 552,33x6(750) | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 9 | ||
| active = 2(2)3x6(9)2 | | active = 2(2)3x6(9)2 | ||
| recovery = | | recovery = 25 land | ||
| | | total = - | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +36~42 | ||
| | | blockAdv = {{sf6-adv|VM|-54(-66)}} | ||
| | | punishAdv = KD +36~42 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-67(-94)}} | ||
| hitstop = 0,3x6 | | blockstun = 36 total | ||
| driveDmgBlk = 800,700x6(5000) | | hitstop = 0,3x6 | ||
| driveDmgHit = 500x12,4000(10000) | | driveDmgBlk = 800,700x6 (5000) | ||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-41 Full | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1xN | | jugIncrease = 1xN | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = | | notes = Total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x7,1800 | ||
}} | }} | ||
Line 2,196: | Line 2,101: | ||
| images = SF6_Lily_j236236k_1stock.png | | images = SF6_Lily_j236236k_1stock.png | ||
| hitboxes = SF6_Lily_j236236k_1stock_hitbox.png | | hitboxes = SF6_Lily_j236236k_1stock_hitbox.png | ||
| damage = 2800 | |||
| damage = | | chip = 225x2,30x10 (375~750) | ||
| chip = 225x2,30x10(750) | | dmgScaling = 40% Minimum | ||
| startup = | | startup = 9 | ||
| active = | | active = 2x11,3(6)2 | ||
| recovery = | | recovery = 25 land | ||
| total = - | |||
| | |||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +39~45 | ||
| | | blockAdv = {{sf6-adv|VM|-51(-65)}} | ||
| | | punishAdv = KD +39~45 | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-67(-94)}} | ||
| hitstop = | | blockstun = 39 total | ||
| driveDmgBlk = 500x12(6000) | | hitstop = 0,1x10 | ||
| driveDmgHit = 500x12,4000(10000) | | driveDmgBlk = 500x12 (6000) | ||
| driveDmgHit = 500x12,4000 (10000) | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-41 Full | |||
| armor = Break | |||
| airborne = Until Land (FKD) | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1xN | | jugIncrease = 1xN | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = | | notes = Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x12,1600 | ||
}} | }} | ||
Line 2,226: | Line 2,135: | ||
| images = SF6_Lily_214214p.png | | images = SF6_Lily_214214p.png | ||
| hitboxes = SF6_Lily_214214p_hitbox.png | | hitboxes = SF6_Lily_214214p_hitbox.png | ||
| damage = 4500 | | damage = 4500 | ||
| | | dmgScaling = 50% Minimum; 10% Immediate | ||
| startup = 5+2 | | startup = 5+2 | ||
| active = 2 | | active = 2 | ||
| recovery = 106 | | recovery = 106 | ||
| | | total = 114 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +4 | | hitAdv = HKD +4 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +4 | ||
| driveDmgHit = 15000 | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | invuln = 1-8 Full | ||
| notes = Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); cinematic time regenerates ~1.7 Drive bars for Lily | |||
| notes = | |||
}} | }} | ||
Line 2,255: | Line 2,158: | ||
| images = SF6_Lily_214214p(ca).png | | images = SF6_Lily_214214p(ca).png | ||
| hitboxes = SF6_Lily_214214p(ca)_hitbox.png | | hitboxes = SF6_Lily_214214p(ca)_hitbox.png | ||
| damage = 5000 | | damage = 5000 | ||
| | | dmgScaling = 50% Minimum; 10% Immediate | ||
| startup = 5+2 | | startup = 5+2 | ||
| active = 2 | | active = 2 | ||
| recovery = 106 | | recovery = 106 | ||
| | | total = 114 | ||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +4 | | hitAdv = HKD +4 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +4 | ||
| driveDmgHit = 20000 | |||
| superGainHit = -30000 | |||
| invuln = 1-8 Full | |||
| notes = Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Lily | |||
| driveDmgHit = | |||
| | |||
| | |||
| notes = Can be jumped out of during startup; | |||
}} | }} | ||
Line 2,281: | Line 2,178: | ||
===== 5PPPKKK ===== | ===== 5PPPKKK ===== | ||
{{FrameData-SF6 | chara = Lily | moveId = lily_5pppkkk | moveType = taunt | {{FrameData-SF6 | chara = Lily | moveId = lily_5pppkkk | moveType = taunt | ||
| input = 5PPPKKK | | input = 5PPPKKK (HOLD OK) | ||
| name = Neutral Taunt | | name = Neutral Taunt | ||
| images = SF6_Lily_5pppkkk.png | | images = SF6_Lily_5pppkkk.png | ||
| hitboxes = SF6_Lily_5pppkkk_hitbox.png | | hitboxes = SF6_Lily_5pppkkk_hitbox.png | ||
| damage = 1 | | damage = 1 | ||
| startup = 147(17) | |||
| startup = 147 | |||
| active = 3 | | active = 3 | ||
| recovery = 217 | | recovery = 217 | ||
| total = 366 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = {{sf6-adv|VM|-201}} | | hitAdv = {{sf6-adv|VM|-201}} | ||
| blockAdv = {{sf6-adv|VM|-206}} | | blockAdv = {{sf6-adv|VM|-206}} | ||
| | | punishAdv = {{sf6-adv|VM|-197}} | ||
| perfParryAdv = {{sf6-adv|VM|-209}} | | perfParryAdv = {{sf6-adv|VM|-209}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 14 | | blockstun = 14 | ||
| hitstop = | | hitstop = 3 | ||
