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* '''Lightning Fast:''' Kabal's strings, mixups, and special cancels leave little to no time to react, flawless block, or punish, making Kabal one of the most dangerously strong rushdown characters in the game. | * '''Lightning Fast:''' Kabal's strings, mixups, and special cancels leave little to no time to react, flawless block, or punish, making Kabal one of the most dangerously strong rushdown characters in the game. | ||
* '''Incredible Utility:''' Low Hook Grab, Nomad Dash, Air Buzzsaw, Extended Hook, and Hook Slam are extremely versatile, allowing Kabal to have the upper hand in many matchups alongside offering various unblockable special cancels. | * '''Incredible Utility:''' Low Hook Grab, Nomad Dash, Air Buzzsaw, Extended Hook, and Hook Slam are extremely versatile, allowing Kabal to have the upper hand in many matchups alongside offering various unblockable special cancels. | ||
* '''Fatal Blow:''' Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and | * '''Fatal Blow:''' Kabal's Fatal Blow is essentially a much faster Nomad Dash that wraps around the screen and approaches the opponent from behind, making for an unpredictable activation and has the potential to function as a punish/combo ender as well. | ||
|cons= | |cons= | ||
* '''Limited Zoning:''' Apart from Buzzsaw and Air Buzzsaw, Kabal lacks proper zoning, but makes up for it in his pressure and spacing | * '''Limited Zoning:''' Apart from Buzzsaw and Air Buzzsaw, Kabal lacks proper zoning, but makes up for it in his pressure and ability to control spacing very well as a rushdown character. | ||
* '''If You Think It Whiffs, It Whiffs:''' Some of Kabal's specials that have a relatively slow startup (Nomad Dash, Low Hook Grab, sometimes Hook Slam) can be especially slow on whiff, opening Kabal up to easy punishes and reversals. | |||
}} | }} | ||
Revision as of 03:27, 12 October 2023
Kabal #MK11_KAB | |
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AVARICE
Fleet-footed Black Dragon enforcer. Kabal’s sprinting speed is only outpaced by his greed. He was a rookie cop until Kano tempted him to sell out his police department for cash money and a spot in the Black Dragon. Kabal has run down anyone who's crossed Kano ever since. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
While Kabal isn't always considered top-tier in MK11, his specials, mixups, and extremely dangerous rushdowns are still strong enough to put him above many of the high-tier characters and into the highest tiers. At least we're not back in UMK3 or MK9.
Strengths | Weaknesses |
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Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Throws
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 9 | 2 | 11 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 23 | 4 | 4 | - | |||||||
Placeholder |
Strategy and Kombos
General Tactics
Popular Variations
Universal Kombos
Variation Kombos