| notes = "Okay, smile! Good stuff."; Camera flash is a 1-hit low priority projectile | | notes = "Okay, smile! Good stuff."; Camera flash is a 1-hit low priority projectile; can hold any button to indefinitely delay the camera flash (17f startup after release) | ||
}} | }} | ||
Line 2,312: | Line 2,209: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 338 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Hey! Is there anyone that wants to duke it out with me? Oh wait, you're here." | | notes = "Hey! Is there anyone that wants to duke it out with me? Oh wait, you're here." | ||
}} | }} | ||
Line 2,329: | Line 2,227: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 144 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "Come on! I'm ready to fight!" | | notes = "Come on! I'm ready to fight!" | ||
}} | }} |
Revision as of 20:23, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6HP
4HP
3HP
j.2HP
Target Combos
6HP~HP
6HP~HP~HP
j.MP~MP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Lily
lily_hphk
|
|||||
---|---|---|---|---|---|
HPHK Earth's Rage
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Lily
lily_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Cross Hammer
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
Lily
lily_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Lily
lily_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(3+8) | 46(45) total | 24(23) total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.434 (min/throw), 1.900 (min/block), 3.044 (max/final DR frame) |
Special Moves
Condor Wind
214LP
214MP
214HP
Lily
lily_214hp
|
|||||
---|---|---|---|---|---|
214HP (HOLD OK) Condor Wind (attack)
|
|||||
File:SF6 Lily 214hp.png File:SF6 Lily 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | 275 | - | LH | SA3* | 20* |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25(4) | 4 | 25 | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 4000 | [8000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +30 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +30 | -8 | ||||
Notes | |||||
Windclad stock gained on the first active frame (or frames 46, 71 and 90 if held); can delay the attack by holding HP (attack comes out 4f after button release); puts opponents into limited juggle state on hit; cancel into SA3 does not combo (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames |
214PP
Lily
lily_214pp
|
|||||
---|---|---|---|---|---|
214PP (HOLD OK) Condor Wind (attack)
|
|||||
![]() File:SF6 Lily 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | 20% Starter; Combo (2 hits) | LH | SA2 SA3* | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21(4) | 4 | 23 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 4000 | [8000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39 | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +39 | -5 | ||||
Notes | |||||
Windclad stock gained on the 1st active frame; holding the buttons for 18-24f increases the startup (attack comes out 4f after button release); puts opponents into limited juggle state on hit (can land a followup juggle with up to 6f startup); holding for 25f or longer results in non-attack version instead; SA3 cancel does not combo on hit (only useful when absorbed by armor); cancels and self-hitstop do not occur until after the 2nd active frame; head hurtbox shrinks during active frames and the first 16 recovery frames |
214[PP]
Lily
lily_214pp_hold
|
|||||
---|---|---|---|---|---|
214[PP] Condor Wind (stock)
|
|||||
![]() File:SF6 Lily 214pp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
38 | - | 2 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Windclad stock gained on frame 38; buttons must be held 25f for the non-attack version to come out; can built up to 3 Windclad stocks; stocks can be spent for enhanced versions of Condor Spire, Tomahawk Buster, or Condor Dive; 7f faster than the LP version, making it much safer to use in neutral |
Condor Spire
236LK
236MK
Lily
lily_236mk
|
|||||
---|---|---|---|---|---|
236MK Condor Spire
|
|||||
File:SF6 Lily 236mk.png File:SF6 Lily 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 13 | 2+14 land | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-35 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+49) | -27(-15) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+49) | -8(+4) | ||||
Notes | |||||
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges) |
236HK
Lily
lily_236hk
|
|||||
---|---|---|---|---|---|
236HK Condor Spire
|
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File:SF6 Lily 236hk.png File:SF6 Lily 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 13 | 2+14 land | - | 21 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 11-39 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+49) | -27(-15) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+49) | -8(+4) | ||||
Notes | |||||
Can be spaced out for better frame advantage, allowing a strike/throw mixup on block; puts opponent into limited juggle state on hit (juggle followup is possible at certain ranges) |
236KK
Condor Spire (Windclad)
236LK (1 stock)
236MK (1 stock)
Lily
lily_236mk_1stock
|
|||||
---|---|---|---|---|---|
236MK (Windclad) Condor Spire (Windclad)
|
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File:SF6 Lily 236mk 1stock.png File:SF6 Lily 236mk 1stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x2,900 | 25x2,225 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 5(6)11,7 | 2+12 land | - | 44(22) | 7,7,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 1500x2,2000 | [500x2,6000] | 600,700x2 | 250x2,600 (175x2,420) | 125x2,300 (62x2,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 13-43 (FKD) | 3,3,1 | 3,3,1 | 5,9,12 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +49(+47~53) | -19(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +49(+47~53) | +1(+7) | ||||
Notes | |||||
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 7f startup (up to 11f startup on max range connect) |
236HK (1 stock)
Lily
lily_236hk_1stock
|
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---|---|---|---|---|---|
236HK (Windclad) Condor Spire (Windclad)
|
|||||
File:SF6 Lily 236hk 1stock.png File:SF6 Lily 236hk 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x2,1000 | 25x2,250 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 5(6)11,7 | 2+12 land | - | 44(22) | 7,7,9 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 1500x2,2000 | [500x2,6000] | 600,700x2 | 250x2,600 (175x2,420) | 125x2,300 (62x2,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 17-47 (FKD) | 3,3,1 | 3,3,1 | 5,9,12 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52(+50~56) | -19(-13) | ||||
Hit Advantage | Block Advantage | ||||
KD +52(+50~56) | +1(+7) | ||||
Notes | |||||
Consumes 1 Windclad Stock; 3 hits (can lose hits from farther range); can be spaced out for better frame advantage if only 3rd hit connects; puts opponent into limited juggle state on hit; can land a followup juggle with 10f startup (up to 14f startup on max range connect) |
236KK (1 stock)
Tomahawk Buster
623LP
623MP
Lily
lily_623mp
|
|||||
---|---|---|---|---|---|
623MP Tomahawk Buster
|
|||||
File:SF6 Lily 623mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 12 | 25+12 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Air | - | 9-44 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36(+42) | -47 | ||||
Hit Advantage | Block Advantage | ||||
KD +36(+42) | -32 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit |
623HP
Lily
lily_623hp
|
|||||
---|---|---|---|---|---|
623HP Tomahawk Buster
|
|||||
File:SF6 Lily 623hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 300 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 13 | 26+12 land | - | 17 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 4000 | [5000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Air | - | 11-49 (FKD) | 1 | 1 | 3 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36(+41) | -50 | ||||
Hit Advantage | Block Advantage | ||||
KD +36(+41) | -35 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit |
623PP
Tomahawk Buster (Windclad)
623LP (1 stock)
623MP (1 stock)
Lily
lily_623mp_1stock
|
|||||
---|---|---|---|---|---|
623MP (Windclad) Tomahawk Buster (Windclad)
|
|||||
File:SF6 Lily 623mp 1stock.png File:SF6 Lily 623mp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | 100,200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4,10 | 25+12 land | - | 21(17) | 15,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 2000x2 | [5000] | 1000x2 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Air | - | 9-44 (FKD) | 1,1 | 1,1 | 12,13 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+43) | -42(-49) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+43) | -30 | ||||
Notes | |||||
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state |
623HP (1 stock)
Lily
lily_623hp_1stock
|
|||||
---|---|---|---|---|---|
623HP (Windclad) Tomahawk Buster (Windclad)
|
|||||
File:SF6 Lily 623hp 1stock.png File:SF6 Lily 623hp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 | 100,250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 4,12 | 26+12 land | - | 21(17) | 15,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | 2000x2 | [5000] | 1000x2 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-14 Air | - | 11-49 (FKD) | 1,1 | 1,1 | 12,13 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+43) | -45(-52) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+43) | -33 | ||||
Notes | |||||
Consumes 1 Windclad Stock (2f faster, 200 more damage, better juggles and KD Adv.); puts opponents into limited juggle state |
623PP (1 stock)
Condor Dive
j.PP
j.PPP
Lily
lily_jppp
|
|||||
---|---|---|---|---|---|
j.PPP Condor Dive
|
|||||
![]() File:SF6 Lily jppp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 10% Immediate | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 10(14) | 5+19 land | - | 18 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [5000] | -20000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 10 | 10 | 50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40(+46) | -35(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +40(+46) | -24(-19) | ||||
Notes | |||||
Usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up |
Condor Dive (Windclad)
j.PP (1 stock)
j.PPP (1 stock)
Lily
lily_jppp_1stock
|
|||||
---|---|---|---|---|---|
j.PPP (Windclad) Condor Dive (Windclad)
|
|||||
![]() File:SF6 Lily jppp 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200,1400 | 50,350 | 10% Immediate | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 10(14) | 5+19 land | - | 19 total | 7,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 2500x2 | [2500x2] | -20000 | 500,600 (350,420) | 250,300 (125,150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 10 | 10,10 | 50,50 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +41(+47) | -36(-41) | ||||
Hit Advantage | Block Advantage | ||||
KD +41(+47) | -24(-19) | ||||
Notes | |||||
Consumes 1 Windclad Stock; usable during neutral/forward jump, or canceled from 623PP on hit; final active frame has an expanded downward hitbox; can hit cross-up |
Mexican Typhoon
360+LP
360+MP
Lily
lily_360mp
|
|||||
---|---|---|---|---|---|
360+MP Mexican Typhoon
|
|||||
File:SF6 Lily 360mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2400 (2760) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) |
360+HP
Lily
lily_360hp
|
|||||
---|---|---|---|---|---|
360+HP Mexican Typhoon
|
|||||
File:SF6 Lily 360hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 (3220) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) |
360+PP
Lily
lily_360pp
|
|||||
---|---|---|---|---|---|
360+PP Mexican Typhoon
|
|||||
![]() File:SF6 Lily 360pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2900 (3350) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 53 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +28 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +28 | - | ||||
Notes | |||||
Puts Lily fullscreen after successful grab; no head hurtbox on frames 11-42 (while Lily is hunched over) |
Super Arts
236236P
236236K
236236K (1 stock)
j.236236K
Lily
lily_j236236k
|
|||||
---|---|---|---|---|---|
j.236236K Soaring Thunderbird
|
|||||
File:SF6 Lily j236236k.png File:SF6 Lily j236236k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2500 | 552,33x6 (684~750) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(2)3x6(9)2 | 25 land | - | 36 total | 0,3x6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 800,700x6 (5000) | 500x12,4000 (10000) | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-41 Full | Break | Until Land (FKD) | 1 | 1xN | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36~42 | -67(-94) | ||||
Hit Advantage | Block Advantage | ||||
KD +36~42 | -54(-66) | ||||
Notes | |||||
Total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x7,1800 |
j.236236K (1 stock)
Lily
lily_j236236k_1stock
|
|||||
---|---|---|---|---|---|
j.236236K Soaring Thunderbird (Windclad)
|
|||||
File:SF6 Lily j236236k 1stock.png File:SF6 Lily j236236k 1stock hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2800 | 225x2,30x10 (375~750) | 40% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2x11,3(6)2 | 25 land | - | 39 total | 0,1x10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 500x12 (6000) | 500x12,4000 (10000) | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-41 Full | Break | Until Land (FKD) | 1 | 1xN | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +39~45 | -67(-94) | ||||
Hit Advantage | Block Advantage | ||||
KD +39~45 | -51(-65) | ||||
Notes | |||||
Consumes 1 Windclad stock (+300 damage, +4 KD Adv, better horizontal range in both directions); total recovery time before landing depends on activation height; hits on both sides of Lily; if input after a cross-up jump, Lily turns to face the opponent (can be used to escape anti-air punish after jumping out of corner); Dmg distribution: 100x12,1600 |
214214P
214214P(CA)
Lily
lily_214214p(ca)
|
|||||
---|---|---|---|---|---|
214214P Raging Typhoon (CA)
|
|||||
![]() File:SF6 Lily 214214p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
5000 | - | 50% Minimum; 10% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5+2 | 2 | 106 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
114 | - | 20000 | - | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +4 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +4 | - | ||||
Notes | |||||
Can be jumped out of during startup; can be comboed into like a hit-grab (immediate damage scaling applies to any combo into SA3); available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Lily |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK